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Java BufferUtils.freeDirectByteBuffer方法代码示例

本文整理汇总了Java中org.andengine.opengl.util.BufferUtils.freeDirectByteBuffer方法的典型用法代码示例。如果您正苦于以下问题:Java BufferUtils.freeDirectByteBuffer方法的具体用法?Java BufferUtils.freeDirectByteBuffer怎么用?Java BufferUtils.freeDirectByteBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.util.BufferUtils的用法示例。


在下文中一共展示了BufferUtils.freeDirectByteBuffer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dispose

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
	super.dispose();

	try {
		SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();

		if (SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
			BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);

			SharedMemoryVertexBufferObject.sSharedByteBuffer = null;
		}
	} finally {
		SharedMemoryVertexBufferObject.sSharedByteBufferLock.unlock();
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:17,代码来源:SharedMemoryVertexBufferObject.java

示例2: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
protected ByteBuffer aquireByteBuffer() {
	SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();

	final int byteCapacity = this.getByteCapacity();

	if (SharedMemoryVertexBufferObject.sSharedByteBuffer == null || SharedMemoryVertexBufferObject.sSharedByteBuffer.capacity() < byteCapacity) {
		if (SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
			BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
		}

		SharedMemoryVertexBufferObject.sSharedByteBuffer = BufferUtils.allocateDirectByteBuffer(byteCapacity);
		SharedMemoryVertexBufferObject.sSharedByteBuffer.order(ByteOrder.nativeOrder());
	}

	SharedMemoryVertexBufferObject.sSharedByteBuffer.limit(byteCapacity);

	return SharedMemoryVertexBufferObject.sSharedByteBuffer;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:20,代码来源:SharedMemoryVertexBufferObject.java

示例3: dispose

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
	super.dispose();

	try {
		SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();

		if(SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
			BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);

			SharedMemoryVertexBufferObject.sSharedByteBuffer = null;
		}
	} finally {
		SharedMemoryVertexBufferObject.sSharedByteBufferLock.unlock();
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:17,代码来源:SharedMemoryVertexBufferObject.java

示例4: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
protected ByteBuffer aquireByteBuffer() {
	SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();

	final int byteCapacity = this.getByteCapacity();

	if(SharedMemoryVertexBufferObject.sSharedByteBuffer == null || SharedMemoryVertexBufferObject.sSharedByteBuffer.capacity() < byteCapacity) {
		if(SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
			BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
		}

		SharedMemoryVertexBufferObject.sSharedByteBuffer = BufferUtils.allocateDirectByteBuffer(byteCapacity);
		SharedMemoryVertexBufferObject.sSharedByteBuffer.order(ByteOrder.nativeOrder());
	}

	SharedMemoryVertexBufferObject.sSharedByteBuffer.limit(byteCapacity);

	return SharedMemoryVertexBufferObject.sSharedByteBuffer;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:20,代码来源:SharedMemoryVertexBufferObject.java

示例5: dispose

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
	if (!this.mDisposed) {
		this.mDisposed = true;

		if (this.mVertexBufferObjectManager != null) {
			this.mVertexBufferObjectManager.onUnloadVertexBufferObject(this);
		}

		BufferUtils.freeDirectByteBuffer(this.mByteBuffer);
	} else {
		throw new AlreadyDisposedException();
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:15,代码来源:VertexBufferObject.java

示例6: dispose

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
public void dispose() {
	if(!this.mDisposed) {
		this.mDisposed = true;

		if(this.mVertexBufferObjectManager != null) {
			this.mVertexBufferObjectManager.onUnloadVertexBufferObject(this);
		}

		BufferUtils.freeDirectByteBuffer(this.mByteBuffer);
	} else {
		throw new AlreadyDisposedException();
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:15,代码来源:VertexBufferObject.java

示例7: releaseByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
protected void releaseByteBuffer(final ByteBuffer pByteBuffer) {
	BufferUtils.freeDirectByteBuffer(pByteBuffer);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:ZeroMemoryVertexBufferObject.java

示例8: releaseByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
protected void releaseByteBuffer(final ByteBuffer byteBuffer) {
	BufferUtils.freeDirectByteBuffer(byteBuffer);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:4,代码来源:ZeroMemoryVertexBufferObject.java


注:本文中的org.andengine.opengl.util.BufferUtils.freeDirectByteBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。