本文整理汇总了Java中org.andengine.ui.IGameInterface.OnCreateSceneCallback.onCreateSceneFinished方法的典型用法代码示例。如果您正苦于以下问题:Java OnCreateSceneCallback.onCreateSceneFinished方法的具体用法?Java OnCreateSceneCallback.onCreateSceneFinished怎么用?Java OnCreateSceneCallback.onCreateSceneFinished使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.ui.IGameInterface.OnCreateSceneCallback
的用法示例。
在下文中一共展示了OnCreateSceneCallback.onCreateSceneFinished方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createSplashScene
import org.andengine.ui.IGameInterface.OnCreateSceneCallback; //导入方法依赖的package包/类
public void createSplashScene(OnCreateSceneCallback pCallback)
{
ResourcesManager.getInstance().loadSplashScreen();
splashScene = new SplashScene();
currentScene = splashScene;
pCallback.onCreateSceneFinished(splashScene);
}
示例2: createSplashScene
import org.andengine.ui.IGameInterface.OnCreateSceneCallback; //导入方法依赖的package包/类
public void createSplashScene(OnCreateSceneCallback pOnCreateSceneCallback) {
ResourcesManager.getInstance().loadSplashScreen();
splashScene = new SplashScene();
currentScene = splashScene;
pOnCreateSceneCallback.onCreateSceneFinished(splashScene);
}
示例3: GameScene_create
import org.andengine.ui.IGameInterface.OnCreateSceneCallback; //导入方法依赖的package包/类
public void GameScene_create(final Match match, int volumeMode, OnCreateSceneCallback pOnCreateSceneCallback) {
ResourcesManager.getInstance().GameScene_load(match.getPlayerHome().getDrawableString(), match.getPlayerGuest().getDrawableString(), volumeMode);
mGameScene = new GameScene();
pOnCreateSceneCallback.onCreateSceneFinished(mGameScene);
}