本文整理汇总了Java中net.minecraftforge.common.BiomeManager.addBiome方法的典型用法代码示例。如果您正苦于以下问题:Java BiomeManager.addBiome方法的具体用法?Java BiomeManager.addBiome怎么用?Java BiomeManager.addBiome使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.common.BiomeManager
的用法示例。
在下文中一共展示了BiomeManager.addBiome方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preInit
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public static void preInit() {
int biomeID = 10;
while (BiomeDictionary.isBiomeRegistered(biomeID))
biomeID++;
// Create Town Forest
biomeTownForest = new BiomeTownForest(biomeID).setBiomeName(BiomeTownForest.name);
// Allow villages in this biome
BiomeManager.addVillageBiome(biomeTownForest, true);
BiomeDictionary.registerBiomeType(biomeTownForest, Type.MAGICAL);
int weight = Configs.VILLAGE.town_weight;
LogHelper.info("ModBiomes: Town Forest created with weight: " + weight);
biomeEntryTownForest = new BiomeEntry(biomeTownForest, weight);
BiomeManager.addBiome(BiomeType.WARM, biomeEntryTownForest);
// Create City Forest
biomeID++;
biomeCityPlains = new BiomeCityPlains(biomeID).setBiomeName(BiomeCityPlains.name);
// Allow villages in this biome
BiomeManager.addVillageBiome(biomeCityPlains, true);
BiomeDictionary.registerBiomeType(biomeCityPlains, Type.MAGICAL);
weight = Configs.VILLAGE.city_weight;
LogHelper.info("ModBiomes: City Plains created with weight: " + weight);
biomeEntryCityPlains = new BiomeEntry(biomeCityPlains, weight);
BiomeManager.addBiome(BiomeType.WARM, biomeEntryCityPlains);
}
示例2: init
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
@CustomRegistry
public static void init() {
Biome.BiomeProperties properties = new Biome.BiomeProperties("Rubber Plantation");
properties.setTemperature(0.95F);
properties.setRainfall(0.95F);
properties.setBaseHeight(0.45F);
properties.setHeightVariation(0.4F);
rubberPlantationBiome = new RubberPlantationBiome(properties);
rubberPlantationBiome.setRegistryName(new ResourceLocation(TRConstants.MOD_ID, "rubberPlantation"));
GameRegistry.register(rubberPlantationBiome);
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(rubberPlantationBiome, 20));
BiomeManager.addSpawnBiome(rubberPlantationBiome);
BiomeProvider.allowedBiomes.add(rubberPlantationBiome);
}
示例3: BiomeGenCandy
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenCandy(int id){
super(id);
this.theBiomeDecorator.treesPerChunk = 6;
this.theBiomeDecorator.grassPerChunk = 2;
this.theBiomeDecorator.mushroomsPerChunk = 1;
setDisableRain();
setHeight(new BiomeGenBase.Height(1.5F, 0.5F));
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntityPeep.class, 10, 4, 4));
this.spawnableCreatureList.add(new SpawnListEntry(EntityUnicorn.class, 10, 4, 4));
this.spawnableCreatureList.add(new SpawnListEntry(EntityCandySheep.class, 10, 4, 4));
this.spawnableMonsterList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntityCalavera.class, 100, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityGingerbread.class, 100, 4, 6));
this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 100, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 100, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(this, Config.candyWeight));
BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.MAGICAL, BiomeDictionary.Type.MOUNTAIN, BiomeDictionary.Type.LUSH);
setBiomeName("Rock Candy Mountain");
setColor(0x8AFFF0);
this.waterColorMultiplier = 0x899CFF;
}
示例4: BiomeGenMadness
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenMadness(int id)
{
super(id);
this.spawnableCreatureList.clear();
this.theBiomeDecorator.treesPerChunk = -1;
this.theBiomeDecorator.grassPerChunk = -1;
this.theBiomeDecorator.mushroomsPerChunk = -1;
this.topBlock = Blocks.packed_ice;
this.fillerBlock = Blocks.packed_ice;
this.spawnableCreatureList.clear();
this.spawnableMonsterList.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityShoggoth.class, 90, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 30, 1, 4));
BiomeManager.addBiome(BiomeManager.BiomeType.ICY, new BiomeManager.BiomeEntry(this, Config.madnessWeight));
BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeManager.BiomeEntry(this, Config.madnessWeight));
BiomeManager.addStrongholdBiome(this);
BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.COLD, BiomeDictionary.Type.DEAD, BiomeDictionary.Type.MOUNTAIN, BiomeDictionary.Type.SNOWY);
setBiomeName("Mountain of Madness");
setTemperatureRainfall(0.05F, 0.5F);
this.setHeight(BiomeGenBase.height_HighPlateaus);
this.setColor(0x0E875B);
this.waterColorMultiplier = 0x004A07;
}
示例5: BiomeGenSpooky
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenSpooky(int id)
{
super(id);
this.spawnableCreatureList.clear();
this.theBiomeDecorator.treesPerChunk = 10;
this.theBiomeDecorator.grassPerChunk = 2;
this.theBiomeDecorator.mushroomsPerChunk = 1;
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityFrankenstein.class, 90, 4, 4));
BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeEntry(this, Config.spookyWeight));
BiomeManager.addStrongholdBiome(this);
BiomeDictionary.registerBiomeType(this, Type.SPOOKY, Type.MAGICAL, Type.FOREST);
setBiomeName("Spooky Forest");
setTemperatureRainfall(0.25F, 0.5F);
setColor(0xF2A100);
this.waterColorMultiplier = 0x970E0E;
}
示例6: BiomeGenShadow
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
BiomeGenShadow(int id){
super(id);
this.theBiomeDecorator.treesPerChunk = 0;
this.theBiomeDecorator.flowersPerChunk = 0;
this.theBiomeDecorator.deadBushPerChunk = 4;
this.theBiomeDecorator.mushroomsPerChunk = 8;
this.theBiomeDecorator.reedsPerChunk = 0;
this.theBiomeDecorator.clayPerChunk = 1;
this.theBiomeDecorator.waterlilyPerChunk = 0;
this.theBiomeDecorator.sandPerChunk2 = 0;
this.theBiomeDecorator.sandPerChunk = 0;
this.theBiomeDecorator.grassPerChunk = 8;
this.waterColorMultiplier = 0x00002F;
this.flowers.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityShadowSlime.class, 60, 1, 1));
BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeManager.BiomeEntry(this, Config.shadowWeight));
BiomeManager.addStrongholdBiome(this);
BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.SPOOKY, BiomeDictionary.Type.WET, BiomeDictionary.Type.SWAMP,
BiomeDictionary.Type.COLD, BiomeDictionary.Type.MAGICAL);
setBiomeName("Shadow Fen");
setColor(0x3D3D3D);
setHeight(height_PartiallySubmerged);
setTemperatureRainfall(0.4F, 0.9F);
}
示例7: main
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public void main() {
//Ores
GameRegistry.registerWorldGenerator(new WorldGenDerpyOres(), 42);
//Biome
BiomeGenBase magicBiome = new MagicBiomeGen(Main.idMagicBiome);
BiomeDictionary.registerBiomeType(magicBiome, BiomeDictionary.Type.MAGICAL);
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(magicBiome, 10));
BiomeManager.addSpawnBiome(magicBiome);
//Trees
GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenMagicTree(false),magicBiome,9,1),42);
GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenEbonyTree(false),magicBiome,10,1),42);
BiomeGenBase[] forests = BiomeDictionary.getBiomesForType(Type.FOREST);
for (int i=0;i<forests.length;i++) {
BiomeGenBase b = forests[i];
GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenEbonyTree(false),b,2,3),1);
}
}
示例8: init
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public static void init(){
float height = ((float)68 - 65.0F) / 17.0F;
float heightVar = Math.abs((((float)10 - 7.0F) / (20.0F * 4.0F) + ((float)5 - 4.0F) / 20.0F) / 2.0F);
Biome.BiomeProperties bambooProperties = new Biome.BiomeProperties("Bamboo Forest").setBaseHeight(height).setHeightVariation(heightVar).setTemperature(0.8F).setRainfall(0.4F);
BAMBOO_FOREST = (BiomeBambooForest) new BiomeBambooForest(bambooProperties).setRegistryName(CrystalMod.resourceL("bambooforest"));
GameRegistry.register(BAMBOO_FOREST);
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(BAMBOO_FOREST, 10));
BiomeDictionary.addTypes(BAMBOO_FOREST, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.WET);
BiomeManager.addSpawnBiome(BAMBOO_FOREST);
ModLogger.info("Added "+BAMBOO_FOREST.getBiomeName()+" id = "+Biome.getIdForBiome(BAMBOO_FOREST));
}
示例9: registerBiomes
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
private static void registerBiomes(BiomeGenBase biome, BiomeType type, Type forgeType, int id, boolean canSpawnIn)
{
BiomeDictionary.registerBiomeType(biome, forgeType);
BiomeManager.addBiome(type, new BiomeEntry(biome, id));
if (canSpawnIn)
{
BiomeManager.addSpawnBiome(biome);
}
}
示例10: BiomeGenOssuary
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenOssuary(int id)
{
super(id);
setDisableRain();
setHeight(height_LowPlains);
this.topBlock = RidiculousBlocks.boneDust;
this.fillerBlock = RidiculousBlocks.boneDust;
this.spawnableCreatureList.clear();
this.theBiomeDecorator.treesPerChunk = -999;
this.theBiomeDecorator.grassPerChunk = -999;
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
this.spawnableMonsterList.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityDaySkeleton.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityDayZombie.class, 100, 4, 4));
BiomeManager.addBiome(BiomeManager.BiomeType.DESERT, new BiomeManager.BiomeEntry(this, Config.ossuaryWeight));
BiomeManager.addStrongholdBiome(this);
BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.SPOOKY, BiomeDictionary.Type.DEAD, BiomeDictionary.Type.WASTELAND,
BiomeDictionary.Type.DRY, BiomeDictionary.Type.HOT);
setBiomeName("Ossuary");
setTemperatureRainfall(1.0F, 0.0F);
setColor(0xF4F5E6);
this.waterColorMultiplier = 0x155A00;
}
示例11: BiomeGenBotania
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenBotania(int id){
super(id);
this.theBiomeDecorator.treesPerChunk = 1;
this.theBiomeDecorator.grassPerChunk = 2;
this.theBiomeDecorator.mushroomsPerChunk = 0;
setHeight(height_MidPlains);
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityUnicorn.class, 8, 4, 4));
if(Compat.botania)
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(this, Config.botaniaWeight));
BiomeManager.addSpawnBiome(this);
BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.MAGICAL, BiomeDictionary.Type.PLAINS, BiomeDictionary.Type.LUSH);
setBiomeName("Botanical Garden");
setColor(0xFF70F7);
}
示例12: BiomeGenMurica
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenMurica(int id){
super(id);
this.theBiomeDecorator.treesPerChunk = 6;
this.theBiomeDecorator.grassPerChunk = 2;
this.theBiomeDecorator.mushroomsPerChunk = 0;
setHeight(height_MidPlains);
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(this, Config.muricaWeight));
BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.PLAINS);
setBiomeName("Murica");
setColor(0x0000FF);
waterColorMultiplier = 0x0000FF;
}
示例13: BiomeGenTime
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenTime(int id)
{
super(id);
/*this.spawnableCreatureList.clear();
this.theBiomeDecorator.treesPerChunk = 10;
this.theBiomeDecorator.grassPerChunk = 2;
this.theBiomeDecorator.mushroomsPerChunk = 1;
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));
this.spawnableMonsterList.add(new SpawnListEntry(EntityFrankenstein.class, 90, 4, 4));*/
this.spawnableMonsterList.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOldEnderman.class, 10, 1, 4));
this.setHeight(height_LowPlains);
this.theBiomeDecorator.treesPerChunk = -999;
this.theBiomeDecorator.flowersPerChunk = -1;
this.theBiomeDecorator.grassPerChunk = 5;
this.flowers.clear();
this.flowers.add(new FlowerEntry(Blocks.yellow_flower, 0, 10));
this.flowers.add(new FlowerEntry(RidiculousBlocks.flower, 0, 10));
this.flowers.add(new FlowerEntry(RidiculousBlocks.flower, 1, 1));
this.flowers.add(new FlowerEntry(RidiculousBlocks.flower, 2, 1));
BiomeManager.addSpawnBiome(this);
BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeEntry(this, Config.timeWeight));
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeEntry(this, Config.timeWeight));
//BiomeManager.addStrongholdBiome(this);
BiomeDictionary.registerBiomeType(this, Type.PLAINS, Type.MAGICAL);
setBiomeName("Timeslip Fields");
setTemperatureRainfall(0.25F, 0.5F);
setColor(0x7FBBFF);
//this.waterColorMultiplier = 0x970E0E;
}
示例14: init
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public static void init() {
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(cherryForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(rubberPlains, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(lemonForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(pearForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(mangoForest, 4));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(fruitForest, 2));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(mapleWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(oliveWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(ebonyWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(jacarandaWoods, 5));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(endearingWoods, 3));
BiomeManager.addBiome(BiomeType.DESERT, new BiomeEntry(bananaGrove, 6));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(cherryForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(rubberPlains, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(lemonForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(pearForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(mangoForest, 4));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(fruitForest, 2));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(mapleWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(oliveWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(ebonyWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(jacarandaWoods, 5));
BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(endearingWoods, 3));
BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(bananaGrove, 3));
BiomeManager.addVillageBiome(rubberPlains, true);
BiomeManager.addVillageBiome(bananaGrove, true);
}
示例15: registerBiomes
import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
private static void registerBiomes()
{
biomeWasteland = new BiomeWasteland(100).setBiomeName("Wasteland");
BiomeDictionary.registerBiomeType(biomeWasteland, BiomeDictionary.Type.DEAD);
BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(biomeWasteland,1000));
BiomeManager.removeSpawnBiome(BiomeGenBase.beach);
BiomeManager.removeSpawnBiome(BiomeGenBase.birchForest);
BiomeManager.removeSpawnBiome(BiomeGenBase.birchForestHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.coldBeach);
BiomeManager.removeSpawnBiome(BiomeGenBase.coldTaiga);
BiomeManager.removeSpawnBiome(BiomeGenBase.coldTaigaHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.deepOcean);
BiomeManager.removeSpawnBiome(BiomeGenBase.desert);
BiomeManager.removeSpawnBiome(BiomeGenBase.desertHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.extremeHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.extremeHillsEdge);
BiomeManager.removeSpawnBiome(BiomeGenBase.extremeHillsPlus);
BiomeManager.removeSpawnBiome(BiomeGenBase.forest);
BiomeManager.removeSpawnBiome(BiomeGenBase.forestHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.frozenOcean);
BiomeManager.removeSpawnBiome(BiomeGenBase.frozenRiver);
BiomeManager.removeSpawnBiome(BiomeGenBase.hell);
BiomeManager.removeSpawnBiome(BiomeGenBase.iceMountains);
BiomeManager.removeSpawnBiome(BiomeGenBase.icePlains);
BiomeManager.removeSpawnBiome(BiomeGenBase.jungle);
BiomeManager.removeSpawnBiome(BiomeGenBase.jungleEdge);
BiomeManager.removeSpawnBiome(BiomeGenBase.jungleHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.megaTaiga);
BiomeManager.removeSpawnBiome(BiomeGenBase.megaTaigaHills);
BiomeManager.removeSpawnBiome(BiomeGenBase.mesa);
BiomeManager.removeSpawnBiome(BiomeGenBase.mesaPlateau);
BiomeManager.removeSpawnBiome(BiomeGenBase.mesaPlateau_F);
BiomeManager.removeSpawnBiome(BiomeGenBase.mushroomIsland);
BiomeManager.removeSpawnBiome(BiomeGenBase.mushroomIslandShore);
BiomeManager.removeSpawnBiome(BiomeGenBase.ocean);
BiomeManager.removeSpawnBiome(BiomeGenBase.plains);
BiomeManager.removeSpawnBiome(BiomeGenBase.river);
BiomeManager.removeSpawnBiome(BiomeGenBase.roofedForest);
BiomeManager.removeSpawnBiome(BiomeGenBase.savanna);
BiomeManager.removeSpawnBiome(BiomeGenBase.savannaPlateau);
BiomeManager.removeSpawnBiome(BiomeGenBase.sky);
BiomeManager.removeSpawnBiome(BiomeGenBase.stoneBeach);
BiomeManager.removeSpawnBiome(BiomeGenBase.swampland);
BiomeManager.removeSpawnBiome(BiomeGenBase.taiga);
BiomeManager.removeSpawnBiome(BiomeGenBase.taigaHills);
BiomeManager.addSpawnBiome(biomeWasteland);
}