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Java ALC.destroy方法代码示例

本文整理汇总了Java中org.lwjgl.openal.ALC.destroy方法的典型用法代码示例。如果您正苦于以下问题:Java ALC.destroy方法的具体用法?Java ALC.destroy怎么用?Java ALC.destroy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.openal.ALC的用法示例。


在下文中一共展示了ALC.destroy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: destroy

import org.lwjgl.openal.ALC; //导入方法依赖的package包/类
public static void destroy()
   {
       for (int i = 0; i < audioPlayers.size(); i++)
       {
           audioPlayers.get(i).destroy();
       }
       audioPlayers.clear();

       alcCloseDevice(device);
       alcDestroyContext(context);
	ALC.destroy();
}
 
开发者ID:ubercube,项目名称:ubercube,代码行数:13,代码来源:AudioSystem.java

示例2: run

import org.lwjgl.openal.ALC; //导入方法依赖的package包/类
public static void run() {
        glEnable(GL_BLEND);
        glEnable(GL_POLYGON_SMOOTH);
        glEnable(GL_LINE_SMOOTH);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        glClearColor(0.0f, 0.98f, 0.60f, 0.0f);

//        int vertexShader = Resources.getShader("res/shaders/shadow_vertex_shader.glsl", GL_VERTEX_SHADER);
//        int fragmentShader = Resources.getShader("res/shaders/shadow_fragment_shader.glsl", GL_FRAGMENT_SHADER);
//        int program = glCreateProgram();
//        glAttachShader(program, vertexShader);
//        glAttachShader(program, fragmentShader);
//        glLinkProgram(program);
//        glValidateProgram(program);
//        int status = glGetProgrami(program, GL_LINK_STATUS);
//        System.out.println(status == GL_TRUE);
//        glUseProgram(program);

        float lastUpdateTime = (float)glfwGetTime();
        while(glfwWindowShouldClose(window) == GL_FALSE) {
            tick((float)glfwGetTime() - lastUpdateTime);
            draw();
            lastUpdateTime = (float)glfwGetTime();
        }
        glDisable(GL_LINE_SMOOTH);
        glDisable(GL_POLYGON_SMOOTH);
        glDisable(GL_BLEND);
        glfwDestroyWindow(window);
        glfwTerminate();
        context.destroy();
        ALC.destroy();
    }
 
开发者ID:Ctyode,项目名称:x00FA9A,代码行数:33,代码来源:x00FA9AClient.java

示例3: main

import org.lwjgl.openal.ALC; //导入方法依赖的package包/类
public static void main(String[] args) {
	System.setProperty("org.lwjgl.librarypath", new File("natives/windows").getAbsolutePath());
	String deviceName = ALC10.alcGetString(0, ALC10.ALC_DEFAULT_DEVICE_SPECIFIER);
	long device = ALC10.alcOpenDevice(deviceName);
	long context = ALC10.alcCreateContext(device, new int[] {0});
	ALC10.alcMakeContextCurrent(context);
	ALCCapabilities alcCaps = ALC.createCapabilities(device);
	ALCapabilities alCaps = AL.createCapabilities(alcCaps);

	if (alCaps.OpenAL10) {
		String file = "C:\\Users\\Isaac\\Desktop\\workspace\\assets\\audio\\gunshot2.ogg";

		MemoryStack.stackPush();
		IntBuffer channelsBuf = MemoryStack.stackMallocInt(1);
		MemoryStack.stackPush();
		IntBuffer sampleRateBuf = MemoryStack.stackMallocInt(1);

		ShortBuffer audioBuffer = STBVorbis.stb_vorbis_decode_filename(file, channelsBuf, sampleRateBuf);

		int channels = channelsBuf.get();
		int sampleRate = sampleRateBuf.get();

		MemoryStack.stackPop();
		MemoryStack.stackPop();

		int format = -1;
		if (channels == 1) {
			format = AL10.AL_FORMAT_MONO16;
		} else if (channels == 2) {
			format = AL10.AL_FORMAT_STEREO16;
		}

		int buffer = AL10.alGenBuffers();

		AL10.alBufferData(buffer, format, audioBuffer, sampleRate);

		Stdlib.free(audioBuffer);

		int[] sources = new int[4];
		AL10.alGenSources(sources);

		for (int source : sources) {
			AL10.alSourcei(source, AL10.AL_BUFFER, buffer);
			AL10.alSourcei(source, AL10.AL_LOOPING, AL10.AL_TRUE);
		}

		float length = (float) (AL10.alGetBufferi(buffer, AL10.AL_SIZE) / 2 / channels) / sampleRate;

		try {
			AL10.alSourcePlay(sources[0]);
			Thread.sleep((long) (length * 250));
			AL10.alSourcePlay(sources[1]);
			Thread.sleep((long) (length * 250));
			AL10.alSourcePlay(sources[2]);
			Thread.sleep((long) (length * 250));
			AL10.alSourcePlay(sources[3]);
		} catch (InterruptedException e) {
			e.printStackTrace();
		} finally {}

		new Scanner(System.in).nextLine();

		AL10.alSourceStopv(sources);
		AL10.alDeleteSources(sources);
		AL10.alDeleteBuffers(buffer);
	}

	ALC10.alcDestroyContext(context);
	ALC10.alcCloseDevice(device);
	ALC.destroy();
}
 
开发者ID:warlockcodes,项目名称:Null-Engine,代码行数:72,代码来源:Test.java


注:本文中的org.lwjgl.openal.ALC.destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。