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Java FluidRegistry类代码示例

本文整理汇总了Java中net.minecraftforge.fluids.FluidRegistry的典型用法代码示例。如果您正苦于以下问题:Java FluidRegistry类的具体用法?Java FluidRegistry怎么用?Java FluidRegistry使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FluidRegistry类属于net.minecraftforge.fluids包,在下文中一共展示了FluidRegistry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getEvaluator

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@Override
protected DroneAIBlockCondition getEvaluator(IDroneBase drone, IProgWidget widget) {
    return new DroneAIBlockCondition(drone, (ProgWidgetAreaItemBase) widget) {

        @Override
        protected boolean evaluate(BlockPos pos) {
            TileEntity te = drone.world().getTileEntity(pos);
            int count = 0;
            if (te != null && te.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null) ) {
                IFluidHandler handler = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
                for (IFluidTankProperties prop : handler.getTankProperties()) {
                    FluidStack stack = prop.getContents();
                    if (stack != null) {
                        if (ProgWidgetLiquidFilter.isLiquidValid(stack.getFluid(), widget, 1)) {
                            count += stack.amount;
                        }
                    }
                }
            } else {
                Fluid fluid = FluidRegistry.lookupFluidForBlock(drone.world().getBlockState(pos).getBlock());
                if (fluid != null && ProgWidgetLiquidFilter.isLiquidValid(fluid, widget, 1) && FluidUtils.isSourceBlock(drone.world(), pos)) {
                    count += 1000;
                }
            }
            return ((ICondition) widget).getOperator() == ICondition.Operator.EQUALS ?
                    count == ((ICondition) widget).getRequiredCount() :
                    count >= ((ICondition) widget).getRequiredCount();
        }

    };
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:32,代码来源:ProgWidgetLiquidInventoryCondition.java

示例2: addValidFluids

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
private void addValidFluids() {

        List<Fluid> fluids = new ArrayList<Fluid>();

        for (Fluid fluid : FluidRegistry.getRegisteredFluids().values()) {
            if (fluid.getLocalizedName(new FluidStack(fluid, 1)).toLowerCase().contains(searchField.getText())) {
                fluids.add(fluid);
            }
        }
        fluids.sort(Comparator.comparing(Fluid::getName));

        scrollbar.setStates(Math.max(0, (fluids.size() - GRID_WIDTH * GRID_HEIGHT + GRID_WIDTH - 1) / GRID_WIDTH));

        int offset = scrollbar.getState() * GRID_WIDTH;
        for (IGuiWidget widget : widgets) {
            if (widget.getID() >= 0 && widget instanceof WidgetFluidFilter) {
                int idWithOffset = widget.getID() + offset;
                ((WidgetFluidFilter) widget).setFluid(idWithOffset >= 0 && idWithOffset < fluids.size() ? fluids.get(idWithOffset) : null);
            }
        }
    }
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:22,代码来源:GuiProgWidgetLiquidFilter.java

示例3: postInit

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@Override
public void postInit() {
    Fluid hootch = FluidRegistry.getFluid("hootch");
    Fluid rocketFuel = FluidRegistry.getFluid("rocket_fuel");
    Fluid fireWater = FluidRegistry.getFluid("fire_water");

    if (hootch != null) {
        PneumaticRegistry.getInstance().registerFuel(hootch, 60 * 6000);
    } else {
        Log.warning("Couldn't find a fluid with name 'hootch' even though EnderIO is in the instance. It hasn't been registered as fuel!");
    }
    if (rocketFuel != null) {
        PneumaticRegistry.getInstance().registerFuel(rocketFuel, 160 * 7000);
    } else {
        Log.warning("Couldn't find a fluid with name 'rocket_fuel' even though EnderIO is in the instance. It hasn't been registered as fuel!");
    }
    if (fireWater != null) {
        PneumaticRegistry.getInstance().registerFuel(fireWater, 80 * 15000);
    } else {
        Log.warning("Couldn't find a fluid with name 'fire_water' even though EnderIO is in the instance. It hasn't been registered as fuel!");
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:23,代码来源:EnderIO.java

示例4: init

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@Override
public void init() {
    // gasoline is equivalent to Thermal Foundation refined fuel @ 2,000,000
    // "oil" gets added by CoFH so no need to do it here
    ThermalExpansionHelper.addCompressionFuel(Fluids.DIESEL.getName(), 1000000);
    ThermalExpansionHelper.addCompressionFuel(Fluids.KEROSENE.getName(), 1500000);
    ThermalExpansionHelper.addCompressionFuel(Fluids.GASOLINE.getName(), 2000000);
    ThermalExpansionHelper.addCompressionFuel(Fluids.LPG.getName(), 2500000);
    PneumaticCraftRepressurized.logger.info("Added PneumaticCraft: Repressurized fuels to CoFH Compression Dynamo");

    registerCoFHfuel("creosote", 75000);
    registerCoFHfuel("coal", 300000);
    registerCoFHfuel("tree_oil", 750000);
    registerCoFHfuel("refined_oil", 937500);
    registerCoFHfuel("refined_fuel", 1500000);

    Fluid crudeOil = FluidRegistry.getFluid("crude_oil");
    if (crudeOil != null) {
        PneumaticCraftAPIHandler.getInstance().registerRefineryInput(crudeOil);
        PneumaticCraftRepressurized.logger.info("Added CoFH Crude Oil as a Refinery input");
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:23,代码来源:CoFHCore.java

示例5: init

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
public void init() {
    registerBlockExchanger(Blocks.ICE, 263, 500);
    registerBlockExchanger(Blocks.PACKED_ICE, 263, 500);
    registerBlockExchanger(Blocks.SNOW, 268, 1000);
    registerBlockExchanger(Blocks.TORCH, 1700, 100000);
    registerBlockExchanger(Blocks.FIRE, 1700, 1000);

    Map<String, Fluid> fluids = FluidRegistry.getRegisteredFluids();
    for (Fluid fluid : fluids.values()) {
        if (fluid.getBlock() != null) {
            registerBlockExchanger(fluid.getBlock(), fluid.getTemperature(), FLUID_RESISTANCE);
        }
    }
    registerBlockExchanger(Blocks.FLOWING_WATER, FluidRegistry.WATER.getTemperature(), 500);
    registerBlockExchanger(Blocks.FLOWING_LAVA, FluidRegistry.LAVA.getTemperature(), 500);
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:17,代码来源:HeatExchangerManager.java

示例6: suckLiquid

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
private boolean suckLiquid() {
    Block block = world.getBlockState(getPos().offset(EnumFacing.DOWN, currentDepth + 1)).getBlock();
    Fluid fluid = FluidRegistry.lookupFluidForBlock(block);
    if (fluid == null) {
        pumpingLake = null;
        return false;
    }

    FluidStack fluidStack = new FluidStack(fluid, 1000);
    if (tank.fill(fluidStack, false) == 1000) {
        if (pumpingLake == null) {
            findLake(block);
        }
        BlockPos curPos = null;
        boolean foundSource = false;
        while (pumpingLake.size() > 0) {
            curPos = pumpingLake.get(0);
            if (getWorld().getBlockState(curPos).getBlock() == block && FluidUtils.isSourceBlock(getWorld(), curPos)) {
                foundSource = true;
                break;
            }
            pumpingLake.remove(0);
        }
        if (pumpingLake.size() == 0) {
            pumpingLake = null;
        } else if (foundSource) {
            getWorld().setBlockToAir(curPos);
            tank.fill(fluidStack, true);
            addAir(-100);
            status = Status.PUMPING;
        }
    }
    return true;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:35,代码来源:TileEntityGasLift.java

示例7: validateFluids

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@EventHandler
public void validateFluids(FMLServerStartedEvent event) {
    if (ConfigHandler.general.oilGenerationChance > 0) {
        Fluid oil = FluidRegistry.getFluid(Fluids.OIL.getName());
        if (oil.getBlock() == null) {
            String modName = FluidRegistry.getDefaultFluidName(oil).split(":")[0];
            Log.error(String.format("Oil fluid does not have a block associated with it. The fluid is owned by [%s]. " +
                    "This might be fixable by creating the world with having this mod loaded after PneumaticCraft.", modName));
            Log.error(String.format("This can be done by adding a injectedDependencies.json inside the config folder containing: " +
                    "[{\"modId\": \"%s\",\"deps\": [{\"type\":\"after\",\"target\":\"%s\"}]}]", modName, Names.MOD_ID));
            Log.error(String.format("Alternatively, you can disable PneumaticCraft oil generation by setting 'D:oilGenerationChance=0.0' " +
                    "in the config file pneumaticcraft.cfg, and use the the oil from [%s].", modName));
            throw new IllegalStateException("Oil fluid does not have a block associated with it (see errors above for more information)");
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:17,代码来源:PneumaticCraftRepressurized.java

示例8: BaseLiquid

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
public BaseLiquid(String fluidName, Consumer<Fluid> f, int col) {
	super(fluidName, new ResourceLocation(FirmaMod.MODID + ":blocks/water_still"), new ResourceLocation(FirmaMod.MODID + ":blocks/water_flow"));
	this.setUnlocalizedName(FirmaMod.MODID + ":fluid." + fluidName);
	FluidRegistry.registerFluid(this);
	f.accept(this);
	block = new BaseBlockLiquid(this, Material.WATER);
	block.setRegistryName(FirmaMod.MODID + ":fluid." + fluidName);
	block.setUnlocalizedName(FirmaMod.MODID + ":fluid." + fluidName);
	block.setCreativeTab(FirmaMod.blockTab);
	block.setLightOpacity(3);
	block.setLightLevel(0);
	
	GameRegistry.register(block);
	i = new ItemBlock(block);
	i.setRegistryName(FirmaMod.MODID+":fluid."+fluidName);
	i.setUnlocalizedName(FirmaMod.MODID+":fluid."+fluidName);
	GameRegistry.register(i);
	FirmaMod.allFluids.add(this);
	this.col = col;
}
 
开发者ID:trigg,项目名称:Firma,代码行数:21,代码来源:BaseLiquid.java

示例9: registerFluids

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
public static void registerFluids()
{
    //For creating alcohol. All made in Melter, so very hot.
    FluidRegistry.registerFluid(BOILING_WORT = new Fluid("boiling_wort",new ResourceLocation(Soot.MODID,"blocks/wort"),new ResourceLocation(Soot.MODID,"blocks/wort_flowing")).setTemperature(500));
    FluidRegistry.registerFluid(BOILING_POTATO_JUICE = new Fluid("boiling_potato_juice",new ResourceLocation(Soot.MODID,"blocks/potato_juice"),new ResourceLocation(Soot.MODID,"blocks/potato_juice_flowing")).setTemperature(500));
    FluidRegistry.registerFluid(BOILING_WORMWOOD = new Fluid("boiling_wormwood",new ResourceLocation(Soot.MODID,"blocks/verdigris"),new ResourceLocation(Soot.MODID,"blocks/verdigris_flowing")).setTemperature(500));
    FluidRegistry.registerFluid(BOILING_BEETROOT_SOUP = new Fluid("boiling_beetroot_soup",new ResourceLocation(Soot.MODID,"blocks/beetroot_soup"),new ResourceLocation(Soot.MODID,"blocks/beetroot_soup_flowing")).setTemperature(500));
    //Alcohol itself. Cold.
    FluidRegistry.registerFluid(ALE = new Fluid("ale",new ResourceLocation(Soot.MODID,"blocks/ale"),new ResourceLocation(Soot.MODID,"blocks/ale_flowing")));
    FluidRegistry.registerFluid(VODKA = new Fluid("vodka",new ResourceLocation(Soot.MODID,"blocks/vodka"),new ResourceLocation(Soot.MODID,"blocks/vodka_flowing")));
    FluidRegistry.registerFluid(INNER_FIRE = new Fluid("inner_fire",new ResourceLocation(Soot.MODID,"blocks/inner_fire"),new ResourceLocation(Soot.MODID,"blocks/inner_fire_flowing")));
    FluidRegistry.registerFluid(UMBER_ALE = new Fluid("umber_ale",new ResourceLocation(Soot.MODID,"blocks/umber_ale"),new ResourceLocation(Soot.MODID,"blocks/umber_ale_flowing")));
    FluidRegistry.registerFluid(METHANOL = new Fluid("methanol",new ResourceLocation(Soot.MODID,"blocks/methanol"),new ResourceLocation(Soot.MODID,"blocks/methanol_flowing")));
    FluidRegistry.registerFluid(ABSINTHE = new Fluid("absinthe",new ResourceLocation(Soot.MODID,"blocks/absinthe"),new ResourceLocation(Soot.MODID,"blocks/absinthe_flowing")));
    //Alchemy Fluids
    FluidRegistry.registerFluid(MOLTEN_ANTIMONY = new FluidMolten("antimony",new ResourceLocation(Soot.MODID,"blocks/molten_antimony"),new ResourceLocation(Soot.MODID,"blocks/molten_antimony_flowing")));
    FluidRegistry.registerFluid(MOLTEN_SUGAR = new FluidMolten("sugar",new ResourceLocation(Soot.MODID,"blocks/molten_sugar"),new ResourceLocation(Soot.MODID,"blocks/molten_sugar_flowing")));
}
 
开发者ID:DaedalusGame,项目名称:Soot,代码行数:19,代码来源:Registry.java

示例10: work

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@Override
public float work() {
    if (WorkUtils.isDisabled(this.getBlockType())) return 0;
    if (this.world.rand.nextBoolean() && this.world.rand.nextBoolean()) return 1;
    List<BlockPos> blockPos = BlockUtils.getBlockPosInAABB(getWorkingArea());
    boolean allWaterSources = true;
    for (BlockPos pos : blockPos) {
        IBlockState state = this.world.getBlockState(pos);
        if (!(state.getBlock().equals(FluidRegistry.WATER.getBlock()) && state.getBlock().getMetaFromState(state) == 0))
            allWaterSources = false;
    }
    if (allWaterSources) {
        LootContext.Builder lootcontext = new LootContext.Builder((WorldServer) this.world);
        List<ItemStack> items = this.world.getLootTableManager().getLootTableFromLocation(LootTableList.GAMEPLAY_FISHING).generateLootForPools(this.world.rand, lootcontext.build());
        for (ItemStack stack : items) {
            ItemHandlerHelper.insertItem(outFish, stack, false);
        }
        return 1;
    }
    return 1;
}
 
开发者ID:Buuz135,项目名称:Industrial-Foregoing,代码行数:22,代码来源:WaterResourcesCollectorTile.java

示例11: collideItem

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@SuppressWarnings("ConstantConditions")
public void collideItem(EntityItem entityItem) {
	final ItemStack dropped = entityItem.getItem();
	if (dropped.isEmpty() || entityItem.isDead)
		return;

	if (inv.hasFluid()) {
		if (!inv.hasFluid(FluidRegistry.LAVA)) {
			boolean splash = false;
			if (getContainer().isEmpty() && isBoiling()) {
				splash = recipeDropLogic(dropped);
			}
			if (splash) {
				play(SoundEvents.ENTITY_GENERIC_SPLASH, 0.5F, 0.5F);
			}
		} else {
			play(SoundEvents.BLOCK_LAVA_EXTINGUISH, 1F, 1F);
			entityItem.setDead();
			return;
		}
		if (dropped.getCount() == 0)
			entityItem.setDead();
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:25,代码来源:TileCauldron.java

示例12: recipeDropLogic

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
public boolean recipeDropLogic(ItemStack dropped) {
	if (mode == Mode.NORMAL && changeMode(dropped.getItem())) {
		play(SoundEvents.ENTITY_FIREWORK_TWINKLE, 0.2F, 1F);
		dropped.setCount(0);
		return true;
	}
	switch (mode) {
		case NORMAL:
			return processingLogic(dropped) || (inv.hasFluid(FluidRegistry.WATER) && acceptIngredient(dropped));
		case POTION:
			return acceptIngredient(dropped);
		case CUSTOM:
			return acceptIngredient(dropped);
		default:
	}
	return false;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:18,代码来源:TileCauldron.java

示例13: createFluid

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
private static <T extends Block & IFluidBlock> Fluid createFluid(String name, boolean hasFlowIcon, Consumer<Fluid> fluidPropertyApplier, Function<Fluid, T> blockFactory, boolean hasBucket) {
	final ResourceLocation still = new ResourceLocation(LibMod.MOD_ID + ":blocks/fluid/" + name + "_still");
	final ResourceLocation flowing = hasFlowIcon ? new ResourceLocation(LibMod.MOD_ID + ":blocks/fluid/" + name + "_flow") : still;

	Fluid fluid = new Fluid(name, still, flowing);
	final boolean useOwnFluid = FluidRegistry.registerFluid(fluid);

	if (useOwnFluid) {
		fluidPropertyApplier.accept(fluid);
		MOD_FLUID_BLOCKS.add(blockFactory.apply(fluid));
		if (hasBucket)
			FluidRegistry.addBucketForFluid(fluid);
	} else {
		fluid = FluidRegistry.getFluid(name);
	}

	return fluid;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:19,代码来源:Fluids.java

示例14: registerGeoBurnables

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@SubscribeEvent
public static void registerGeoBurnables(RegistryEvent.Register<IGeoburnable> event){
    IForgeRegistry<IGeoburnable> reg = event.getRegistry();
    reg.register(new BlockGeoburnable(Blocks.MAGMA, 40, 1));
    reg.register(new BlockGeoburnable(Blocks.FIRE, 80, 2){
        @Override
        public ItemStack getJEIIcon() {
            return new ItemStack(Items.FLINT_AND_STEEL);
        }
    });
    reg.register(new BlockGeoburnable(Blocks.LAVA, 160, 3){
        @Override
        public ItemStack getJEIIcon() {
            return FluidUtil.getFilledBucket(new FluidStack(FluidRegistry.LAVA, Fluid.BUCKET_VOLUME));
        }
    });
}
 
开发者ID:canitzp,项目名称:Metalworks,代码行数:18,代码来源:Registry.java

示例15: update

import net.minecraftforge.fluids.FluidRegistry; //导入依赖的package包/类
@Override
public void update() {
	if(!this.world.isRemote){
		checkValid();
		if(burnTime>0){
			burnTime--;
		}else{
			if(itemsLeft>0){
				itemsLeft--;
				creosote.fill(FluidRegistry.getFluidStack("creosote", isCoke?Config.CokeCreosote:Config.CharcoalCreosote), true);
				burnTime=isCoke?Config.CokeTime/10:Config.CharcoalTime/10;
			}else{
				this.world.setBlockState(this.pos, isCoke?BlocksRegistry.cokePile.getDefaultState():BlocksRegistry.charcoalPile.getDefaultState());
			}
		}
		if(creosote.getFluidAmount()>0){
			if(this.world.getTileEntity(this.pos.offset(EnumFacing.DOWN))instanceof TileActivePile){
				TileActivePile down=(TileActivePile)this.world.getTileEntity(this.pos.offset(EnumFacing.DOWN));
				creosote.drain(down.creosote.fill(creosote.getFluid(), true), true);
			}
		}
	}
}
 
开发者ID:EnderiumSmith,项目名称:CharcoalPit,代码行数:24,代码来源:TileActivePile.java


注:本文中的net.minecraftforge.fluids.FluidRegistry类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。