本文整理汇总了Java中org.bukkit.event.entity.EntityToggleGlideEvent.getEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityToggleGlideEvent.getEntity方法的具体用法?Java EntityToggleGlideEvent.getEntity怎么用?Java EntityToggleGlideEvent.getEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.entity.EntityToggleGlideEvent
的用法示例。
在下文中一共展示了EntityToggleGlideEvent.getEntity方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: toggleGlideEvent
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
/**
* Keeps track of player glide part 2; if they are gliding we track when they glided, or, clear if no longer gliding.
*
* @param event
* the glide toggle event
*/
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void toggleGlideEvent(EntityToggleGlideEvent event) {
if (!(event.getEntity() instanceof Player)) return;
Player eventPlayer = (Player) event.getEntity();
if (event.isGliding()) {
glidingSince.computeIfAbsent(eventPlayer.getUniqueId(), u -> {
//if (eventPlayer.hasPermission("addgun.data")) { eventPlayer.sendMessage(ChatColor.GOLD + "glide started"); }
return System.currentTimeMillis();
});
glidingEnd.remove(eventPlayer.getUniqueId());
} else {
/*if (glidingSince.containsKey(eventPlayer.getUniqueId()) && eventPlayer.hasPermission("addgun.data")) {
eventPlayer.sendMessage(ChatColor.GOLD + " glide cleared");
}*/
glidingSince.remove(eventPlayer.getUniqueId());
glidingEnd.computeIfAbsent(eventPlayer.getUniqueId(), u -> {
return System.currentTimeMillis();
});
}
}
示例2: onPlayerGlide
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerGlide(EntityToggleGlideEvent event)
{
if (!(event.getEntity() instanceof Player))
return;
if (!SamaGamesAPI.get().getPermissionsManager().hasPermission(event.getEntity(), "network.vipplus"))
if (((Player) event.getEntity()).isFlying() && ((Player) event.getEntity()).getInventory().getChestplate().getType() == Material.ELYTRA)
((Player) event.getEntity()).getInventory().setChestplate(null);
if (event.isGliding() && RestrictedVersion.isLoggedInPost19((Player) event.getEntity()))
{
ItemStack stack = new ItemStack(Material.FEATHER);
ItemMeta meta = stack.getItemMeta();
meta.setDisplayName(ChatColor.GOLD + "" + ChatColor.BOLD + "Ventilateur" + ChatColor.RESET + "" + ChatColor.GRAY + " (Clic-droit)");
stack.setItemMeta(meta);
stack.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
((Player) event.getEntity()).getInventory().setItem(3, stack);
}
else
{
((Player) event.getEntity()).getInventory().setItem(3, new ItemStack(Material.AIR));
}
}
示例3: onEntityToggleGlide
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onEntityToggleGlide(EntityToggleGlideEvent event) {
if (event.getEntityType() != EntityType.PLAYER) {
return;
}
Player player = (Player) event.getEntity();
if (!InventoryManager.playerIsLoaded(player)) {
return;
}
if (event.isGliding()) {
PlayerWrapper playerWrapper = InventoryManager.get(player);
playerWrapper.onStartGliding();
}
}
示例4: onEntityToggleGlideEvent
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event){
if(event.getEntity() instanceof Player){
Player p = (Player) event.getEntity();
if(playerCanFall(p) && p.getLocation().subtract(0, 1, 0).getBlock().getType()!=Material.STATIONARY_WATER){
//****************************** Changes by DrkMatr1984 START ******************************
PlayerStartFallingEvent e = new PlayerStartFallingEvent(p);
Bukkit.getServer().getPluginManager().callEvent(e);
if(!e.isCancelled()){
p.setVelocity(new Vector(p.getLocation().getDirection().getX()* Config.fallGlideSpeed, Config.fallDownwardSpeed*-1, p.getLocation().getDirection().getZ()*Config.fallGlideSpeed));
event.setCancelled(true);
}else{
p.setGliding(false);
}
//****************************** Changes by DrkMatr1984 END ******************************
}
}
}
示例5: onEntityToggleGlideEvent
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event)
{
if (event.getEntity() instanceof Player)
{
Player player = (Player)event.getEntity();
if (!WorldGuardUtils.hasBypass(player))
{
ApplicableRegionSet regions = WorldGuardExtraFlagsPlugin.getWorldGuardPlugin().getRegionContainer().createQuery().getApplicableRegions(player.getLocation());
State state = regions.queryValue(WorldGuardUtils.wrapPlayer(player), FlagUtils.GLIDE);
if (state != null)
{
event.setCancelled(true);
player.setGliding(state == State.ALLOW);
}
}
}
}
示例6: onPlayerFly
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerFly(EntityToggleGlideEvent event) {
if (event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
if (event.isGliding()) {
manager.addHUD(player);
} else {
manager.removeHUD(player);
}
}
}
示例7: onEntityToggleGlideEvent
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event){
if(event.getEntity() instanceof Player){
Player p = (Player) event.getEntity();
if(playerCanSwim(p) && !p.hasMetadata("swimmingDisabled")){
event.setCancelled(true);
}
}
}
示例8: onEntityToggleGlideEvent
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event){
if(event.getEntity() instanceof Player){
Player p = (Player) event.getEntity();
if(p.isSneaking() && Config.enableSneak){
event.setCancelled(true);
}
}
}
示例9: onMove
import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onMove(final EntityToggleGlideEvent event) {
if (!(event.getEntity() instanceof Player)) return;
// Get player
final Player player = (Player) event.getEntity();
StatzUtil.isGliding.put(player.getUniqueId(), event.isGliding());
}