本文整理汇总了Java中sun.font.GlyphList.setFromString方法的典型用法代码示例。如果您正苦于以下问题:Java GlyphList.setFromString方法的具体用法?Java GlyphList.setFromString怎么用?Java GlyphList.setFromString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sun.font.GlyphList
的用法示例。
在下文中一共展示了GlyphList.setFromString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawString
import sun.font.GlyphList; //导入方法依赖的package包/类
public void drawString(SunGraphics2D sg2d, String s,
double x, double y)
{
FontInfo info = sg2d.getFontInfo();
if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
return;
}
float devx, devy;
if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
double origin[] = {x + info.originX, y + info.originY};
sg2d.transform.transform(origin, 0, origin, 0, 1);
devx = (float)origin[0];
devy = (float)origin[1];
} else {
devx = (float)(x + info.originX + sg2d.transX);
devy = (float)(y + info.originY + sg2d.transY);
}
/* setFromString returns false if shaping is needed, and we then back
* off to a TextLayout. Such text may benefit slightly from a lower
* overhead in this approach over the approach in previous releases.
*/
GlyphList gl = GlyphList.getInstance();
if (gl.setFromString(info, s, devx, devy)) {
drawGlyphList(sg2d, gl);
gl.dispose();
} else {
gl.dispose(); // release this asap.
TextLayout tl = new TextLayout(s, sg2d.getFont(),
sg2d.getFontRenderContext());
tl.draw(sg2d, (float)x, (float)y);
}
}
示例2: drawString
import sun.font.GlyphList; //导入方法依赖的package包/类
public void drawString(SunGraphics2D sg2d, String s,
double x, double y)
{
FontInfo info = sg2d.getFontInfo();
if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) {
SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y);
return;
}
float devx, devy;
if (sg2d.transformState >= sg2d.TRANSFORM_TRANSLATESCALE) {
double origin[] = {x + info.originX, y + info.originY};
sg2d.transform.transform(origin, 0, origin, 0, 1);
devx = (float)origin[0];
devy = (float)origin[1];
} else {
devx = (float)(x + info.originX + sg2d.transX);
devy = (float)(y + info.originY + sg2d.transY);
}
/* setFromString returns false if shaping is needed, and we then back
* off to a TextLayout. Such text may benefit slightly from a lower
* overhead in this approach over the approach in previous releases.
*/
GlyphList gl = GlyphList.getInstance();
if (gl.setFromString(info, s, devx, devy)) {
drawGlyphList(sg2d, gl);
gl.dispose();
} else {
gl.dispose(); // release this asap.
TextLayout tl = new TextLayout(s, sg2d.getFont(),
sg2d.getFontRenderContext());
tl.draw(sg2d, (float)x, (float)y);
}
}