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Java Entity.getAlpha方法代码示例

本文整理汇总了Java中org.andengine.entity.Entity.getAlpha方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getAlpha方法的具体用法?Java Entity.getAlpha怎么用?Java Entity.getAlpha使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.entity.Entity的用法示例。


在下文中一共展示了Entity.getAlpha方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onManagedDraw

import org.andengine.entity.Entity; //导入方法依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
	this.mSpriteBatch.setIndex(0);

	final Particle<Entity>[] particles = this.mParticles;
	for (int i = this.mParticlesAlive - 1; i >= 0; i--) {
		final Entity entity = particles[i].getEntity();

		/* In order to support alpha changes of the sprites inside the spritebatch,
		 * we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
		final float alpha = entity.getAlpha();
		final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(entity.getRed() * alpha, entity.getGreen() * alpha, entity.getBlue() * alpha, alpha);

		this.mSpriteBatch.drawWithoutChecks(this.mTextureRegion, entity, colorABGRPackedInt);
	}
	this.mSpriteBatch.submit();

	this.mSpriteBatch.onDraw(pGLState, pCamera);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:20,代码来源:BatchedPseudoSpriteParticleSystem.java

示例2: onManagedDraw

import org.andengine.entity.Entity; //导入方法依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
	this.mSpriteBatch.setIndex(0);

	final Particle<Entity>[] particles = this.mParticles;
	for(int i = this.mParticlesAlive - 1; i >= 0; i--) {
		final Entity entity = particles[i].getEntity();

		/* In order to support alpha changes of the sprites inside the spritebatch,
		 * we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
		final float alpha = entity.getAlpha();
		final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(entity.getRed() * alpha, entity.getGreen() * alpha, entity.getBlue() * alpha, alpha);

		this.mSpriteBatch.drawWithoutChecks(this.mTextureRegion, entity, this.mTextureRegion.getWidth(), this.mTextureRegion.getHeight(), colorABGRPackedInt);
	}
	this.mSpriteBatch.submit();

	this.mSpriteBatch.onDraw(pGLState, pCamera);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:20,代码来源:BatchedPseudoSpriteParticleSystem.java


注:本文中的org.andengine.entity.Entity.getAlpha方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。