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PHP Application::getCollection方法代码示例

本文整理汇总了PHP中Application::getCollection方法的典型用法代码示例。如果您正苦于以下问题:PHP Application::getCollection方法的具体用法?PHP Application::getCollection怎么用?PHP Application::getCollection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Application的用法示例。


在下文中一共展示了Application::getCollection方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: _match

 /**
  * @return bool
  */
 protected function _match()
 {
     /* @var Bengine_Game_Model_Collection_Assault $collection */
     $collection = Application::getCollection("game/assault");
     $collection->addAccomplishedFilter();
     switch ($this->getId()) {
         case "ATTACKER_WON":
             $collection->addParticipantFilter($this->getUser(), 1)->addResultFilter(1);
             define("DEBUG", true);
             return $collection->getCalculatedSize(false) >= $this->getValue();
             break;
         case "DEFENDER_WON":
             $collection->addParticipantFilter($this->getUser(), 0)->addResultFilter(2);
             return $collection->getCalculatedSize(false) >= $this->getValue();
             break;
         case "TOTAL_WON":
             $collection->addParticipantFilter($this->getUser())->addResultFilter(1);
             return $collection->getCalculatedSize(false) >= $this->getValue();
             break;
         case "TOTAL_DRAW":
             $collection->addParticipantFilter($this->getUser())->addResultFilter(0);
             return $collection->getCalculatedSize(false) >= $this->getValue();
             break;
         case "OVER_ALL":
             $collection->addParticipantFilter($this->getUser());
             return $collection->getCalculatedSize(false) >= $this->getValue();
             break;
     }
     return false;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:33,代码来源:AssaultCount.php

示例2: getRewards

 /**
  * @return Bengine_Game_Model_Collection_AchievementReward
  */
 public function getRewards()
 {
     if (!$this->exists("rewards")) {
         /* @var Bengine_Game_Model_Collection_AchievementReward $collection */
         $collection = Application::getCollection("game/achievementReward");
         $collection->addAchievementFilter($this);
         $this->set("rewards", $collection);
     }
     return $this->get("rewards");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:13,代码来源:Achievement.php

示例3: userAction

 /**
  * @var int $user
  * @return Bengine_Game_Controller_Achievements
  */
 public function userAction($user)
 {
     Core::getLanguage()->load(array("Achievements"));
     $user = Application::getModel("game/user")->load((int) $user);
     /* @var Bengine_Game_Model_Collection_Achievement $achievements */
     $achievements = Application::getCollection("game/achievement");
     $achievements->addUserJoin($user->get("userid"), true)->addDefaultSorting();
     $this->view->addLoop("achievements", $achievements);
     $this->view->assign("user", $user);
     $this->language->assign("leftXP", $user->getLeftXPForNextLevel());
     $this->language->assign("nextLevel", $user->get("level") + 1);
     $this->language->assign("xp", $user->get("xp"));
     $this->language->assign("level", $user->get("level"));
     $this->language->assign("achievementUser", Link::get("game/" . SID . "/Profile/Page/" . $user->get("userid"), $user->get("username")));
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:19,代码来源:Achievements.php

示例4: _execute

 /**
  * (non-PHPdoc)
  * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_execute($event, $data)
  */
 protected function _execute(Bengine_Game_Model_Event $event, array $data)
 {
     Hook::event("EhAllianceAttack", array($event, &$data, $this));
     $assault = new Bengine_Game_Assault($event->getDestination(), $event->getDestinationUserId(), $event);
     $assault->addParticipant(Bengine_Game_Assault_Participant::ATTACKER_MODE, $event->getUserid(), $event->getPlanetid(), $event->getTime(), $data);
     // Load allied fleets
     $allies = Application::getCollection("game/event")->addParentIdFilter($event->getEventid());
     foreach ($allies as $ally) {
         $assault->addParticipant(Bengine_Game_Assault_Participant::ATTACKER_MODE, $ally->getUserid(), $ally->getPlanetid(), $event->getTime(), $ally->getData());
     }
     $assault->startAssault($event->getGalaxy2(), $event->getSystem2(), $event->getPosition2())->finish();
     Core::getQuery()->delete("formation_invitation", "eventid = ?", null, null, array($event->getEventid()));
     Core::getQuery()->delete("attack_formation", "eventid = ?", null, null, array($event->getEventid()));
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:19,代码来源:AllianceAttack.php

示例5: indexAction

 /**
  * Index action.
  *
  * @return Bengine_Game_Controller_Constructions
  */
 protected function indexAction()
 {
     Core::getLanguage()->load(array("info", "buildings"));
     $mode = self::BUILDING_CONSTRUCTION_TYPE;
     $moonType = Game::getPlanet()->getData("ismoon") ? self::MOON_CONSTRUCTION_TYPE : null;
     if (!Game::getPlanet()->planetFree()) {
         Logger::addMessage("PLANET_FULL", "info");
     }
     $shipyardSize = Game::getEH()->getShipyardEvents()->getCalculatedSize();
     Core::getTPL()->assign("shipyardSize", $shipyardSize);
     Core::getLang()->assign("maxFields", fNumber(Game::getPlanet()->getMaxFields()));
     Core::getLang()->assign("occupiedFields", Game::getPlanet()->getFields(true));
     /* @var Bengine_Game_Model_Collection_Construction $collection */
     $collection = Application::getCollection("game/construction");
     $collection->addTypeFilter($mode, $moonType ? true : false, $moonType)->addPlanetJoin(Core::getUser()->get("curplanet"))->addDisplayOrder();
     Core::getTPL()->addHTMLHeaderFile("lib/jquery.countdown.js", "js");
     Hook::event("ConstructionsLoaded", array($collection));
     Core::getTPL()->addLoop("constructions", $collection);
     Core::getTPL()->assign("event", $this->event);
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:26,代码来源:Constructions.php

示例6: indexAction

 /**
  * Index action.
  *
  * @return Bengine_Game_Controller_Research
  */
 protected function indexAction()
 {
     Core::getLanguage()->load(array("info", "buildings"));
     /* @var Bengine_Game_Model_Collection_Construction $collection */
     $collection = Application::getCollection("game/construction");
     $collection->addTypeFilter(self::RESEARCH_CONSTRUCTION_TYPE, Game::getPlanet()->getData("ismoon"))->addUserJoin(Core::getUser()->get("userid"))->addDisplayOrder();
     if (!Game::getPlanet()->getBuilding("RESEARCH_LAB") || !count($collection)) {
         Logger::dieMessage("RESEARCH_LAB_REQUIRED");
     }
     Hook::event("ResearchLoaded", array($collection));
     Core::getTPL()->addLoop("constructions", $collection);
     Core::getTPL()->assign("event", $this->event);
     $canResearch = true;
     if (!Game::getEH()->canReasearch()) {
         Logger::addMessage("RESEARCH_LAB_UPGRADING", "info");
         $canResearch = false;
     }
     Core::getTPL()->assign("canResearch", $canResearch);
     Core::getTPL()->addHTMLHeaderFile("lib/jquery.countdown.js", "js");
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:26,代码来源:Research.php

示例7: changeAction

 /**
  * Changes the ships against resources.
  *
  * @return Bengine_Game_Controller_Shipyard
  */
 protected function changeAction()
 {
     if (!Core::getConfig()->get("SCRAP_MERCHANT_RATE")) {
         $this->redirect("game/" . SID . "/Shipyard");
     }
     Core::getLanguage()->load(array("info", "buildings"));
     $selUnits = Core::getRequest()->getPOST("unit");
     /* @var Bengine_Game_Model_Collection_Fleet $availUnits */
     $availUnits = Application::getCollection("game/fleet", "game/unit");
     $availUnits->addPlanetFilter(Core::getUser()->get("curplanet"));
     $metalCredit = 0;
     $siliconCredit = 0;
     $hydrogenCredit = 0;
     $totalQty = 0;
     $realUnits = array();
     $rate = (double) Core::getConfig()->get("SCRAP_MERCHANT_RATE");
     /* @var Bengine_Game_Model_Unit $unit */
     foreach ($availUnits as $unit) {
         $unitId = $unit->getUnitid();
         if (isset($selUnits[$unitId]) && $selUnits[$unitId] > 0) {
             $qty = _pos((int) $selUnits[$unitId]);
             $qty = min($qty, $unit->getQty());
             $metalCredit += $qty * $unit->get("basic_metal");
             $siliconCredit += $qty * $unit->get("basic_silicon");
             $hydrogenCredit += $qty * $unit->get("basic_hydrogen");
             $totalQty += $qty;
             $realUnits[(int) $unitId] = $qty;
         }
     }
     $points = ($metalCredit + $siliconCredit + $hydrogenCredit) / 1000;
     $metalCredit = floor($metalCredit * $rate);
     $siliconCredit = floor($siliconCredit * $rate);
     $hydrogenCredit = floor($hydrogenCredit * $rate);
     Core::getLang()->assign(array("metalCredit" => fNumber($metalCredit), "siliconCredit" => fNumber($siliconCredit), "hydrogenCredit" => fNumber($hydrogenCredit), "totalQty" => fNumber($totalQty)));
     if (Core::getRequest()->getPOST("verify") == "yes") {
         /* @var Bengine_Game_Model_Unit $unit */
         foreach ($availUnits as $unit) {
             $unitId = (int) $unit->getUnitid();
             if (isset($realUnits[$unitId])) {
                 $qty = $realUnits[$unitId];
                 if ($unit->getQty() <= $qty) {
                     Core::getQuery()->delete("unit2shipyard", "`unitid` = ? AND `planetid` = ?", null, null, array($unitId, Core::getUser()->get("curplanet")));
                 } else {
                     $sql = "UPDATE `" . PREFIX . "unit2shipyard` SET `quantity` = `quantity` - ? WHERE `unitid` = ? AND `planetid` = ?";
                     Core::getDatabase()->query($sql, array($qty, $unitId, Core::getUser()->get("curplanet")));
                 }
             }
         }
         $sql = "UPDATE `" . PREFIX . "planet` SET `metal` = `metal` + ?, `silicon` = `silicon` + ?, `hydrogen` = `hydrogen` + ? WHERE `planetid` = ?";
         Core::getDatabase()->query($sql, array($metalCredit, $siliconCredit, $hydrogenCredit, Core::getUser()->get("curplanet")));
         $sql = "UPDATE `" . PREFIX . "user` SET `points` = `points` - ? WHERE `userid` = ?";
         Core::getDatabase()->query($sql, array($points, Core::getUser()->get("userid")));
         $this->redirect("game/" . SID . "/Shipyard");
     }
     $this->setTemplate("shipyard/change");
     $this->assign("units", $realUnits);
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:63,代码来源:Shipyard.php

示例8: selectMission

 /**
  * Select the mission to start and stored resources.
  *
  * @param integer $galaxy
  * @param integer $system
  * @param integer $position
  * @param string $targetType
  * @param integer $speed
  * @param string $code
  * @param int $formation
  *
  * @return Bengine_Game_Controller_Mission
  */
 protected function selectMission($galaxy, $system, $position, $targetType, $speed, $code, $formation)
 {
     Core::getLang()->load(array("Galaxy"));
     $this->noAction = true;
     $result = Core::getQuery()->select("temp_fleet", "data", "", Core::getDB()->quoteInto("planetid = ?", Core::getUser()->get("curplanet")));
     if ($row = $result->fetchRow()) {
         $result->closeCursor();
         $targetMode = $targetType == "moon" ? "moonid" : "planetid";
         $data = unserialize($row["data"]);
         $data["galaxy"] = (int) $galaxy;
         $data["system"] = (int) $system;
         $data["position"] = (int) $position;
         $speed = (int) $speed;
         if ($speed <= 0) {
             $speed = 1;
         } else {
             if ($speed > 100) {
                 $speed = 100;
             }
         }
         $data["speed"] = $speed;
         $select = array("p.planetid", "p.planetname", "p.ismoon", "g.destroyed", "u.userid", "u.points", "u.last", "u.umode", "b.to", "u2a.aid");
         $joins = "LEFT JOIN " . PREFIX . "planet p ON (p.planetid = g." . $targetMode . ")";
         $joins .= "LEFT JOIN " . PREFIX . "user u ON (p.userid = u.userid)";
         $joins .= "LEFT JOIN " . PREFIX . "ban_u b ON (u.userid = b.userid)";
         $joins .= "LEFT JOIN " . PREFIX . "user2ally u2a ON (u2a.userid = u.userid)";
         $where = Core::getDB()->quoteInto("galaxy = ? AND system = ? AND position = ?", array($galaxy, $system, $position));
         $result = Core::getQuery()->select("galaxy g", $select, $joins, $where);
         $target = $result->fetchRow();
         $result->closeCursor();
         if ($target === false) {
             $target = null;
         }
         $targetName = Core::getLanguage()->getItem("UNKNOWN_PLANET");
         if (!empty($target["planetid"])) {
             $targetName = !$target["destroyed"] ? $target["planetname"] : Core::getLanguage()->getItem("DESTROYED_PLANET");
             $data["destination"] = $target["planetid"];
             $target["formation"] = (int) $formation;
         }
         if ($targetType == "tf") {
             $targetName .= " (" . Core::getLanguage()->getItem("TF") . ")";
         }
         $Relations = new Bengine_Game_User_Relation(Core::getUser()->get("userid"), Core::getUser()->get("aid"));
         $showHoldingTime = false;
         // Check for available missions
         $missions = array();
         /* @var Bengine_Game_Model_Collection_Event_Type $eventTypes */
         $eventTypes = Application::getCollection("game/event_type");
         $eventTypes->addBaseTypeFilter("fleet");
         /* @var Bengine_Game_Model_Event_Type $eventType */
         foreach ($eventTypes as $eventType) {
             /* @var $handler Bengine_Game_EventHandler_Handler_Fleet_Abstract */
             $handler = $eventType->getEventHandler();
             $handler->setRelations($Relations)->setShips($data["ships"])->setTarget($target)->setTargetType($targetType);
             if ($handler->isValid()) {
                 list($tmp, $compareCode) = explode("/", $eventType->getCode());
                 $missions[$eventType->get("event_type_id")] = array("mode" => $eventType->get("event_type_id"), "mission" => $eventType->getModeName(), "selected" => $compareCode == $code);
                 if ($eventType->getCode() == "game/alliedFleet") {
                     $data["alliance_attack"] = $handler->getSpecialData();
                 } else {
                     if ($eventType->getCode() == "game/halt") {
                         $showHoldingTime = true;
                     }
                 }
             }
         }
         Hook::event("SetAvailableMissions", array(&$missions, &$data));
         unset($data["amissions"]);
         foreach ($missions as $key => $value) {
             $data["amissions"][] = $key;
         }
         Core::getQuery()->update("temp_fleet", array("data" => serialize($data)), "planetid = ?", array(Core::getUser()->get("curplanet")));
         $distance = Game::getDistance($galaxy, $system, $position);
         $consumption = Game::getFlyConsumption($data["consumption"], $distance, $speed);
         Core::getTPL()->assign(array("metal" => Game::getPlanet()->getData("metal"), "silicon" => Game::getPlanet()->getData("silicon"), "hydrogen" => Game::getPlanet()->getData("hydrogen") - $consumption, "capacity" => $data["capacity"] - $consumption, "rest" => fNumber($data["capacity"] - $consumption), "showHoldingTime" => $showHoldingTime, "targetName" => $galaxy . ":" . $system . ":" . $position . " " . $targetName));
         Core::getTPL()->addLoop("missions", $missions);
         $this->setTemplate("mission/step3");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:93,代码来源:Mission.php

示例9: getPlanets

 /**
  * @param bool $includeMoons
  * @return Bengine_Game_Model_Collection_Planet
  */
 public function getPlanets($includeMoons = false)
 {
     if ($includeMoons) {
         if (!$this->exists("planets_w_moons")) {
             /* @var Bengine_Game_Model_Collection_Planet $collection */
             $collection = Application::getCollection("game/planet");
             $collection->addUserFilter($this->get("userid"));
             $this->set("planets_w_moons", $collection);
         }
         return $this->get("planets_w_moons");
     }
     if (!$this->exists("planets")) {
         /* @var Bengine_Game_Model_Collection_Planet $collection */
         $collection = Application::getCollection("game/planet");
         $collection->addUserFilter($this->get("userid"));
         $collection->addMoonFilter(false);
         $this->set("planets", $collection);
     }
     return $this->get("planets");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:24,代码来源:User.php

示例10: getCollection

 /**
  * Returns a model collection.
  *
  * @return Recipe_Model_Collection_Abstract
  */
 public function getCollection()
 {
     return Application::getCollection($this->getCollectionName(), $this->getModelName())->setResource($this->getResource());
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:9,代码来源:Abstract.php

示例11: getDefense

 /**
  * @return Bengine_Game_Model_Collection_Fleet
  */
 public function getDefense()
 {
     if (!$this->exists("defense")) {
         /* @var Bengine_Game_Model_Collection_Fleet $collection */
         $collection = Application::getCollection("game/fleet");
         $collection->addPlanetFilter($this)->addTypeFilter(4);
         $this->set("defense", $collection);
     }
     return $this->get("defense");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:13,代码来源:Planet.php


注:本文中的Application::getCollection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。