本文整理汇总了Java中sun.awt.image.SurfaceManager.getManager方法的典型用法代码示例。如果您正苦于以下问题:Java SurfaceManager.getManager方法的具体用法?Java SurfaceManager.getManager怎么用?Java SurfaceManager.getManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类sun.awt.image.SurfaceManager
的用法示例。
在下文中一共展示了SurfaceManager.getManager方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: disableAccelerationForSurface
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* If acceleration should no longer be used for this surface.
* This implementation flags to the manager that it should no
* longer attempt to re-create a D3DSurface.
*/
void disableAccelerationForSurface() {
if (offscreenImage != null) {
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
if (sm instanceof D3DVolatileSurfaceManager) {
setSurfaceLost(true);
((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false);
}
}
}
示例2: setSurfaceLost
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* We need to let the surface manager know that the surface is lost so
* that for example BufferStrategy.contentsLost() returns correct result.
* Normally the status of contentsLost is set in validate(), but in some
* cases (like Swing's buffer per window) we intentionally don't call
* validate from the toolkit thread but only check for the BS status.
*/
@Override
public void setSurfaceLost(boolean lost) {
super.setSurfaceLost(lost);
if (lost && offscreenImage != null) {
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
sm.acceleratedSurfaceLost();
}
}
示例3: handleVItoScreenOp
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* If the destination surface's peer can potentially handle accelerated
* on-screen rendering then it is likely that the condition which resulted
* in VI to Screen operation is temporary, so this method sets the
* restore countdown in hope that the on-screen accelerated rendering will
* resume. In the meantime the backup surface of the VISM will be used.
*
* The countdown is needed because otherwise we may never break out
* of "do { vi.validate()..} while(vi.lost)" loop since validate() could
* restore the source surface every time and it will get lost again on the
* next copy attempt, and we would never get a chance to use the backup
* surface. By using the countdown we allow the backup surface to be used
* while the screen surface gets sorted out, or if it for some reason can
* never be restored.
*
* If the destination surface's peer could never do accelerated onscreen
* rendering then the acceleration for the SurfaceManager associated with
* the source surface is disabled forever.
*/
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) {
if (src instanceof D3DSurfaceData &&
dst instanceof GDIWindowSurfaceData)
{
D3DSurfaceData d3dsd = (D3DSurfaceData)src;
SurfaceManager mgr =
SurfaceManager.getManager((Image)d3dsd.getDestination());
if (mgr instanceof D3DVolatileSurfaceManager) {
D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr;
if (vsm != null) {
d3dsd.setSurfaceLost(true);
GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst;
WComponentPeer p = wsd.getPeer();
if (D3DScreenUpdateManager.canUseD3DOnScreen(p,
(Win32GraphicsConfig)p.getGraphicsConfiguration(),
p.getBackBuffersNum()))
{
// 10 is only chosen to be greater than the number of
// times a sane person would call validate() inside
// a validation loop, and to reduce thrashing between
// accelerated and backup surfaces
vsm.setRestoreCountdown(10);
} else {
vsm.setAccelerationEnabled(false);
}
}
}
}
}
示例4: getSourceSurfaceData
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* This method is called on a destination SurfaceData to choose
* the best SurfaceData from a source Image for an imaging
* operation, with help from its SurfaceManager.
* The method may determine that the default SurfaceData was
* really the best choice in the first place, or it may decide
* to use a cached surface. Some general decisions about whether
* acceleration is enabled are made by this method, but any
* decision based on the type of the source image is made in
* the makeProxyFor method below when it comes up with the
* appropriate SurfaceDataProxy instance.
* The parameters describe the type of imaging operation being performed.
* <p>
* If a blitProxyKey was supplied by the subclass then it is
* used to potentially override the choice of source SurfaceData.
* The outline of this process is:
* <ol>
* <li> Image pipeline asks destSD to find an appropriate
* srcSD for a given source Image object.
* <li> destSD gets the SurfaceManager of the source Image
* and first retrieves the default SD from it using
* getPrimarySurfaceData()
* <li> destSD uses its "blit proxy key" (if set) to look for
* some cached data stored in the source SurfaceManager
* <li> If the cached data is null then makeProxyFor() is used
* to create some cached data which is stored back in the
* source SurfaceManager under the same key for future uses.
* <li> The cached data will be a SurfaceDataProxy object.
* <li> The SurfaceDataProxy object is then consulted to
* return a replacement SurfaceData object (typically
* a cached copy if appropriate, or the original if not).
* </ol>
*/
public SurfaceData getSourceSurfaceData(Image img,
int txtype,
CompositeType comp,
Color bgColor)
{
SurfaceManager srcMgr = SurfaceManager.getManager(img);
SurfaceData srcData = srcMgr.getPrimarySurfaceData();
if (img.getAccelerationPriority() > 0.0f &&
blitProxyKey != null)
{
SurfaceDataProxy sdp =
(SurfaceDataProxy) srcMgr.getCacheData(blitProxyKey);
if (sdp == null || !sdp.isValid()) {
if (srcData.getState() == State.UNTRACKABLE) {
sdp = SurfaceDataProxy.UNCACHED;
} else {
sdp = makeProxyFor(srcData);
}
srcMgr.setCacheData(blitProxyKey, sdp);
}
srcData = sdp.replaceData(srcData, txtype, comp, bgColor);
}
return srcData;
}
示例5: restoreContents
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* Restores the contents of the given Image and then returns the new
* SurfaceData object in use by the Image's SurfaceManager.
*/
public static SurfaceData restoreContents(Image img) {
SurfaceManager sMgr = SurfaceManager.getManager(img);
return sMgr.restoreContents();
}
示例6: flip
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* Performs the native OGL flip operation for the given target Component.
*/
@Override
public void flip(CPlatformView pView,
Component target, VolatileImage xBackBuffer,
int x1, int y1, int x2, int y2,
BufferCapabilities.FlipContents flipAction)
{
if (flipAction == BufferCapabilities.FlipContents.COPIED) {
SurfaceManager vsm = SurfaceManager.getManager(xBackBuffer);
SurfaceData sd = vsm.getPrimarySurfaceData();
if (sd instanceof CGLVSyncOffScreenSurfaceData) {
CGLVSyncOffScreenSurfaceData vsd =
(CGLVSyncOffScreenSurfaceData)sd;
SurfaceData bbsd = vsd.getFlipSurface();
Graphics2D bbg =
new SunGraphics2D(bbsd, Color.black, Color.white, null);
try {
bbg.drawImage(xBackBuffer, 0, 0, null);
} finally {
bbg.dispose();
}
} else {
pView.drawImageOnPeer(xBackBuffer, x1, y1, x2, y2);
return;
}
} else if (flipAction == BufferCapabilities.FlipContents.PRIOR) {
// not supported by CGL...
return;
}
OGLSurfaceData.swapBuffers(pView.getAWTView());
if (flipAction == BufferCapabilities.FlipContents.BACKGROUND) {
Graphics g = xBackBuffer.getGraphics();
try {
g.setColor(target.getBackground());
g.fillRect(0, 0,
xBackBuffer.getWidth(),
xBackBuffer.getHeight());
} finally {
g.dispose();
}
}
}
示例7: getPrimarySurfaceData
import sun.awt.image.SurfaceManager; //导入方法依赖的package包/类
/**
* Extracts the SurfaceManager from the given Image, and then
* returns the SurfaceData object that would best be suited as the
* destination surface in some rendering operation.
*/
public static SurfaceData getPrimarySurfaceData(Image img) {
SurfaceManager sMgr = SurfaceManager.getManager(img);
return sMgr.getPrimarySurfaceData();
}