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Java EntityToggleGlideEvent.getEntity方法代码示例

本文整理汇总了Java中org.bukkit.event.entity.EntityToggleGlideEvent.getEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityToggleGlideEvent.getEntity方法的具体用法?Java EntityToggleGlideEvent.getEntity怎么用?Java EntityToggleGlideEvent.getEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.event.entity.EntityToggleGlideEvent的用法示例。


在下文中一共展示了EntityToggleGlideEvent.getEntity方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: toggleGlideEvent

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
/**
 * Keeps track of player glide part 2; if they are gliding we track when they glided, or, clear if no longer gliding.
 * 
 * @param event
 *            the glide toggle event
 */
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void toggleGlideEvent(EntityToggleGlideEvent event) {
	if (!(event.getEntity() instanceof Player)) return;
	Player eventPlayer = (Player) event.getEntity();
	if (event.isGliding()) {
		glidingSince.computeIfAbsent(eventPlayer.getUniqueId(), u -> {
			//if (eventPlayer.hasPermission("addgun.data")) { eventPlayer.sendMessage(ChatColor.GOLD + "glide started"); }
			return System.currentTimeMillis();
		});
		glidingEnd.remove(eventPlayer.getUniqueId());
	} else {
		/*if (glidingSince.containsKey(eventPlayer.getUniqueId()) && eventPlayer.hasPermission("addgun.data")) { 
			eventPlayer.sendMessage(ChatColor.GOLD + " glide cleared");
		}*/
		glidingSince.remove(eventPlayer.getUniqueId());
		glidingEnd.computeIfAbsent(eventPlayer.getUniqueId(), u -> {
			return System.currentTimeMillis();
		});
	}
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:27,代码来源:PlayerListener.java

示例2: onPlayerGlide

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerGlide(EntityToggleGlideEvent event)
{
    if (!(event.getEntity() instanceof Player))
        return;

    if (!SamaGamesAPI.get().getPermissionsManager().hasPermission(event.getEntity(), "network.vipplus"))
        if (((Player) event.getEntity()).isFlying() && ((Player) event.getEntity()).getInventory().getChestplate().getType() == Material.ELYTRA)
            ((Player) event.getEntity()).getInventory().setChestplate(null);

    if (event.isGliding() && RestrictedVersion.isLoggedInPost19((Player) event.getEntity()))
    {
        ItemStack stack = new ItemStack(Material.FEATHER);
        ItemMeta meta = stack.getItemMeta();
        meta.setDisplayName(ChatColor.GOLD + "" + ChatColor.BOLD + "Ventilateur" + ChatColor.RESET + "" + ChatColor.GRAY + " (Clic-droit)");
        stack.setItemMeta(meta);
        stack.addUnsafeEnchantment(Enchantment.DURABILITY, 1);
        ((Player) event.getEntity()).getInventory().setItem(3, stack);
    }
    else
    {
        ((Player) event.getEntity()).getInventory().setItem(3, new ItemStack(Material.AIR));
    }
}
 
开发者ID:SamaGames,项目名称:Hub,代码行数:25,代码来源:PlayerListener.java

示例3: onEntityToggleGlide

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onEntityToggleGlide(EntityToggleGlideEvent event) {
    if (event.getEntityType() != EntityType.PLAYER) {
        return;
    }

    Player player = (Player) event.getEntity();
    if (!InventoryManager.playerIsLoaded(player)) {
        return;
    }

    if (event.isGliding()) {
        PlayerWrapper playerWrapper = InventoryManager.get(player);
        playerWrapper.onStartGliding();
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:17,代码来源:ElytraListener.java

示例4: onEntityToggleGlideEvent

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event){
	if(event.getEntity() instanceof Player){
		Player p = (Player) event.getEntity();
		if(playerCanFall(p) && p.getLocation().subtract(0, 1, 0).getBlock().getType()!=Material.STATIONARY_WATER){
			
			//****************************** Changes by DrkMatr1984 START ******************************
			PlayerStartFallingEvent e = new PlayerStartFallingEvent(p);
			Bukkit.getServer().getPluginManager().callEvent(e);
			if(!e.isCancelled()){
				p.setVelocity(new Vector(p.getLocation().getDirection().getX()* Config.fallGlideSpeed, Config.fallDownwardSpeed*-1, p.getLocation().getDirection().getZ()*Config.fallGlideSpeed));
				event.setCancelled(true);
			}else{
				p.setGliding(false);
			}
			//****************************** Changes by DrkMatr1984 END ******************************
		}
	}
}
 
开发者ID:4a2e532e,项目名称:RealisticSwimming,代码行数:20,代码来源:RFallListener.java

示例5: onEntityToggleGlideEvent

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event)
{
	if (event.getEntity() instanceof Player)
	{
		Player player = (Player)event.getEntity();
		if (!WorldGuardUtils.hasBypass(player))
		{
			ApplicableRegionSet regions = WorldGuardExtraFlagsPlugin.getWorldGuardPlugin().getRegionContainer().createQuery().getApplicableRegions(player.getLocation());

			State state = regions.queryValue(WorldGuardUtils.wrapPlayer(player), FlagUtils.GLIDE);
			if (state != null)
			{
				event.setCancelled(true);
				player.setGliding(state == State.ALLOW);
			}
		}
	}
}
 
开发者ID:isokissa3,项目名称:WorldGuardExtraFlagsPlugin,代码行数:20,代码来源:EntityListenerOnePointNine.java

示例6: onPlayerFly

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onPlayerFly(EntityToggleGlideEvent event) {
    if (event.getEntity() instanceof Player) {
        Player player = (Player) event.getEntity();
        if (event.isGliding()) {
            manager.addHUD(player);
        } else {
            manager.removeHUD(player);
        }
    }
}
 
开发者ID:Xorgon,项目名称:FlightHUD,代码行数:12,代码来源:FHListeners.java

示例7: onEntityToggleGlideEvent

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event){
    if(event.getEntity() instanceof Player){
        Player p = (Player) event.getEntity();
        if(playerCanSwim(p) && !p.hasMetadata("swimmingDisabled")){
            event.setCancelled(true);
        }
    }
}
 
开发者ID:4a2e532e,项目名称:RealisticSwimming,代码行数:10,代码来源:RSwimListener.java

示例8: onEntityToggleGlideEvent

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler
public void onEntityToggleGlideEvent(EntityToggleGlideEvent event){
	if(event.getEntity() instanceof Player){
		Player p = (Player) event.getEntity();
		if(p.isSneaking() && Config.enableSneak){
			event.setCancelled(true);
		}
	}
}
 
开发者ID:4a2e532e,项目名称:RealisticSwimming,代码行数:10,代码来源:RSneakListener.java

示例9: onMove

import org.bukkit.event.entity.EntityToggleGlideEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onMove(final EntityToggleGlideEvent event) {

	if (!(event.getEntity() instanceof Player)) return;
	
	// Get player
	final Player player = (Player) event.getEntity();

	StatzUtil.isGliding.put(player.getUniqueId(), event.isGliding());
}
 
开发者ID:Staartvin,项目名称:Statz,代码行数:11,代码来源:DistanceTravelledToggleGlideListener.java


注:本文中的org.bukkit.event.entity.EntityToggleGlideEvent.getEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。