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Java Chunk.getEntities方法代码示例

本文整理汇总了Java中org.bukkit.Chunk.getEntities方法的典型用法代码示例。如果您正苦于以下问题:Java Chunk.getEntities方法的具体用法?Java Chunk.getEntities怎么用?Java Chunk.getEntities使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.Chunk的用法示例。


在下文中一共展示了Chunk.getEntities方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: disableAI

import org.bukkit.Chunk; //导入方法依赖的package包/类
public void disableAI() {
    for (World world : getServer().getWorlds()) {
        if (config.ignored_world.contains(world.getName())) {
            continue;
        }
        if (world.getLivingEntities().size() >= this.config.world_entity) {
            if (!disableAIWorlds.contains(world.getName())) {
                disableAIWorlds.add(world.getName());
                getLogger().info("disable entity ai in " + world.getName());
            }
            for (Chunk chunk : world.getLoadedChunks()) {
                int entityCount = getLivingEntityCount(chunk);
                if (entityCount >= this.config.chunk_entity) {
                    for (Entity entity : chunk.getEntities()) {
                        if (entity instanceof LivingEntity) {
                            setFromMobSpawner((LivingEntity) entity, true);
                        }
                    }
                }
            }
        }
    }
}
 
开发者ID:NyaaCat,项目名称:Yasui,代码行数:24,代码来源:Main.java

示例2: enableAI

import org.bukkit.Chunk; //导入方法依赖的package包/类
public void enableAI() {
    for (World world : getServer().getWorlds()) {
        if (!disableAIWorlds.contains(world.getName())) {
            continue;
        } else {
            disableAIWorlds.remove(world.getName());
        }
        getLogger().info("enable entity ai in " + world.getName());
        for (Chunk chunk : world.getLoadedChunks()) {
            for (Entity entity : chunk.getEntities()) {
                if (entity instanceof LivingEntity) {
                    setFromMobSpawner((LivingEntity) entity, false);
                }
            }
        }
    }
}
 
开发者ID:NyaaCat,项目名称:Yasui,代码行数:18,代码来源:Main.java

示例3: CheckCrowd

import org.bukkit.Chunk; //导入方法依赖的package包/类
@EventHandler
public void CheckCrowd(ChunkLoadEvent evt) {
	if (ConfigOptimize.NoCrowdedEntityenable) {
		Chunk chunk = evt.getChunk();
		Entity[] entities = chunk.getEntities();

		for (Entity e : entities) {
			EntityType type = e.getType();
			int count = 0;
			if (ConfigOptimize.NoCrowdedEntityTypeList.contains("*")
					|| ConfigOptimize.NoCrowdedEntityTypeList.contains(type.name())) {
				count++;
				if (count > ConfigOptimize.NoCrowdedEntityPerChunkLimit && e.getType() != EntityType.PLAYER) {
					e.remove();
				}
			}
		}
	}
}
 
开发者ID:GelandiAssociation,项目名称:EscapeLag,代码行数:20,代码来源:NoCrowdEntity.java

示例4: onSpawn

import org.bukkit.Chunk; //导入方法依赖的package包/类
@EventHandler
public void onSpawn(CreatureSpawnEvent event) {
	if (ConfigOptimize.NoCrowdedEntityenable) {
		Chunk chunk = event.getEntity().getLocation().getChunk();
		Entity[] entities = chunk.getEntities();

		for (Entity e : entities) {
			EntityType type = e.getType();
			int count = 0;
			if (ConfigOptimize.NoCrowdedEntityTypeList.contains("*")
					|| ConfigOptimize.NoCrowdedEntityTypeList.contains(type.name())) {
				count++;
				if (count > ConfigOptimize.NoCrowdedEntityPerChunkLimit && e.getType() != EntityType.PLAYER) {
					e.remove();
				}
			}
		}
	}
}
 
开发者ID:GelandiAssociation,项目名称:EscapeLag,代码行数:20,代码来源:NoCrowdEntity.java

示例5: run

import org.bukkit.Chunk; //导入方法依赖的package包/类
/**
 * Clean the cache
 */
@Override
public void run()
{
    long currentTime = System.currentTimeMillis();

    List<Map.Entry<Chunk, Long>> temp = new ArrayList<>();
    temp.addAll(this.lastChunkCleanUp.entrySet());

    for (Map.Entry<Chunk, Long> entry : temp)
    {
        Chunk chunk = entry.getKey();

        if (!chunk.isLoaded() || (currentTime - entry.getValue() <= 60000))
            continue;

        for (Entity entity : chunk.getEntities())
            if (!(entity instanceof Item || entity instanceof HumanEntity || entity instanceof Minecart))
                entity.remove();

        this.lastChunkCleanUp.remove(chunk);
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:26,代码来源:ChunkListener.java

示例6: getLivingEntityCount

import org.bukkit.Chunk; //导入方法依赖的package包/类
public int getLivingEntityCount(Chunk chunk) {
    int entityCount = 0;
    for (Entity entity : chunk.getEntities()) {
        if (entity instanceof LivingEntity && !(entity instanceof ArmorStand)) {
            entityCount++;
        }
    }
    return entityCount;
}
 
开发者ID:NyaaCat,项目名称:Yasui,代码行数:10,代码来源:Main.java

示例7: onChunkLoad

import org.bukkit.Chunk; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onChunkLoad(ChunkLoadEvent event) {
    Chunk chunk = event.getChunk();
    if (!plugin.disableAIWorlds.contains(chunk.getWorld().getName())) {
        return;
    }
    for (Entity entity : chunk.getEntities()) {
        if (entity instanceof LivingEntity && plugin.noAIMobs.contains(entity.getUniqueId())) {
            plugin.setFromMobSpawner((LivingEntity) entity, true);
        }
    }
}
 
开发者ID:NyaaCat,项目名称:Yasui,代码行数:13,代码来源:EntityListener.java

示例8: ChunkloadClear

import org.bukkit.Chunk; //导入方法依赖的package包/类
@EventHandler
public void ChunkloadClear(ChunkUnloadEvent event) {
	if (ConfigOptimize.UnloadClearenable != true) {
		return;
	}
	Chunk chunk = event.getChunk();
	boolean noclearitemchunk = false;
	int dcs = DeathChunk.size();
	for (int i = 0; i < dcs; i++) {
		Chunk deathchunk = DeathChunk.get(i);
		if (Utils.isSameChunk(chunk, deathchunk)) {
			DeathChunk.remove(chunk);
			noclearitemchunk = true;
			break;
		}
	}
	Entity[] entities = chunk.getEntities();
	for (int i = 0; i < entities.length; i++) {
		Entity ent = entities[i];
		if (ent.getType() == EntityType.DROPPED_ITEM && noclearitemchunk == false && ConfigOptimize.UnloadClearDROPPED_ITEMenable) {
			ent.remove();
		}
		if(ConfigOptimize.UnloadCleartype.contains(ent.getType().name())||ConfigOptimize.UnloadCleartype.contains("*")) {
			ent.remove();
		}
	}
}
 
开发者ID:GelandiAssociation,项目名称:EscapeLag,代码行数:28,代码来源:UnloadClear.java

示例9: getNearbyEntities

import org.bukkit.Chunk; //导入方法依赖的package包/类
public static ArrayList<Entity> getNearbyEntities(Location loc, double radius) {
    ArrayList<Entity> list = new ArrayList<Entity>();
    ArrayList<Chunk> chunkList = new ArrayList<Chunk>();
    int baseX, baseZ;
    baseX = loc.getChunk().getX();
    baseZ = loc.getChunk().getZ();
    for (int dx = -1; dx <= 1; dx++)
        for (int dz = -1; dz <= 1; dz++)
            chunkList.add(loc.getWorld().getChunkAt(baseX + dx, baseZ + dz));
    for (Chunk chunk : chunkList) {
        for (Entity e : chunk.getEntities()) {
            Location eLoc = e.getLocation();
            if (e instanceof LivingEntity)
                eLoc = eLoc.add(0, ((LivingEntity) e).getEyeHeight() * 0.75, 0);
            double x1 = eLoc.getX();
            double y1 = eLoc.getY();
            double z1 = eLoc.getZ();
            double x2 = loc.getX();
            double y2 = loc.getY();
            double z2 = loc.getZ();
            double xdiff = x1 - x2;
            double ydiff = Math.abs(y1 - y2) - 0.7;
            if (ydiff < 0)
                ydiff = 0;
            double zdiff = z1 - z2;
            double sq = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
            if (sq <= radius * radius)
                list.add(e);
        }
    }
    return list;
}
 
开发者ID:edasaki,项目名称:ZentrelaCore,代码行数:33,代码来源:RMath.java

示例10: getNearbyEntitiesCylinder

import org.bukkit.Chunk; //导入方法依赖的package包/类
public static ArrayList<Entity> getNearbyEntitiesCylinder(Location loc, double radius, double vertical) {
    ArrayList<Entity> list = new ArrayList<Entity>();
    ArrayList<Chunk> chunkList = new ArrayList<Chunk>();
    int baseX, baseZ;
    baseX = loc.getChunk().getX();
    baseZ = loc.getChunk().getZ();
    for (int dx = -1; dx <= 1; dx++)
        for (int dz = -1; dz <= 1; dz++)
            chunkList.add(loc.getWorld().getChunkAt(baseX + dx, baseZ + dz));
    for (Chunk chunk : chunkList) {
        for (Entity e : chunk.getEntities()) {
            Location eLoc = e.getLocation();
            if (e instanceof LivingEntity)
                eLoc = eLoc.add(0, ((LivingEntity) e).getEyeHeight() * 0.75, 0);
            double x1 = eLoc.getX();
            double y1 = eLoc.getY();
            double z1 = eLoc.getZ();
            double x2 = loc.getX();
            double y2 = loc.getY();
            double z2 = loc.getZ();
            double xdiff = x1 - x2;
            double ydiff = Math.abs(y1 - y2);
            if (ydiff > vertical)
                continue;
            double zdiff = z1 - z2;
            double sq = xdiff * xdiff + zdiff * zdiff;
            if (sq <= radius * radius)
                list.add(e);
        }
    }
    return list;
}
 
开发者ID:edasaki,项目名称:ZentrelaCore,代码行数:33,代码来源:RMath.java

示例11: getCraftEntities

import org.bukkit.Chunk; //导入方法依赖的package包/类
public ArrayList<Entity> getCraftEntities(boolean removeItems) {
	ArrayList<Entity> checkEntities = new ArrayList<Entity>();

	Chunk firstChunk = world.getChunkAt(new Location(world, minX, minY, minZ));
	Chunk lastChunk = world.getChunkAt(new Location(world, minX + sizeX, minY + sizeY, minZ + sizeZ));
	
	int targetX = 0;
	int targetZ = 0;
	Chunk addChunk;
	Entity[] ents;

	for(int x = 0; Math.abs(firstChunk.getX() - lastChunk.getX()) >= x; x++) {
		targetX = 0;
		if(firstChunk.getX() < lastChunk.getX()) {
			targetX = firstChunk.getX() + x;
		} else {
			targetX = firstChunk.getX() - x;
		}
		for(int z = 0; Math.abs(firstChunk.getZ() - lastChunk.getZ()) >= z; z++) {
			targetZ = 0;
			if(firstChunk.getZ() < lastChunk.getZ()) {
				targetZ = firstChunk.getZ() + z;
			} else {
				targetZ = firstChunk.getZ() - z;
			}

			addChunk = world.getChunkAt(targetX, targetZ);

			try {
				ents = addChunk.getEntities();
				for(Entity e : ents) {
					if(!(e instanceof Item) && this.isOnCraft(e, false)) {
						checkEntities.add(e);
					}else if( e instanceof Item && (this.sinking||removeItems) && this.isOnCraft(e, false) )
					{
						e.remove();
					}
				}
			}
			catch (Exception ex) {

			}
		}
	}
	return checkEntities;
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:47,代码来源:Craft.java


注:本文中的org.bukkit.Chunk.getEntities方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。