本文整理汇总了Java中net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerCareer方法的典型用法代码示例。如果您正苦于以下问题:Java VillagerRegistry.VillagerCareer方法的具体用法?Java VillagerRegistry.VillagerCareer怎么用?Java VillagerRegistry.VillagerCareer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fml.common.registry.VillagerRegistry
的用法示例。
在下文中一共展示了VillagerRegistry.VillagerCareer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerVillagers
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
public static void registerVillagers() {
undertakerProfession = new VillagerRegistry.VillagerProfession(UNDERTAKER_NAME, Resources.UNDERTAKER, Resources.UNDERTAKER_ZOMBIE);
IForgeRegistry<VillagerRegistry.VillagerProfession> villagerProfessions = ForgeRegistries.VILLAGER_PROFESSIONS;
villagerProfessions.register(undertakerProfession);
undertakerCareer = new VillagerRegistry.VillagerCareer(undertakerProfession, UNDERTAKER_NAME);
undertakerCareer.addTrade(1,
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1), new EntityVillager.PriceInfo(5, 10)),// skeleton
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 2), new EntityVillager.PriceInfo(5, 10))// zombie
);
undertakerCareer.addTrade(2,
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 3), new EntityVillager.PriceInfo(10, 20)),// steve
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 4), new EntityVillager.PriceInfo(15, 25))// creeper
);
undertakerCareer.addTrade(3, new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 1), new EntityVillager.PriceInfo(25, 35)));// wither
}
示例2: init
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
public static void init() {
if (CoreInit.isInit()) {
CoreInit.log.info("Loading Villager Handler");
VillagerRegistry.instance().registerVillageCreationHandler(new VillageHouseScientist.VillageManager());
professionScientist = new VillagerRegistry.VillagerProfession(CoreInit.modid + ":vScientist", "tomsmod:textures/models/villager_scientist.png", "textures/entity/zombie_villager/zombie_librarian.png");
VillagerRegistry.instance().register(professionScientist);
MapGenStructureIO.registerStructureComponent(VillageHouseScientist.class, Configs.Modid + ":vh_scientist");
VillagerRegistry.VillagerCareer career1 = new VillagerRegistry.VillagerCareer(professionScientist, Configs.Modid + ":vScientist1");
career1.addTrade(1, new CircuitRecipe(CraftingMaterial.ELECTRIC_MOTOR, 0.25F, 3));
career1.addTrade(2, new CircuitRecipe(CraftingMaterial.BASIC_CIRCUIT, 1), new CircuitRecipe(CraftingMaterial.NORMAL_CIRCUIT, 2), new CircuitRecipe(CraftingMaterial.ADVANCED_CIRCUIT, 5));
career1.addTrade(3, new EliteBlueprintRecipe());
career1.addTrade(4, new CircuitRecipe(CraftingMaterial.ELITE_CIRCUIT, 12));
career1.addTrade(5, new AdvFluixReactorBlueprintRecipe());
career1.addTrade(6, new CircuitRecipe(CraftingMaterial.QUANTUM_CIRCUIT, 35));
} else {
CoreInit.log.fatal("Somebody tries to corrupt the villager handler!");
throw new RuntimeException("Somebody tries to corrupt the villager handler!");
}
}
示例3: getCareer
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
public VillagerRegistry.VillagerCareer getCareer(String name)
{
for (VillagerRegistry.VillagerCareer career : this.getCareers())
{
if (career.getName().equals(name)) return career;
}
return null;
}
示例4: registerVillagers
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
public static void registerVillagers() {
petsSellerProfession = new VillagerRegistry.VillagerProfession(PETS_SELLER_NAME, Resources.PETS_SELLER, Resources.PETS_SELLER_ZOMBIE);
IForgeRegistry<VillagerRegistry.VillagerProfession> villagerProfessions = ForgeRegistries.VILLAGER_PROFESSIONS;
villagerProfessions.register(petsSellerProfession);
petsSellerCareer = new VillagerRegistry.VillagerCareer(petsSellerProfession, PETS_SELLER_NAME);
petsSellerCareer.addTrade(1,
new EntityVillager.ListItemForEmeralds(new ItemStack(SWItems.DOG_TAG), new EntityVillager.PriceInfo(1, 2)),
new EntityVillager.ListItemForEmeralds(new ItemStack(SWItems.DOG_TREAT), new EntityVillager.PriceInfo(1, 3))
);
petsSellerCareer.addTrade(2,
new EntityVillager.ListItemForEmeralds(new ItemStack(SWBlocks.DOG_BOWL), new EntityVillager.PriceInfo(5, 10)),
new EntityVillager.ListItemForEmeralds(new ItemStack(SWItems.PET_CARRIER), new EntityVillager.PriceInfo(6, 12))
);
petsSellerCareer.addTrade(3,
(merchant, recipeList, random) -> {
recipeList.add(getMerchantRecipe(EntityChicken.class, random, 13, 15));
},
(merchant, recipeList, random) -> {
recipeList.add(getMerchantRecipe(EntityRabbit.class, random, 15, 20));
},
(merchant, recipeList, random) -> {
recipeList.add(getMerchantRecipe(EntityWolf.class, random, 20, 25));
}
);
petsSellerCareer.addTrade(4,
(merchant, recipeList, random) -> {
recipeList.add(getMerchantRecipe(EntityParrot.class, random, 20, 25));
},
(merchant, recipeList, random) -> {
recipeList.add(getMerchantRecipe(EntityOcelot.class, random, 30, 40));
},
(merchant, recipeList, random) -> {
recipeList.add(getMerchantRecipe(EntitySophisticatedWolf.class, random, 30, 40));
}
);
}
示例5: getCareers
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
public List<VillagerRegistry.VillagerCareer> getCareers()
{
return ReflectionHelper.getFieldValue(professionCareersField, this.profession);
}
示例6: VTTVillagerCareer
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入方法依赖的package包/类
public VTTVillagerCareer(VillagerRegistry.VillagerCareer career)
{
this.career = career;
}