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Java Inventory.contains方法代码示例

本文整理汇总了Java中org.bukkit.inventory.Inventory.contains方法的典型用法代码示例。如果您正苦于以下问题:Java Inventory.contains方法的具体用法?Java Inventory.contains怎么用?Java Inventory.contains使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.inventory.Inventory的用法示例。


在下文中一共展示了Inventory.contains方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: notify

import org.bukkit.inventory.Inventory; //导入方法依赖的package包/类
@Override
public void notify(Player player, Object extra) {
    Location eye = player.getEyeLocation();
    Vector direction = eye.getDirection().multiply(2);
    Block source = (Block) extra;
    Projectile projectile = player.getWorld().spawn(source.getRelative(BlockFace.UP).getLocation().setDirection(direction), LargeFireball.class);
    projectile.setShooter(player);
    projectile.setVelocity(direction);
    
    Inventory inv = player.getInventory();
    if (inv.contains(Material.TNT)) {
        int slot = inv.first(Material.TNT);
        ItemStack ammo = inv.getItem(slot);
        int amount = ammo.getAmount();
        if (amount > 1) {
            ammo.setAmount(amount - 1);
            inv.setItem(slot, ammo);
        } else {
            inv.setItem(slot, null);
        }
        
        projectile.setCustomName("recreator.structure.turret.tnt");
    }
    
    AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:27,代码来源:StructureTurret.java

示例2: run

import org.bukkit.inventory.Inventory; //导入方法依赖的package包/类
@Override
@SuppressWarnings("all")
public void run(PlayerInteractEvent evt) {
    Player player = evt.getPlayer();
    if (ControlTicker.isTracking(player)) {
        AzureAPI.playSound(player, Sound.UI_BUTTON_CLICK);
        AzureAPI.log(player, "上一次攻击任务尚未结束!");
        return;
    }
    
    Inventory inv = player.getInventory();
    Block block = evt.getClickedBlock();
    Comparator data = (Comparator) block.getState().getData();
    
    if (!inv.contains(Material.SULPHUR)) {
        AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK);
        AzureAPI.log(player, "你没有弹药! 需要 " + ChatColor.RED + "火药" + ChatColor.GOLD + " 作为弹药");
        return;
    }
    int slot = inv.first(Material.SULPHUR);
    ItemStack ammo = inv.getItem(slot);
    int amount = ammo.getAmount();
    if (amount > 1) {
        ammo.setAmount(amount - 1);
        inv.setItem(slot, ammo);
    } else {
        inv.setItem(slot, null);
    }
    
    int timeout = 6;
    ControlTicker.request(this, player, block, TimeUnit.SECONDS, timeout);
    
    AzureAPI.playSound(player, Sound.UI_BUTTON_CLICK, true);
    AzureAPI.log(player, "攻击任务预定成功, 你有 " + ChatColor.GREEN + timeout + ChatColor.GOLD + " 秒时间设定弹道");
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:36,代码来源:StructureTurret.java

示例3: run

import org.bukkit.inventory.Inventory; //导入方法依赖的package包/类
@Override
public void run(PlayerInteractEvent evt) {
    Player player = evt.getPlayer();
    Inventory inv = player.getInventory();
    if (!inv.contains(Material.FIREWORK_CHARGE)) {
        AzureAPI.log(player, "你没有弹药! 需要 " + ChatColor.RED + "迷你核弹" + ChatColor.GOLD + " 作为弹药");
        AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK);
        return;
    }
    int slot = inv.first(Material.FIREWORK_CHARGE);
    ItemStack ammo = inv.getItem(slot);
    if (ammo.hasItemMeta()) {
        if (!ammo.getItemMeta().hasLore()) return;
        if (!ammo.getItemMeta().getLore().contains("弹药")) return;
    } else {
        return;
    }
    int amount = ammo.getAmount();
    if (amount > 1) {
        ammo.setAmount(amount - 1);
        inv.setItem(slot, ammo);
    } else {
        inv.setItem(slot, null);
    }
    
    Location eye = player.getEyeLocation();
    Vector direction = eye.getDirection().multiply(2);
    Projectile projectile = player.getWorld().spawn(eye.add(direction), DragonFireball.class);
    projectile.setBounce(true);
    projectile.setGravity(true);
    projectile.setShooter(player);
    projectile.setVelocity(direction);
    projectile.setCustomName("recreator.item.fatman");
    AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:36,代码来源:ItemFatMan.java

示例4: run

import org.bukkit.inventory.Inventory; //导入方法依赖的package包/类
@Override
public void run(PlayerInteractEvent evt) {
    Player player = evt.getPlayer();
    if (CooldownTicker.can(this, player) || evt.getItem().getItemMeta().getLore().contains("§6高速射击")) {
        Inventory inv = player.getInventory();
        if (!inv.contains(Material.SULPHUR)) {
            AzureAPI.log(player, "你没有弹药! 需要 " + ChatColor.RED + "火药" + ChatColor.GOLD + " 作为弹药");
            AzureAPI.playSound(player, Sound.ENTITY_ITEM_BREAK);
            return;
        }
        int slot = inv.first(Material.SULPHUR);
        ItemStack ammo = inv.getItem(slot);
        int amount = ammo.getAmount();
        if (amount > 1) {
            ammo.setAmount(amount - 1);
            inv.setItem(slot, ammo);
        } else {
            inv.setItem(slot, null);
        }
        
        Location eye = player.getEyeLocation();
        Vector direction = eye.getDirection().multiply(2);
        Projectile projectile = player.getWorld().spawn(eye.add(direction), Fireball.class);
        projectile.setShooter(player);
        projectile.setVelocity(direction);
        AzureAPI.playSound(player, Sound.ITEM_FIRECHARGE_USE, true);
        
        CooldownTicker.cooldown(this, player, TimeUnit.SECONDS, 3);
    } else {
        AzureAPI.playSound(player, Sound.UI_BUTTON_CLICK);
        AzureAPI.log(player, "冷却时间还没有结束呢!");
    }
}
 
开发者ID:Recraft,项目名称:Recreator,代码行数:34,代码来源:ItemRedstoneCannon.java


注:本文中的org.bukkit.inventory.Inventory.contains方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。