本文整理汇总了Java中org.bukkit.event.entity.EntityDamageByBlockEvent.isCancelled方法的典型用法代码示例。如果您正苦于以下问题:Java EntityDamageByBlockEvent.isCancelled方法的具体用法?Java EntityDamageByBlockEvent.isCancelled怎么用?Java EntityDamageByBlockEvent.isCancelled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.entity.EntityDamageByBlockEvent
的用法示例。
在下文中一共展示了EntityDamageByBlockEvent.isCancelled方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: a
import org.bukkit.event.entity.EntityDamageByBlockEvent; //导入方法依赖的package包/类
public void a(World world, int i, int j, int k, Entity entity) {
// CraftBukkit start - EntityDamageByBlock event
if (entity instanceof EntityLiving) {
org.bukkit.block.Block damager = world.getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, org.bukkit.event.entity.EntityDamageEvent.DamageCause.CONTACT, 1D);
world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
damagee.setLastDamageCause(event);
entity.damageEntity(DamageSource.CACTUS, (float) event.getDamage());
}
return;
}
// CraftBukkit end
entity.damageEntity(DamageSource.CACTUS, 1.0F);
}
示例2: a
import org.bukkit.event.entity.EntityDamageByBlockEvent; //导入方法依赖的package包/类
public void a(World world, int i, int j, int k, Entity entity) {
// CraftBukkit start - EntityDamageByBlock event
if (entity instanceof EntityLiving) {
org.bukkit.block.Block damager = world.getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, org.bukkit.event.entity.EntityDamageEvent.DamageCause.CONTACT, 1);
world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
damagee.setLastDamageCause(event);
entity.damageEntity(DamageSource.CACTUS, event.getDamage());
}
return;
}
// CraftBukkit end
entity.damageEntity(DamageSource.CACTUS, 1);
}
示例3: A
import org.bukkit.event.entity.EntityDamageByBlockEvent; //导入方法依赖的package包/类
protected void A() {
if (!this.fireProof) {
// CraftBukkit start - Fallen in lava TODO: this event spams!
if (this instanceof EntityLiving) {
Server server = this.world.getServer();
// TODO: shouldn't be sending null for the block.
org.bukkit.block.Block damager = null; // ((WorldServer) this.l).getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, EntityDamageEvent.DamageCause.LAVA, 4D);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
damagee.setLastDamageCause(event);
this.damageEntity(DamageSource.LAVA, (float) event.getDamage());
}
if (this.fireTicks <= 0) {
// not on fire yet
EntityCombustEvent combustEvent = new org.bukkit.event.entity.EntityCombustByBlockEvent(damager, damagee, 15);
server.getPluginManager().callEvent(combustEvent);
if (!combustEvent.isCancelled()) {
this.setOnFire(combustEvent.getDuration());
}
} else {
// This will be called every single tick the entity is in lava, so don't throw an event
this.setOnFire(15);
}
return;
}
// CraftBukkit end - we also don't throw an event unless the object in lava is living, to save on some event calls
this.damageEntity(DamageSource.LAVA, 4);
this.setOnFire(15);
}
}
示例4: z
import org.bukkit.event.entity.EntityDamageByBlockEvent; //导入方法依赖的package包/类
protected void z() {
if (!this.fireProof) {
// CraftBukkit start - Fallen in lava TODO: this event spams!
if (this instanceof EntityLiving) {
Server server = this.world.getServer();
// TODO: shouldn't be sending null for the block.
org.bukkit.block.Block damager = null; // ((WorldServer) this.l).getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, EntityDamageEvent.DamageCause.LAVA, 4);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
damagee.setLastDamageCause(event);
this.damageEntity(DamageSource.LAVA, event.getDamage());
}
if (this.fireTicks <= 0) {
// not on fire yet
EntityCombustEvent combustEvent = new org.bukkit.event.entity.EntityCombustByBlockEvent(damager, damagee, 15);
server.getPluginManager().callEvent(combustEvent);
if (!combustEvent.isCancelled()) {
this.setOnFire(combustEvent.getDuration());
}
} else {
// This will be called every single tick the entity is in lava, so don't throw an event
this.setOnFire(15);
}
return;
}
// CraftBukkit end - we also don't throw an event unless the object in lava is living, to save on some event calls
this.damageEntity(DamageSource.LAVA, 4);
this.setOnFire(15);
}
}