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Java FixtureDef.setShape方法代码示例

本文整理汇总了Java中org.jbox2d.dynamics.FixtureDef.setShape方法的典型用法代码示例。如果您正苦于以下问题:Java FixtureDef.setShape方法的具体用法?Java FixtureDef.setShape怎么用?Java FixtureDef.setShape使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.jbox2d.dynamics.FixtureDef的用法示例。


在下文中一共展示了FixtureDef.setShape方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Create

import org.jbox2d.dynamics.FixtureDef; //导入方法依赖的package包/类
@Override
public void Create()
{
    BodyDef def = new BodyDef();
    def.position.set(new Vec2(x, y));
    def.type = type;
    def.angle = 0;
    this.body = Game.world.createBody(def);
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(w/2, h/2);
    FixtureDef fixture = new FixtureDef();
    Filter filter = new Filter();
    filter.groupIndex = 1;
    fixture.density = 0.1f;
    fixture.setShape(shape);
    fixture.setFilter(filter);
    fixture.isSensor = false;
    fixture.setFriction(0.5f);
    fixture.friction = 1;
    fixture.setUserData(this.sprite);
    Physics.SetPhysicsAccordingly(this.body, fixture, information);
    body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:24,代码来源:SpritePhysics.java

示例2: GroundPhysics

import org.jbox2d.dynamics.FixtureDef; //导入方法依赖的package包/类
public GroundPhysics(float x, float y, float w, float h, BodyType type, Ground ground)
{
	super(new PhysicsInformation(0, 0, false));
	BodyDef def = new BodyDef();
	def.position.set(new Vec2(x, y));
	def.type = type;
	def.angle = 0;
	this.body = Game.world.createBody(def);
	PolygonShape shape = new PolygonShape();
	shape.setAsBox(w/2, h/2);
	FixtureDef fixture = new FixtureDef();
	Filter filter = new Filter();
	filter.groupIndex = 1;
	fixture.density = 0.1f;
	fixture.setShape(shape);
	fixture.setFilter(filter);
	fixture.isSensor = false;
	fixture.setFriction(0.5f);
	fixture.restitution = 0;
	fixture.density = 1;
	fixture.friction = 1;
	fixture.setUserData(ground);
	body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:25,代码来源:GroundPhysics.java

示例3: Create

import org.jbox2d.dynamics.FixtureDef; //导入方法依赖的package包/类
@Override
public void Create()
{
	BodyDef def = new BodyDef();
	def.position.set(new Vec2(x, y));
	def.type = type;
	def.angle = 0;
	this.body = Game.world.createBody(def);
	PolygonShape shape = new PolygonShape();
	shape.setAsBox(w/2, h/2);
	FixtureDef fixture = new FixtureDef();
	Filter filter = new Filter();
	filter.groupIndex = 1;
	fixture.density = 0.1f;
	fixture.setShape(shape);
	fixture.setFilter(filter);
	fixture.isSensor = false;
	fixture.setFriction(0.5f);
	fixture.friction = 1;
	fixture.setUserData(box);
	//Physics.SetPhysicsAccordingly(this.body, fixture, information);
	body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:24,代码来源:BoxPhysics.java


注:本文中的org.jbox2d.dynamics.FixtureDef.setShape方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。