本文整理汇总了Java中org.newdawn.slick.opengl.TextureImpl.bindNone方法的典型用法代码示例。如果您正苦于以下问题:Java TextureImpl.bindNone方法的具体用法?Java TextureImpl.bindNone怎么用?Java TextureImpl.bindNone使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.newdawn.slick.opengl.TextureImpl
的用法示例。
在下文中一共展示了TextureImpl.bindNone方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: draw
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the outline of the given shape. Only the vertices are set.
* The colour has to be set independently of this method.
*
* @param shape The shape to draw.
*/
public static final void draw(Shape shape) {
Texture t = TextureImpl.getLastBind();
TextureImpl.bindNone();
float points[] = shape.getPoints();
LSR.start();
for(int i=0;i<points.length;i+=2) {
LSR.vertex(points[i], points[i + 1]);
}
if (shape.closed()) {
LSR.vertex(points[0], points[1]);
}
LSR.end();
if (t == null) {
TextureImpl.bindNone();
} else {
t.bind();
}
}
示例2: fill
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the the given shape filled in. Only the vertices are set.
* The colour has to be set independently of this method.
*
* @param shape The shape to fill.
*/
public static final void fill(@Nonnull Shape shape) {
if (!validFill(shape)) {
return;
}
Texture t = TextureImpl.getLastBind();
TextureImpl.bindNone();
fill(shape, (shape1, x, y) -> null);
if (t == null) {
TextureImpl.bindNone();
} else {
t.bind();
}
}
示例3: texture
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the the given shape filled in with a texture. Only the vertices are set.
* The colour has to be set independently of this method.
*
* @param shape The shape to texture.
* @param image The image to tile across the shape
* @param gen The texture coordinate generator to create coordiantes for the shape
*/
public static final void texture(@Nonnull final Shape shape, @Nonnull Image image, @Nonnull final TexCoordGenerator gen) {
Texture t = TextureImpl.getLastBind();
image.getTexture().bind();
shape.getCenter();
fill(shape, (shape1, x, y) -> {
Vector2f tex = gen.getCoordFor(x, y);
GL.glTexCoord2f(tex.x, tex.y);
return new float[] {x,y};
});
if (t == null) {
TextureImpl.bindNone();
} else {
t.bind();
}
}
示例4: draw
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the outline of the given shape.
*
* @param shape
* The shape to draw.
* @param fill
* The fill type to apply
*/
public void draw(Shape shape, ShapeFill fill) {
predraw();
TextureImpl.bindNone();
ShapeRenderer.draw(shape, fill);
currentColor.bind();
postdraw();
}
示例5: draw
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the outline of the given shape.
*
* @param shape
* The shape to draw.
*/
public void draw(Shape shape) {
predraw();
TextureImpl.bindNone();
currentColor.bind();
ShapeRenderer.draw(shape);
postdraw();
}
示例6: fill
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the the given shape filled in.
*
* @param shape
* The shape to fill.
*/
public void fill(Shape shape) {
predraw();
TextureImpl.bindNone();
currentColor.bind();
ShapeRenderer.fill(shape);
postdraw();
}
示例7: drawArc
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw an oval to the canvas
*
* @param x1
* The x coordinate of the top left corner of a box containing
* the arc
* @param y1
* The y coordinate of the top left corner of a box containing
* the arc
* @param width
* The width of the arc
* @param height
* The height of the arc
* @param segments
* The number of line segments to use when drawing the arc
* @param start
* The angle the arc starts at
* @param end
* The angle the arc ends at
*/
public void drawArc(float x1, float y1, float width, float height,
int segments, float start, float end) {
predraw();
TextureImpl.bindNone();
currentColor.bind();
while (end < start) {
end += 360;
}
float cx = x1 + (width / 2.0f);
float cy = y1 + (height / 2.0f);
LSR.start();
int step = 360 / segments;
for (int a = (int) start; a < (int) (end + step); a += step) {
float ang = a;
if (ang > end) {
ang = end;
}
float x = (float) (cx + (FastTrig.cos(Math.toRadians(ang)) * width / 2.0f));
float y = (float) (cy + (FastTrig.sin(Math.toRadians(ang)) * height / 2.0f));
LSR.vertex(x,y);
}
LSR.end();
postdraw();
}
示例8: fillRect
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Fill a rectangle on the canvas in the current color
*
* @param x1
* The x coordinate of the top left corner
* @param y1
* The y coordinate of the top left corner
* @param width
* The width of the rectangle to fill
* @param height
* The height of the rectangle to fill
*/
public void fillRect(float x1, float y1, float width, float height) {
predraw();
TextureImpl.bindNone();
currentColor.bind();
GL.glBegin(SGL.GL_QUADS);
GL.glVertex2f(x1, y1);
GL.glVertex2f(x1 + width, y1);
GL.glVertex2f(x1 + width, y1 + height);
GL.glVertex2f(x1, y1 + height);
GL.glEnd();
postdraw();
}
示例9: texture
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the the given shape filled in with a texture
*
* @param shape
* The shape to texture.
* @param image
* The image to tile across the shape
* @param scaleX
* The scale to apply on the x axis for texturing
* @param scaleY
* The scale to apply on the y axis for texturing
* @param fit
* True if we want to fit the image on to the shape
*/
public void texture(Shape shape, Image image, float scaleX, float scaleY,
boolean fit) {
predraw();
TextureImpl.bindNone();
currentColor.bind();
if (fit) {
ShapeRenderer.textureFit(shape, image, scaleX, scaleY);
} else {
ShapeRenderer.texture(shape, image, scaleX, scaleY);
}
postdraw();
}
示例10: render
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Render the diagram to the given graphics context
*
* @param g The graphics context to which we should render the diagram
*/
public void render(Graphics g) {
// last list generation
if (list == -1) {
list = GL.glGenLists(1);
GL.glNewList(list, SGL.GL_COMPILE);
render(g, diagram);
GL.glEndList();
}
GL.glCallList(list);
TextureImpl.bindNone();
}
示例11: render
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Render this particle
*/
public void render() {
if ((engine.usePoints() && (usePoints == INHERIT_POINTS))
|| (usePoints == USE_POINTS)) {
TextureImpl.bindNone();
GL.glEnable(SGL.GL_POINT_SMOOTH);
GL.glPointSize(size / 2);
color.bind();
GL.glBegin(SGL.GL_POINTS);
GL.glVertex2f(x, y);
GL.glEnd();
} else if (oriented || scaleY != 1.0f) {
GL.glPushMatrix();
GL.glTranslatef(x, y, 0f);
if (oriented) {
float angle = (float) (Math.atan2(y, x) * 180 / Math.PI);
GL.glRotatef(angle, 0f, 0f, 1.0f);
}
// scale
GL.glScalef(1.0f, scaleY, 1.0f);
image.draw((int) (-(size / 2)), (int) (-(size / 2)), (int) size,
(int) size, color);
GL.glPopMatrix();
} else {
color.bind();
image.drawEmbedded((int) (x - (size / 2)), (int) (y - (size / 2)),
(int) size, (int) size);
}
}
示例12: draw
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
@Override
public void draw() {
super.draw();
UIUtils.drawQuad(
new PosXY(bottomRightPx.x, topLeftPx.y),
new PosXY(bottomRightPx.x, topLeftPx.y + 16),
new PosXY(bottomRightPx.x + 38, topLeftPx.y + 16),
new PosXY(bottomRightPx.x + 62, topLeftPx.y),
backgroundColor
);
UIUtils.drawQuad(
new PosXY(topLeftPx.x - 62, topLeftPx.y),
new PosXY(topLeftPx.x - 38, topLeftPx.y + 16),
new PosXY(topLeftPx.x, topLeftPx.y + 16),
topLeftPx,
backgroundColor
);
UIColor textCol = UIColor.matWhite();
//Right text
font.drawString((float) bottomRightPx.x, (float) topLeftPx.y, rightText, new Color((float) textCol.r, (float) textCol.g, (float) textCol.b, (float) textCol.a));
//Left text
font.drawString((float) topLeftPx.x - 40, (float) topLeftPx.y, leftText, new Color((float) textCol.r, (float) textCol.g, (float) textCol.b, (float) textCol.a));
TextureImpl.bindNone();
}
示例13: draw
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Draw the outline of the given shape.
*
* @param shape
* The shape to draw.
* @param fill
* The fill type to apply
*/
public void draw(@Nonnull Shape shape, @Nonnull ShapeFill fill) {
predraw();
TextureImpl.bindNone();
ShapeRenderer.draw(shape, fill);
currentColor.bind();
postdraw();
}
示例14: fillRect
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
/**
* Fill a rectangle on the canvas in the current color
*
* @param x1
* The x coordinate of the top left corner
* @param y1
* The y coordinate of the top left corner
* @param width
* The width of the rectangle to fill
* @param height
* The height of the rectangle to fill
*/
void fillRect(float x1, float y1, float width, float height) {
predraw();
TextureImpl.bindNone();
currentColor.bind();
GL.glBegin(SGL.GL_QUADS);
GL.glVertex2f(x1, y1);
GL.glVertex2f(x1 + width, y1);
GL.glVertex2f(x1 + width, y1 + height);
GL.glVertex2f(x1, y1 + height);
GL.glEnd();
postdraw();
}
示例15: drawString
import org.newdawn.slick.opengl.TextureImpl; //导入方法依赖的package包/类
public static void drawString(double x, double y, String string) {
glPushMatrix();
glScaled(1, -1, 1);
glTranslated(0, -18 + -2 * y, 0);
TextureImpl.bindNone();
Color fontColour = Colour.getCurrentColour();
font.drawString((float)x, (float)y, string, fontColour);
TextureImpl.unbind();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}