本文整理汇总了PHP中ItemList::getName方法的典型用法代码示例。如果您正苦于以下问题:PHP ItemList::getName方法的具体用法?PHP ItemList::getName怎么用?PHP ItemList::getName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ItemList
的用法示例。
在下文中一共展示了ItemList::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: getLocks
public static function getLocks($lockId, $interactive = false)
{
$locks = [];
$lock = DB::Aowow()->selectRow('SELECT * FROM ?_lock WHERE id = ?d', $lockId);
if (!$lock) {
return $locks;
}
for ($i = 1; $i <= 5; $i++) {
$prop = $lock['properties' . $i];
$rank = $lock['reqSkill' . $i];
$name = '';
if ($lock['type' . $i] == 1) {
$name = ItemList::getName($prop);
if (!$name) {
continue;
}
if ($interactive) {
$name = '<a class="q1" href="?item=' . $prop . '">' . $name . '</a>';
}
} else {
if ($lock['type' . $i] == 2) {
// exclude unusual stuff
if (!in_array($prop, [1, 2, 3, 4, 9, 16, 20])) {
continue;
}
$name = self::spell('lockType', $prop);
if (!$name) {
continue;
}
if ($interactive) {
$skill = 0;
switch ($prop) {
case 1:
$skill = 633;
break;
// Lockpicking
// Lockpicking
case 2:
$skill = 182;
break;
// Herbing
// Herbing
case 3:
$skill = 186;
break;
// Mining
// Mining
case 20:
$skill = 773;
break;
// Scribing
}
if ($skill) {
$name = '<a href="?skill=' . $skill . '">' . $name . '</a>';
}
}
if ($rank > 0) {
$name .= ' (' . $rank . ')';
}
} else {
continue;
}
}
$locks[$lock['type' . $i] == 1 ? $prop : -$prop] = sprintf(self::game('requires'), $name);
}
return $locks;
}
示例2: renderTooltip
public function renderTooltip()
{
$criteria = $this->getCriteria();
$tmp = [];
$rows = [];
$i = 0;
foreach ($criteria as $_row) {
if ($i++ % 2) {
$tmp[] = $_row;
} else {
$rows[] = $_row;
}
}
if ($tmp) {
$rows = array_merge($rows, $tmp);
}
$description = $this->getField('description', true);
$name = $this->getField('name', true);
$criteria = '';
$i = 0;
foreach ($rows as $crt) {
$obj = (int) $crt['value1'];
$qty = (int) $crt['value2'];
// we could show them, but the tooltips are cluttered
if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_HIDDEN && User::$perms <= 0) {
continue;
}
$crtName = Util::localizedString($crt, 'name');
switch ($crt['type']) {
// link to title - todo (low): crosslink
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
$crtName = Util::ucFirst(Lang::game('title')) . Lang::main('colon') . $crtName;
break;
// link to quest
// link to quest
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
if (!$crtName) {
$crtName = QuestList::getName($obj);
}
break;
// link to spell (/w icon)
// link to spell (/w icon)
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if (!$crtName) {
$crtName = SpellList::getName($obj);
}
break;
// link to item (/w icon)
// link to item (/w icon)
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
if (!$crtName) {
$crtName = ItemList::getName($obj);
}
break;
// link to faction (/w target reputation)
// link to faction (/w target reputation)
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
if (!$crtName) {
$crtName = FactionList::getName($obj);
}
break;
}
if ($crt['completionFlags'] & ACHIEVEMENT_CRITERIA_FLAG_MONEY_COUNTER) {
$criteria .= '- ' . Util::jsEscape($crtName) . ' <span class="moneygold">' . number_format($crt['value2'] / 10000) . '</span><br />';
} else {
$criteria .= '- ' . Util::jsEscape($crtName) . '<br />';
}
if (++$i == round(count($rows) / 2)) {
$criteria .= '</small></td><th class="q0" style="white-space: nowrap; text-align: left"><small>';
}
}
$x = '<table><tr><td><b class="q">';
$x .= Util::jsEscape($name);
$x .= '</b></td></tr></table>';
if ($description || $criteria) {
$x .= '<table><tr><td>';
}
if ($description) {
$x .= '<br />' . Util::jsEscape($description) . '<br />';
}
if ($criteria) {
$x .= '<br /><span class="q">' . Lang::achievement('criteria') . ':</span>';
$x .= '<table width="100%"><tr><td class="q0" style="white-space: nowrap"><small>' . $criteria . '</small></th></tr></table>';
}
if ($description || $criteria) {
$x .= '</td></tr></table>';
}
return $x;
}
示例3: renderTooltip
public function renderTooltip($level = MAX_LEVEL, $interactive = false)
{
if (!$this->curTpl) {
return ['', []];
}
$this->interactive = $interactive;
// fetch needed texts
$name = $this->getField('name', true);
$rank = $this->getField('rank', true);
$desc = $this->parseText('description', $level, $this->interactive, $scaling);
$tools = $this->getToolsForCurrent();
$cool = $this->createCooldownForCurrent();
$cast = $this->createCastTimeForCurrent();
$cost = $this->createPowerCostForCurrent();
$range = $this->createRangesForCurrent();
// get reagents
$reagents = $this->getReagentsForCurrent();
foreach ($reagents as &$r) {
$r[2] = ItemList::getName($r[0]);
}
$reagents = array_reverse($reagents);
// get stances (check: SPELL_ATTR2_NOT_NEED_SHAPESHIFT)
$stances = '';
if ($this->curTpl['stanceMask'] && !($this->curTpl['attributes2'] & 0x80000)) {
$stances = Lang::game('requires2') . ' ' . Lang::getStances($this->curTpl['stanceMask']);
}
// get item requirement (skip for professions)
$reqItems = '';
if ($this->curTpl['typeCat'] != 11) {
$class = $this->getField('equippedItemClass');
$mask = $this->getField('equippedItemSubClassMask');
$reqItems = Lang::getRequiredItems($class, $mask);
}
// get created items (may need improvement)
$createItem = '';
if (in_array($this->curTpl['typeCat'], [9, 11])) {
foreach ($this->canCreateItem() as $idx) {
if ($this->curTpl['effect' . $idx . 'Id'] == 53) {
// Enchantment (has createItem Scroll of Enchantment)
continue;
}
foreach ($this->relItems->iterate() as $cId => $__) {
if ($cId != $this->curTpl['effect' . $idx . 'CreateItemId']) {
continue;
}
$createItem = $this->relItems->renderTooltip(true, $this->id);
break 2;
}
}
}
$x = '';
$x .= '<table><tr><td>';
// name & rank
if ($rank) {
$x .= '<table width="100%"><tr><td><b>' . $name . '</b></td><th><b class="q0">' . $rank . '</b></th></tr></table>';
} else {
$x .= '<b>' . $name . '</b><br />';
}
// powerCost & ranges
if ($range && $cost) {
$x .= '<table width="100%"><tr><td>' . $cost . '</td><th>' . $range . '</th></tr></table>';
} else {
if ($cost || $range) {
$x .= $range . $cost . '<br />';
}
}
// castTime & cooldown
if ($cast && $cool) {
$x .= '<table width="100%">';
$x .= '<tr><td>' . $cast . '</td><th>' . $cool . '</th></tr>';
if ($stances) {
$x .= '<tr><td colspan="2">' . $stances . '</td></tr>';
}
$x .= '</table>';
} else {
if ($cast || $cool) {
$x .= $cast . $cool;
if ($stances) {
$x .= '<br />' . $stances;
}
}
}
$x .= '</td></tr></table>';
$xTmp = [];
if ($tools) {
$_ = Lang::spell('tools') . ':<br/><div class="indent q1">';
while ($tool = array_pop($tools)) {
if (isset($tool['itemId'])) {
$_ .= '<a href="?item=' . $tool['itemId'] . '">' . $tool['name'] . '</a>';
} else {
if (isset($tool['id'])) {
$_ .= '<a href="?items&filter=cr=91;crs=' . $tool['id'] . ';crv=0">' . $tool['name'] . '</a>';
} else {
$_ .= $tool['name'];
}
}
if (!empty($tools)) {
$_ .= ', ';
} else {
$_ .= '<br />';
//.........这里部分代码省略.........
示例4: renderTooltip
public function renderTooltip()
{
if (!$this->curTpl) {
return null;
}
$title = Util::jsEscape($this->getField('name', true));
$level = $this->curTpl['level'];
if ($level < 0) {
$level = 0;
}
$x = '';
if ($level) {
$level = sprintf(Lang::quest('questLevel'), $level);
if ($this->curTpl['flags'] & QUEST_FLAG_DAILY) {
// daily
$level .= ' ' . Lang::quest('daily');
}
$x .= '<table><tr><td><table width="100%"><tr><td><b class="q">' . $title . '</b></td><th><b class="q0">' . $level . '</b></th></tr></table></td></tr></table>';
} else {
$x .= '<table><tr><td><b class="q">' . $title . '</b></td></tr></table>';
}
$x .= '<table><tr><td><br />' . $this->parseText('objectives');
$xReq = '';
for ($i = 1; $i < 5; $i++) {
$ot = $this->getField('objectiveText' . $i, true);
$rng = $this->curTpl['reqNpcOrGo' . $i];
$rngQty = $this->curTpl['reqNpcOrGoCount' . $i];
if ($rngQty < 1 && (!$rng || $ot)) {
continue;
}
if ($ot) {
$name = $ot;
} else {
$name = $rng > 0 ? CreatureList::getName($rng) : GameObjectList::getName(-$rng);
}
$xReq .= '<br /> - ' . Util::jsEscape($name) . ($rngQty > 1 ? ' x ' . $rngQty : null);
}
for ($i = 1; $i < 7; $i++) {
$ri = $this->curTpl['reqItemId' . $i];
$riQty = $this->curTpl['reqItemCount' . $i];
if (!$ri || $riQty < 1) {
continue;
}
$xReq .= '<br /> - ' . Util::jsEscape(ItemList::getName($ri)) . ($riQty > 1 ? ' x ' . $riQty : null);
}
if ($et = $this->getField('end', true)) {
$xReq .= '<br /> - ' . Util::jsEscape($et);
}
if ($_ = $this->getField('rewardOrReqMoney')) {
if ($_ < 0) {
$xReq .= '<br /> - ' . Lang::quest('money') . Lang::main('colon') . Util::formatMoney(abs($_));
}
}
if ($xReq) {
$x .= '<br /><br /><span class="q">' . Lang::quest('requirements') . Lang::main('colon') . '</span>' . $xReq;
}
$x .= '</td></tr></table>';
return $x;
}