本文整理汇总了Java中net.minecraftforge.fluids.FluidRegistry.lookupFluidForBlock方法的典型用法代码示例。如果您正苦于以下问题:Java FluidRegistry.lookupFluidForBlock方法的具体用法?Java FluidRegistry.lookupFluidForBlock怎么用?Java FluidRegistry.lookupFluidForBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.fluids.FluidRegistry
的用法示例。
在下文中一共展示了FluidRegistry.lookupFluidForBlock方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEvaluator
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
@Override
protected DroneAIBlockCondition getEvaluator(IDroneBase drone, IProgWidget widget) {
return new DroneAIBlockCondition(drone, (ProgWidgetAreaItemBase) widget) {
@Override
protected boolean evaluate(BlockPos pos) {
TileEntity te = drone.world().getTileEntity(pos);
int count = 0;
if (te != null && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null) ) {
IFluidHandler handler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
for (IFluidTankProperties prop : handler.getTankProperties()) {
FluidStack stack = prop.getContents();
if (stack != null) {
if (ProgWidgetLiquidFilter.isLiquidValid(stack.getFluid(), widget, 1)) {
count += stack.amount;
}
}
}
} else {
Fluid fluid = FluidRegistry.lookupFluidForBlock(drone.world().getBlockState(pos).getBlock());
if (fluid != null && ProgWidgetLiquidFilter.isLiquidValid(fluid, widget, 1) && FluidUtils.isSourceBlock(drone.world(), pos)) {
count += 1000;
}
}
return ((ICondition) widget).getOperator() == ICondition.Operator.EQUALS ?
count == ((ICondition) widget).getRequiredCount() :
count >= ((ICondition) widget).getRequiredCount();
}
};
}
示例2: suckLiquid
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
private boolean suckLiquid() {
Block block = world.getBlockState(getPos().offset(EnumFacing.DOWN, currentDepth + 1)).getBlock();
Fluid fluid = FluidRegistry.lookupFluidForBlock(block);
if (fluid == null) {
pumpingLake = null;
return false;
}
FluidStack fluidStack = new FluidStack(fluid, 1000);
if (tank.fill(fluidStack, false) == 1000) {
if (pumpingLake == null) {
findLake(block);
}
BlockPos curPos = null;
boolean foundSource = false;
while (pumpingLake.size() > 0) {
curPos = pumpingLake.get(0);
if (getWorld().getBlockState(curPos).getBlock() == block && FluidUtils.isSourceBlock(getWorld(), curPos)) {
foundSource = true;
break;
}
pumpingLake.remove(0);
}
if (pumpingLake.size() == 0) {
pumpingLake = null;
} else if (foundSource) {
getWorld().setBlockToAir(curPos);
tank.fill(fluidStack, true);
addAir(-100);
status = Status.PUMPING;
}
}
return true;
}
示例3: emptyTank
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
private boolean emptyTank(BlockPos pos, boolean simulate) {
if (drone.getTank().getFluidAmount() == drone.getTank().getCapacity()) {
drone.addDebugEntry("gui.progWidget.liquidImport.debug.fullDroneTank");
abort();
return false;
} else {
TileEntity te = drone.world().getTileEntity(pos);
if (te != null) {
for (int i = 0; i < 6; i++) {
if (((ISidedWidget) widget).getSides()[i] && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, EnumFacing.getFront(i))) {
IFluidHandler handler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, EnumFacing.getFront(i));
FluidStack importedFluid = handler.drain(Integer.MAX_VALUE, false);
if (importedFluid != null && ((ILiquidFiltered) widget).isFluidValid(importedFluid.getFluid())) {
int filledAmount = drone.getTank().fill(importedFluid, false);
if (filledAmount > 0) {
if (((ICountWidget) widget).useCount())
filledAmount = Math.min(filledAmount, getRemainingCount());
if (!simulate) {
decreaseCount(drone.getTank().fill(handler.drain(filledAmount, true), true));
}
return true;
}
}
}
}
drone.addDebugEntry("gui.progWidget.liquidImport.debug.emptiedToMax", pos);
} else if (!((ICountWidget) widget).useCount() || getRemainingCount() >= 1000) {
Fluid fluid = FluidRegistry.lookupFluidForBlock(drone.world().getBlockState(pos).getBlock());
if (fluid != null && ((ILiquidFiltered) widget).isFluidValid(fluid) && drone.getTank().fill(new FluidStack(fluid, 1000), false) == 1000 && FluidUtils.isSourceBlock(drone.world(), pos)) {
if (!simulate) {
decreaseCount(1000);
drone.getTank().fill(new FluidStack(fluid, 1000), true);
drone.world().setBlockToAir(pos);
}
return true;
}
}
return false;
}
}
示例4: getFluid
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
public Fluid getFluid() {
Fluid fluid = FluidRegistry.lookupFluidForBlock(getBlockState().getBlock());
if (fluid != null) return fluid;
else if (getBlockState().getBlock() == Blocks.FLOWING_LAVA) return FluidRegistry.LAVA;
else if (getBlockState().getBlock() == Blocks.FLOWING_WATER) return FluidRegistry.WATER;
return null;
}
示例5: work
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
@Override
public float work() {
if (WorkUtils.isDisabled(this.getBlockType()) || isWorkFinished) return 0;
if (tank.getFluidAmount() + 1000 <= tank.getCapacity()) {
if (blocks == null) {
blocks = new PriorityQueue<>(Comparator.comparingDouble(value -> (this.pos).distanceSq(((BlockPos) value).getX(), this.pos.getY() - 1, ((BlockPos) value).getZ())));
BlockUtils.getBlockPosInAABB(getWorkingArea()).stream().filter(pos1 -> !this.world.isOutsideBuildHeight(pos1) && FluidRegistry.lookupFluidForBlock(this.world.getBlockState(pos1).getBlock()) != null && FluidRegistry.lookupFluidForBlock(this.world.getBlockState(pos1).getBlock()).getName().equals(fluid)).forEach(pos1 -> blocks.add(pos1));
}
if (blocks.isEmpty()) {
isWorkFinished = true;
blocks = null;
return 0;
}
BlockPos peeked = blocks.peek();
while (!blocks.isEmpty() && (this.world.isOutsideBuildHeight(peeked) || FluidRegistry.lookupFluidForBlock(this.world.getBlockState(peeked).getBlock()) == null || !FluidRegistry.lookupFluidForBlock(this.world.getBlockState(peeked).getBlock()).getName().equals(fluid) || this.world.getBlockState(peeked).getBlock().getMetaFromState(this.world.getBlockState(peeked)) != 0)) {
blocks.poll();
if (!blocks.isEmpty()) peeked = blocks.peek();
}
if (blocks.isEmpty()) {
blocks = null;
return 0;
}
while (this.world.getBlockState(peeked).getBlock().equals(this.world.getBlockState(peeked.add(0, -1, 0)).getBlock())) {
peeked = peeked.add(0, -1, 0);
}
FluidStack stack = new FluidStack(FluidRegistry.lookupFluidForBlock(this.world.getBlockState(peeked).getBlock()), 1000);
tank.fill(stack, true);
this.world.setBlockState(peeked, Blocks.COBBLESTONE.getDefaultState());
return 1;
}
return 0;
}
示例6: phaseBucket
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
public static ItemStack phaseBucket(Block block)
{
if(block instanceof BlockLiquid || block instanceof IFluidBlock)
{
Fluid fluid = block instanceof BlockLiquid ? FluidRegistry.lookupFluidForBlock(block) : ((IFluidBlock)block).getFluid();
if(fluid == null)
return new ItemStack(block);
ItemStack stack = FluidUtil.getFilledBucket(new FluidStack(fluid, 1000));
return stack.isEmpty() ? new ItemStack(block) : stack;
}
return new ItemStack(block);
}
示例7: isOilBlock
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
private boolean isOilBlock(EntityPlayer player, World world, int x, int y, int z, boolean doDrain)
{
Block block = world.getBlock(x, y, z);
if (block instanceof IFluidBlock)
{
IFluidBlock fluidBlockHit = (IFluidBlock) block;
boolean flag = false;
if (block == GCBlocks.crudeOil)
{
flag = true;
}
else
{
Fluid fluidHit = FluidRegistry.lookupFluidForBlock(block);
if (fluidHit != null)
{
if (fluidHit.getName().startsWith("oil"))
{
flag = true;
}
}
}
if (flag)
{
FluidStack stack = fluidBlockHit.drain(world, x, y, z, doDrain);
return stack != null && stack.amount > 0;
}
}
return false;
}
示例8: protectedUpdate
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
@Override
public void protectedUpdate() {
super.protectedUpdate();
if (fluid == null && FluidRegistry.lookupFluidForBlock(this.world.getBlockState(this.pos.add(0, -1, 0)).getBlock()) != null)
fluid = FluidRegistry.lookupFluidForBlock(this.world.getBlockState(this.pos.add(0, -1, 0)).getBlock()).getName();
}
示例9: tickStructure
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
default boolean tickStructure(World world, EntityPlayer player, BlockPos pos) {
if (world.isRemote) return true;
for (Template.BlockInfo info : getStructure().blockInfos()) {
if (info.blockState == null) continue;
BlockPos realPos = info.pos.add(pos).subtract(offsetToCenter());
IBlockState state = world.getBlockState(realPos);
if (state.getBlock() != info.blockState.getBlock()) {
if (state.getBlock() == ModBlocks.CREATIVE_MANA_BATTERY && info.blockState.getBlock() == ModBlocks.MANA_BATTERY) {
continue;
}
if (player.isCreative()) {
world.setBlockState(realPos, info.blockState);
} else {
if (world.isAirBlock(realPos)) {
ItemStack requiredStack = new ItemStack(info.blockState.getBlock());
ItemStack stack = findItemInventoryFromItem(player, requiredStack);
if (stack.isEmpty()) {
ItemStack outputItem = craftItemFromInventory(player, requiredStack);
if (outputItem.isEmpty()) continue;
outputItem.shrink(1);
player.inventory.addItemStackToInventory(outputItem);
player.inventory.markDirty();
world.setBlockState(realPos, info.blockState);
return true;
} else {
stack.shrink(1);
world.setBlockState(realPos, info.blockState);
return true;
}
}
}
} else if (world.getBlockState(realPos) != info.blockState) {
if (player.isCreative() || !info.blockState.getMaterial().isLiquid()) {
world.setBlockState(realPos, info.blockState);
return true;
} else {
FluidStack fluidStack = new FluidStack(FluidRegistry.lookupFluidForBlock(info.blockState.getBlock()), 1);
ItemStack fluidBucket = findItemInventoryFromItem(player, FluidUtil.getFilledBucket(fluidStack));
if (!fluidBucket.isEmpty()) {
fluidBucket.shrink(1);
player.addItemStackToInventory(new ItemStack(Items.BUCKET));
player.inventory.markDirty();
world.setBlockState(realPos, info.blockState);
return true;
}
}
}
}
return true;
}
示例10: ComponentStructureList
import net.minecraftforge.fluids.FluidRegistry; //导入方法依赖的package包/类
public ComponentStructureList(Structure structure) {
super(0, 0, 200, 300);
Deque<Block> sorted = new ArrayDeque<>();
HashMap<Block, Integer> ingredients = new HashMap<>();
HashMap<Block, IBlockState> access = new HashMap<>();
for (Template.BlockInfo info : structure.blockInfos()) {
if (info.blockState.getBlock() == Blocks.AIR) continue;
ingredients.putIfAbsent(info.blockState.getBlock(), 0);
ingredients.put(info.blockState.getBlock(), ingredients.get(info.blockState.getBlock()) + 1);
access.putIfAbsent(info.blockState.getBlock(), info.blockState);
if (!sorted.contains(info.blockState.getBlock())) sorted.add(info.blockState.getBlock());
}
ComponentVoid recipe = new ComponentVoid(0, 0, 200, 300);
recipe.getTransform().setScale(2);
add(recipe);
ComponentText text = new ComponentText(0, 3, ComponentText.TextAlignH.LEFT, ComponentText.TextAlignV.TOP);
text.setSize(new Vec2d(200, 16));
text.getText().setValue(" " + LibrarianLib.PROXY.translate("wizardry.misc.structure_materials"));
recipe.add(text);
ComponentSprite lineBreak = new ComponentSprite(BookGui.LINE_BREAK, (int) (getSize().getX() / 2.0 - 177.0 / 2.0), 30, 177, 2);
add(lineBreak);
int i = 0;
int row = 0;
while (!sorted.isEmpty() && sorted.peek() != null) {
Block nextBlock = sorted.pop();
ItemStack stack;
if (FluidRegistry.lookupFluidForBlock(nextBlock) != null) {
stack = FluidUtil.getFilledBucket(new FluidStack(FluidRegistry.lookupFluidForBlock(nextBlock), 1));
stack = new ItemStack(stack.getItem(), ingredients.get(nextBlock), stack.getMetadata(), stack.getTagCompound());
} else {
NonNullList<ItemStack> itemStacks = NonNullList.create();
nextBlock.getDrops(itemStacks, structure.getBlockAccess(), null, access.get(nextBlock), 0);
if (itemStacks.isEmpty())
stack = new ItemStack(nextBlock, ingredients.get(nextBlock));
else {
stack = itemStacks.get(0);
stack.setCount(ingredients.get(nextBlock));
}
}
ComponentStack componentStack = new ComponentStack(i * 16, 20 + row * 16);
componentStack.getStack().setValue(stack);
recipe.add(componentStack);
if (i++ > 4) {
i = 0;
row++;
}
}
}