本文整理汇总了Java中org.andengine.ui.IGameInterface.OnCreateSceneCallback类的典型用法代码示例。如果您正苦于以下问题:Java OnCreateSceneCallback类的具体用法?Java OnCreateSceneCallback怎么用?Java OnCreateSceneCallback使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
OnCreateSceneCallback类属于org.andengine.ui.IGameInterface包,在下文中一共展示了OnCreateSceneCallback类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createSplashScene
import org.andengine.ui.IGameInterface.OnCreateSceneCallback; //导入依赖的package包/类
public void createSplashScene(OnCreateSceneCallback pCallback)
{
ResourcesManager.getInstance().loadSplashScreen();
splashScene = new SplashScene();
currentScene = splashScene;
pCallback.onCreateSceneFinished(splashScene);
}
示例2: createSplashScene
import org.andengine.ui.IGameInterface.OnCreateSceneCallback; //导入依赖的package包/类
public void createSplashScene(OnCreateSceneCallback pOnCreateSceneCallback) {
ResourcesManager.getInstance().loadSplashScreen();
splashScene = new SplashScene();
currentScene = splashScene;
pOnCreateSceneCallback.onCreateSceneFinished(splashScene);
}
示例3: GameScene_create
import org.andengine.ui.IGameInterface.OnCreateSceneCallback; //导入依赖的package包/类
public void GameScene_create(final Match match, int volumeMode, OnCreateSceneCallback pOnCreateSceneCallback) {
ResourcesManager.getInstance().GameScene_load(match.getPlayerHome().getDrawableString(), match.getPlayerGuest().getDrawableString(), volumeMode);
mGameScene = new GameScene();
pOnCreateSceneCallback.onCreateSceneFinished(mGameScene);
}