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Java FixtureDef类代码示例

本文整理汇总了Java中org.jbox2d.dynamics.FixtureDef的典型用法代码示例。如果您正苦于以下问题:Java FixtureDef类的具体用法?Java FixtureDef怎么用?Java FixtureDef使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FixtureDef类属于org.jbox2d.dynamics包,在下文中一共展示了FixtureDef类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: makeBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
void makeBody(Vec2 center, float w_, float h_) {
    // Define a polygon (this is what we use for a rectangle)
    PolygonShape sd = new PolygonShape();
    float box2dW = box2d.scalarPixelsToWorld(w_ / 2);
    float box2dH = box2d.scalarPixelsToWorld(h_ / 2);
    sd.setAsBox(box2dW, box2dH);

    // Define a fixture
    FixtureDef fd = new FixtureDef();
    fd.shape = sd;
    // Parameters that affect physics
    fd.density = 1;
    fd.friction = 0.3F;
    fd.restitution = 0.5F;

    // Define the body and make it from the shape
    BodyDef bd = new BodyDef();
    bd.type = BodyType.DYNAMIC;
    bd.position.set(box2d.coordPixelsToWorld(center));

    body = box2d.createBody(bd);
    body.createFixture(fd);

    // Give it some initial random velocity
    shake();
}
 
开发者ID:InnoFang,项目名称:Android-Code-Demos,代码行数:27,代码来源:Box.java

示例2: Ground

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
public Ground(Texture texture) {
	super(new Vec2(WINDOW_WIDTH/2,WINDOW_HEIGHT-texture.getTexture().height/2),texture);
	//Body def
   	BodyDef bd = new BodyDef();
   	bd.type = BodyType.STATIC;
   	bd.position.set(Public.box2d.coordPixelsToWorld(WINDOW_WIDTH/2,WINDOW_HEIGHT-texture.getTexture().height/2) );
   	bd.setUserData("PhysicalGameObject,Ground");
   	//Create body
       body = Public.box2d.createBody(bd);
   	//Creat Shape
       PolygonShape ps = new PolygonShape();
       ps.setAsBox(Public.box2d.scalarPixelsToWorld(Public.p.width*100),-Public.box2d.scalarPixelsToWorld(-texture.getTexture().height/2) );
       //Fixture
       FixtureDef fd = new FixtureDef();
       fd.shape = ps;
       fd.density = 1f;
       fd.friction = 0.3f;
       fd.restitution = 0.15f;
       body.createFixture(fd);
       
}
 
开发者ID:Error1000,项目名称:processingGameEngine,代码行数:22,代码来源:Ground.java

示例3: Create

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
public void Create()
{
    BodyDef def = new BodyDef();
    def.position.set(new Vec2(x, y));
    def.type = type;
    def.angle = 0;
    this.body = Game.world.createBody(def);
    PolygonShape shape = new PolygonShape();
    shape.setAsBox(w/2, h/2);
    FixtureDef fixture = new FixtureDef();
    Filter filter = new Filter();
    filter.groupIndex = 1;
    fixture.density = 0.1f;
    fixture.setShape(shape);
    fixture.setFilter(filter);
    fixture.isSensor = false;
    fixture.setFriction(0.5f);
    fixture.friction = 1;
    fixture.setUserData(this.sprite);
    Physics.SetPhysicsAccordingly(this.body, fixture, information);
    body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:24,代码来源:SpritePhysics.java

示例4: GroundPhysics

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
public GroundPhysics(float x, float y, float w, float h, BodyType type, Ground ground)
{
	super(new PhysicsInformation(0, 0, false));
	BodyDef def = new BodyDef();
	def.position.set(new Vec2(x, y));
	def.type = type;
	def.angle = 0;
	this.body = Game.world.createBody(def);
	PolygonShape shape = new PolygonShape();
	shape.setAsBox(w/2, h/2);
	FixtureDef fixture = new FixtureDef();
	Filter filter = new Filter();
	filter.groupIndex = 1;
	fixture.density = 0.1f;
	fixture.setShape(shape);
	fixture.setFilter(filter);
	fixture.isSensor = false;
	fixture.setFriction(0.5f);
	fixture.restitution = 0;
	fixture.density = 1;
	fixture.friction = 1;
	fixture.setUserData(ground);
	body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:25,代码来源:GroundPhysics.java

示例5: Create

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
public void Create()
{
	BodyDef def = new BodyDef();
	def.position.set(new Vec2(x, y));
	def.type = type;
	def.angle = 0;
	this.body = Game.world.createBody(def);
	PolygonShape shape = new PolygonShape();
	shape.setAsBox(w/2, h/2);
	FixtureDef fixture = new FixtureDef();
	Filter filter = new Filter();
	filter.groupIndex = 1;
	fixture.density = 0.1f;
	fixture.setShape(shape);
	fixture.setFilter(filter);
	fixture.isSensor = false;
	fixture.setFriction(0.5f);
	fixture.friction = 1;
	fixture.setUserData(box);
	//Physics.SetPhysicsAccordingly(this.body, fixture, information);
	body.createFixture(fixture);
}
 
开发者ID:Joshuagollaher,项目名称:HawkEngine,代码行数:24,代码来源:BoxPhysics.java

示例6: createCircle

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
public void createCircle()
{
	float radius = 2.0f;
	CircleShape shape = new CircleShape();
	shape.m_p.setZero();
	shape.m_radius = radius;

	FixtureDef fd = new FixtureDef();
	fd.shape = shape;
	fd.density = 1.0f;
	fd.friction = 0.0f;

	Vec2 p = new Vec2((float)Math.random(), 3.0f + (float)Math.random());
	BodyDef bd = new BodyDef();
	bd.type = BodyType.DYNAMIC;
	bd.position = p;
	//bd.allowSleep = false;
	Body body = m_world.createBody(bd);

	body.createFixture(fd);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:ConfinedTest.java

示例7: makeDomino

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
public void makeDomino(float x, float y, boolean horizontal, World world) {

    	PolygonShape sd = new PolygonShape();
        sd.setAsBox(.5f*dwidth, .5f*dheight);
        FixtureDef fd = new FixtureDef();
        fd.shape = sd;
        fd.density = ddensity;
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DYNAMIC;
        fd.friction = dfriction;
        fd.restitution = 0.65f;
        bd.position = new Vec2(x, y);
        bd.angle = horizontal? (float)(Math.PI/2.0):0f;
        Body myBody = world.createBody(bd);
        myBody.createFixture(fd);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:17,代码来源:DominoTower.java

示例8: init

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
public void init(RunConfig config) throws InvalidTestFormatException {
	super.init(config);


	eshape = new EdgeShape();
	eshape.set(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
	shape = new PolygonShape();
	shape.setAsBox(0.6f, 0.125f);
	fixtureDef = new FixtureDef();
	fixtureDef.shape = shape;
	fixtureDef.density = 20.0f;
	fixtureDef.friction = 0.2f;
	bodyDef = new BodyDef();
	anchor = new Vec2(0, 0);
}
 
开发者ID:android-workloads,项目名称:JACWfA,代码行数:17,代码来源:ChainHighVP.java

示例9: init

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
public void init(RunConfig config) throws InvalidTestFormatException {
	super.init(config);
	gravity = new Vec2(0.0f, -10.0f);
	platformFixtureDef = new FixtureDef();
	PolygonShape platformPolygonShape = new PolygonShape();
	platformPolygonShape.setAsBox(15.0f, 0.1f);
	platformFixtureDef.shape = platformPolygonShape;

	dominoFixtureDef = new FixtureDef();
	PolygonShape dominoPolygonShape = new PolygonShape();
	dominoPolygonShape.setAsBox(0.2f, 2.5f);
	dominoFixtureDef.shape = dominoPolygonShape;
	dominoFixtureDef.density = 25.0f;
	dominoFixtureDef.friction = .5f;
	dominoBody = new BodyDef();
	dominoBody.type = BodyType.DYNAMIC;
	
	floorFixtureDef = new FixtureDef();
	PolygonShape floorPolygonShape = new PolygonShape();
	floorPolygonShape.setAsBox(60.0f, 5.0f);
	floorFixtureDef.shape = floorPolygonShape;
	floor = new BodyDef();
}
 
开发者ID:android-workloads,项目名称:JACWfA,代码行数:25,代码来源:DominoBullet.java

示例10: initPhysicsBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override Body initPhysicsBody(World world, float x, float y, float angle) {
  FixtureDef fixtureDef = new FixtureDef();
  BodyDef bodyDef = new BodyDef();
  bodyDef.type = BodyType.STATIC;
  bodyDef.position = new Vec2(0, 0);
  Body body = world.createBody(bodyDef);

  // height of the portal contact box
  float boxHeight = getHeight() / 12f;
  float boxWidth = getWidth() * 0.75f;
  PolygonShape polygonShape = new PolygonShape();
  Vec2[] polygon = new Vec2[4];
  polygon[0] = new Vec2(-boxWidth/2f, getHeight()/2f - boxHeight);
  polygon[1] = new Vec2(boxWidth/2f, getHeight()/2f - boxHeight);
  polygon[2] = new Vec2(boxWidth/2f, getHeight()/2f);
  polygon[3] = new Vec2(-boxWidth/2f, getHeight()/2f);
  polygonShape.set(polygon, polygon.length);
  fixtureDef.shape = polygonShape;
  fixtureDef.friction = 0.1f;
  fixtureDef.restitution = 0.8f;
  body.createFixture(fixtureDef);
  body.setTransform(new Vec2(x, y), angle);
  return body;
}
 
开发者ID:playn,项目名称:playn-samples,代码行数:25,代码来源:Portal.java

示例11: initPhysicsBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override Body initPhysicsBody(World world, float x, float y, float angle) {
  FixtureDef fixtureDef = new FixtureDef();
  BodyDef bodyDef = new BodyDef();
  bodyDef.type = BodyType.STATIC;
  bodyDef.position = new Vec2(0, 0);
  Body body = world.createBody(bodyDef);

  PolygonShape polygonShape = new PolygonShape();
  Vec2[] polygon = new Vec2[4];
  polygon[0] = new Vec2(-getWidth()/2f, -getHeight()/2f + getTopOffset());
  polygon[1] = new Vec2(getWidth()/2f, -getHeight()/2f + getTopOffset());
  polygon[2] = new Vec2(getWidth()/2f, getHeight()/2f);
  polygon[3] = new Vec2(-getWidth()/2f, getHeight()/2f);
  polygonShape.set(polygon, polygon.length);
  fixtureDef.shape = polygonShape;
  fixtureDef.friction = 0.1f;
  fixtureDef.restitution = 0.8f;
  body.createFixture(fixtureDef);
  body.setTransform(new Vec2(x, y), angle);
  return body;
}
 
开发者ID:playn,项目名称:playn-samples,代码行数:22,代码来源:Block.java

示例12: initPhysicsBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
Body initPhysicsBody(World world, float x, float y, float angle) {
  FixtureDef fixtureDef = new FixtureDef();
  BodyDef bodyDef = new BodyDef();
  bodyDef.type = BodyType.DYNAMIC;
  bodyDef.position = new Vec2(0, 0);
  Body body = world.createBody(bodyDef);

  CircleShape circleShape = new CircleShape();
  circleShape.m_radius = getRadius();
  fixtureDef.shape = circleShape;
  fixtureDef.density = 0.4f;
  fixtureDef.friction = 0.1f;
  fixtureDef.restitution = 0.35f;
  circleShape.m_p.set(0, 0);
  body.createFixture(fixtureDef);
  body.setLinearDamping(0.2f);
  body.setTransform(new Vec2(x, y), angle);
  return body;
}
 
开发者ID:playn,项目名称:playn-samples,代码行数:21,代码来源:Pea.java

示例13: initPhysicsBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
Body initPhysicsBody(World world, float x, float y, float angle) {
  FixtureDef fixtureDef = new FixtureDef();
  BodyDef bodyDef = new BodyDef();
  bodyDef.type = BodyType.STATIC;
  bodyDef.position = new Vec2(0, 0);
  Body body = world.createBody(bodyDef);

  PolygonShape polygonShape = new PolygonShape();
  Vec2[] polygon = new Vec2[3];
  polygon[0] = new Vec2(getWidth()/2f, -getHeight()/2f + getTopOffset());
  polygon[1] = new Vec2(getWidth()/2f, getHeight()/2f);
  polygon[2] = new Vec2(-getWidth()/2f, getHeight()/2f);
  polygonShape.set(polygon, polygon.length);
  fixtureDef.shape = polygonShape;
  fixtureDef.friction = 0.1f;
  fixtureDef.restitution = 0.9f;
  body.createFixture(fixtureDef);
  body.setTransform(new Vec2(x, y), angle);
  return body;
}
 
开发者ID:playn,项目名称:playn-samples,代码行数:22,代码来源:BlockLeftRamp.java

示例14: initPhysicsBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
Body initPhysicsBody(World world, float x, float y, float angle) {
  FixtureDef fixtureDef = new FixtureDef();
  BodyDef bodyDef = new BodyDef();
  bodyDef.type = BodyType.DYNAMIC;
  bodyDef.position = new Vec2(0, 0);
  Body body = world.createBody(bodyDef);

  PolygonShape polygonShape = new PolygonShape();
  Vec2[] polygon = new Vec2[4];
  polygon[0] = new Vec2(-getWidth() / 2f, -getHeight() / 2f + getTopOffset());
  polygon[1] = new Vec2(getWidth() / 2f, -getHeight() / 2f + getTopOffset());
  polygon[2] = new Vec2(getWidth() / 2f, polygon[0].y + getSpringBoxHeight());
  polygon[3] = new Vec2(-getWidth() / 2f, polygon[1].y + getSpringBoxHeight());
  polygonShape.set(polygon, polygon.length);
  fixtureDef.shape = polygonShape;
  fixtureDef.friction = 0.1f;
  fixtureDef.restitution = 1.4f;
  body.createFixture(fixtureDef);
  body.setTransform(new Vec2(x, y), angle);
  return body;
}
 
开发者ID:playn,项目名称:playn-samples,代码行数:22,代码来源:BlockSpring.java

示例15: initPhysicsBody

import org.jbox2d.dynamics.FixtureDef; //导入依赖的package包/类
@Override
Body initPhysicsBody(World world, float x, float y, float angle) {
  FixtureDef fixtureDef = new FixtureDef();
  BodyDef bodyDef = new BodyDef();
  bodyDef.type = BodyType.STATIC;
  bodyDef.position = new Vec2(0, 0);
  Body body = world.createBody(bodyDef);

  PolygonShape polygonShape = new PolygonShape();
  Vec2[] polygon = new Vec2[4];
  polygon[0] = new Vec2(-getWidth()/2f, -getHeight()/2f + getTopOffset());
  polygon[1] = new Vec2(getWidth()/2f, -getHeight()/2f + getTopOffset());
  polygon[2] = new Vec2(getWidth()/2f, getHeight()/2f);
  polygon[3] = new Vec2(-getWidth()/2f, getHeight()/2f);
  polygonShape.set(polygon, polygon.length);
  fixtureDef.shape = polygonShape;
  fixtureDef.friction = 1.0f;
  fixtureDef.restitution = 0.3f;
  body.createFixture(fixtureDef);
  body.setTransform(new Vec2(x, y), angle);
  return body;
}
 
开发者ID:playn,项目名称:playn-samples,代码行数:23,代码来源:BlockGel.java


注:本文中的org.jbox2d.dynamics.FixtureDef类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。