本文整理汇总了Java中org.bukkit.event.inventory.InventoryClickEvent.getView方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryClickEvent.getView方法的具体用法?Java InventoryClickEvent.getView怎么用?Java InventoryClickEvent.getView使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.inventory.InventoryClickEvent
的用法示例。
在下文中一共展示了InventoryClickEvent.getView方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRepair
import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
@EventHandler
public void onRepair(InventoryClickEvent event) {
if(event.isCancelled() || !(event.getWhoClicked() instanceof Player) || !(event.getInventory() instanceof AnvilInventory))
return;
InventoryView view = event.getView();
int rawSlot = event.getRawSlot();
if(rawSlot != view.convertSlot(rawSlot) || rawSlot != 2)
return;
ItemStack item = event.getInventory().getItem(0);
if(!plugin.getAbilityManager().hasAbility(item) || !plugin.getAbilityManager().isTemporaryItem(item))
return;
Ability ability = plugin.getAbilityManager().getAbility(item);
event.getInventory().setItem(0, plugin.getAbilityManager().removeItemLore(item, ability));
event.setCancelled(true);
}
示例2: onInventoryClick
import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClick(InventoryClickEvent event) {
UUID uuid = event.getWhoClicked().getUniqueId();
if (invClickables.containsKey(uuid)) {
HashMap<String, HashMap<String, Runnable>> invs = invClickables.get(uuid);
String invName = event.getInventory().getName();
if (invName != null && invs.containsKey(invName) && event.getCurrentItem() != null) {
event.setCancelled(true);
((Player) event.getWhoClicked()).updateInventory();
ItemStack item = event.getCurrentItem();
String serialized = serializeForMenu(item);
// System.out.println("checking " + invs.get(invName) + " for " + serialized);
if (invs.get(invName).containsKey(serialized)) {
Runnable r = invs.get(invName).get(serialized);
r.run();
}
}
}
if (event.getView() != null && event.getView().getBottomInventory() != null && event.getView().getBottomInventory() instanceof CraftInventoryPlayer) {
if (event.getRawSlot() >= event.getView().getTopInventory().getSize() && generalClickables.containsKey(uuid)) {
Player p = (Player) event.getWhoClicked();
generalClickables.get(uuid).onClick(p, event.getCurrentItem(), event.getSlot());
}
}
}
示例3: convert
import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
private InventoryClickEvent convert(InventoryClickEvent event) {
int rawSlot = event.getRawSlot();
int convertedSlot = rawSlot - 9 + (currPage * spaceSize);
return new InventoryClickEvent(
event.getView(), event.getSlotType(), convertedSlot,
event.getClick(), event.getAction(), event.getHotbarButton()
);
}
示例4: GUIClickEvent
import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
public GUIClickEvent(InventoryClickEvent delegate, GUI gui) {
super(delegate.getView(), delegate.getSlotType(), delegate.getRawSlot(), delegate.getClick(), delegate.getAction(), delegate.getHotbarButton());
this.delegate = delegate;
this.gui = gui;
this.rawSlot = delegate.getRawSlot();
this.slot = delegate.getSlot();
}
示例5: onInventoryClick
import org.bukkit.event.inventory.InventoryClickEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClick(InventoryClickEvent e)
{
Inventory inv = e.getInventory();
if(inv instanceof AnvilInventory)
{
AnvilInventory anvil = (AnvilInventory)inv;
InventoryView view = e.getView();
int rawSlot = e.getRawSlot();
// compare raw slot to the inventory view to make sure we are in the upper inventory
if(rawSlot == view.convertSlot(rawSlot))
{
// 2 = result slot
if(rawSlot == 2)
{
// item in the left slot
ItemStack item = anvil.getContents()[0];
if(item != null)
{
if
(
item.getType() == Material.GOLD_AXE
|| item.getType() == Material.GOLD_PICKAXE
|| item.getType() == Material.GOLD_SPADE
|| item.getType() == Material.GOLD_HOE
|| item.getType() == Material.GOLD_SWORD
|| item.getType() == Material.WOOD_AXE
|| item.getType() == Material.WOOD_PICKAXE
|| item.getType() == Material.WOOD_SPADE
|| item.getType() == Material.WOOD_HOE
|| item.getType() == Material.WOOD_SWORD
)
{
e.setCancelled(true);
e.getWhoClicked().closeInventory();
e.getWhoClicked().sendMessage(ChatColor.RED + Survival.Words.get("You cannot rename or repair ") + item.getItemMeta().getDisplayName() + ChatColor.RED + Survival.Words.get("period"));
}
}
}
}
}
}