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Java InventoryClickEvent.isCancelled方法代码示例

本文整理汇总了Java中org.bukkit.event.inventory.InventoryClickEvent.isCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryClickEvent.isCancelled方法的具体用法?Java InventoryClickEvent.isCancelled怎么用?Java InventoryClickEvent.isCancelled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.event.inventory.InventoryClickEvent的用法示例。


在下文中一共展示了InventoryClickEvent.isCancelled方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onRepair

import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
@EventHandler
public void onRepair(InventoryClickEvent event) {
	if(event.isCancelled() || !(event.getWhoClicked() instanceof Player) || !(event.getInventory() instanceof AnvilInventory))
		return;
	
	InventoryView view = event.getView();
	int rawSlot = event.getRawSlot();
	
	if(rawSlot != view.convertSlot(rawSlot) || rawSlot != 2)
		return;
	
	ItemStack item = event.getInventory().getItem(0);
	if(!plugin.getAbilityManager().hasAbility(item) || !plugin.getAbilityManager().isTemporaryItem(item))
		return;
	
	Ability ability = plugin.getAbilityManager().getAbility(item);
	event.getInventory().setItem(0, plugin.getAbilityManager().removeItemLore(item, ability));
	event.setCancelled(true);
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:20,代码来源:AbilityListener.java

示例2: inventoryClickEvent

import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void inventoryClickEvent(final InventoryClickEvent event) {
	if (!event.isCancelled()) {
		if ( PermissionInterface.CheckEnabledWorld(event.getWhoClicked().getLocation()) ) {
			if ((event.getInventory().getType() == InventoryType.DISPENSER) && (event.getRawSlot() == 4) && ((event.getCurrentItem().getTypeId() == 388) || (event.getCursor().getTypeId() == 388))) {
				event.setCancelled(true);
			}
		}

	}
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:12,代码来源:NavyCraft_BlockListener.java

示例3: onClick

import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
@EventHandler
public void onClick(InventoryClickEvent e) {
    if (e.isCancelled())
        return;
    if (!(e.getWhoClicked() instanceof Player)) {
        return;
    }
    if (!Utils.isInArena((Player) e.getWhoClicked())) {
        return;
    }
    if (e.getClickedInventory() == null) {
        return;
    }
    e.setCancelled(true);
}
 
开发者ID:Soldier233,项目名称:ArchersBattle,代码行数:16,代码来源:InventoryListener.java

示例4: onClick

import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
public boolean onClick(VPPlayer clicker, int slot, Long coolDownUntil, MenuLink ml,
		InventoryClickEvent event) {
	Icon icon = this.getIcon(clicker, slot);
	if (icon != null) {
		event.setCancelled(!icon.canMove(clicker));
		long now = System.currentTimeMillis();
		if (coolDownUntil == null || coolDownUntil < now) {
			if(icon.closeOnClick())
				clicker.getPlayer().closeInventory();
			if(icon.onClick(clicker, event.getClick(), ml)){
				return true;
			}
		}
	}
	if(!event.isCancelled()) {

		if(event.getClick() == ClickType.DOUBLE_CLICK || event.getClick() == ClickType.SHIFT_LEFT || event.getClick() == ClickType.SHIFT_RIGHT || event.getClick() == ClickType.NUMBER_KEY) {
			ItemStack item = event.getCurrentItem();
			if(item != null && item.getType() != Material.AIR && MinecraftUtils.getExtra(item, Icon.FREEZE).equals("1"))
				event.setCancelled(true);
			else if(event.getClick() == ClickType.NUMBER_KEY){
				item = event.getWhoClicked().getInventory().getItem(event.getHotbarButton());
				if(item != null && item.getType() != Material.AIR && MinecraftUtils.getExtra(item, Icon.FREEZE).equals("1"))
					event.setCancelled(true);
			}
		}
	}
	return false;
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:30,代码来源:Menu.java

示例5: onArmorSlotClick

import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
/**
 * It happens when player click on armor slot
 */
private void onArmorSlotClick(InventoryClickEvent event, PlayerWrapper playerWrapper, final Slot slot,
                              ItemStack cursor, ItemStack currentItem) {
    final Player player = playerWrapper.getPlayer().getPlayer();
    final Inventory inventory = event.getInventory();
    final int rawSlot = event.getRawSlot();
    InventoryAction action = event.getAction();
    ActionType actionType = ActionType.getTypeOfAction(action);

    if (InventoryManager.validateArmor(player, action, slot, cursor) && playerWrapper.getInventoryView() != null) {
        // Event of equip armor
        InventoryClickEvent fakeEvent = new InventoryClickEvent(playerWrapper.getInventoryView(),
                InventoryType.SlotType.ARMOR, InventoryUtils.getArmorSlotId(slot), event.getClick(), action);
        Bukkit.getPluginManager().callEvent(fakeEvent);

        if (fakeEvent.isCancelled()) {
            event.setCancelled(true);
            return;
        }

        InventoryManager.updateArmor(player, inventory, slot, rawSlot, action, currentItem, cursor);

        if (actionType == ActionType.GET) {
            inventory.setItem(rawSlot, slot.getCup());
        } else if (slot.isCup(currentItem)) {
            player.setItemOnCursor(new ItemStack(Material.AIR));
        }

        player.updateInventory();
    }

    if (actionType == ActionType.DROP) {
        new BukkitRunnable() {
            @Override
            public void run() {
                inventory.setItem(rawSlot, slot.getCup());
                player.updateInventory();
            }
        }.runTaskLater(RPGInventory.getInstance(), 1);
    } else {
        event.setCancelled(true);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:46,代码来源:InventoryListener.java


注:本文中的org.bukkit.event.inventory.InventoryClickEvent.isCancelled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。