本文整理汇总了Java中org.bukkit.Chunk.isLoaded方法的典型用法代码示例。如果您正苦于以下问题:Java Chunk.isLoaded方法的具体用法?Java Chunk.isLoaded怎么用?Java Chunk.isLoaded使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.Chunk
的用法示例。
在下文中一共展示了Chunk.isLoaded方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: run
import org.bukkit.Chunk; //导入方法依赖的package包/类
/**
* Clean the cache
*/
@Override
public void run()
{
long currentTime = System.currentTimeMillis();
List<Map.Entry<Chunk, Long>> temp = new ArrayList<>();
temp.addAll(this.lastChunkCleanUp.entrySet());
for (Map.Entry<Chunk, Long> entry : temp)
{
Chunk chunk = entry.getKey();
if (!chunk.isLoaded() || (currentTime - entry.getValue() <= 60000))
continue;
for (Entity entity : chunk.getEntities())
if (!(entity instanceof Item || entity instanceof HumanEntity || entity instanceof Minecart))
entity.remove();
this.lastChunkCleanUp.remove(chunk);
}
}
示例2: LeaveWorldCheck
import org.bukkit.Chunk; //导入方法依赖的package包/类
@EventHandler
public void LeaveWorldCheck(PlayerChangedWorldEvent event) {
if (ConfigOptimize.chunkUnloader == true && event.getFrom().getPlayers().isEmpty()) {
Chunk[] loadedChunks = event.getFrom().getLoadedChunks();
int lcl = loadedChunks.length;
for (int i = 0; i < lcl; i++) {
Chunk chunk = loadedChunks[i];
if (chunk.isLoaded() == true & ChunkKeeper.ShouldKeepList.contains(chunk) == false) {
chunk.unload();
ChunkUnloaderTimes++;
}
}
}
}
示例3: run
import org.bukkit.Chunk; //导入方法依赖的package包/类
@Override
public void run() {
if (this.secondsUntilRespawn > 0) {
if (announceRespawn) {
if (this.currentMessage >= announceMessages.size()) this.currentMessage = 0;
// Show actionbar messages
String message = announceMessages.get(currentMessage++)
.replace("%time%", String.valueOf(secondsUntilRespawn))
.replace("%formatted-time%", this.getFormattedTime(secondsUntilRespawn));
plugin.getNMSAbstract().broadcastActionBar(message, worldWrapper.getWorld());
}
this.secondsUntilRespawn--;
return;
}
// Only respawn if a Player is in the World
World world = this.worldWrapper.getWorld();
if (world.getPlayers().size() <= 0) return;
// Start respawn process
PortalCrystal crystalPos = PortalCrystal.values()[currentCrystal++];
Location crystalLocation = crystalPos.getRelativeToPortal(world);
World crystalWorld = crystalLocation.getWorld();
Chunk crystalChunk = crystalWorld.getChunkAt(crystalLocation);
if (!crystalChunk.isLoaded())
crystalChunk.load();
// Remove any existing crystal
EnderCrystal existingCrystal = crystalPos.get(world);
if (existingCrystal != null) existingCrystal.remove();
crystalPos.spawn(world);
crystalWorld.createExplosion(crystalLocation.getX(), crystalLocation.getY(), crystalLocation.getZ(), 0F, false, false);
crystalWorld.spawnParticle(Particle.EXPLOSION_HUGE, crystalLocation, 0);
// All crystals respawned
if (currentCrystal >= 4) {
// If dragon already exists, cancel the respawn process
if (crystalWorld.getEntitiesByClass(EnderDragon.class).size() >= 1) {
plugin.getLogger().warning("An EnderDragon is already present in world " + crystalWorld.getName() + ". Dragon respawn cancelled");
this.nmsAbstract.broadcastActionBar(ChatColor.RED + "Dragon respawn abandonned! Dragon already exists! Slay it!", crystalWorld);
// Destroy all crystals
for (PortalCrystal portalCrystal : PortalCrystal.values()) {
Location location = portalCrystal.getRelativeToPortal(world);
portalCrystal.get(world).remove();
crystalWorld.getPlayers().forEach(p -> p.playSound(location, Sound.BLOCK_FIRE_EXTINGUISH, 1000, 1));
crystalWorld.createExplosion(location.getX(), location.getY(), location.getZ(), 0F, false, false);
}
this.cancel();
return;
}
this.dragonBattle.respawnEnderDragon();
RespawnSafeguardRunnable.newTimeout(plugin, worldWrapper.getWorld(), dragonBattle);
BattleStateChangeEvent bscEventRespawning = new BattleStateChangeEvent(dragonBattle, dragon, BattleState.CRYSTALS_SPAWNING, BattleState.DRAGON_RESPAWNING);
Bukkit.getPluginManager().callEvent(bscEventRespawning);
this.worldWrapper.stopRespawn();
this.cancel();
}
}