本文整理汇总了Java中org.andengine.entity.scene.Scene.unregisterTouchArea方法的典型用法代码示例。如果您正苦于以下问题:Java Scene.unregisterTouchArea方法的具体用法?Java Scene.unregisterTouchArea怎么用?Java Scene.unregisterTouchArea使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.entity.scene.Scene
的用法示例。
在下文中一共展示了Scene.unregisterTouchArea方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: showDeleteConfirm
import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
public void showDeleteConfirm(final SessionSprite sessionSprite) {
final Scene scene = this;
Dialog confirmDelete = new Dialog(400, 200, Dialog.Buttons.YES_NO, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
@Override
public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
if (dialogButton == Dialog.DialogButton.YES) {
Debug.d("Delete session");
deleteSession(sessionSprite);
} else {
Debug.d("Don't delete session");
}
dialog.close();
scene.unregisterTouchArea(dialog);
}
});
confirmDelete.attachChild(new Text(200, 150, GameFonts.dialogText(), "Delete saved game?", 18, new TextOptions(HorizontalAlign.CENTER), PhoeniciaContext.vboManager));
scene.registerTouchArea(confirmDelete);
confirmDelete.open(scene);
}
示例2: deleteCard
import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void deleteCard(Card card, boolean shouldRemove, boolean didUnregisteredTouchArea) {
final Scene scene = activity.getScene();
final Sprite back = card.getBack();
card.setVisible(false);
back.setVisible(false);
if (didUnregisteredTouchArea) {
scene.unregisterTouchArea(card);
}
if (shouldRemove) {
cards.remove(card);
}
scene.getChildByIndex(PortraitGameActivity.LAYER_FOREGROUND).detachChild(card);
scene.getChildByIndex(PortraitGameActivity.LAYER_FOREGROUND).detachChild(back);
}
示例3: updateNextStatus
import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void updateNextStatus(SpriteMenuItem item, Scene scene, boolean isUnlocking) {
item.setVisible(isUnlocking);
if (isUnlocking) {
scene.registerTouchArea(item);
} else {
scene.unregisterTouchArea(item);
}
}
示例4: deleteItem
import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void deleteItem(final Item item) {
final AnimatedSprite sprite = item.getSprite();
final TouchableAnimatedSprite biggerSprite = item.getShape();
final Scene scene = activity.getScene();
final IEntity layerBG = scene.getChildByIndex(PortraitGameActivity.LAYER_BACKGROUND);
sprite.setVisible(false);
scene.unregisterTouchArea(biggerSprite);
layerBG.detachChild(biggerSprite);
layerBG.detachChild(sprite);
biggerSprite.stopDragging();
activity.markForDeletion(item);
}