本文整理汇总了Java中org.andengine.entity.Entity类的典型用法代码示例。如果您正苦于以下问题:Java Entity类的具体用法?Java Entity怎么用?Java Entity使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Entity类属于org.andengine.entity包,在下文中一共展示了Entity类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Scrollable
import org.andengine.entity.Entity; //导入依赖的package包/类
/**
* New Scrollable with with the desired width and height.
* The width and height must be specified because a Scrollable will be smaller than the size
* needed for all of it's children
* @param x the X coordinate of the scene to place this Scrollable
* @param y the Y coordinate of the scene to place this Scrollable
* @param w the width for this Scrollable
* @param h the height for this Scrollable
* @param scroll_lock what directions can be scrolled (default Scrollable.SCROLL_BOTH)
*/
public Scrollable(float x, float y, float w, float h, int scroll_lock) {
super(x, y, w, h);
this.scroll_lock = scroll_lock;
this.scrollDetector = new SurfaceScrollDetector(this);
this.contents = new Entity(w/2, h/2, 0, 0);
this.childRect.set(0, 0, 0, 0);
this.touchAreas = new ArrayList<ITouchArea>();
super.attachChild(this.contents);
this.scrollbar_color = new Color(0.0f, 0.0f, 0.0f, 0.25f);
this.vertical_scrollbar = new Rectangle(this.getWidth()-(this.scrollbar_size /2)-2, this.getHeight()/2, scrollbar_size, this.getHeight(), PhoeniciaContext.vboManager);
this.vertical_scrollbar.setColor(this.scrollbar_color);
if (this.scroll_lock == SCROLL_HORIZONTAL) this.vertical_scrollbar.setVisible(false);
this.scroll_y = 0;
super.attachChild(this.vertical_scrollbar);
this.horizontal_scrollbar = new Rectangle(this.getWidth()/2, (scrollbar_size/2)+2, this.getWidth(), scrollbar_size, PhoeniciaContext.vboManager);
this.horizontal_scrollbar.setColor(this.scrollbar_color);
if (this.scroll_lock == SCROLL_VERTICAL) this.horizontal_scrollbar.setVisible(false);
this.scroll_x = 0;
super.attachChild(this.horizontal_scrollbar);
}
示例2: onManagedDraw
import org.andengine.entity.Entity; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
this.mSpriteBatch.setIndex(0);
final Particle<Entity>[] particles = this.mParticles;
for (int i = this.mParticlesAlive - 1; i >= 0; i--) {
final Entity entity = particles[i].getEntity();
/* In order to support alpha changes of the sprites inside the spritebatch,
* we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
final float alpha = entity.getAlpha();
final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(entity.getRed() * alpha, entity.getGreen() * alpha, entity.getBlue() * alpha, alpha);
this.mSpriteBatch.drawWithoutChecks(this.mTextureRegion, entity, colorABGRPackedInt);
}
this.mSpriteBatch.submit();
this.mSpriteBatch.onDraw(pGLState, pCamera);
}
示例3: onManagedDraw
import org.andengine.entity.Entity; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
this.mSpriteBatch.setIndex(0);
final Particle<Entity>[] particles = this.mParticles;
for(int i = this.mParticlesAlive - 1; i >= 0; i--) {
final Entity entity = particles[i].getEntity();
/* In order to support alpha changes of the sprites inside the spritebatch,
* we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
final float alpha = entity.getAlpha();
final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(entity.getRed() * alpha, entity.getGreen() * alpha, entity.getBlue() * alpha, alpha);
this.mSpriteBatch.drawWithoutChecks(this.mTextureRegion, entity, this.mTextureRegion.getWidth(), this.mTextureRegion.getHeight(), colorABGRPackedInt);
}
this.mSpriteBatch.submit();
this.mSpriteBatch.onDraw(pGLState, pCamera);
}
示例4: setGameScene
import org.andengine.entity.Entity; //导入依赖的package包/类
private void setGameScene() {
gameScene = new Scene();
gameScene.setOnAreaTouchTraversalFrontToBack();
final IOnSceneTouchListener sceneTouchListener = currentGame.getOnSceneTouchListener();
if (sceneTouchListener != null) {
gameScene.setOnSceneTouchListener(sceneTouchListener);
}
loadPhysics(currentGame);
for (int i = 0; i < LAYER_COUNT; i++) {
final Entity layer = new Entity();
layer.setZIndex(i);
gameScene.attachChild(layer);
}
loadHUD(currentGame);
loadScene(currentGame);
mEngine.setScene(gameScene);
MusicManager.pause();
music.play();
}
示例5: ImageMatchGameHUD
import org.andengine.entity.Entity; //导入依赖的package包/类
public ImageMatchGameHUD(final PhoeniciaGame phoeniciaGame, final Level level, final GameTile tile) {
super(phoeniciaGame, level, tile);
this.setBackgroundEnabled(false);
this.level = level;
this.tile = tile;
this.current_round = 0;
this.random_word_list = new ArrayList<Word>(level.words);
Collections.shuffle(this.random_word_list);
Debug.d("ImageMatchGame level: " + level.name);
Debug.d("ImageMatchGame words: " + level.words.size());
if (this.random_word_list.size() < this.max_rounds) {
this.max_rounds = this.random_word_list.size();
}
Debug.d("ImageMatchGame rounds: "+this.max_rounds);
if (this.random_word_list.size() < this.max_choices) {
this.max_choices = this.random_word_list.size();
}
this.touchAreas = new ArrayList<Entity>();
choiceWordFont = FontFactory.create(PhoeniciaContext.fontManager, PhoeniciaContext.textureManager, 256, 256, TextureOptions.BILINEAR, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 36, Color.BLUE_ARGB_PACKED_INT);
choiceWordFont.load();
this.cardPane = new Entity(WINDOW_WIDTH/2, 400, WINDOW_WIDTH, 400);
this.content.attachChild(cardPane);
this.resultsPane = new Entity(WINDOW_WIDTH/2, 100, WINDOW_WIDTH, 200);
this.content.attachChild(this.resultsPane);
this.winnings = new ArrayList<Word>();
this.result_number = 0;
}
示例6: next_round
import org.andengine.entity.Entity; //导入依赖的package包/类
private void next_round() {
this.current_round++;
this.cardPane.detachChildren();
for (Entity toucharea : this.touchAreas) {
this.unregisterTouchArea(toucharea);
}
this.touchAreas.clear();
if (this.current_round < this.max_rounds) {
this.show_round(this.current_round);
} else {
// TODO: Show winnings
this.end_game();
}
}
示例7: HUDManager
import org.andengine.entity.Entity; //导入依赖的package包/类
/**
* Create a new instance for the given PhoeniciaGame
* @param game game to attach HUDs to
*/
public HUDManager(final PhoeniciaGame game) {
this.game = game;
this.hudStack = new Stack<PhoeniciaHUD>();
this.hudLayer = new Entity(GameActivity.CAMERA_WIDTH/2, GameActivity.CAMERA_HEIGHT/2, GameActivity.CAMERA_WIDTH, GameActivity.CAMERA_HEIGHT);
this.attachChild(this.hudLayer);
}
示例8: NumberMatchGameHUD
import org.andengine.entity.Entity; //导入依赖的package包/类
public NumberMatchGameHUD(final PhoeniciaGame phoeniciaGame, final Level level, final GameTile tile) {
super(phoeniciaGame, level, tile);
this.setBackgroundEnabled(false);
this.level = level;
this.tile = tile;
this.current_round = 0;
this.max_number = phoeniciaGame.locale.levels.indexOf(level)/2;
if (this.max_number > this.game.locale.numbers.size()) {
this.max_number = this.game.locale.numbers.size(); // Maximum we have number images for
} else if (this.max_number < 3) {
this.max_number = 3; // Minimum needed to display 3 choices
}
this.random_number_list = this.game.locale.numbers.subList(0, this.max_number);
Collections.shuffle(this.random_number_list);
this.random_word_list = new ArrayList<Word>(level.words);
Collections.shuffle(this.random_word_list);
Debug.d("NumberMatchGame level: " + level.name);
Debug.d("NumberMatchGame words: " + level.words.size());
if (this.max_number < this.max_rounds) {
this.max_rounds = this.max_number;
}
Debug.d("NumberMatchGame rounds: "+this.max_rounds);
this.touchAreas = new ArrayList<Entity>();
this.cardPane = new Entity(WINDOW_WIDTH/2, 400, WINDOW_WIDTH, 400);
this.content.attachChild(cardPane);
this.resultsPane = new Entity(WINDOW_WIDTH/2, 100, WINDOW_WIDTH, 200);
this.content.attachChild(this.resultsPane);
this.winnings = new ArrayList<Word>();
this.result_number = 0;
}
示例9: next_round
import org.andengine.entity.Entity; //导入依赖的package包/类
private void next_round() {
this.current_round++;
this.cardPane.detachChildren();
for (Entity toucharea : this.touchAreas) {
this.unregisterTouchArea(toucharea);
}
this.touchAreas.clear();
if (this.current_round < this.max_rounds) {
this.show_round(this.current_round);
} else {
this.end_game();
}
}
示例10: WordMatchGameHUD
import org.andengine.entity.Entity; //导入依赖的package包/类
public WordMatchGameHUD(final PhoeniciaGame phoeniciaGame, final Level level, final GameTile tile) {
super(phoeniciaGame, level, tile);
this.level = level;
this.tile = tile;
this.current_round = 0;
this.random_word_list = new ArrayList<Word>(level.words);
Collections.shuffle(this.random_word_list);
if (this.random_word_list.size() < this.max_rounds) {
this.max_rounds = this.random_word_list.size();
}
Debug.d("WordMatchGame rounds: "+this.max_rounds);
if (this.random_word_list.size() < this.max_choices) {
this.max_choices = this.random_word_list.size();
}
this.touchAreas = new ArrayList<Entity>();
choiceWordFont = FontFactory.create(PhoeniciaContext.fontManager, PhoeniciaContext.textureManager, 256, 256, TextureOptions.BILINEAR, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 36, Color.BLUE_ARGB_PACKED_INT);
choiceWordFont.load();
// final float dialogWidth = 800;
// final float dialogHeight = 600;
// Rectangle whiteRect = new BorderRectangle(GameActivity.CAMERA_WIDTH / 2, GameActivity.CAMERA_HEIGHT / 2, dialogWidth, dialogHeight, PhoeniciaContext.vboManager);
// whiteRect.setColor(Color.WHITE);
// this.attachChild(whiteRect);
this.cardPane = new Entity(WINDOW_WIDTH/2, 400, WINDOW_WIDTH, 400);
this.content.attachChild(cardPane);
this.resultsPane = new Entity(WINDOW_WIDTH/2, 100, WINDOW_WIDTH, 200);
this.content.attachChild(this.resultsPane);
this.winnings = new ArrayList<Word>();
this.result_number = 0;
}
示例11: createBackground
import org.andengine.entity.Entity; //导入依赖的package包/类
private void createBackground() {
pb = new ParallaxBackground(0.75f, 0.83f, 0.95f);
Entity clouds = new Rectangle(0, 0, 1000, 800, vbom);
clouds.setAnchorCenter(0, 0);
clouds.setAlpha(0f);
clouds.attachChild(new Sprite(100, 500, res.cloudRegion, vbom));
clouds.attachChild(new Sprite(300, 700, res.cloudRegion, vbom));
clouds.attachChild(new Sprite(500, 600, res.cloudRegion, vbom));
clouds.attachChild(new Sprite(800, 730, res.cloudRegion, vbom));
ParallaxEntity pe = new ParallaxEntity(-0.2f, clouds);
pb.attachParallaxEntity(pe);
setBackground(pb);
}
示例12: onShowScene
import org.andengine.entity.Entity; //导入依赖的package包/类
@Override
public void onShowScene() {
// Choose the right sequence to show. Only 2 now, but there'll be 9 different ones later
switch (GameManager.getSelectedCharacter()) {
case GameManager.CHAR_SHO:
sequenceEntity = new EndingSequenceShoEasy();
break;
case GameManager.CHAR_RYOKO:
sequenceEntity = new EndingSequenceRyokoEasy();
break;
default:
break;
}
this.attachChild((Entity)sequenceEntity);
}
示例13: onShowScene
import org.andengine.entity.Entity; //导入依赖的package包/类
@Override
public void onShowScene() {
// Choose the right sequence to show. Only 2 now, but there'll be 9 different ones later
switch (GameManager.getSelectedCharacter()) {
case GameManager.CHAR_SHO:
sequenceEntity = new Intro2SequenceShoEasy();
break;
case GameManager.CHAR_RYOKO:
sequenceEntity = new Intro2SequenceRyokoEasy();
break;
default:
break;
}
this.attachChild((Entity)sequenceEntity);
}
示例14: addWordToQueue
import org.andengine.entity.Entity; //导入依赖的package包/类
protected void addWordToQueue(final WordBuilder builder, final boolean animate) {
float buildQueueStartX = this.whiteRect.getWidth()/2 - (32*maxQueueSize) + 32;
float startX = buildQueueStartX + (64 * this.queueSpriteMap.size());
final ITiledTextureRegion wordSpriteRegion = game.wordSprites.get(tile.word);
final TiledSprite wordSprite = new TiledSprite(startX, this.whiteRect.getHeight()-48, wordSpriteRegion, PhoeniciaContext.vboManager);
this.whiteRect.attachChild(wordSprite);
queueSpriteMap.put(builder, wordSprite);
final ClickDetector builderClickDetector = new ClickDetector(new ClickDetector.IClickDetectorListener() {
@Override
public void onClick(ClickDetector clickDetector, int i, float v, float v1) {
if (builder.status.get() == Builder.COMPLETE) {
collectWord(wordSprite, builder);
}
}
});
Entity clickArea = new Entity(wordSprite.getWidth()/2, wordSprite.getHeight()/2, wordSprite.getWidth(), wordSprite.getHeight()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
return builderClickDetector.onManagedTouchEvent(pSceneTouchEvent);
}
};
queueTouchAreaMap.put(builder, clickArea);
wordSprite.attachChild(clickArea);
this.registerTouchArea(clickArea);
if (animate) {
wordSprite.registerEntityModifier(new MoveYModifier(0.5f, this.buildPane.getY(), this.whiteRect.getHeight()-48));
wordSprite.registerEntityModifier(new MoveXModifier(0.5f, this.wordSprite.getX(), startX));
}
final Text builderProgress = new Text(startX, this.whiteRect.getHeight()-96, GameFonts.inventoryCount(), "", 5, PhoeniciaContext.vboManager);
this.whiteRect.attachChild(builderProgress);
queueProgressMap.put(builder, builderProgress);
builder.addUpdateHandler(this.queueUpdateHandler);
switch (builder.status.get()) {
case Builder.SCHEDULED:
this.queueUpdateHandler.onScheduled(builder);
break;
case Builder.BUILDING:
this.queueUpdateHandler.onStarted(builder);
break;
case Builder.COMPLETE:
this.queueUpdateHandler.onCompleted(builder);
break;
default:
wordSprite.setCurrentTileIndex(3);
}
this.queueUpdateHandler.onProgressChanged(builder);
}
示例15: addBuildingWord
import org.andengine.entity.Entity; //导入依赖的package包/类
private void addBuildingWord(final WorkshopBuilder builder, boolean animate) {
Debug.d("Preparing to display active builder for: "+this.builder.item_name.get());
final Word buildWord = game.locale.word_map.get(this.builder.item_name.get());
final ITiledTextureRegion wordSpriteRegion = game.wordSprites.get(buildWord);
this.buildSprite = new TiledSprite(whiteRect.getWidth()/2, this.queuePane.getHeight()-48, wordSpriteRegion, PhoeniciaContext.vboManager);
this.queuePane.attachChild(this.buildSprite);
final ClickDetector builderClickDetector = new ClickDetector(new ClickDetector.IClickDetectorListener() {
@Override
public void onClick(ClickDetector clickDetector, int i, float v, float v1) {
Debug.d("Activated block: " + builder.getId());
if (builder.status.get() == Builder.COMPLETE) {
game.playBlockSound(buildWord.sound);
Inventory.getInstance().add(builder.item_name.get());
builder.item_name.set("");
builder.status.set(Builder.NONE);
builder.save(PhoeniciaContext.context);
buildSprite.registerEntityModifier(new ParallelEntityModifier(
new MoveYModifier(0.5f, buildSprite.getY(), buildSprite.getY() + 128),
new FadeOutModifier(0.5f)
));
tryButton.setVisible(true);
tile.setAttention(false);
} else {
game.playBlockSound(buildWord.sound);
}
}
});
Entity clickArea = new Entity(buildSprite.getX(), buildSprite.getY(), buildSprite.getWidth(), buildSprite.getHeight()) {
@Override
public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {
return builderClickDetector.onManagedTouchEvent(pSceneTouchEvent);
}
};
this.queuePane.attachChild(clickArea);
this.registerTouchArea(clickArea);
this.buildProgress = new Text(whiteRect.getWidth()/2, this.queuePane.getHeight()-90, GameFonts.inventoryCount(), "", 5, PhoeniciaContext.vboManager);
this.queuePane.attachChild(buildProgress);
builder.addUpdateHandler(this.buildUpdateHandler);
switch (builder.status.get()) {
case Builder.SCHEDULED:
this.buildUpdateHandler.onScheduled(builder);
break;
case Builder.BUILDING:
this.buildUpdateHandler.onStarted(builder);
break;
case Builder.COMPLETE:
this.buildUpdateHandler.onCompleted(builder);
break;
default:
buildSprite.setCurrentTileIndex(3);
}
this.buildUpdateHandler.onProgressChanged(builder);
if (animate) {
this.buildSprite.registerEntityModifier(
new ScaleModifier(0.3f, 0.2f, 1.0f)
);
}
}