本文整理汇总了Java中org.bukkit.inventory.meta.LeatherArmorMeta.setColor方法的典型用法代码示例。如果您正苦于以下问题:Java LeatherArmorMeta.setColor方法的具体用法?Java LeatherArmorMeta.setColor怎么用?Java LeatherArmorMeta.setColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.inventory.meta.LeatherArmorMeta
的用法示例。
在下文中一共展示了LeatherArmorMeta.setColor方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
@Override
public void apply(Player player, MatchTeam matchTeam) {
// Set leather armor in armor slots to team color if not set initially
if (slot >= 100 && !hasColor && itemStack.getType().toString().contains("LEATHER_")) {
LeatherArmorMeta leatherArmorMeta = (LeatherArmorMeta) itemStack.getItemMeta();
leatherArmorMeta.setColor(ColorConverter.getColor(matchTeam.getColor()));
itemStack.setItemMeta(leatherArmorMeta);
}
if (slot == 100) player.getInventory().setBoots(itemStack);
else if (slot == 101) player.getInventory().setLeggings(itemStack);
else if (slot == 102) player.getInventory().setChestplate(itemStack);
else if (slot == 103) player.getInventory().setHelmet(itemStack);
else if (slot == -106) player.getInventory().setItemInOffHand(itemStack);
else player.getInventory().setItem(slot, itemStack);
}
示例2: build
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
/**
* Get the final {@link ItemStack} with all the attributes you have been adding
*
* @return the {@link ItemStack} of this {@link ItemBuilder}
*/
@Override
public ItemStack build() {
ItemStack s = new ItemStack(this.getMaterial());
s.setAmount(this.getAmount());
s.setDurability(this.getDamage());
LeatherArmorMeta m = (LeatherArmorMeta) s.getItemMeta();
for (ItemFlag iflag : this.getAllItemflags()) {
m.addItemFlags(iflag);
}
m.setDisplayName(this.getName());
m.setLore(this.getLore());
m.setColor(color);
s.setItemMeta(m);
for (Map.Entry<Enchantment, Integer> temp : this.getAllEnchantments().entrySet()) {
s.addUnsafeEnchantment(temp.getKey(), temp.getValue());
}
return s;
}
示例3: coloredArmor
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
private static ItemStack[] coloredArmor(AnniTeam team)
{
Color c;
if(team.getColor() == ChatColor.RED)
c = Color.RED;
else if(team.getColor() == ChatColor.BLUE)
c = Color.BLUE;
else if(team.getColor() == ChatColor.GREEN)
c = Color.GREEN;
else
c = Color.YELLOW;
ItemStack[] stacks = KitUtils.getLeatherArmor();
for(ItemStack stack : stacks)
{
LeatherArmorMeta meta = (LeatherArmorMeta) stack.getItemMeta();
meta.setColor(c);
stack.setItemMeta(meta);
}
return stacks;
}
示例4: disguise
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
public boolean disguise(Player player, String teamName) {
if (!isValid(teamName)) {
return false;
}
Team team = teams.get(teamName);
ItemStack tshirt = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta tShirtMeta = (LeatherArmorMeta) tshirt.getItemMeta();
tShirtMeta.setColor(team.tshirtColor);
tShirtMeta.setDisplayName(team.chatColor + team.tshirtName);
backToNormal(player, false);
player.setDisplayName(team.chatColor + player.getName());
tshirt.setItemMeta(tShirtMeta);
player.getInventory().setChestplate(tshirt);
player.setGameMode(GameMode.ADVENTURE);
TagAPI.refreshPlayer(player);
_disguisedPlayers_mutex.lock();
try {
disguisedPlayers.put(player, team);
} finally {
_disguisedPlayers_mutex.unlock();
}
score.scoreTeams.get(teamName).addPlayer(player);
updateScoreboards();
return true;
}
示例5: run
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
@Override
public void run() {
Color c = getNext(player.getHealth());
if(last == c) {
// dont update armor if health didnt change
return;
}
for (ItemStack is : inv.getArmorContents()){
if (is != null && is.getItemMeta() instanceof LeatherArmorMeta) {
if (!Utility.isWorthy(is.getItemMeta())) {
continue;
}
LeatherArmorMeta lam = (LeatherArmorMeta) is.getItemMeta();
lam.setColor(c);
is.setItemMeta(lam);
}
}
}
示例6: processMeta
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
@Override
public void processMeta(Player player, ItemMeta m) {
super.processMeta(player, m);
LeatherArmorMeta meta = (LeatherArmorMeta) m;
if(color != null)
meta.setColor(color.resolve(player));
}
示例7: placeBlock
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
public ArmorStand placeBlock(Location l) {
ArmorStand block = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND);
block.setSmall(true);
block.setGravity(false);
block.setCustomName("CustomBlock");
block.setCustomNameVisible(false);
block.setInvulnerable(true);
block.setVisible(false);
block.setMarker(true);
block.setSilent(true);
ItemStack a = new ItemStack(Material.LEATHER_BOOTS);
a.setDurability((short) primary.getTexture());
LeatherArmorMeta am = (LeatherArmorMeta) a.getItemMeta();
am.setColor(primary.getColor());
am.setUnbreakable(true);
if (primary.isGlowing()) {
am.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
}
a.setItemMeta(am);
block.setHelmet(a);
if (secondary != null) {
ItemStack b = new ItemStack(Material.LEATHER_BOOTS);
b.setDurability((short) secondary.getTexture());
LeatherArmorMeta bm = (LeatherArmorMeta) b.getItemMeta();
bm.setColor(secondary.getColor());
bm.setUnbreakable(true);
if (secondary.isGlowing()) {
System.out.println("H");
bm.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
}
b.setItemMeta(bm);
block.getEquipment().setItemInMainHand(b);
}
return block;
}
示例8: createTeamJoinButton
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
private ItemStack createTeamJoinButton(final MatchPlayer player, final Team team) {
ItemStack item = new ItemStack(Button.TEAM_JOIN.material);
String capacityMessage = this.getTeamSizeDescription(team.getPlayers().size(), team.getMaxPlayers());
List<String> lore = Lists.newArrayList(capacityMessage);
final JoinResult result = jmm.queryJoin(player, JoinRequest.user(team));
if(result.isAllowed()) {
final String label = result.isRejoin() ? "teamSelection.picker.clickToRejoin"
: "teamSelection.picker.clickToJoin";
lore.add(renderer.renderLegacy(new Component(new TranslatableComponent(label), ChatColor.GREEN), player.getBukkit()));
} else if(result.message().isPresent()) {
lore.add(renderer.renderLegacy(new Component(result.message().get(), ChatColor.RED), player.getBukkit()));
result.extra().forEach(line -> {
lore.add(renderer.renderLegacy(line, player.getBukkit()));
});
}
LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
meta.addItemFlags(ItemFlag.values());
meta.setColor(team.getFullColor());
meta.setDisplayName(team.getColor().toString() + ChatColor.BOLD + team.getName());
meta.setLore(lore);
meta.addItemFlags(ItemFlag.values()); // Hides a lot more than potion effects
item.setItemMeta(meta);
return item;
}
示例9: colorArmor
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
private ItemStack colorArmor(ItemStack stack, Color color)
{
LeatherArmorMeta meta = (LeatherArmorMeta) stack.getItemMeta();
meta.setColor(color);
stack.setItemMeta(meta);
return stack;
}
示例10: createColouredArmour
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
public static ItemStack createColouredArmour(Material m, Color colour) {
ItemStack i = new ItemStack(m);
i = applyItemFlags(i);
LeatherArmorMeta lam = (LeatherArmorMeta) i.getItemMeta();
lam.setColor(colour);
i.setItemMeta(lam);
return i;
}
示例11: setArmourColour
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
public static ItemStack setArmourColour(ItemStack i, Color c) {
Material t = i.getType();
if (!(t == Material.LEATHER_HELMET || t == Material.LEATHER_CHESTPLATE || t == Material.LEATHER_LEGGINGS
|| t == Material.LEATHER_BOOTS)) {
return i;
}
LeatherArmorMeta m = (LeatherArmorMeta) i.getItemMeta();
m.setColor(c);
i.setItemMeta(m);
i = applyItemFlags(i);
return i;
}
示例12: setColor
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
/**
* Sets the color of the itemStack. Only works on leatherItems
*
* @param color color
* @return itemStack
*/
public ItemStackBuilder setColor(Color color) {
if (this.getItemMeta() instanceof LeatherArmorMeta) {
final LeatherArmorMeta meta = (LeatherArmorMeta) this.getItemMeta();
meta.setColor(color);
this.setItemMeta(meta);
}
return this;
}
示例13: getArmor
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
/**
* Paint a given ItemStack into gray
*
* @param stack Leather armor part
*
* @return Colored leather armor part
*/
public ItemStack getArmor(ItemStack stack)
{
LeatherArmorMeta meta = (LeatherArmorMeta) stack.getItemMeta();
meta.setColor(Color.GRAY);
stack.setItemMeta(meta);
return stack;
}
示例14: setWardenInv
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
private void setWardenInv(Player target) throws SQLException {
RankManager.setGuardLevel(target, 2);
RankManager.setWantedLevel(target, 0);
target.getInventory().clear();
ItemStack boots = new ItemStack(Material.LEATHER_BOOTS);
LeatherArmorMeta bootsMeta = (LeatherArmorMeta)boots.getItemMeta();
bootsMeta.setColor(Color.fromRGB(224, 33, 15));
boots.setItemMeta(bootsMeta);
target.getInventory().setBoots(boots);
ItemStack leggings = new ItemStack(Material.LEATHER_LEGGINGS);
LeatherArmorMeta leggingsMeta = (LeatherArmorMeta)leggings.getItemMeta();
leggingsMeta.setColor(Color.fromRGB(224, 33, 15));
leggings.setItemMeta(leggingsMeta);
target.getInventory().setLeggings(leggings);
ItemStack chest = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta chestMeta = (LeatherArmorMeta)chest.getItemMeta();
chestMeta.setColor(Color.fromRGB(224, 33, 15));
chest.setItemMeta(chestMeta);
target.getInventory().setChestplate(chest);
ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);
LeatherArmorMeta helmetMeta = (LeatherArmorMeta)helmet.getItemMeta();
helmetMeta.setColor(Color.fromRGB(224, 33, 15));
helmet.setItemMeta(helmetMeta);
target.getInventory().setHelmet(helmet);
try{
ScrapsUtil.setScraps(target, ScrapsUtil.getScraps(target));
} catch(SQLException e){
e.printStackTrace();
}
}
示例15: setGuardInv
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入方法依赖的package包/类
private void setGuardInv(Player target) throws SQLException {
RankManager.setGuardLevel(target, 1);
RankManager.setWantedLevel(target, 0);
target.getInventory().clear();
ItemStack boots = new ItemStack(Material.LEATHER_BOOTS);
LeatherArmorMeta bootsMeta = (LeatherArmorMeta)boots.getItemMeta();
bootsMeta.setColor(Color.fromRGB(145, 0, 0));
boots.setItemMeta(bootsMeta);
target.getInventory().setBoots(boots);
ItemStack leggings = new ItemStack(Material.LEATHER_LEGGINGS);
LeatherArmorMeta leggingsMeta = (LeatherArmorMeta)leggings.getItemMeta();
leggingsMeta.setColor(Color.fromRGB(145, 0, 0));
leggings.setItemMeta(leggingsMeta);
target.getInventory().setLeggings(leggings);
ItemStack chest = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta chestMeta = (LeatherArmorMeta)chest.getItemMeta();
chestMeta.setColor(Color.fromRGB(145, 0, 0));
chest.setItemMeta(chestMeta);
target.getInventory().setChestplate(chest);
ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);
LeatherArmorMeta helmetMeta = (LeatherArmorMeta)helmet.getItemMeta();
helmetMeta.setColor(Color.fromRGB(145, 0, 0));
helmet.setItemMeta(helmetMeta);
target.getInventory().setHelmet(helmet);
}