本文整理汇总了Java中org.bukkit.entity.HumanEntity.hasPermission方法的典型用法代码示例。如果您正苦于以下问题:Java HumanEntity.hasPermission方法的具体用法?Java HumanEntity.hasPermission怎么用?Java HumanEntity.hasPermission使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.HumanEntity
的用法示例。
在下文中一共展示了HumanEntity.hasPermission方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInventoryCreative
import org.bukkit.entity.HumanEntity; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onInventoryCreative(InventoryCreativeEvent event) {
HumanEntity humanEntity = event.getWhoClicked();
if (humanEntity instanceof Player && !humanEntity.hasPermission("base.command.gamemode")) {
event.setCancelled(true);
// humanEntity.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
humanEntity.setGameMode(GameMode.SURVIVAL);
}
}
示例2: onInventoryCreative
import org.bukkit.entity.HumanEntity; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onInventoryCreative(InventoryCreativeEvent event) {
HumanEntity humanEntity = event.getWhoClicked();
if (humanEntity instanceof Player && !humanEntity.hasPermission("base.command.gamemode")) {
event.setCancelled(true);
// humanEntity.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
humanEntity.setGameMode(GameMode.SURVIVAL);
}
}