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PHP Application::getModel方法代码示例

本文整理汇总了PHP中Application::getModel方法的典型用法代码示例。如果您正苦于以下问题:PHP Application::getModel方法的具体用法?PHP Application::getModel怎么用?PHP Application::getModel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Application的用法示例。


在下文中一共展示了Application::getModel方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: getUser

 /**
  * Retrieves the user model.
  *
  * @return Bengine_Game_Model_User
  */
 public function getUser()
 {
     if (!$this->exists("user")) {
         $this->set("user", Application::getModel("game/user")->load($this->getUserId()));
     }
     return $this->get("user");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:12,代码来源:Profile.php

示例2: _formatFeed

 /**
  * Formats the message for news feeds.
  *
  * @param Bengine_Game_Model_Message $message
  *
  * @return Bengine_Game_MessageFolder_Combat
  */
 protected function _formatFeed(Bengine_Game_Model_Message $message)
 {
     $assaultId = (int) $message->get("message");
     $assault = Application::getModel("game/assault")->load($assaultId);
     $link = BASE_URL . Core::getLang()->getOpt("langcode") . "/combat/report/" . $assaultId . "/" . $assault->get("key");
     $gentime = $assault->get("gentime") / 1000;
     $text = Core::getLanguage()->getItem("ASSAULT_REPORT") . " (A: " . fNumber($assault->get("lostunits_attacker")) . ", D: " . fNumber($assault->get("lostunits_defender")) . ") " . $gentime . "s";
     $subject = Core::getLang()->get($message->get("subject")) . ": " . $assault->get("planetname") . " [" . $assault->getCoords(false) . "]";
     $message->set(array("message" => $text, "subject" => $subject, "link" => $link));
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:18,代码来源:Combat.php

示例3: loadFile

 /**
  * Loads the event types from
  *
  * @return array	The handlers
  */
 protected static function loadFile()
 {
     if (empty(self::$handlers)) {
         $types = Application::getModel("game/event_type")->getCollection();
         foreach ($types as $handler) {
             self::$handlers[$handler->get("code")] = $handler;
             self::$handlers[$handler->getEventTypeId()] = $handler;
         }
     }
     return self::$handlers;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:16,代码来源:Static.php

示例4: _execute

 /**
  * Executes all events that are queued, but max 1000 events.
  *
  * @return Bengine_Game_Cronjob_EventExecution
  */
 protected function _execute()
 {
     require_once "Bengine/Game.php";
     $raceConditionKey = Str::substring(md5(microtime(true)), 0, 16);
     /* @var Bengine_Game_Model_Collection_Event $collection */
     $collection = Application::getModel("game/event")->getCollection();
     $collection->addRaceConditionFilter($raceConditionKey, Core::getConfig()->get("CRONJOB_MAX_EVENT_EXECUTION"));
     $collection->executeAll();
     if ($collection->count() > 0) {
         Core::getQuery()->delete("events", "prev_rc = ?", null, null, array($raceConditionKey));
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:18,代码来源:EventExecution.php

示例5: userAction

 /**
  * @var int $user
  * @return Bengine_Game_Controller_Achievements
  */
 public function userAction($user)
 {
     Core::getLanguage()->load(array("Achievements"));
     $user = Application::getModel("game/user")->load((int) $user);
     /* @var Bengine_Game_Model_Collection_Achievement $achievements */
     $achievements = Application::getCollection("game/achievement");
     $achievements->addUserJoin($user->get("userid"), true)->addDefaultSorting();
     $this->view->addLoop("achievements", $achievements);
     $this->view->assign("user", $user);
     $this->language->assign("leftXP", $user->getLeftXPForNextLevel());
     $this->language->assign("nextLevel", $user->get("level") + 1);
     $this->language->assign("xp", $user->get("xp"));
     $this->language->assign("level", $user->get("level"));
     $this->language->assign("achievementUser", Link::get("game/" . SID . "/Profile/Page/" . $user->get("userid"), $user->get("username")));
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:19,代码来源:Achievements.php

示例6: getModel

 /**
  * Returns an empty model of this collection.
  *
  * @return Recipe_Model_Abstract
  */
 public function getModel()
 {
     return Application::getModel($this->getModelName());
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:9,代码来源:Abstract.php

示例7: getHomePlanet

 /**
  * Returns the home planet model.
  *
  * @return Bengine_Game_Model_Planet
  */
 public function getHomePlanet()
 {
     if (!$this->exists("home_planet")) {
         $this->set("home_planet", Application::getModel("game/planet")->load($this->getHp()));
     }
     return $this->get("home_planet");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:12,代码来源:User.php

示例8: sendBack

 /**
  * Sends a fleet back to its original planet.
  *
  * @param array $data Data array
  * @param integer|boolean $time Time [optional]
  * @param integer|boolean $startPlanet Start planet id [optional]
  * @param integer|boolean $destinationPlanet Destination planet id [optional]
  *
  * @return Bengine_Game_EventHandler_Handler_Abstract
  */
 protected function sendBack(array $data = null, $time = false, $startPlanet = false, $destinationPlanet = false)
 {
     $event = $this->getEvent();
     if (is_null($data)) {
         $data = $event->getData();
     }
     $data["oldmode"] = $event->getMode();
     if (count($data["ships"]) == 0) {
         return $this;
     }
     $time = $time === false ? TIME + (TIME - $event->getStart()) : (int) $time;
     $startPlanet = $startPlanet === false ? $event->getDestination() : $startPlanet;
     $destinationPlanet = $destinationPlanet === false ? $event->getPlanetid() : $destinationPlanet;
     $rEvent = Application::getModel("game/event");
     $rEvent->setMode(self::RETURN_EVENT_ID)->setTime($time)->setPlanetid($startPlanet)->setDestination($destinationPlanet)->setUser($event->getUserid())->set("data", $data);
     $rEvent->save();
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:28,代码来源:Abstract.php

示例9: finish

 /**
  * Makes final calculations and sends the fleet back.
  *
  * @param integer $result	Assault result
  *
  * @return Bengine_Game_Assault_Participant
  */
 public function finish($result)
 {
     // Update units after battle.
     if (($result == 0 || $result == 1) && $this->mode == 1 || ($result == 1 || $result == 2) && $this->mode == 0) {
         $this->data["ships"] = array();
         $metal = 0;
         $silicon = 0;
         $hydrogen = 0;
         $result = Core::getQuery()->select("assaultparticipant ap", array("f2a.unitid", "f2a.quantity", "b.name", "ap.haul_metal", "ap.haul_silicon", "ap.haul_hydrogen"), "LEFT JOIN " . PREFIX . "fleet2assault f2a ON (ap.participantid = f2a.participantid) LEFT JOIN " . PREFIX . "construction b ON (b.buildingid = f2a.unitid)", Core::getDB()->quoteInto("f2a.participantid = ?", $this->participantid));
         foreach ($result->fetchAll() as $row) {
             if ($row["quantity"] > 0) {
                 $id = $row["unitid"];
                 $this->data["ships"][$id]["id"] = $row["unitid"];
                 $this->data["ships"][$id]["quantity"] = $row["quantity"];
                 $this->data["ships"][$id]["name"] = $row["name"];
             }
             $metal = $row["haul_metal"];
             $silicon = $row["haul_silicon"];
             $hydrogen = $row["haul_hydrogen"];
         }
         $result->closeCursor();
         $this->data["metal"] += $metal;
         $this->data["silicon"] += $silicon;
         $this->data["hydrogen"] += $hydrogen;
         $this->data["oldmode"] = 10;
         if (count($this->data["ships"]) > 0 && $this->mode == 1) {
             $event = Application::getModel("game/event");
             $event->setMode(20)->setTime($this->data["time"] + $this->time)->setUserid($this->userid)->setPlanetid($this->location)->setDestination($this->planetid)->setData($this->data);
             $event->save();
         } else {
             if ($this->mode == 0 && $this->eventid > 0) {
                 if (count($this->data["ships"]) > 0) {
                     Core::getQuery()->update("events", array("data" => serialize($this->data)), "eventid = ?", array($this->eventid));
                 } else {
                     Core::getQuery()->delete("events", "eventid = ?", null, null, array($this->eventid));
                 }
             }
         }
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:48,代码来源:Participant.php

示例10: _execute

 /**
  * (non-PHPdoc)
  * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data)
  */
 protected function _execute(Bengine_Game_Model_Event $event, array $data)
 {
     Hook::event("EhMoonDestruction", array($event, &$data, $this));
     // Start normal combat
     $assault = new Bengine_Game_Assault($event->getDestination(), $event->getDestinationUserId(), $event);
     $assault->addParticipant(1, $event->getUserid(), $event->getPlanetid(), $event->getTime(), $data);
     $assault->startAssault($data["galaxy"], $data["system"], $data["position"]);
     if ($assault->getData("result") == 1 || $assault->getData("result") == 0) {
         Core::getLanguage()->load("AutoMessages");
         $defenders = $assault->getDefenders();
         while ($defenders->next()) {
             $participant = $this->defenders->current();
             if ($participant instanceof Bengine_Game_Assault_Participant) {
                 $participant->finish($assault->getData("result"));
             }
         }
         $assault->updateMainDefender($assault->getData("lostunits_defender"));
         $attacker = $assault->getAttackers()->getFirst();
         $select = new Recipe_Database_Select();
         $select->from(array("f2a" => "fleet2assault"))->join(array("c" => "construction"), array("c" => "buildingid", "f2a" => "unitid"))->attributes(array("f2a" => array("unitid", "quantity"), "c" => array("basic_metal", "basic_silicon", "basic_hydrogen")))->where("f2a.participantid = ?", $attacker->getParticipantId());
         $result = $select->getStatement();
         $fleet = array();
         foreach ($result->fetchAll() as $row) {
             $fleet[$row["unitid"]] = $row;
         }
         $rips = isset($fleet[self::DEATH_STAR_CONSTRUCTION_ID]["quantity"]) ? $fleet[self::DEATH_STAR_CONSTRUCTION_ID]["quantity"] : 0;
         $result->closeCursor();
         $moon = $event->getDestinationPlanet();
         $message = "";
         // Chance to destroy the moon
         $diameter = min($moon->getDiameter(), 9999);
         $md = max(floor((100 - sqrt($diameter)) * sqrt($rips)), 1);
         $rand = mt_rand(0, 100);
         Core::getLang()->assign("moonName", $moon->getPlanetname());
         Core::getLang()->assign("moonCoords", $moon->getCoords(true, true));
         if ($rand <= $md) {
             $message = Core::getLang()->get("MD_MOON_DESTROYED");
             Core::getQuery()->update("events", array("planetid" => null), "planetid = ?", array($moon->getId()));
             $sql = "UPDATE `" . PREFIX . "events` e, `" . PREFIX . "galaxy` g SET e.`destination` = g.`planetid` WHERE g.`moonid` = ? AND e.`destination` = ?";
             Core::getDB()->query($sql, array($moon->getId(), $moon->getId()));
             deletePlanet($moon->getId(), $moon->getUserid(), 1);
         } else {
             $message = Core::getLang()->get("MD_MOON_SURVIVE");
         }
         // Chance of fleet destruction
         $fd = floor(sqrt($diameter) / 2);
         $rand = mt_rand(0, 100);
         if ($rand <= $fd) {
             $points = 0;
             foreach ($fleet as $ship) {
                 $points += $ship["quantity"] * ($ship["basic_metal"] + $ship["basic_silicon"] + $ship["basic_hydrogen"]);
             }
             Core::getDB()->query("UPDATE " . PREFIX . "user SET points = points - ? WHERE userid = ?", array($points / 1000, $event->getUserid()));
             $message .= "<br/><br/>" . Core::getLang()->get("MD_FLEET_DESTROYED");
         } else {
             $attacker->finish($assault->getData("result"));
         }
         $msgAttacker = Application::getModel("game/message");
         $msgAttacker->setReceiver($event->getDestinationUserId())->setMode(Bengine_Game_Model_Message::FLEET_REPORTS_FOLDER_ID)->setSubject(Core::getLang()->get("MD_SUBJECT"))->setMessage($message)->setSendToOutbox(false);
         $msgDefender = clone $msgAttacker;
         $msgDefender->setReceiver($event->getUserid());
         $msgAttacker->send();
         $msgDefender->send();
     } else {
         $assault->finish();
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:72,代码来源:MoonDestruction.php

示例11: getBuilding

 /**
  * @param string $name
  * @return Bengine_Game_Model_Construction
  */
 public function getBuilding($name)
 {
     $this->getBuildings();
     return isset($this->buildings[$name]) ? $this->buildings[$name] : Application::getModel("game/construction");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:9,代码来源:Planet.php

示例12: send

 /**
  * (non-PHPdoc)
  * @see app/code/Bengine/Model/Bengine_Game_Model_Abstract#_beforeSave()
  * TODO
  */
 public function send()
 {
     if (!$this->getReceiver() || !$this->getMode() || !$this->getMessage() || !$this->getSubject()) {
         throw new Recipe_Exception_Generic("Missing required data to send message.");
     }
     if (is_null($this->getRead())) {
         $this->setRead(0);
     }
     if (!$this->getTime()) {
         $this->setTime(TIME);
     }
     if ($this->getSender() && $this->getSendToOutbox()) {
         $message = Application::getModel("game/message");
         $message->setReceiver($this->getSender())->setMode(self::OUTBOX_FOLDER_ID)->setMessage($this->getMessage())->setSender($this->getReceiver())->setSubject($this->getSubject())->setSendToOutbox(false);
         $message->save();
     }
     $this->save();
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:24,代码来源:Message.php

示例13: getUser

 /**
  * Loads the user data to output.
  *
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Model_User
  */
 public function getUser()
 {
     if ($this->_user === null) {
         $this->_user = Application::getModel("game/user")->load($this->getUserId());
         if (!$this->_user->getUserid()) {
             throw new Recipe_Exception_Generic("Unkown user signature.");
         }
     }
     return $this->_user;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:16,代码来源:Signature.php


注:本文中的Application::getModel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。