本文整理汇总了Java中org.andengine.opengl.util.BufferUtils.freeDirectByteBuffer方法的典型用法代码示例。如果您正苦于以下问题:Java BufferUtils.freeDirectByteBuffer方法的具体用法?Java BufferUtils.freeDirectByteBuffer怎么用?Java BufferUtils.freeDirectByteBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.opengl.util.BufferUtils
的用法示例。
在下文中一共展示了BufferUtils.freeDirectByteBuffer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dispose
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
super.dispose();
try {
SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();
if (SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
SharedMemoryVertexBufferObject.sSharedByteBuffer = null;
}
} finally {
SharedMemoryVertexBufferObject.sSharedByteBufferLock.unlock();
}
}
示例2: aquireByteBuffer
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
protected ByteBuffer aquireByteBuffer() {
SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();
final int byteCapacity = this.getByteCapacity();
if (SharedMemoryVertexBufferObject.sSharedByteBuffer == null || SharedMemoryVertexBufferObject.sSharedByteBuffer.capacity() < byteCapacity) {
if (SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
}
SharedMemoryVertexBufferObject.sSharedByteBuffer = BufferUtils.allocateDirectByteBuffer(byteCapacity);
SharedMemoryVertexBufferObject.sSharedByteBuffer.order(ByteOrder.nativeOrder());
}
SharedMemoryVertexBufferObject.sSharedByteBuffer.limit(byteCapacity);
return SharedMemoryVertexBufferObject.sSharedByteBuffer;
}
示例3: dispose
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
super.dispose();
try {
SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();
if(SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
SharedMemoryVertexBufferObject.sSharedByteBuffer = null;
}
} finally {
SharedMemoryVertexBufferObject.sSharedByteBufferLock.unlock();
}
}
示例4: aquireByteBuffer
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
protected ByteBuffer aquireByteBuffer() {
SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();
final int byteCapacity = this.getByteCapacity();
if(SharedMemoryVertexBufferObject.sSharedByteBuffer == null || SharedMemoryVertexBufferObject.sSharedByteBuffer.capacity() < byteCapacity) {
if(SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
}
SharedMemoryVertexBufferObject.sSharedByteBuffer = BufferUtils.allocateDirectByteBuffer(byteCapacity);
SharedMemoryVertexBufferObject.sSharedByteBuffer.order(ByteOrder.nativeOrder());
}
SharedMemoryVertexBufferObject.sSharedByteBuffer.limit(byteCapacity);
return SharedMemoryVertexBufferObject.sSharedByteBuffer;
}
示例5: dispose
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
if (!this.mDisposed) {
this.mDisposed = true;
if (this.mVertexBufferObjectManager != null) {
this.mVertexBufferObjectManager.onUnloadVertexBufferObject(this);
}
BufferUtils.freeDirectByteBuffer(this.mByteBuffer);
} else {
throw new AlreadyDisposedException();
}
}
示例6: dispose
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
if(!this.mDisposed) {
this.mDisposed = true;
if(this.mVertexBufferObjectManager != null) {
this.mVertexBufferObjectManager.onUnloadVertexBufferObject(this);
}
BufferUtils.freeDirectByteBuffer(this.mByteBuffer);
} else {
throw new AlreadyDisposedException();
}
}
示例7: releaseByteBuffer
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
protected void releaseByteBuffer(final ByteBuffer pByteBuffer) {
BufferUtils.freeDirectByteBuffer(pByteBuffer);
}
示例8: releaseByteBuffer
import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
protected void releaseByteBuffer(final ByteBuffer byteBuffer) {
BufferUtils.freeDirectByteBuffer(byteBuffer);
}