本文整理汇总了Java中net.rim.device.api.ui.Graphics.clear方法的典型用法代码示例。如果您正苦于以下问题:Java Graphics.clear方法的具体用法?Java Graphics.clear怎么用?Java Graphics.clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.rim.device.api.ui.Graphics
的用法示例。
在下文中一共展示了Graphics.clear方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: paint
import net.rim.device.api.ui.Graphics; //导入方法依赖的package包/类
public void paint(Graphics g) {
int f = getFieldCount();
if(f > 0) {
g.drawBitmap(0, 0, getWidth(), getHeight(), screen, 0, 0);
Form currentForm = Display.getInstance().getCurrent();
for(int iter = 0 ; iter < f ; iter++) {
Field fld = getField(iter);
int pops = 0;
if(currentForm != null) {
PeerComponent p = findPeer(currentForm.getContentPane(), fld);
if(p != null) {
pops = clipOnLWUITBounds(p, g);
} else {
Component cmp = currentForm.getFocused();
// we are now editing an edit field
if(cmp != null && cmp instanceof TextArea && cmp.hasFocus() && fld instanceof EditField) {
pops = clipOnLWUITBounds(cmp, g);
int x = fld.getLeft();
int y = fld.getTop();
g.clear(x, y, Math.max(cmp.getWidth(), fld.getWidth()),
Math.max(cmp.getHeight(), fld.getHeight()));
}
}
}
paintChild(g, fld);
while(pops > 0) {
g.popContext();
pops--;
}
}
} else {
g.drawBitmap(0, 0, getWidth(), getHeight(), screen, 0, 0);
}
g.setColor(0);
g.drawText(debug, 0, 0);
painted = true;
}
示例2: createMutableImage
import net.rim.device.api.ui.Graphics; //导入方法依赖的package包/类
public Object createMutableImage(int width, int height, int fillColor) {
Bitmap b = new Bitmap(width, height);
Graphics g = new Graphics(b);
if ((fillColor & 0xff000000) != 0xff000000) {
g.setColor(fillColor & 0xffffff);
int oldAlpha = g.getGlobalAlpha();
g.setGlobalAlpha((fillColor >> 24) & 0xff);
g.clear();
g.setGlobalAlpha(oldAlpha);
} else {
g.setColor(fillColor & 0xffffff);
g.fillRect(0, 0, width, height);
}
return b;
}
示例3: paintTransformedBitmap
import net.rim.device.api.ui.Graphics; //导入方法依赖的package包/类
/**
* Paint the transformed Bitmap using the given Graphics context. Paints the
* area transparent before painting the bitmap.
*
* @param g
* the {@link Graphics} context to use - from a screen or bitmap,
* etc.
* @param textureOriginX
* x value in the original bitmap to start drawing from
* @param textureOriginY
* y value in the original bitmap to start drawing from
* @since 1.1
*/
private void paintTransformedBitmap(Graphics g, int textureOriginX, int textureOriginY) {
// Make the drawing space transparent first before painting
g.setGlobalAlpha(getBackgroundAlpha());
g.setBackgroundColor(getBackgroundColor());
g.clear();
g.setGlobalAlpha(255);
/**
* Keep the precision of our transformation and Scale the drawing as
* well. Scale is applied as though a matrix of the form
*
* <pre>
* | ScaleX 0 0|
* | 0 ScaleY 0|
* | 0 0 1|
* </pre>
*
* is multiplied by the Transformation matrix
**/
int dux = Fixed32.div(transformMatrix[UX], resultantScaleX);
int dvx = Fixed32.div(transformMatrix[VX], resultantScaleY);
int duy = Fixed32.div(transformMatrix[UY], resultantScaleX);
int dvy = Fixed32.div(transformMatrix[VY], resultantScaleY);
// Needed for alpha changes in 6.0 with Graphics.clear()
g.setColor(Graphics.WHITE);
g.drawFilledPath(bitmapXPts, bitmapYPts, null, null);
g.drawTexturedPath(bitmapXPts, bitmapYPts, null, null, textureOriginX, textureOriginY, dux, dvx, duy, dvy, bitmap);
}