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Java FluidUtil.tryEmptyContainer方法代码示例

本文整理汇总了Java中net.minecraftforge.fluids.FluidUtil.tryEmptyContainer方法的典型用法代码示例。如果您正苦于以下问题:Java FluidUtil.tryEmptyContainer方法的具体用法?Java FluidUtil.tryEmptyContainer怎么用?Java FluidUtil.tryEmptyContainer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.fluids.FluidUtil的用法示例。


在下文中一共展示了FluidUtil.tryEmptyContainer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockActivated

import net.minecraftforge.fluids.FluidUtil; //导入方法依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	ItemStack original = player.getHeldItem(hand);
	if (!original.isEmpty()) {
		ItemStack stack = original.copy();
		stack.setCount(1);
		TileEntity tank = getTileEntity(world, pos);
		if (tank instanceof TileEntityBTank) {
			IFluidHandler handler = ((TileEntityBTank) tank).getFluidHandler();
			FluidActionResult result = FluidUtil.tryEmptyContainer(stack, handler, Fluid.BUCKET_VOLUME, player, true);
			if (!result.success) {
				result = FluidUtil.tryFillContainer(stack, handler, Fluid.BUCKET_VOLUME, player, true);
			}
			if (result.success) {
				original.setCount(original.getCount() - 1);
				stack = InvUtil.putStackInInventory(result.result, player.inventory, true, false, false, null);
				if (!stack.isEmpty()) {
					WorldUtil.dropItemsRandom(world, stack, player.getPosition());
				}
				return true;
			}
		}
	}
	return super.onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ);
}
 
开发者ID:Aroma1997,项目名称:BetterChests,代码行数:26,代码来源:BlockBTank.java

示例2: tryFluidInsertion

import net.minecraftforge.fluids.FluidUtil; //导入方法依赖的package包/类
/**
 * Attempt to insert fluid into the given fluid handler from the given fluid container item.
 *
 * @param handler the handler to extract from
 * @param srcStack the fluid container item to insert to
 * @param returnedItems the modified fluid container after insertion
 * @return true if any fluid was moved, false otherwise
 */
public static boolean tryFluidInsertion(IFluidHandler handler, ItemStack srcStack, NonNullList<ItemStack> returnedItems) {
    FluidActionResult result = FluidUtil.tryEmptyContainer(srcStack, handler, 1000, null, true);
    if (result.isSuccess()) {
        returnedItems.add(result.getResult());
        srcStack.shrink(1);
        return true;
    } else {
        return false;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:19,代码来源:FluidUtils.java

示例3: tryEmptyOrFillContainer

import net.minecraftforge.fluids.FluidUtil; //导入方法依赖的package包/类
public static FluidActionResult tryEmptyOrFillContainer(ItemStack stack, IFluidHandler handler, int maxTransfer, EntityPlayer player) {
	FluidActionResult result = FluidUtil.tryEmptyContainer(stack, handler, maxTransfer, player, true);
	if (result.success) {
		return result;
	} else {
		FluidActionResult resultFill = FluidUtil.tryFillContainer(stack, handler, maxTransfer, player, true);
		return resultFill;
	}
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:10,代码来源:FluidTransport.java

示例4: setInventorySlotContents

import net.minecraftforge.fluids.FluidUtil; //导入方法依赖的package包/类
@Override
public void setInventorySlotContents(int index, ItemStack stack) {
	if (index < 0 || index >= this.getSizeInventory())
		return;

	if (!stack.isEmpty() && stack.getCount() > this.getInventoryStackLimit())
		stack.setCount(this.getInventoryStackLimit());

	if (!stack.isEmpty() && stack.getCount() == 0)
		stack = ItemStack.EMPTY;

	ItemStack emptyContainer = ItemStack.EMPTY;
	if (!stack.isEmpty()) {
		FluidStack fluid = FluidUtil.getFluidContained(stack);
		if (fluid != null) {
			FluidActionResult result = FluidUtil.tryEmptyContainer(stack, new FluidTank(Integer.MAX_VALUE), 1000,
					null, true);
			if (result.success)
				emptyContainer = result.getResult();					
		}
		if (stack.getItem() == Items.WATER_BUCKET) {
			emptyContainer = new ItemStack(Items.BUCKET);
		}
		if (stack.getItem() == Items.LAVA_BUCKET) {
			emptyContainer = new ItemStack(Items.BUCKET);
		}
		if (stack.getItem() == Items.MILK_BUCKET) {
			emptyContainer = new ItemStack(Items.BUCKET);
		}
	}

	if (!emptyContainer.isEmpty())
		this.inventory.set(index, emptyContainer);
	else
		this.inventory.set(index, stack);
	this.markDirty();

}
 
开发者ID:Bartz24,项目名称:UsefulNullifiers,代码行数:39,代码来源:FluidVoidInventory.java

示例5: tryFillTankFromItems

import net.minecraftforge.fluids.FluidUtil; //导入方法依赖的package包/类
public void tryFillTankFromItems() {
  ItemStack maybeBucket = this.getStackInSlot(SLOT_INFLUID);
  FluidStack f = FluidUtil.getFluidContained(maybeBucket);
  IFluidHandlerItem bucketHandler = FluidUtil.getFluidHandler(maybeBucket);
  if (f != null && bucketHandler != null && f.getFluid().equals(FluidRegistry.WATER)) {
    //https://github.com/BluSunrize/ImmersiveEngineering/blob/fc022675bb550318cbadc879b3f28dde511e29c3/src/main/java/blusunrize/immersiveengineering/common/blocks/wooden/TileEntityWoodenBarrel.java
    FluidActionResult r = FluidUtil.tryEmptyContainer(maybeBucket, tank, Fluid.BUCKET_VOLUME, null, true);
    //in the case of a full bucket, it becomes empty. 
    //also supports any other fluid holding item, simply draining that fixed amount each round
    if (r.success) {
      this.setInventorySlotContents(SLOT_INFLUID, r.result);
    }
  }
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:15,代码来源:TileEntityHydrator.java

示例6: update

import net.minecraftforge.fluids.FluidUtil; //导入方法依赖的package包/类
@Override
public void update() {
	boolean curTickPower = world.isBlockIndirectlyGettingPowered(pos)!=0;
	
	//TODO: Actually lock tanks
	
	
	{ //Bottle fluids out
		ItemStack bottles = itemStorage.getStackInSlot(SLOT_EMPTY_BUCKET_IN);
		ItemStack outputItem = itemStorage.getStackInSlot(SLOT_FULL_BUCKET_OUT);
		FluidStack outputFluid = outputTank.getFluid();
		//Are there bottles to fill, is there room to put them, is there fluid to fill them with, and is there *enough* of that fluid?
		if (!bottles.isEmpty() && outputItem.getCount()<outputItem.getMaxStackSize() && outputFluid!=null && outputFluid.amount>250) {
			ItemStack outBottle = new ItemStack(ThermionicsItems.SPIRIT_BOTTLE);
			outBottle.setTagCompound(outputFluid.tag.copy());
			
			if (itemStorage.insertItem(SLOT_FULL_BUCKET_OUT, outBottle, true).isEmpty()) {
				outputTank.drainInternal(250,  true);
				itemStorage.insertItem(SLOT_FULL_BUCKET_OUT, outBottle, false);
				itemStorage.extractItem(SLOT_EMPTY_BUCKET_IN, 1, false);
			}
		}
	}
	
	if (!tanksLocked) {
		if (curTickPower & !lastTickPower) {
			//Lock the tanks on a rising current edge.
			setTanksLocked(true);
			processTime = 0;
		} else {
			//Fluid loading/unloading mode
			ItemStack inBucket = itemStorage.getStackInSlot(SLOT_FULL_BUCKET_IN);
			FluidActionResult result = FluidUtil.tryEmptyContainer(inBucket, inputTank, inputTank.getCapacity(), null, true);
			if (result.isSuccess()) {
				itemStorage.setStackInSlot(SLOT_FULL_BUCKET_IN, ItemStack.EMPTY);
				itemStorage.setStackInSlot(SLOT_EMPTY_BUCKET_OUT, result.getResult());
			}
		}
	} else {
		if (processTime<MAX_PROCESS_TIME) processTime++;
		FluidStack in = inputTank.getFluid();
		if (in==null) {
			//Batch is done...?
			setTanksLocked(false);
		} else {
			//Find a recipe, let's go :D
			//For the moment, use Water->Rum
			PotStillRecipe recipe = MachineRecipes.getPotStill(inputTank);
			if (recipe!=null) {
				FluidStack output = recipe.getOutput();
				int filled = outputTank.fillInternal(output, false);
				int extracted = heat.extractHeat(HEAT_REQUIRED, true);
				if (output.amount==filled && extracted==HEAT_REQUIRED) {
					recipe.consumeIngredients(inputTank);
					outputTank.fillInternal(output, true);
					heat.extractHeat(HEAT_REQUIRED, false);
				}
				
			}
		}
	}
	
	lastTickPower = curTickPower;
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:65,代码来源:TileEntityPotStill.java


注:本文中的net.minecraftforge.fluids.FluidUtil.tryEmptyContainer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。