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Java TextureRegionFactory.extractTiledFromTexture方法代码示例

本文整理汇总了Java中org.andengine.opengl.texture.region.TextureRegionFactory.extractTiledFromTexture方法的典型用法代码示例。如果您正苦于以下问题:Java TextureRegionFactory.extractTiledFromTexture方法的具体用法?Java TextureRegionFactory.extractTiledFromTexture怎么用?Java TextureRegionFactory.extractTiledFromTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.opengl.texture.region.TextureRegionFactory的用法示例。


在下文中一共展示了TextureRegionFactory.extractTiledFromTexture方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getTiledTextureFromAsset

import org.andengine.opengl.texture.region.TextureRegionFactory; //导入方法依赖的package包/类
private TiledTextureRegion getTiledTextureFromAsset(final String path, int rows, int columns) {
    try {
        texture = new BitmapTexture(engine.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {
                return context.getAssets().open("gfx/" + path); // path of the image
            }
        }, TextureOptions.BILINEAR);
        texture.load();
        return TextureRegionFactory.extractTiledFromTexture(texture, rows, columns);
    } catch (IOException e) {
        e.printStackTrace();
        Log.e(ASSETS_ERROR_TAG, e.toString());
    }
    return null;
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:17,代码来源:ResourceManager.java

示例2: loadLocaleDefaults

import org.andengine.opengl.texture.region.TextureRegionFactory; //导入方法依赖的package包/类
private void loadLocaleDefaults() throws IOException {
    try {

        inventoryTexture = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, this.locale.inventoryBlock.block_texture);
        inventoryTexture.load();
        int[] inventoryTileSize = GameTextures.calculateTileSize(locale.inventoryBlock.columns, locale.inventoryBlock.rows, locale.inventoryBlock.height);
        inventoryTiles = TextureRegionFactory.extractTiledFromTexture(inventoryTexture, 0, 0, inventoryTileSize[0] * 4, inventoryTileSize[1] * 2, 4, 2);
        this.spriteMasks.put(inventoryTiles, AssetBitmapTextureAtlasSource.create(PhoeniciaContext.assetManager, this.locale.inventoryBlock.block_texture).onLoadBitmap(Bitmap.Config.ALPHA_8));

        marketTexture = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, this.locale.marketBlock.block_texture);
        marketTexture.load();
        int[] marketTileSize = GameTextures.calculateTileSize(locale.marketBlock.columns, locale.marketBlock.rows, locale.marketBlock.height);
        marketTiles = TextureRegionFactory.extractTiledFromTexture(marketTexture, 0, 0, marketTileSize[0] * 4, marketTileSize[1] * 2, 4, 2);
        this.spriteMasks.put(marketTiles, AssetBitmapTextureAtlasSource.create(PhoeniciaContext.assetManager, this.locale.marketBlock.block_texture).onLoadBitmap(Bitmap.Config.ALPHA_8));

        workshopTexture = new AssetBitmapTexture(PhoeniciaContext.textureManager, PhoeniciaContext.assetManager, this.locale.workshopBlock.block_texture);
        workshopTexture.load();
        int[] workshopTileSize = GameTextures.calculateTileSize(locale.workshopBlock.columns, locale.workshopBlock.rows, locale.workshopBlock.height);
        workshopTiles = TextureRegionFactory.extractTiledFromTexture(workshopTexture, 0, 0, workshopTileSize[0] * 4, workshopTileSize[1] * 2, 4, 2);
        this.spriteMasks.put(workshopTiles, AssetBitmapTextureAtlasSource.create(PhoeniciaContext.assetManager, this.locale.workshopBlock.block_texture).onLoadBitmap(Bitmap.Config.ALPHA_8));

    } catch (final IOException e) {
        e.printStackTrace();
        throw e;
    }

}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:28,代码来源:PhoeniciaGame.java

示例3: getMusicIcon

import org.andengine.opengl.texture.region.TextureRegionFactory; //导入方法依赖的package包/类
public ITiledTextureRegion getMusicIcon() {
    return TextureRegionFactory.extractTiledFromTexture(this.gameui, GU * 6, GU * 5, GU * 2, GU * 1, 2, 1);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:4,代码来源:GameUI.java

示例4: loadGraphics

import org.andengine.opengl.texture.region.TextureRegionFactory; //导入方法依赖的package包/类
private void loadGraphics(final String player1Drawable, final String player2Drawable) {
	try {
		mPlayer1_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+player1Drawable, TextureOptions.BILINEAR);
		mPlayer1_Texture.load();
		mPlayer1_TextureRegion = TextureRegionFactory.extractTiledFromTexture(mPlayer1_Texture, 2, 2);

		mPlayer2_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+player2Drawable, TextureOptions.BILINEAR);
		mPlayer2_Texture.load();
		mPlayer2_TextureRegion = TextureRegionFactory.extractTiledFromTexture(mPlayer2_Texture, 2, 2);
		
		mBall_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+"ball.png", TextureOptions.BILINEAR);
		mBall_Texture.load();
		mBall_TextureRegion = TextureRegionFactory.extractFromTexture(mBall_Texture);
		
		mBackground_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_FIELD_TILE, TextureOptions.REPEATING_BILINEAR);
		mBackground_Texture.load();
		mBackground_TextureRegion = TextureRegionFactory.extractFromTexture(mBackground_Texture);

		mFieldLeft_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_FIELD_LEFT, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
		mFieldLeft_Texture.load();
		mFieldLeft_TextureRegion = TextureRegionFactory.extractFromTexture(mFieldLeft_Texture);

		mFieldRight_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_FIELD_RIGHT, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
		mFieldRight_Texture.load();
		mFieldRight_TextureRegion = TextureRegionFactory.extractFromTexture(mFieldRight_Texture);

		mFieldCenter_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_FIELD_CENTER, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
		mFieldCenter_Texture.load();
		mFieldCenter_TextureRegion = TextureRegionFactory.extractFromTexture(mFieldCenter_Texture);
		
		mControlLeft_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_CONTROL_LEFT, TextureOptions.BILINEAR);
		mControlLeft_Texture.load();
		mControlLeft_TextureRegion = TextureRegionFactory.extractFromTexture(mControlLeft_Texture);
		
		mControlRight_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_CONTROL_RIGHT, TextureOptions.BILINEAR);
		mControlRight_Texture.load();
		mControlRight_TextureRegion = TextureRegionFactory.extractFromTexture(mControlRight_Texture);
		
		mControlUp_Texture = new AssetBitmapTexture(mActivity.getTextureManager(), mActivity.getAssets(), GRAPHICS_DIR+GRAPHIC_CONTROL_UP, TextureOptions.BILINEAR);
		mControlUp_Texture.load();
		mControlUp_TextureRegion = TextureRegionFactory.extractFromTexture(mControlUp_Texture);
	}
	catch (IOException e) {
		throw new RuntimeException(e);
	}
}
 
开发者ID:delight-im,项目名称:NationSoccer,代码行数:47,代码来源:ResourcesManager.java


注:本文中的org.andengine.opengl.texture.region.TextureRegionFactory.extractTiledFromTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。