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Java FluidUtil类代码示例

本文整理汇总了Java中net.minecraftforge.fluids.FluidUtil的典型用法代码示例。如果您正苦于以下问题:Java FluidUtil类的具体用法?Java FluidUtil怎么用?Java FluidUtil使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FluidUtil类属于net.minecraftforge.fluids包,在下文中一共展示了FluidUtil类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onFillBucket

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@SubscribeEvent
public void onFillBucket(FillBucketEvent event) {
    RayTraceResult rtr = event.getTarget();
    if (rtr != null) {
        Block b = event.getWorld().getBlockState(rtr.getBlockPos()).getBlock();
        if (b instanceof IFluidBlock) {
            Fluid fluid = ((IFluidBlock) b).getFluid();
            ItemStack filled = FluidUtil.getFilledBucket(new FluidStack(fluid, 1000));
            if (!filled.isEmpty()) {
                event.setFilledBucket(FluidUtil.getFilledBucket(new FluidStack(fluid, 1000)));
                event.getWorld().setBlockToAir(rtr.getBlockPos());
                event.setResult(Result.ALLOW);
                if (TileEntityRefinery.isInputFluidValid(fluid, 4) && event.getEntityPlayer() instanceof EntityPlayerMP) {
                    AdvancementTriggers.OIL_BUCKET.trigger((EntityPlayerMP) event.getEntityPlayer());
                }
            }
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:20,代码来源:EventHandlerPneumaticCraft.java

示例2: doFluidInteraction

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
private static boolean doFluidInteraction(TileEntity te, EnumFacing face, EntityPlayer player, EnumHand hand, boolean isInserting) {
    ItemStack stack = player.getHeldItem(hand);
    IFluidHandlerItem stackHandler = FluidUtil.getFluidHandler(stack);
    if (stackHandler != null && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, face)) {
        int capacity = stackHandler.getTankProperties()[0].getCapacity();
        IFluidHandler handler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, face);
        PlayerInvWrapper invWrapper = new PlayerInvWrapper(player.inventory);
        FluidActionResult result = isInserting ?
                FluidUtil.tryEmptyContainerAndStow(player.getHeldItem(hand), handler, invWrapper, capacity, player) :
                FluidUtil.tryFillContainerAndStow(player.getHeldItem(hand), handler, invWrapper, capacity, player);
        if (result.isSuccess()) {
            player.setHeldItem(hand, result.getResult());
            return true;
        }
    }
    return false;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:18,代码来源:FluidUtils.java

示例3: autoExportLiquid

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
public void autoExportLiquid() {
    if (hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null)) {
        IFluidHandler handler = getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
        FluidStack toDrain = handler.drain(1000, false);
        if (toDrain != null && toDrain.amount > 0) {
            for (EnumFacing d : EnumFacing.VALUES) {
                TileEntity te = getTileCache()[d.ordinal()].getTileEntity();
                if (te != null && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, d.getOpposite())) {
                    IFluidHandler destHandler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, d.getOpposite());
                    FluidStack sent = FluidUtil.tryFluidTransfer(destHandler, handler, toDrain, true);
                    toDrain.amount -= sent == null ? 0 : sent.amount;
                    if (toDrain.amount <= 0) break;
                }
            }
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:18,代码来源:TileEntityBase.java

示例4: registerGeoBurnables

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@SubscribeEvent
public static void registerGeoBurnables(RegistryEvent.Register<IGeoburnable> event){
    IForgeRegistry<IGeoburnable> reg = event.getRegistry();
    reg.register(new BlockGeoburnable(Blocks.MAGMA, 40, 1));
    reg.register(new BlockGeoburnable(Blocks.FIRE, 80, 2){
        @Override
        public ItemStack getJEIIcon() {
            return new ItemStack(Items.FLINT_AND_STEEL);
        }
    });
    reg.register(new BlockGeoburnable(Blocks.LAVA, 160, 3){
        @Override
        public ItemStack getJEIIcon() {
            return FluidUtil.getFilledBucket(new FluidStack(FluidRegistry.LAVA, Fluid.BUCKET_VOLUME));
        }
    });
}
 
开发者ID:canitzp,项目名称:Metalworks,代码行数:18,代码来源:Registry.java

示例5: interactWithFluidItem

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
private boolean interactWithFluidItem(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing)
{
    if (getContent().canInteractWithFluidItem.get(getSubtype(state)).orElse(true))
    {
        TileEntity tile = worldIn.getTileEntity(pos);
        if (tile != null && tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, facing))
        {
            if (worldIn.isRemote)
            {
                return true;
            }

            if (FluidUtil.interactWithFluidHandler(playerIn, hand, worldIn, pos, facing))
            {
                playerIn.inventoryContainer.detectAndSendChanges();
                return true;
            }
        }
    }
    return false;
}
 
开发者ID:cubex2,项目名称:customstuff4,代码行数:22,代码来源:BlockMixin.java

示例6: onBlockActivated

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if(!worldIn.isRemote) {
        TileEntity te = worldIn.getTileEntity(pos);
        if(te != null && te instanceof TileFluidTank) {
            ItemStack activeHand = playerIn.getHeldItem(hand);
            if(!activeHand.isEmpty() && FluidUtil.getFluidHandler(activeHand) !=  null) {
                FluidTank ft = ((TileFluidTank) te).getTank();
                boolean canFillPrev = ft.canFill();
                boolean canDrainPrev = ft.canDrain();
                ft.setCanFill(true);
                ft.setCanDrain(true);
                try {
                    FluidUtil.interactWithFluidHandler(playerIn, hand, ft);
                } finally {
                    ft.setCanFill(canFillPrev);
                    ft.setCanDrain(canDrainPrev);
                }
                return true;
            }
            playerIn.openGui(ModularMachinery.MODID, CommonProxy.GuiType.TANK_INVENTORY.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
        }
    }
    return true;
}
 
开发者ID:HellFirePvP,项目名称:ModularMachinery,代码行数:26,代码来源:BlockFluidOutputHatch.java

示例7: matches

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public boolean matches(@Nonnull InventoryCrafting inv, @Nonnull World worldIn) {
	boolean foundSyringe = false;
	boolean foundBucket = false;

	ItemStack bucket = FluidUtil.getFilledBucket(new FluidStack(ModBlocks.FLUID_MANA.getFluid(), 1));

	for (int i = 0; i < inv.getSizeInventory(); i++) {
		ItemStack stack = inv.getStackInSlot(i);
		if (stack.getItem() == ModItems.SYRINGE && stack.getItemDamage() == 0) {
				foundSyringe = true;
		}
		if (ItemStack.areItemStacksEqual(bucket, stack))
			foundBucket = true;
	}
	return foundSyringe && foundBucket;
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:18,代码来源:RecipeManaSyringe.java

示例8: matches

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public boolean matches(@Nonnull InventoryCrafting inv, @Nonnull World worldIn) {
	boolean foundSyringe = false;
	boolean foundMana = false;
	boolean foundNacre = false;
	boolean foundLava = false;
	boolean foundDevilDust = false;

	ItemStack mana = FluidUtil.getFilledBucket(new FluidStack(ModBlocks.FLUID_MANA.getFluid(), 1));
	ItemStack nacre = FluidUtil.getFilledBucket(new FluidStack(ModBlocks.FLUID_NACRE.getFluid(), 1));

	for (int i = 0; i < inv.getSizeInventory(); i++) {
		ItemStack stack = inv.getStackInSlot(i);
		if (stack.getItem() == ModItems.SYRINGE && stack.getItemDamage() == 0) foundSyringe = true;
		if (ItemStack.areItemStacksEqual(mana, stack)) foundMana = true;
		if (ItemStack.areItemStacksEqual(nacre, stack)) foundNacre = true;
		if (stack.getItem() == Items.LAVA_BUCKET) foundLava = true;
		if (stack.getItem() == ModItems.DEVIL_DUST) foundDevilDust = true;
	}
	return foundSyringe && foundMana && foundDevilDust && foundLava && foundNacre;
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:RecipeSteroidSyringe.java

示例9: onItemUse

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand) {
	if (world.isRemote)
		return null;
	IFluidHandler h = FluidUtil.getFluidHandler(world, pos, side);
	if (h != null) {
		for (Entry<FluidStack, ItemStack> e : fluidToItem.entrySet()) {
			FluidStack drain = h.drain(new FluidStack(e.getKey(), e.getKey().amount), false);
			if (e.getKey().isFluidStackIdentical(drain)) {
				h.drain(drain, true);
				ItemStack s = e.getValue().copy();
				stack.shrink(1);
				player.setHeldItem(hand, stack);
				if (!player.inventory.addItemStackToInventory(s)) {
					InventoryHelper.spawnItemStack(world, player.posX, player.posY, player.posZ, s);
				}
				player.inventoryContainer.detectAndSendChanges();
				return EnumActionResult.SUCCESS;
			}
		}
	}
	return null;
}
 
开发者ID:tom5454,项目名称:Toms-Mod,代码行数:24,代码来源:TMResource.java

示例10: onBlockActivated

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
public boolean onBlockActivated(ItemStack stack, EntityPlayer player) {
	if (stack == null)
		return false;
	
	//Bucketing out the fluid.
	if (stack != null && stack.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null)) {
		boolean result = FluidUtil.interactWithFluidHandler(stack, tank, player);
		if (result) {
			PacketHandler.sendNBTUpdate(this);
		}
		return true;
	}
	
	//Adding a meltable.
	ItemStack addStack = stack.copy(); addStack.stackSize = 1;
	ItemStack insertStack = itemHandler.insertItem(0, addStack, true);
	if (!ItemStack.areItemStacksEqual(addStack, insertStack)) {
		itemHandler.insertItem(0, addStack, false);
		stack.stackSize--;
		PacketHandler.sendNBTUpdate(this);
		return true;
	}
	return true;
}
 
开发者ID:MikeLydeamore,项目名称:ExNihiloAdscensio,代码行数:25,代码来源:TileCrucible.java

示例11: onBlockActivated

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    ItemStack heldStack = player.getHeldItem(hand);
    ItemStack cauldron = getDrops(world, pos, state, 0).get(0);

    if (player.isSneaking() && (player.getHeldItemMainhand().isEmpty() && player.getHeldItemOffhand().isEmpty())) {
        this.onBlockDestroyedByPlayer(world, pos, state);
        InventoryHandlerHelper.giveItem(player, hand, cauldron);
        world.setBlockToAir(pos);
    }
    TileFluidTank tank = new TileFluidTank(0);
    if (cauldron.getTagCompound() != null) {
        tank.readFromNBT(cauldron.getTagCompound());
    }

    if (removeDye(world, pos, player, hand, heldStack, tank)) {
        return true;
    }

    //Fluid handling
    FluidUtil.interactWithFluidHandler(player, hand, world, pos, facing);

    return FluidUtil.getFluidHandler(heldStack) != null;
}
 
开发者ID:GirafiStudios,项目名称:Culinary-Cultivation,代码行数:25,代码来源:BlockModCauldron.java

示例12: fillWithRain

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public void fillWithRain(World world, BlockPos pos) {
    if (world.rand.nextInt(10) == 1) {
        IFluidHandler handler = FluidUtil.getFluidHandler(world, pos, null);
        ItemStack cauldron = getDrops(world, pos, world.getBlockState(pos), 0).get(0);
        TileFluidTank tank = new TileFluidTank(0);
        tank.readFromNBT(NBTHelper.getTag(cauldron));

        float temperature = world.getBiome(pos).getFloatTemperature(pos);
        if (world.getBiomeProvider().getTemperatureAtHeight(temperature, pos.getY()) >= 0.15F) {

            if ((tank.getFluidAmount() == 0 || tank.getFluid() != null && tank.getFluid().getFluid() == FluidRegistry.WATER) && tank.getFluidAmount() < Fluid.BUCKET_VOLUME) {
                if (handler != null) {
                    handler.fill(new FluidStack(FluidRegistry.WATER, 250), true);
                }
            }
        }
    }
}
 
开发者ID:GirafiStudios,项目名称:Culinary-Cultivation,代码行数:20,代码来源:BlockModCauldron.java

示例13: dumpContainer

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
/**
 * Drains a filled container and places the fluid.
 * 
 * RETURN new item stack that has been drained after placing in world if it works null otherwise
 */
public static ItemStack dumpContainer(World world, BlockPos pos, ItemStack stackIn) {
  //    BlockSourceImpl blocksourceimpl = new BlockSourceImpl(world, pos);
  ItemStack dispensedStack = stackIn.copy();
  dispensedStack.setCount(1);
  IFluidHandlerItem fluidHandler = FluidUtil.getFluidHandler(dispensedStack);
  if (fluidHandler == null) {
    return null;
  }
  FluidStack fluidStack = fluidHandler.drain(Fluid.BUCKET_VOLUME, false);
  if (fluidStack != null && fluidStack.amount >= Fluid.BUCKET_VOLUME) {
    //      FluidActionResult placeResult = FluidUtil.tryPlaceFluid(null, world, pos, dispensedStack, fluidStack);
    if (FluidUtil.tryPlaceFluid(null, world, pos, dispensedStack, fluidStack).isSuccess()) {
      //http://www.minecraftforge.net/forum/topic/56265-1112-fluidhandler-capability-on-buckets/
      fluidHandler.drain(Fluid.BUCKET_VOLUME, true);
      ItemStack returnMe = fluidHandler.getContainer();
      //        stackIn.deserializeNBT(returnMe.serializeNBT());
      return returnMe;
    }
  }
  return null;
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:27,代码来源:UtilFluid.java

示例14: addPoisonRecipe

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
public static void addPoisonRecipe() {
  try {
    //dont do this, FluidsRegistry.fluid_poison , some other mod might have added poison first, then we get rejected --> null
    Fluid poison = FluidRegistry.getFluid(FluidsRegistry.fluid_poison.getName());
    if (poison == null) {
      return;
    }
    RecipeRegistry.addShapelessRecipe(FluidUtil.getFilledBucket(new FluidStack(poison, Fluid.BUCKET_VOLUME)),
        FluidUtil.getFilledBucket(new FluidStack(FluidRegistry.WATER, Fluid.BUCKET_VOLUME)),
        Items.SPIDER_EYE, Items.POISONOUS_POTATO, Items.SUGAR);
  }
  catch (Exception e) {
    //if another mod adds poison fluid (such as biomes o plenty), then our fluid gets rejected
    ModCyclic.logger.error("Error: Cyclic failed to add recipe for Poison Bucket");
    e.printStackTrace();
  }
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:18,代码来源:FluidsRegistry.java

示例15: onBlockActivated

import net.minecraftforge.fluids.FluidUtil; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
  // TODO: display text if any
  boolean success = false;
  TileEntityItemCable te = (TileEntityItemCable) world.getTileEntity(pos);
  if (te != null && world.isRemote == false) {
    String msg = null;
    if (te.getLabelText() != "") {
      msg = te.getLabelText();
      if (te.getIncomingStrings() != "") {
        msg += " (" + UtilChat.lang("cyclic.item.flowing") + te.getIncomingStrings() + ")";
      }
    }
    else {
      msg = UtilChat.lang("cyclic.item.empty");
    }
    UtilChat.sendStatusMessage(player, msg);
    success = true;
  }
  // otherwise return true if it is a fluid handler to prevent in world placement
  return success || FluidUtil.getFluidHandler(player.getHeldItem(hand)) != null || super.onBlockActivated(world, pos, state, player, hand, side, hitX, hitY, hitZ);
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:23,代码来源:BlockItemCable.java


注:本文中的net.minecraftforge.fluids.FluidUtil类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。