本文整理汇总了Java中org.bukkit.inventory.meta.LeatherArmorMeta类的典型用法代码示例。如果您正苦于以下问题:Java LeatherArmorMeta类的具体用法?Java LeatherArmorMeta怎么用?Java LeatherArmorMeta使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LeatherArmorMeta类属于org.bukkit.inventory.meta包,在下文中一共展示了LeatherArmorMeta类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
@Override
public void apply(Player player, MatchTeam matchTeam) {
// Set leather armor in armor slots to team color if not set initially
if (slot >= 100 && !hasColor && itemStack.getType().toString().contains("LEATHER_")) {
LeatherArmorMeta leatherArmorMeta = (LeatherArmorMeta) itemStack.getItemMeta();
leatherArmorMeta.setColor(ColorConverter.getColor(matchTeam.getColor()));
itemStack.setItemMeta(leatherArmorMeta);
}
if (slot == 100) player.getInventory().setBoots(itemStack);
else if (slot == 101) player.getInventory().setLeggings(itemStack);
else if (slot == 102) player.getInventory().setChestplate(itemStack);
else if (slot == 103) player.getInventory().setHelmet(itemStack);
else if (slot == -106) player.getInventory().setItemInOffHand(itemStack);
else player.getInventory().setItem(slot, itemStack);
}
示例2: extractTextureFromEntity
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
public static CustomBlockTexture extractTextureFromEntity(ArmorStand e) {
CustomBlockTexture t = new CustomBlockTexture();
short tex = (short) e.getHelmet().getDurability();
Color c = ((LeatherArmorMeta) e.getHelmet().getItemMeta()).getColor();
boolean g = e.getHelmet().containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL);
t.setLayerPrimary(tex, c, g);
if (e.getEquipment().getItemInMainHand() == null) {
return t;
}
short tex2 = (short) e.getEquipment().getItemInMainHand().getDurability();
Color c2 = ((LeatherArmorMeta) e.getEquipment().getItemInMainHand().getItemMeta()).getColor();
boolean g2 = e.getEquipment().getItemInMainHand().containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL);
t.setLayerSecondary(tex2, c2, g2);
return t;
}
示例3: build
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
/**
* Get the final {@link ItemStack} with all the attributes you have been adding
*
* @return the {@link ItemStack} of this {@link ItemBuilder}
*/
@Override
public ItemStack build() {
ItemStack s = new ItemStack(this.getMaterial());
s.setAmount(this.getAmount());
s.setDurability(this.getDamage());
LeatherArmorMeta m = (LeatherArmorMeta) s.getItemMeta();
for (ItemFlag iflag : this.getAllItemflags()) {
m.addItemFlags(iflag);
}
m.setDisplayName(this.getName());
m.setLore(this.getLore());
m.setColor(color);
s.setItemMeta(m);
for (Map.Entry<Enchantment, Integer> temp : this.getAllEnchantments().entrySet()) {
s.addUnsafeEnchantment(temp.getKey(), temp.getValue());
}
return s;
}
示例4: parse
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
public static ItemMeta parse(Element xml, ItemMeta source) {
if (source instanceof BannerMeta) {
return parseBanner(xml, (BannerMeta) source);
} else if (source instanceof BookMeta) {
return parseBook(xml, (BookMeta) source);
} else if (source instanceof EnchantmentStorageMeta) {
return parseEnchantmentStorage(xml, (EnchantmentStorageMeta) source);
} else if (source instanceof FireworkMeta) {
return parseFirework(xml, (FireworkMeta) source);
} else if (source instanceof FireworkEffectMeta) {
return parseFireworkEffect(xml, (FireworkEffectMeta) source);
} else if (source instanceof LeatherArmorMeta) {
return parseLeatherArmor(xml, (LeatherArmorMeta) source);
} else if (source instanceof MapMeta) {
return parseMap(xml, (MapMeta) source);
} else if (source instanceof PotionMeta) {
return parsePotion(xml, (PotionMeta) source);
} else if (source instanceof SkullMeta) {
return parseSkull(xml, (SkullMeta) source);
} else if (source instanceof SpawnEggMeta) {
return parseSpawnEgg(xml, (SpawnEggMeta) source);
}
return source;
}
示例5: isConvertable
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
public static boolean isConvertable(ItemStack is)
{
if (is.hasItemMeta())
{
ItemMeta im = is.getItemMeta();
if (im instanceof LeatherArmorMeta)
try
{
Integer.parseInt(im.getLore().get(0).substring(15));
return true;
}
catch (Exception e)
{
}
}
return false;
}
示例6: coloredArmor
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
private static ItemStack[] coloredArmor(AnniTeam team)
{
Color c;
if(team.getColor() == ChatColor.RED)
c = Color.RED;
else if(team.getColor() == ChatColor.BLUE)
c = Color.BLUE;
else if(team.getColor() == ChatColor.GREEN)
c = Color.GREEN;
else
c = Color.YELLOW;
ItemStack[] stacks = KitUtils.getLeatherArmor();
for(ItemStack stack : stacks)
{
LeatherArmorMeta meta = (LeatherArmorMeta) stack.getItemMeta();
meta.setColor(c);
stack.setItemMeta(meta);
}
return stacks;
}
示例7: disguise
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
public boolean disguise(Player player, String teamName) {
if (!isValid(teamName)) {
return false;
}
Team team = teams.get(teamName);
ItemStack tshirt = new ItemStack(Material.LEATHER_CHESTPLATE);
LeatherArmorMeta tShirtMeta = (LeatherArmorMeta) tshirt.getItemMeta();
tShirtMeta.setColor(team.tshirtColor);
tShirtMeta.setDisplayName(team.chatColor + team.tshirtName);
backToNormal(player, false);
player.setDisplayName(team.chatColor + player.getName());
tshirt.setItemMeta(tShirtMeta);
player.getInventory().setChestplate(tshirt);
player.setGameMode(GameMode.ADVENTURE);
TagAPI.refreshPlayer(player);
_disguisedPlayers_mutex.lock();
try {
disguisedPlayers.put(player, team);
} finally {
_disguisedPlayers_mutex.unlock();
}
score.scoreTeams.get(teamName).addPlayer(player);
updateScoreboards();
return true;
}
示例8: build
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
public ItemStack build() {
Material mat = this.mat;
if (mat == null) {
mat = Material.AIR;
Bukkit.getLogger().warning("Null material!");
}
ItemStack item = new ItemStack(this.mat, this.amount, this.data);
ItemMeta meta = item.getItemMeta();
if (this.title != null) {
meta.setDisplayName(this.title);
}
if (!this.lore.isEmpty()) {
meta.setLore(this.lore);
}
if (meta instanceof LeatherArmorMeta) {
((LeatherArmorMeta) meta).setColor(this.color);
}
item.setItemMeta(meta);
item.addUnsafeEnchantments(this.enchants);
if (this.potion != null) {
this.potion.apply(item);
}
return item;
}
示例9: setLore
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
/**
* Sets lore to a players armor
*
* @param player {@code ItemMeta} to set lore for armor
* @param str Lore string
*/
public static void setLore(Player player, String str) {
List<String> lores = new ArrayList<String>();
ItemStack[] armor = player.getInventory().getArmorContents();
lores.add(str);
ItemMeta meta;
for (ItemStack is : armor) {
if (is != null && (meta = is.getItemMeta()) instanceof LeatherArmorMeta) {
if (meta.hasLore()) {
List<String> localAdd = new ArrayList<String>();
for (String l : meta.getLore()) {
if (!l.startsWith(Lang.TITLE_PREFIX.toString() + "|")) {
localAdd.add(l);
}
}
lores.addAll(localAdd);
}
meta.setLore(lores);
is.setItemMeta(meta);
}
}
}
示例10: run
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
@Override
public void run() {
Color c = getNext(player.getHealth());
if(last == c) {
// dont update armor if health didnt change
return;
}
for (ItemStack is : inv.getArmorContents()){
if (is != null && is.getItemMeta() instanceof LeatherArmorMeta) {
if (!Utility.isWorthy(is.getItemMeta())) {
continue;
}
LeatherArmorMeta lam = (LeatherArmorMeta) is.getItemMeta();
lam.setColor(c);
is.setItemMeta(lam);
}
}
}
示例11: getSpecialMetaString
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
/**
* Gets a String representing all special meta of this ItemStack, if any.
*
* @param is the ItemStack
* @param separators the separators
*
* @return a String representing this ItemStack's special meta or an empty String
*
* @throws InventoryUtilException if something goes wrong
*/
public static String getSpecialMetaString(final ItemStack is, final String[] separators) throws InventoryUtilException {
final ItemMeta meta = is.getItemMeta();
if (meta instanceof BookMeta) {
return getBookMetaString((BookMeta)meta);
} else if (meta instanceof EnchantmentStorageMeta) {
return getEnchantmentStorageMetaString((EnchantmentStorageMeta)meta, separators);
} else if (meta instanceof FireworkEffectMeta) {
return getFireworkEffectMetaString((FireworkEffectMeta)meta);
} else if (meta instanceof FireworkMeta) {
return getFireworkMetaString((FireworkMeta)meta, separators);
} else if (meta instanceof LeatherArmorMeta) {
return getLeatherArmorMetaString((LeatherArmorMeta)meta);
} else if (meta instanceof MapMeta) {
return getMapMetaString((MapMeta)meta);
} else if (meta instanceof PotionMeta) {
return getPotionMetaString((PotionMeta)meta, separators);
} else if (meta instanceof SkullMeta) {
return getSkullMetaString((SkullMeta)meta);
} else {
throw new InventoryUtilException("Unknown Meta type '" + meta.getClass().getName() + "', please report this to the author (Ribesg)!");
}
}
示例12: reload
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
public void reload() {
fake.setContents(real.getContents());
Iterator<ItemStack> it = fake.iterator();
while (it.hasNext()) {
ItemStack item = it.next();
RPGItem rItem = ItemManager.toRPGItem(item);
if (rItem == null)
continue;
item.setType(rItem.getItem());
ItemMeta meta = rItem.getLocaleMeta(locale);
if (!(meta instanceof LeatherArmorMeta) && rItem.getItem().isBlock())
item.setDurability(rItem.getDataValue());
item.setItemMeta(meta);
}
fake.setContents(fake.getContents());
}
示例13: setItemItem
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
@CommandString("rpgitem $n[] item $m[] $data:i[]")
@CommandDocumentation("$command.rpgitem.item.set.data")
@CommandGroup("item_item")
public void setItemItem(CommandSender sender, RPGItem item, Material material, int data) {
String locale = sender instanceof Player ? Locale.getPlayerLocale((Player) sender) : "en_GB";
item.setItem(material, false);
ItemMeta meta = item.getLocaleMeta(locale);
if (meta instanceof LeatherArmorMeta) {
((LeatherArmorMeta) meta).setColor(Color.fromRGB(data));
} else {
item.setDataValue((short) data);
}
for (String locales : Locale.getLocales()) {
item.setLocaleMeta(locales, meta.clone());
}
item.rebuild();
sender.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.item.set", locale), item.getName(), item.getItem(), item.getDataValue()));
ItemManager.save(Plugin.plugin);
}
示例14: addLeatherArmorMeta
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
/**
* Adds color to LeatherArmorMeta
*
* @param meta ItemMeta to change
* @param config Config to read from
* @throws Exception if there was an error
*/
private void addLeatherArmorMeta(ItemMeta meta, ConfigurationSection config) throws Exception {
if (!config.contains(LEATHER_ARMOR)) {
return;
}
String color = config.getString(LEATHER_ARMOR);
String[] rgb = color.split(",");
if (rgb.length < 3) {
throw new Exception("Color tag '" + color + "' is invalid");
}
((LeatherArmorMeta) meta).setColor(
Color.fromRGB(Integer.parseInt(rgb[0]), Integer.parseInt(rgb[1]),
Integer.parseInt(rgb[2])));
}
示例15: setItemItem
import org.bukkit.inventory.meta.LeatherArmorMeta; //导入依赖的package包/类
@CommandString("rpgitem $n[] item $m[] $data:i[]")
@CommandDocumentation("$command.rpgitem.item.set.data")
@CommandGroup("item_item")
public void setItemItem(CommandSender sender, RPGItem item, Material material, int data) {
String locale = Locale.getPlayerLocale((Player) sender);
item.setItem(material, false);
ItemMeta meta = item.getLocaleMeta(locale);
if (meta instanceof LeatherArmorMeta) {
((LeatherArmorMeta) meta).setColor(Color.fromRGB(data));
} else {
item.setDataValue((short) data);
}
for (String locales : Locale.getLocales()) {
item.setLocaleMeta(locales, meta.clone());
}
item.rebuild();
sender.sendMessage(ChatColor.AQUA + String.format(Locale.get("message.item.set", locale), item.getName(), item.getItem(), item.getDataValue()));
ItemManager.save(Plugin.plugin);
}