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PHP ItemList::getName方法代码示例

本文整理汇总了PHP中ItemList::getName方法的典型用法代码示例。如果您正苦于以下问题:PHP ItemList::getName方法的具体用法?PHP ItemList::getName怎么用?PHP ItemList::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ItemList的用法示例。


在下文中一共展示了ItemList::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: getLocks

 public static function getLocks($lockId, $interactive = false)
 {
     $locks = [];
     $lock = DB::Aowow()->selectRow('SELECT * FROM ?_lock WHERE id = ?d', $lockId);
     if (!$lock) {
         return $locks;
     }
     for ($i = 1; $i <= 5; $i++) {
         $prop = $lock['properties' . $i];
         $rank = $lock['reqSkill' . $i];
         $name = '';
         if ($lock['type' . $i] == 1) {
             $name = ItemList::getName($prop);
             if (!$name) {
                 continue;
             }
             if ($interactive) {
                 $name = '<a class="q1" href="?item=' . $prop . '">' . $name . '</a>';
             }
         } else {
             if ($lock['type' . $i] == 2) {
                 // exclude unusual stuff
                 if (!in_array($prop, [1, 2, 3, 4, 9, 16, 20])) {
                     continue;
                 }
                 $name = self::spell('lockType', $prop);
                 if (!$name) {
                     continue;
                 }
                 if ($interactive) {
                     $skill = 0;
                     switch ($prop) {
                         case 1:
                             $skill = 633;
                             break;
                             // Lockpicking
                         // Lockpicking
                         case 2:
                             $skill = 182;
                             break;
                             // Herbing
                         // Herbing
                         case 3:
                             $skill = 186;
                             break;
                             // Mining
                         // Mining
                         case 20:
                             $skill = 773;
                             break;
                             // Scribing
                     }
                     if ($skill) {
                         $name = '<a href="?skill=' . $skill . '">' . $name . '</a>';
                     }
                 }
                 if ($rank > 0) {
                     $name .= ' (' . $rank . ')';
                 }
             } else {
                 continue;
             }
         }
         $locks[$lock['type' . $i] == 1 ? $prop : -$prop] = sprintf(self::game('requires'), $name);
     }
     return $locks;
 }
开发者ID:saqar,项目名称:aowow,代码行数:67,代码来源:lang.class.php

示例2: renderTooltip

 public function renderTooltip()
 {
     $criteria = $this->getCriteria();
     $tmp = [];
     $rows = [];
     $i = 0;
     foreach ($criteria as $_row) {
         if ($i++ % 2) {
             $tmp[] = $_row;
         } else {
             $rows[] = $_row;
         }
     }
     if ($tmp) {
         $rows = array_merge($rows, $tmp);
     }
     $description = $this->getField('description', true);
     $name = $this->getField('name', true);
     $criteria = '';
     $i = 0;
     foreach ($rows as $crt) {
         $obj = (int) $crt['value1'];
         $qty = (int) $crt['value2'];
         // we could show them, but the tooltips are cluttered
         if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN && User::$perms <= 0) {
             continue;
         }
         $crtName = Util::localizedString($crt, 'name');
         switch ($crt['type']) {
             // link to title - todo (low): crosslink
             case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
                 $crtName = Util::ucFirst(Lang::game('title')) . Lang::main('colon') . $crtName;
                 break;
                 // link to quest
             // link to quest
             case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
                 if (!$crtName) {
                     $crtName = QuestList::getName($obj);
                 }
                 break;
                 // link to spell (/w icon)
             // link to spell (/w icon)
             case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
             case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
             case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
             case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
             case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
                 if (!$crtName) {
                     $crtName = SpellList::getName($obj);
                 }
                 break;
                 // link to item (/w icon)
             // link to item (/w icon)
             case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
             case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
                 if (!$crtName) {
                     $crtName = ItemList::getName($obj);
                 }
                 break;
                 // link to faction (/w target reputation)
             // link to faction (/w target reputation)
             case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
                 if (!$crtName) {
                     $crtName = FactionList::getName($obj);
                 }
                 break;
         }
         if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER) {
             $criteria .= '- ' . Util::jsEscape($crtName) . ' <span class="moneygold">' . number_format($crt['value2'] / 10000) . '</span><br />';
         } else {
             $criteria .= '- ' . Util::jsEscape($crtName) . '<br />';
         }
         if (++$i == round(count($rows) / 2)) {
             $criteria .= '</small></td><th class="q0" style="white-space: nowrap; text-align: left"><small>';
         }
     }
     $x = '<table><tr><td><b class="q">';
     $x .= Util::jsEscape($name);
     $x .= '</b></td></tr></table>';
     if ($description || $criteria) {
         $x .= '<table><tr><td>';
     }
     if ($description) {
         $x .= '<br />' . Util::jsEscape($description) . '<br />';
     }
     if ($criteria) {
         $x .= '<br /><span class="q">' . Lang::achievement('criteria') . ':</span>';
         $x .= '<table width="100%"><tr><td class="q0" style="white-space: nowrap"><small>' . $criteria . '</small></th></tr></table>';
     }
     if ($description || $criteria) {
         $x .= '</td></tr></table>';
     }
     return $x;
 }
开发者ID:Carbenium,项目名称:aowow,代码行数:96,代码来源:achievement.class.php

示例3: renderTooltip

 public function renderTooltip($level = MAX_LEVEL, $interactive = false)
 {
     if (!$this->curTpl) {
         return ['', []];
     }
     $this->interactive = $interactive;
     // fetch needed texts
     $name = $this->getField('name', true);
     $rank = $this->getField('rank', true);
     $desc = $this->parseText('description', $level, $this->interactive, $scaling);
     $tools = $this->getToolsForCurrent();
     $cool = $this->createCooldownForCurrent();
     $cast = $this->createCastTimeForCurrent();
     $cost = $this->createPowerCostForCurrent();
     $range = $this->createRangesForCurrent();
     // get reagents
     $reagents = $this->getReagentsForCurrent();
     foreach ($reagents as &$r) {
         $r[2] = ItemList::getName($r[0]);
     }
     $reagents = array_reverse($reagents);
     // get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT)
     $stances = '';
     if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000)) {
         $stances = Lang::game('requires2') . ' ' . Lang::getStances($this->curTpl['stanceMask']);
     }
     // get item requirement (skip for professions)
     $reqItems = '';
     if ($this->curTpl['typeCat'] != 11) {
         $class = $this->getField('equippedItemClass');
         $mask = $this->getField('equippedItemSubClassMask');
         $reqItems = Lang::getRequiredItems($class, $mask);
     }
     // get created items (may need improvement)
     $createItem = '';
     if (in_array($this->curTpl['typeCat'], [9, 11])) {
         foreach ($this->canCreateItem() as $idx) {
             if ($this->curTpl['effect' . $idx . 'Id'] == 53) {
                 // Enchantment (has createItem Scroll of Enchantment)
                 continue;
             }
             foreach ($this->relItems->iterate() as $cId => $__) {
                 if ($cId != $this->curTpl['effect' . $idx . 'CreateItemId']) {
                     continue;
                 }
                 $createItem = $this->relItems->renderTooltip(true, $this->id);
                 break 2;
             }
         }
     }
     $x = '';
     $x .= '<table><tr><td>';
     // name & rank
     if ($rank) {
         $x .= '<table width="100%"><tr><td><b>' . $name . '</b></td><th><b class="q0">' . $rank . '</b></th></tr></table>';
     } else {
         $x .= '<b>' . $name . '</b><br />';
     }
     // powerCost & ranges
     if ($range && $cost) {
         $x .= '<table width="100%"><tr><td>' . $cost . '</td><th>' . $range . '</th></tr></table>';
     } else {
         if ($cost || $range) {
             $x .= $range . $cost . '<br />';
         }
     }
     // castTime & cooldown
     if ($cast && $cool) {
         $x .= '<table width="100%">';
         $x .= '<tr><td>' . $cast . '</td><th>' . $cool . '</th></tr>';
         if ($stances) {
             $x .= '<tr><td colspan="2">' . $stances . '</td></tr>';
         }
         $x .= '</table>';
     } else {
         if ($cast || $cool) {
             $x .= $cast . $cool;
             if ($stances) {
                 $x .= '<br />' . $stances;
             }
         }
     }
     $x .= '</td></tr></table>';
     $xTmp = [];
     if ($tools) {
         $_ = Lang::spell('tools') . ':<br/><div class="indent q1">';
         while ($tool = array_pop($tools)) {
             if (isset($tool['itemId'])) {
                 $_ .= '<a href="?item=' . $tool['itemId'] . '">' . $tool['name'] . '</a>';
             } else {
                 if (isset($tool['id'])) {
                     $_ .= '<a href="?items&filter=cr=91;crs=' . $tool['id'] . ';crv=0">' . $tool['name'] . '</a>';
                 } else {
                     $_ .= $tool['name'];
                 }
             }
             if (!empty($tools)) {
                 $_ .= ', ';
             } else {
                 $_ .= '<br />';
//.........这里部分代码省略.........
开发者ID:saqar,项目名称:aowow,代码行数:101,代码来源:spell.class.php

示例4: renderTooltip

 public function renderTooltip()
 {
     if (!$this->curTpl) {
         return null;
     }
     $title = Util::jsEscape($this->getField('name', true));
     $level = $this->curTpl['level'];
     if ($level < 0) {
         $level = 0;
     }
     $x = '';
     if ($level) {
         $level = sprintf(Lang::quest('questLevel'), $level);
         if ($this->curTpl['flags'] & QUEST_FLAG_DAILY) {
             // daily
             $level .= ' ' . Lang::quest('daily');
         }
         $x .= '<table><tr><td><table width="100%"><tr><td><b class="q">' . $title . '</b></td><th><b class="q0">' . $level . '</b></th></tr></table></td></tr></table>';
     } else {
         $x .= '<table><tr><td><b class="q">' . $title . '</b></td></tr></table>';
     }
     $x .= '<table><tr><td><br />' . $this->parseText('objectives');
     $xReq = '';
     for ($i = 1; $i < 5; $i++) {
         $ot = $this->getField('objectiveText' . $i, true);
         $rng = $this->curTpl['reqNpcOrGo' . $i];
         $rngQty = $this->curTpl['reqNpcOrGoCount' . $i];
         if ($rngQty < 1 && (!$rng || $ot)) {
             continue;
         }
         if ($ot) {
             $name = $ot;
         } else {
             $name = $rng > 0 ? CreatureList::getName($rng) : GameObjectList::getName(-$rng);
         }
         $xReq .= '<br /> - ' . Util::jsEscape($name) . ($rngQty > 1 ? ' x ' . $rngQty : null);
     }
     for ($i = 1; $i < 7; $i++) {
         $ri = $this->curTpl['reqItemId' . $i];
         $riQty = $this->curTpl['reqItemCount' . $i];
         if (!$ri || $riQty < 1) {
             continue;
         }
         $xReq .= '<br /> - ' . Util::jsEscape(ItemList::getName($ri)) . ($riQty > 1 ? ' x ' . $riQty : null);
     }
     if ($et = $this->getField('end', true)) {
         $xReq .= '<br /> - ' . Util::jsEscape($et);
     }
     if ($_ = $this->getField('rewardOrReqMoney')) {
         if ($_ < 0) {
             $xReq .= '<br /> - ' . Lang::quest('money') . Lang::main('colon') . Util::formatMoney(abs($_));
         }
     }
     if ($xReq) {
         $x .= '<br /><br /><span class="q">' . Lang::quest('requirements') . Lang::main('colon') . '</span>' . $xReq;
     }
     $x .= '</td></tr></table>';
     return $x;
 }
开发者ID:saqar,项目名称:aowow,代码行数:59,代码来源:quest.class.php


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