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Java BufferUtils.allocateDirectByteBuffer方法代码示例

本文整理汇总了Java中org.andengine.opengl.util.BufferUtils.allocateDirectByteBuffer方法的典型用法代码示例。如果您正苦于以下问题:Java BufferUtils.allocateDirectByteBuffer方法的具体用法?Java BufferUtils.allocateDirectByteBuffer怎么用?Java BufferUtils.allocateDirectByteBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.util.BufferUtils的用法示例。


在下文中一共展示了BufferUtils.allocateDirectByteBuffer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
protected ByteBuffer aquireByteBuffer() {
	SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();

	final int byteCapacity = this.getByteCapacity();

	if (SharedMemoryVertexBufferObject.sSharedByteBuffer == null || SharedMemoryVertexBufferObject.sSharedByteBuffer.capacity() < byteCapacity) {
		if (SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
			BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
		}

		SharedMemoryVertexBufferObject.sSharedByteBuffer = BufferUtils.allocateDirectByteBuffer(byteCapacity);
		SharedMemoryVertexBufferObject.sSharedByteBuffer.order(ByteOrder.nativeOrder());
	}

	SharedMemoryVertexBufferObject.sSharedByteBuffer.limit(byteCapacity);

	return SharedMemoryVertexBufferObject.sSharedByteBuffer;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:20,代码来源:SharedMemoryVertexBufferObject.java

示例2: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
@Override
protected ByteBuffer aquireByteBuffer() {
	SharedMemoryVertexBufferObject.sSharedByteBufferLock.lock();

	final int byteCapacity = this.getByteCapacity();

	if(SharedMemoryVertexBufferObject.sSharedByteBuffer == null || SharedMemoryVertexBufferObject.sSharedByteBuffer.capacity() < byteCapacity) {
		if(SharedMemoryVertexBufferObject.sSharedByteBuffer != null) {
			BufferUtils.freeDirectByteBuffer(SharedMemoryVertexBufferObject.sSharedByteBuffer);
		}

		SharedMemoryVertexBufferObject.sSharedByteBuffer = BufferUtils.allocateDirectByteBuffer(byteCapacity);
		SharedMemoryVertexBufferObject.sSharedByteBuffer.order(ByteOrder.nativeOrder());
	}

	SharedMemoryVertexBufferObject.sSharedByteBuffer.limit(byteCapacity);

	return SharedMemoryVertexBufferObject.sSharedByteBuffer;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:20,代码来源:SharedMemoryVertexBufferObject.java

示例3: VertexBufferObject

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
/**
 * @param pVertexBufferObjectManager (Optional, if you manage reloading on your own.)
 * @param pCapacity
 * @param pDrawType
 * @param pAutoDispose when passing <code>true</code> this {@link VertexBufferObject} loads itself to the active {@link VertexBufferObjectManager}. <b><u>WARNING:</u></b> When passing <code>false</code> one needs to take care of that by oneself!
 * @param pVertexBufferObjectAttributes to be automatically enabled on the {@link ShaderProgram} used in {@link #bind(ShaderProgram)}.
 */
public VertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	this.mVertexBufferObjectManager = pVertexBufferObjectManager;
	this.mCapacity = pCapacity;
	this.mUsage = pDrawType.getUsage();
	this.mAutoDispose = pAutoDispose;
	this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes;

	this.mByteBuffer = BufferUtils.allocateDirectByteBuffer(pCapacity * DataConstants.BYTES_PER_FLOAT);

	this.mByteBuffer.order(ByteOrder.nativeOrder());
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:VertexBufferObject.java

示例4: VertexBufferObject

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
/**
 * @param pVertexBufferObjectManager (Optional, if you manage reloading on your own.)
 * @param pCapacity
 * @param pDrawType
 * @param pAutoDispose when passing <code>true</code> this {@link org.andengine.opengl.vbo.VertexBufferObject} loads itself to the active {@link VertexBufferObjectManager}. <b><u>WARNING:</u></b> When passing <code>false</code> one needs to take care of that by oneself!
 * @param pVertexBufferObjectAttributes to be automatically enabled on the {@link ShaderProgram} used in {@link #bind(ShaderProgram)}.
 */
public VertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	this.mVertexBufferObjectManager = pVertexBufferObjectManager;
	this.mCapacity = pCapacity;
	this.mUsage = pDrawType.getUsage();
	this.mAutoDispose = pAutoDispose;
	this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes;

	this.mByteBuffer = BufferUtils.allocateDirectByteBuffer(pCapacity * DataConstants.BYTES_PER_FLOAT);

	this.mByteBuffer.order(ByteOrder.nativeOrder());
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:19,代码来源:VertexBufferObject.java

示例5: VertexBufferObject

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
/**
 * @param pVertexBufferObjectManager (Optional, if you manage reloading on your own.)
 * @param pCapacity
 * @param pDrawType
 * @param pAutoDispose when passing <code>true</code> this {@link VertexBufferObject} loads itself to the active {@link VertexBufferObjectManager}. <b><u>WARNING:</u></b> When passing <code>false</code> one needs to take care of that by oneself!
 * @param pVertexBufferObjectAttributes to be automatically enabled on the {@link ShaderProgram} used in {@link VertexBufferObject#bind(ShaderProgram)}.
 */
public VertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	this.mVertexBufferObjectManager = pVertexBufferObjectManager;
	this.mCapacity = pCapacity;
	this.mUsage = pDrawType.getUsage();
	this.mAutoDispose = pAutoDispose;
	this.mVertexBufferObjectAttributes = pVertexBufferObjectAttributes;

	this.mByteBuffer = BufferUtils.allocateDirectByteBuffer(pCapacity * DataConstants.BYTES_PER_FLOAT);

	this.mByteBuffer.order(ByteOrder.nativeOrder());
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:19,代码来源:VertexBufferObject.java

示例6: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
/**
 * When a non <code>null</code> {@link java.nio.ByteBuffer} is returned by this function, it is guaranteed that {@link #releaseByteBuffer(java.nio.ByteBuffer)} is called.
 * @return a {@link java.nio.ByteBuffer} to be passed to {@link #onPopulateBufferData(java.nio.ByteBuffer)}.
 */
protected ByteBuffer aquireByteBuffer() {
	final ByteBuffer byteBuffer = BufferUtils.allocateDirectByteBuffer(this.getByteCapacity());
	byteBuffer.order(ByteOrder.nativeOrder());
	return byteBuffer;
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:ZeroMemoryVertexBufferObject.java

示例7: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
/**
 * When a non <code>null</code> {@link ByteBuffer} is returned by this function, it is guaranteed that {@link ZeroMemoryVertexBufferObject#releaseByteBuffer(ByteBuffer)} is called.
 * @return a {@link ByteBuffer} to be passed to {@link ZeroMemoryVertexBufferObject#onPopulateBufferData(ByteBuffer)}.
 */
protected ByteBuffer aquireByteBuffer() {
	final ByteBuffer byteBuffer = BufferUtils.allocateDirectByteBuffer(this.getByteCapacity());
	byteBuffer.order(ByteOrder.nativeOrder());
	return byteBuffer;
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:10,代码来源:ZeroMemoryVertexBufferObject.java

示例8: aquireByteBuffer

import org.andengine.opengl.util.BufferUtils; //导入方法依赖的package包/类
/**
 * When a non <code>null</code> {@link ByteBuffer} is returned by this function, it is guaranteed that {@link #releaseByteBuffer(ByteBuffer)} is called.
 * @return a {@link ByteBuffer} to be passed to {@link #onPopulateBufferData(ByteBuffer)}.
 */
protected ByteBuffer aquireByteBuffer() {
	final ByteBuffer byteBuffer = BufferUtils.allocateDirectByteBuffer(this.getByteCapacity());
	byteBuffer.order(ByteOrder.nativeOrder());
	return byteBuffer;
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:10,代码来源:ZeroMemoryVertexBufferObject.java


注:本文中的org.andengine.opengl.util.BufferUtils.allocateDirectByteBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。