本文整理汇总了Java中org.newdawn.slick.particles.ParticleSystem.addEmitter方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleSystem.addEmitter方法的具体用法?Java ParticleSystem.addEmitter怎么用?Java ParticleSystem.addEmitter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.particles.ParticleSystem
的用法示例。
在下文中一共展示了ParticleSystem.addEmitter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.particles.ParticleSystem; //导入方法依赖的package包/类
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
Image image = new Image("testdata/particle.tga", true);
system = new ParticleSystem(image);
system.addEmitter(new FireEmitter(400,300,45));
system.addEmitter(new FireEmitter(200,300,60));
system.addEmitter(new FireEmitter(600,300,30));
//system.setUsePoints(true);
}
示例2: init
import org.newdawn.slick.particles.ParticleSystem; //导入方法依赖的package包/类
public void init(GameContainer container) throws SlickException {
container.getInput().addListener(listener);
container.setShowFPS(false);
system = new ParticleSystem("org/newdawn/slick/data/particle.tga", 2000);
system.setBlendingMode(ParticleSystem.BLEND_ADDITIVE);
system.setRemoveCompletedEmitters(false);
for (int i = 0; i < waiting.size(); i++) {
system.addEmitter((ParticleEmitter) waiting.get(i));
}
waiting.clear();
}
示例3: init
import org.newdawn.slick.particles.ParticleSystem; //导入方法依赖的package包/类
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
mGame = game;
Image image = new Image("res/effects/particle.tga", true);
mParticleSystem = new ParticleSystem(image);
mBd1 = (Image)DatasManager.getInstance().getFile("Image.menubackground");
mBd2 = (Image)DatasManager.getInstance().getFile("Image.menuplanet");
mParticleSystem.addEmitter(new FireEmitter(500, 400, 580));
}