本文整理汇总了Java中org.newdawn.slick.opengl.TextureImpl.setTextureHeight方法的典型用法代码示例。如果您正苦于以下问题:Java TextureImpl.setTextureHeight方法的具体用法?Java TextureImpl.setTextureHeight怎么用?Java TextureImpl.setTextureHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.opengl.TextureImpl
的用法示例。
在下文中一共展示了TextureImpl.setTextureHeight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getTexture
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Load a texture into OpenGL from a BufferedImage
*
* @param resourceName
* The location of the resource to load
* @param resourceimage
* The BufferedImage we are converting
* @param target
* The GL target to load the texture against
* @param dstPixelFormat
* The pixel format of the screen
* @param minFilter
* The minimising filter
* @param magFilter
* The magnification filter
* @return The loaded texture
* @throws IOException
* Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName,
BufferedImage resourceimage, int target, int dstPixelFormat,
int minFilter, int magFilter) throws IOException {
ImageIOImageData data = new ImageIOImageData();int srcPixelFormat = 0;
// create the texture ID for this texture
int textureID = InternalTextureLoader.createTextureID();
TextureImpl texture = new TextureImpl(resourceName, target, textureID);
// Enable texturing
Renderer.get().glEnable(SGL.GL_TEXTURE_2D);
// bind this texture
Renderer.get().glBindTexture(target, textureID);
BufferedImage bufferedImage = resourceimage;
texture.setWidth(bufferedImage.getWidth());
texture.setHeight(bufferedImage.getHeight());
if (bufferedImage.getColorModel().hasAlpha()) {
srcPixelFormat = SGL.GL_RGBA;
} else {
srcPixelFormat = SGL.GL_RGB;
}
// convert that image into a byte buffer of texture data
ByteBuffer textureBuffer = data.imageToByteBuffer(bufferedImage, false, false, null);
texture.setTextureHeight(data.getTexHeight());
texture.setTextureWidth(data.getTexWidth());
texture.setAlpha(data.getDepth() == 32);
if (target == SGL.GL_TEXTURE_2D) {
Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MIN_FILTER, minFilter);
Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MAG_FILTER, magFilter);
if (Renderer.get().canTextureMirrorClamp()) {
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_S, SGL.GL_MIRROR_CLAMP_TO_EDGE_EXT);
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_T, SGL.GL_MIRROR_CLAMP_TO_EDGE_EXT);
} else {
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_S, SGL.GL_CLAMP);
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_T, SGL.GL_CLAMP);
}
}
Renderer.get().glTexImage2D(target,
0,
dstPixelFormat,
texture.getTextureWidth(),
texture.getTextureHeight(),
0,
srcPixelFormat,
SGL.GL_UNSIGNED_BYTE,
textureBuffer);
return texture;
}