本文整理汇总了Java中net.minecraftforge.fml.common.registry.VillagerRegistry类的典型用法代码示例。如果您正苦于以下问题:Java VillagerRegistry类的具体用法?Java VillagerRegistry怎么用?Java VillagerRegistry使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
VillagerRegistry类属于net.minecraftforge.fml.common.registry包,在下文中一共展示了VillagerRegistry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getProfessionIdsAndNamesSortedById
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public static List<Map.Entry<Integer, String>> getProfessionIdsAndNamesSortedById()
{
List<Map.Entry<Integer, String>> professions = new ArrayList<Map.Entry<Integer, String>>();
for (VillagerRegistry.VillagerProfession profession : ForgeRegistries.VILLAGER_PROFESSIONS.getValues())
{
@SuppressWarnings("deprecation")
int id = VillagerRegistry.getId(profession);
String name = profession.getRegistryName().toString();
professions.add(new AbstractMap.SimpleEntry<Integer, String>(id, name));
}
Collections.sort(professions, new Comparator<Map.Entry<Integer, String>>()
{
@Override
public int compare(Map.Entry<Integer, String> o1, Map.Entry<Integer, String> o2)
{
return o1.getKey() - o2.getKey();
}
});
return professions;
}
示例2: getDefaultCorpses
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public static List<ItemStack> getDefaultCorpses() {
List<ItemStack> list = new ArrayList<>();
list.add(createCorpse(0, 1)); // Farmer - farmer
list.add(createCorpse(0, 2)); // Farmer - fisherman
list.add(createCorpse(0, 3)); // Farmer - shepherd
list.add(createCorpse(0, 4)); // Farmer - fletcher
list.add(createCorpse(1, 1)); // Librarian - librarian
list.add(createCorpse(1, 2)); // Librarian - cartographer
list.add(createCorpse(2, 1)); // Priest - cleric
list.add(createCorpse(3, 1)); // Smith - armor
list.add(createCorpse(3, 2)); // Smith - weapon
list.add(createCorpse(3, 3)); // Smith - tool
list.add(createCorpse(4, 1)); // Butcher - butcher
list.add(createCorpse(4, 2)); // Butcher - leather
list.add(createCorpse(5, 1)); // Nitwit - nitwit
List<VillagerRegistry.VillagerProfession> villagers = ForgeRegistries.VILLAGER_PROFESSIONS.getValues();
for (VillagerRegistry.VillagerProfession villagerProfession : villagers) {
list.add(createCorpse(VillagerRegistry.getId(villagerProfession), villagerProfession.getRandomCareer(RANDOM)));
}
return list;
}
示例3: getDefaultCorpses
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public static List<ItemStack> getDefaultCorpses() {
List<ItemStack> list = new ArrayList<>();
list.add(getDefaultVillagerCorpse(0, 1)); // Farmer - farmer
list.add(getDefaultVillagerCorpse(0, 2)); // Farmer - fisherman
list.add(getDefaultVillagerCorpse(0, 3)); // Farmer - shepherd
list.add(getDefaultVillagerCorpse(0, 4)); // Farmer - fletcher
list.add(getDefaultVillagerCorpse(1, 1)); // Librarian - librarian
list.add(getDefaultVillagerCorpse(1, 2)); // Librarian - cartographer
list.add(getDefaultVillagerCorpse(2, 1)); // Priest - cleric
list.add(getDefaultVillagerCorpse(3, 1)); // Smith - armor
list.add(getDefaultVillagerCorpse(3, 2)); // Smith - weapon
list.add(getDefaultVillagerCorpse(3, 3)); // Smith - tool
list.add(getDefaultVillagerCorpse(4, 1)); // Butcher - butcher
list.add(getDefaultVillagerCorpse(4, 2)); // Butcher - leather
list.add(getDefaultVillagerCorpse(5, 1)); // Nitwit - nitwit
List<VillagerRegistry.VillagerProfession> villagers = ForgeRegistries.VILLAGER_PROFESSIONS.getValues();
for (VillagerRegistry.VillagerProfession villagerProfession : villagers) {
list.add(getDefaultVillagerCorpse(VillagerRegistry.getId(villagerProfession), villagerProfession.getRandomCareer(RANDOM)));
}
return list;
}
示例4: getNotVanillaVillagerProfession
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
private static String getNotVanillaVillagerProfession(int type) {
VillagerRegistry.VillagerProfession profession = VillagerRegistry.getById(type);
String professionName = profession.getRegistryName().getResourceDomain() + ":" + profession.getRegistryName().getResourcePath();
if (professionName.equals(VillagersHandler.UNDERTAKER_NAME)) {
return "item.corpse.villager_type.undertaker";
} else if (Compatibility.forestryInstalled && professionName.equals(CompatibilityForestry.getApicultureVillagerID())) {
return "item.corpse.villager_type.beekeeper";
} else if (Compatibility.forestryInstalled && professionName.equals(CompatibilityForestry.getArboricultureVillagerID())) {
return "item.corpse.villager_type.lumberjack";
}
// else if (type == 10) {
// return "item.corpse.villager_type.brewer";
// } else if (type == 206) {
// return "item.corpse.villager_type.thaumaturge";
// }
return "item.corpse.villager_type.unknown";
}
示例5: registerVillagers
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public static void registerVillagers() {
undertakerProfession = new VillagerRegistry.VillagerProfession(UNDERTAKER_NAME, Resources.UNDERTAKER, Resources.UNDERTAKER_ZOMBIE);
IForgeRegistry<VillagerRegistry.VillagerProfession> villagerProfessions = ForgeRegistries.VILLAGER_PROFESSIONS;
villagerProfessions.register(undertakerProfession);
undertakerCareer = new VillagerRegistry.VillagerCareer(undertakerProfession, UNDERTAKER_NAME);
undertakerCareer.addTrade(1,
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1), new EntityVillager.PriceInfo(5, 10)),// skeleton
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 2), new EntityVillager.PriceInfo(5, 10))// zombie
);
undertakerCareer.addTrade(2,
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 3), new EntityVillager.PriceInfo(10, 20)),// steve
new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 4), new EntityVillager.PriceInfo(15, 25))// creeper
);
undertakerCareer.addTrade(3, new EntityVillager.ListItemForEmeralds(new ItemStack(Items.SKULL, 1, 1), new EntityVillager.PriceInfo(25, 35)));// wither
}
示例6: registration
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public static void registration() {
// register memorials
if (ExtendedConfig.generateVillageMemorials) {
VillageHandlerMemorial villageMemorialHandler = new VillageHandlerMemorial();
VillagerRegistry.instance().registerVillageCreationHandler(villageMemorialHandler);
}
// register Undertaker
if (ExtendedConfig.generateUndertaker) {
VillageHandlerGSUndertaker villageUndertakerHandler = new VillageHandlerGSUndertaker();
VillagerRegistry.instance().registerVillageCreationHandler(villageUndertakerHandler);
}
// structure generator
GameRegistry.registerWorldGenerator(new GraveStoneWorldGenerator(), 50);
}
示例7: init
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public static void init() {
if (CoreInit.isInit()) {
CoreInit.log.info("Loading Villager Handler");
VillagerRegistry.instance().registerVillageCreationHandler(new VillageHouseScientist.VillageManager());
professionScientist = new VillagerRegistry.VillagerProfession(CoreInit.modid + ":vScientist", "tomsmod:textures/models/villager_scientist.png", "textures/entity/zombie_villager/zombie_librarian.png");
VillagerRegistry.instance().register(professionScientist);
MapGenStructureIO.registerStructureComponent(VillageHouseScientist.class, Configs.Modid + ":vh_scientist");
VillagerRegistry.VillagerCareer career1 = new VillagerRegistry.VillagerCareer(professionScientist, Configs.Modid + ":vScientist1");
career1.addTrade(1, new CircuitRecipe(CraftingMaterial.ELECTRIC_MOTOR, 0.25F, 3));
career1.addTrade(2, new CircuitRecipe(CraftingMaterial.BASIC_CIRCUIT, 1), new CircuitRecipe(CraftingMaterial.NORMAL_CIRCUIT, 2), new CircuitRecipe(CraftingMaterial.ADVANCED_CIRCUIT, 5));
career1.addTrade(3, new EliteBlueprintRecipe());
career1.addTrade(4, new CircuitRecipe(CraftingMaterial.ELITE_CIRCUIT, 12));
career1.addTrade(5, new AdvFluixReactorBlueprintRecipe());
career1.addTrade(6, new CircuitRecipe(CraftingMaterial.QUANTUM_CIRCUIT, 35));
} else {
CoreInit.log.fatal("Somebody tries to corrupt the villager handler!");
throw new RuntimeException("Somebody tries to corrupt the villager handler!");
}
}
示例8: init
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent event) {
NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());
// worldgen
if (bankGenWeight > 0) {
VillageGenBank villageHandler = new VillageGenBank();
VillagerRegistry.instance().registerVillageCreationHandler(villageHandler);
}
if (shopGenWeight > 0) {
VillageGenShop villageHandler2 = new VillageGenShop();
VillagerRegistry.instance().registerVillageCreationHandler(villageHandler2);
}
if (tradeGenWeight > 0) {
VillageGenTrade villageHandler3 = new VillageGenTrade();
VillagerRegistry.instance().registerVillageCreationHandler(villageHandler3);
}
}
示例9: preInit
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public void preInit(FMLPreInitializationEvent event) {
Config.init(event);
ModCreativeTab.INSTANCE = new ModCreativeTab();
AngelsteelToolHelper.initMaterials();
registry = new BlockRegistry();
registry.preInit();
EnchantEventHandler.init();
networkWrapper = NetworkRegistry.INSTANCE.newSimpleChannel(ConstantMod.modId);
networkWrapper.registerMessage(PacketBurst.class, PacketBurst.class, 0, Side.CLIENT);
networkWrapper.registerMessage(PacketFairyUpdate.class, PacketFairyUpdate.class, 1, Side.CLIENT);
networkWrapper.registerMessage(PacketFairyRequestUpdate.class, PacketFairyRequestUpdate.class, 2, Side.SERVER);
networkWrapper.registerMessage(PacketAngelJump.PacketAngelJumpHandler.class, PacketAngelJump.class, 4, Side.SERVER);
networkWrapper.registerMessage(PacketSyncQuestData.PacketSyncQuestDataHandler.class, PacketSyncQuestData.class, 5, Side.CLIENT);
if (Config.villageGeneration) {
VillagerRegistry.instance().registerVillageCreationHandler(new AuraHutHandler());
}
MapGenStructureIO.registerStructureComponent(ComponentAuraHut.class, "aura:auraHut");
}
示例10: TileEntityVillager
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public TileEntityVillager(World world)
{
this.world = world;
EntityVillager dummyVillager = new EntityVillager(world);
VillagerRegistry.setRandomProfession(dummyVillager, dummyVillager.getRNG());
this.profession = dummyVillager.getProfessionForge().getRegistryName().toString();
this.career = dummyVillager.careerId;
this.love = dummyVillager.careerLevel;
this.tradeList = ((IMerchant)dummyVillager).getRecipes(null);
for(int i = 0; i < 3; i++)
this.tradeInventory[i] = ItemStack.EMPTY;
for(int i = 0; i < 8; i++)
this.inventory[i] = ItemStack.EMPTY;
}
示例11: onChunkPopulated
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
@SubscribeEvent
public void onChunkPopulated(PopulateChunkEvent.Post event)
{
EntityVillager villager = new EntityVillager(event.getWorld(), VillagerRegistry.getId(HarshenVillagers.VALOR));
BlockPos pos = event.getWorld().getTopSolidOrLiquidBlock(new BlockPos(event.getChunkX() * 16 + event.getRand().nextInt(16), 0, event.getChunkZ() * 16 + event.getRand().nextInt(16)));
villager.setLocationAndAngles(pos.getX(), pos.getY(), pos.getZ(), villager.rotationYaw, villager.rotationPitch);
if(event.isHasVillageGenerated())
if(event.getRand().nextFloat() < 0.1f)
event.getWorld().spawnEntity(villager);
}
示例12: chooseForgeProfession
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
@Override
protected VillagerRegistry.VillagerProfession chooseForgeProfession(int count, VillagerRegistry.VillagerProfession prof)
{
if (count == 0)
{
return ModVillagers.professionKrog;
}
else
{
return ModVillagers.professionTorg;
}
}
示例13: registerVillagers
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
@SubscribeEvent
public static void registerVillagers(RegistryEvent.Register<VillagerRegistry.VillagerProfession> event)
{
VillagerRegistry.instance().registerVillageCreationHandler(new VillagerStructures.CaveHandler());
MapGenStructureIO.registerStructureComponent(VillagerStructures.Cave.class, "btweagles:caveStructure");
event.getRegistry().register(ModVillagers.professionKrog);
event.getRegistry().register(ModVillagers.professionTorg);
}
示例14: getCareer
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public VillagerRegistry.VillagerCareer getCareer(String name)
{
for (VillagerRegistry.VillagerCareer career : this.getCareers())
{
if (career.getName().equals(name)) return career;
}
return null;
}
示例15: preInit
import net.minecraftforge.fml.common.registry.VillagerRegistry; //导入依赖的package包/类
public void preInit(FMLPreInitializationEvent e) {
CapabilityDailiesHandler.register();
DailiesPacketHandler.init();
NetworkRegistry.INSTANCE.registerGuiHandler(DailiesMod.instance, new DailiesGuiHandler());
MapGenStructureIO.registerStructureComponent(BaileysShopVillagePiece.class, "baileyshop");
VillagerRegistry.instance().registerVillageCreationHandler(new VillageHandlerBailey());
}