本文整理汇总了Java中org.andengine.entity.Entity.getAlpha方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.getAlpha方法的具体用法?Java Entity.getAlpha怎么用?Java Entity.getAlpha使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.entity.Entity
的用法示例。
在下文中一共展示了Entity.getAlpha方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onManagedDraw
import org.andengine.entity.Entity; //导入方法依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
this.mSpriteBatch.setIndex(0);
final Particle<Entity>[] particles = this.mParticles;
for (int i = this.mParticlesAlive - 1; i >= 0; i--) {
final Entity entity = particles[i].getEntity();
/* In order to support alpha changes of the sprites inside the spritebatch,
* we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
final float alpha = entity.getAlpha();
final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(entity.getRed() * alpha, entity.getGreen() * alpha, entity.getBlue() * alpha, alpha);
this.mSpriteBatch.drawWithoutChecks(this.mTextureRegion, entity, colorABGRPackedInt);
}
this.mSpriteBatch.submit();
this.mSpriteBatch.onDraw(pGLState, pCamera);
}
示例2: onManagedDraw
import org.andengine.entity.Entity; //导入方法依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
this.mSpriteBatch.setIndex(0);
final Particle<Entity>[] particles = this.mParticles;
for(int i = this.mParticlesAlive - 1; i >= 0; i--) {
final Entity entity = particles[i].getEntity();
/* In order to support alpha changes of the sprites inside the spritebatch,
* we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
final float alpha = entity.getAlpha();
final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(entity.getRed() * alpha, entity.getGreen() * alpha, entity.getBlue() * alpha, alpha);
this.mSpriteBatch.drawWithoutChecks(this.mTextureRegion, entity, this.mTextureRegion.getWidth(), this.mTextureRegion.getHeight(), colorABGRPackedInt);
}
this.mSpriteBatch.submit();
this.mSpriteBatch.onDraw(pGLState, pCamera);
}