本文整理汇总了Java中org.bukkit.event.player.PlayerKickEvent.isCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java PlayerKickEvent.isCancelled方法的具体用法?Java PlayerKickEvent.isCancelled怎么用?Java PlayerKickEvent.isCancelled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.player.PlayerKickEvent
的用法示例。
在下文中一共展示了PlayerKickEvent.isCancelled方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: disconnect
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
public void disconnect(String s) {
// CraftBukkit start - fire PlayerKickEvent
String leaveMessage = EnumChatFormat.YELLOW + this.player.getName() + " left the game.";
PlayerKickEvent event = new PlayerKickEvent(this.server.getPlayer(this.player), s, leaveMessage);
if (this.server.getServer().isRunning()) {
this.server.getPluginManager().callEvent(event);
}
if (event.isCancelled()) {
// Do not kick the player
return;
}
// Send the possibly modified leave message
s = event.getReason();
// CraftBukkit end
ChatComponentText chatcomponenttext = new ChatComponentText(s);
this.networkManager.handle(new PacketPlayOutKickDisconnect(chatcomponenttext), new GenericFutureListener[] { new PlayerConnectionFuture(this, chatcomponenttext)});
this.a(chatcomponenttext); // CraftBukkit - Process quit immediately
this.networkManager.g();
}
示例2: onPlayerKick
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerKick(PlayerKickEvent event) {
Player p = event.getPlayer();
ArenaManager am = SimpleSurvivalGames.instance.getArenaManager();
// Make sure the player is not null
if(p == null)
return;
// Make sure the event was not cancelled
if(event.isCancelled())
return;
// Is the current in any arena
if(am.isInArena(p)) {
Arena arena = am.getPlayer(p).getArena();
// Kick the player out of the arena
SimpleSurvivalGames.instance.getArenaManager().kick(p);
// Show a message to all players this player died
arena.sendMessage(ChatColor.GOLD + p.getName() + ChatColor.DARK_RED + " lost connection!");
}
}
示例3: disconnect
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
public void disconnect(String s) {
if (!this.disconnected) {
// CraftBukkit start
String leaveMessage = EnumChatFormat.YELLOW + this.player.getName() + " left the game.";
PlayerKickEvent event = new PlayerKickEvent(this.server.getPlayer(this.player), s, leaveMessage);
if (this.server.getServer().isRunning()) {
this.server.getPluginManager().callEvent(event);
}
if (event.isCancelled()) {
// Do not kick the player
return;
}
// Send the possibly modified leave message
s = event.getReason();
// CraftBukkit end
this.player.l();
this.sendPacket(new Packet255KickDisconnect(s));
this.networkManager.d();
// CraftBukkit start
leaveMessage = event.getLeaveMessage();
if (leaveMessage != null && leaveMessage.length() > 0) {
this.minecraftServer.getPlayerList().sendMessage(ChatMessage.d(leaveMessage));
}
// CraftBukkit end
this.minecraftServer.getPlayerList().disconnect(this.player);
this.disconnected = true;
}
}
示例4: kickPlayerFromServer
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
public void kickPlayerFromServer(String p_147360_1_)
{
// CraftBukkit start
String leaveMessage = EnumChatFormatting.YELLOW + this.playerEntity.getCommandSenderName() + " left the game.";
PlayerKickEvent event = new PlayerKickEvent(this.server.getPlayer(this.playerEntity), p_147360_1_, leaveMessage);
if (this.server.getServer().isServerRunning())
{
this.server.getPluginManager().callEvent(event);
}
if (event.isCancelled())
{
// Do not kick the player
return;
}
// Send the possibly modified leave message
p_147360_1_ = event.getReason();
// CraftBukkit end
final ChatComponentText chatcomponenttext = new ChatComponentText(p_147360_1_);
this.netManager.scheduleOutboundPacket(new S40PacketDisconnect(chatcomponenttext), new GenericFutureListener[] {new GenericFutureListener()
{
private static final String __OBFID = "CL_00001453";
public void operationComplete(Future p_operationComplete_1_)
{
NetHandlerPlayServer.this.netManager.closeChannel(chatcomponenttext);
}
}});
this.onDisconnect(chatcomponenttext); // CraftBukkit - Process quit immediately
this.netManager.disableAutoRead();
}
示例5: disconnect
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
public void disconnect(String s) {
// CraftBukkit start - fire PlayerKickEvent
String leaveMessage = EnumChatFormat.YELLOW + this.player.getName() + " left the game.";
PlayerKickEvent event = new PlayerKickEvent(this.server.getPlayer(this.player), s, leaveMessage);
if (this.server.getServer().isRunning()) {
this.server.getPluginManager().callEvent(event);
}
if (event.isCancelled()) {
// Do not kick the player
return;
}
// Send the possibly modified leave message
s = event.getReason();
// CraftBukkit end
final ChatComponentText chatcomponenttext = new ChatComponentText(s);
this.networkManager.sendPacket(new PacketPlayOutKickDisconnect(chatcomponenttext), new GenericFutureListener() {
public void operationComplete(Future future) throws Exception { // CraftBukkit - decompile error
PlayerConnection.this.networkManager.close(chatcomponenttext);
}
}, new GenericFutureListener[0]);
this.a(chatcomponenttext); // CraftBukkit - fire quit instantly
this.networkManager.stopReading();
// CraftBukkit - Don't wait
this.minecraftServer.postToMainThread(new Runnable() {
public void run() {
PlayerConnection.this.networkManager.handleDisconnection();
}
});
}
示例6: disconnect
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
public void disconnect(String s) {
if (!this.disconnected) {
// CraftBukkit start
String leaveMessage = EnumChatFormat.YELLOW + this.player.name + " left the game.";
PlayerKickEvent event = new PlayerKickEvent(this.server.getPlayer(this.player), s, leaveMessage);
if (this.server.getServer().isRunning()) {
this.server.getPluginManager().callEvent(event);
}
if (event.isCancelled()) {
// Do not kick the player
return;
}
// Send the possibly modified leave message
s = event.getReason();
// CraftBukkit end
this.player.k();
this.sendPacket(new Packet255KickDisconnect(s));
this.networkManager.d();
// CraftBukkit start
leaveMessage = event.getLeaveMessage();
if (leaveMessage != null && leaveMessage.length() > 0) {
this.minecraftServer.getPlayerList().sendAll(new Packet3Chat(leaveMessage));
}
// CraftBukkit end
this.minecraftServer.getPlayerList().disconnect(this.player);
this.disconnected = true;
}
}
示例7: onPlayerKick
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerKick(PlayerKickEvent event)
{
if (! event.isCancelled())
{
onPlayerDisconnect(event.getPlayer());
}
}
示例8: onPlayerKick
import org.bukkit.event.player.PlayerKickEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerKick(PlayerKickEvent event)
{
if (event.isCancelled())
return;
Player player = event.getPlayer();
PlayerData data = plugin.getPlayerDataCache().getData(player);
// Clear the previousLocation variable
if (data.getPreviousLocation() != null)
{
player.teleport(data.getPreviousLocation());
data.setPreviousLocation(null);
}
// Attempt to prevent invalid kicks caused by sitting in chairs.
// This works by checking whether or not the player sat recently
// and whether or not the kick was valid. This only works on Spigot,
// since the kick messages in CraftBukkit are "Nope", which can be for
// a variety of reasons.
if (data.isSatRecently() && event.getReason().equals("NaN in position (Hacking?)"))
{
// Check if their position is valid
Location location = player.getLocation();
if (isValid(location.getX()) && isValid(location.getY()) && isValid(location.getZ()))
{
plugin.getLogHandler().log("Blocked invalid kick for {0}", player.getName());
event.setCancelled(true);
return;
}
// Teleport them to spawn as a fallback
player.teleport(player.getWorld().getSpawnLocation());
// Were we successful?
location = player.getLocation();
if (isValid(location.getX()) && isValid(location.getY()) && isValid(location.getZ()))
{
plugin.getLogHandler().log("Corrected invalid position for {0}", player.getName());
event.setCancelled(true);
return;
}
}
}