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Java Scene.registerTouchArea方法代码示例

本文整理汇总了Java中org.andengine.entity.scene.Scene.registerTouchArea方法的典型用法代码示例。如果您正苦于以下问题:Java Scene.registerTouchArea方法的具体用法?Java Scene.registerTouchArea怎么用?Java Scene.registerTouchArea使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.entity.scene.Scene的用法示例。


在下文中一共展示了Scene.registerTouchArea方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: showDeleteConfirm

import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
public void showDeleteConfirm(final SessionSprite sessionSprite) {
    final Scene scene = this;
    Dialog confirmDelete = new Dialog(400, 200, Dialog.Buttons.YES_NO, PhoeniciaContext.vboManager, new Dialog.DialogListener() {
        @Override
        public void onDialogButtonClicked(Dialog dialog, Dialog.DialogButton dialogButton) {
            if (dialogButton == Dialog.DialogButton.YES) {
                Debug.d("Delete session");
                deleteSession(sessionSprite);
            } else {
                Debug.d("Don't delete session");
            }
            dialog.close();
            scene.unregisterTouchArea(dialog);
        }
    });
    confirmDelete.attachChild(new Text(200, 150, GameFonts.dialogText(), "Delete saved game?", 18, new TextOptions(HorizontalAlign.CENTER), PhoeniciaContext.vboManager));
    scene.registerTouchArea(confirmDelete);
    confirmDelete.open(scene);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:20,代码来源:SessionSelectionScene.java

示例2: attachildAndRegisterButtons

import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
public void attachildAndRegisterButtons(Scene scene){
    this.attachChild(notebookTitle);
    for(int i=0;i<11;i++){
        this.attachChild(buttonScoreSprites[i]);
        scene.registerTouchArea(buttonScoreSprites[i]);
    }
    this.attachChild(left);
    this.attachChild(right);
    left.setOnClickListener(this);
    right.setOnClickListener(this);
    scene.registerTouchArea(left);
    scene.registerTouchArea(right);
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:14,代码来源:NoteBookSprite.java

示例3: addCard

import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void addCard(Card card) {
    cards.add(card);
    final Scene gameScene = activity.getScene();
    gameScene.getChildByIndex(PortraitGameActivity.LAYER_FOREGROUND).attachChild(card);
    gameScene.getChildByIndex(PortraitGameActivity.LAYER_FOREGROUND).attachChild(card.getBack());
    gameScene.registerTouchArea(card);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:8,代码来源:PictoGame.java

示例4: updateNextStatus

import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void updateNextStatus(SpriteMenuItem item, Scene scene, boolean isUnlocking) {
    item.setVisible(isUnlocking);
    if (isUnlocking) {
        scene.registerTouchArea(item);
    } else {
        scene.unregisterTouchArea(item);
    }
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:9,代码来源:AbstractGameActivity.java

示例5: createKey

import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void createKey(Base.Type type) {
    Key key = new Key(type, this);
    keyMap.put(type, key);
    final Scene scene = activity.getScene();
    final TouchableAnimatedSprite sprite = key.getSprite();
    final TouchableAnimatedSprite shape = key.getShape();

    final IEntity layerBG = scene.getChildByIndex(AbstractGameActivity.LAYER_FOREGROUND);
    layerBG.attachChild(key.getShadowInvalid());
    layerBG.attachChild(key.getShadowValid());
    layerBG.attachChild(sprite);
    layerBG.attachChild(shape);
    scene.registerTouchArea(shape);
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:15,代码来源:PianoGame.java

示例6: createItem

import org.andengine.entity.scene.Scene; //导入方法依赖的package包/类
private void createItem(float posX, float posY, ITiledTextureRegion textureRegion, Item.Type type) {
    Item item = new Item(type, textureRegion, posX, posY, this);
    items.add(item);
    final Scene gameScene = activity.getScene();
    final IEntity layerBG = gameScene.getChildByIndex(PortraitGameActivity.LAYER_BACKGROUND);
    final TouchableAnimatedSprite sprite = item.getSprite();
    sprite.setVisible(true);
    layerBG.attachChild(sprite);
    layerBG.attachChild(item.getShape());
    gameScene.registerTouchArea(item.getShape());
}
 
开发者ID:PLNech,项目名称:BactMan-Adventures,代码行数:12,代码来源:BinGame.java


注:本文中的org.andengine.entity.scene.Scene.registerTouchArea方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。