本文整理汇总了Java中sun.awt.image.SurfaceManager类的典型用法代码示例。如果您正苦于以下问题:Java SurfaceManager类的具体用法?Java SurfaceManager怎么用?Java SurfaceManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
SurfaceManager类属于sun.awt.image包,在下文中一共展示了SurfaceManager类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawHiDPIImage
import sun.awt.image.SurfaceManager; //导入依赖的package包/类
private boolean drawHiDPIImage(Image img, int dx1, int dy1, int dx2,
int dy2, int sx1, int sy1, int sx2, int sy2,
Color bgcolor, ImageObserver observer) {
final int scale = SurfaceManager.getImageScale(img);
sx1 = Region.clipScale(sx1, scale);
sx2 = Region.clipScale(sx2, scale);
sy1 = Region.clipScale(sy1, scale);
sy2 = Region.clipScale(sy2, scale);
try {
return imagepipe.scaleImage(this, img, dx1, dy1, dx2, dy2, sx1, sy1,
sx2, sy2, bgcolor, observer);
} catch (InvalidPipeException e) {
try {
revalidateAll();
return imagepipe.scaleImage(this, img, dx1, dy1, dx2, dy2, sx1,
sy1, sx2, sy2, bgcolor, observer);
} catch (InvalidPipeException e2) {
// Still catching the exception; we are not yet ready to
// validate the surfaceData correctly. Fail for now and
// try again next time around.
return false;
}
} finally {
surfaceData.markDirty();
}
}
示例2: disableAccelerationForSurface
import sun.awt.image.SurfaceManager; //导入依赖的package包/类
/**
* If acceleration should no longer be used for this surface.
* This implementation flags to the manager that it should no
* longer attempt to re-create a D3DSurface.
*/
void disableAccelerationForSurface() {
if (offscreenImage != null) {
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
if (sm instanceof D3DVolatileSurfaceManager) {
setSurfaceLost(true);
((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false);
}
}
}
示例3: setSurfaceLost
import sun.awt.image.SurfaceManager; //导入依赖的package包/类
/**
* We need to let the surface manager know that the surface is lost so
* that for example BufferStrategy.contentsLost() returns correct result.
* Normally the status of contentsLost is set in validate(), but in some
* cases (like Swing's buffer per window) we intentionally don't call
* validate from the toolkit thread but only check for the BS status.
*/
@Override
public void setSurfaceLost(boolean lost) {
super.setSurfaceLost(lost);
if (lost && offscreenImage != null) {
SurfaceManager sm = SurfaceManager.getManager(offscreenImage);
sm.acceleratedSurfaceLost();
}
}
示例4: handleVItoScreenOp
import sun.awt.image.SurfaceManager; //导入依赖的package包/类
/**
* If the destination surface's peer can potentially handle accelerated
* on-screen rendering then it is likely that the condition which resulted
* in VI to Screen operation is temporary, so this method sets the
* restore countdown in hope that the on-screen accelerated rendering will
* resume. In the meantime the backup surface of the VISM will be used.
*
* The countdown is needed because otherwise we may never break out
* of "do { vi.validate()..} while(vi.lost)" loop since validate() could
* restore the source surface every time and it will get lost again on the
* next copy attempt, and we would never get a chance to use the backup
* surface. By using the countdown we allow the backup surface to be used
* while the screen surface gets sorted out, or if it for some reason can
* never be restored.
*
* If the destination surface's peer could never do accelerated onscreen
* rendering then the acceleration for the SurfaceManager associated with
* the source surface is disabled forever.
*/
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) {
if (src instanceof D3DSurfaceData &&
dst instanceof GDIWindowSurfaceData)
{
D3DSurfaceData d3dsd = (D3DSurfaceData)src;
SurfaceManager mgr =
SurfaceManager.getManager((Image)d3dsd.getDestination());
if (mgr instanceof D3DVolatileSurfaceManager) {
D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr;
if (vsm != null) {
d3dsd.setSurfaceLost(true);
GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst;
WComponentPeer p = wsd.getPeer();
if (D3DScreenUpdateManager.canUseD3DOnScreen(p,
(Win32GraphicsConfig)p.getGraphicsConfiguration(),
p.getBackBuffersNum()))
{
// 10 is only chosen to be greater than the number of
// times a sane person would call validate() inside
// a validation loop, and to reduce thrashing between
// accelerated and backup surfaces
vsm.setRestoreCountdown(10);
} else {
vsm.setAccelerationEnabled(false);
}
}
}
}
}