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Java BiomeManager.addBiome方法代码示例

本文整理汇总了Java中net.minecraftforge.common.BiomeManager.addBiome方法的典型用法代码示例。如果您正苦于以下问题:Java BiomeManager.addBiome方法的具体用法?Java BiomeManager.addBiome怎么用?Java BiomeManager.addBiome使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.common.BiomeManager的用法示例。


在下文中一共展示了BiomeManager.addBiome方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: preInit

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public static void preInit() {
	int biomeID = 10;
	while (BiomeDictionary.isBiomeRegistered(biomeID))
		biomeID++;
	
	// Create Town Forest
	biomeTownForest = new BiomeTownForest(biomeID).setBiomeName(BiomeTownForest.name);
       // Allow villages in this biome
	BiomeManager.addVillageBiome(biomeTownForest, true);
	BiomeDictionary.registerBiomeType(biomeTownForest, Type.MAGICAL);
	int weight = Configs.VILLAGE.town_weight;
	LogHelper.info("ModBiomes: Town Forest created with weight: " + weight);
	biomeEntryTownForest = new BiomeEntry(biomeTownForest, weight);
	BiomeManager.addBiome(BiomeType.WARM, biomeEntryTownForest);
	
	// Create City Forest
	biomeID++;
	biomeCityPlains = new BiomeCityPlains(biomeID).setBiomeName(BiomeCityPlains.name);
       // Allow villages in this biome
	BiomeManager.addVillageBiome(biomeCityPlains, true);
	BiomeDictionary.registerBiomeType(biomeCityPlains, Type.MAGICAL);
	weight = Configs.VILLAGE.city_weight;
	LogHelper.info("ModBiomes: City Plains created with weight: " + weight);
	biomeEntryCityPlains = new BiomeEntry(biomeCityPlains, weight);
	BiomeManager.addBiome(BiomeType.WARM, biomeEntryCityPlains);
}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:27,代码来源:ModBiomes.java

示例2: init

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
@CustomRegistry
public static void init() {
	Biome.BiomeProperties properties = new Biome.BiomeProperties("Rubber Plantation");
	properties.setTemperature(0.95F);
	properties.setRainfall(0.95F);
	properties.setBaseHeight(0.45F);
	properties.setHeightVariation(0.4F);

	rubberPlantationBiome = new RubberPlantationBiome(properties);
	rubberPlantationBiome.setRegistryName(new ResourceLocation(TRConstants.MOD_ID, "rubberPlantation"));

	GameRegistry.register(rubberPlantationBiome);

	BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(rubberPlantationBiome, 20));
	BiomeManager.addSpawnBiome(rubberPlantationBiome);
	BiomeProvider.allowedBiomes.add(rubberPlantationBiome);
}
 
开发者ID:TechReborn,项目名称:TechReborn3,代码行数:18,代码来源:TechRebornWorld.java

示例3: BiomeGenCandy

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenCandy(int id){
    super(id);
    this.theBiomeDecorator.treesPerChunk = 6;
    this.theBiomeDecorator.grassPerChunk = 2;
    this.theBiomeDecorator.mushroomsPerChunk = 1;
    setDisableRain();
    setHeight(new BiomeGenBase.Height(1.5F, 0.5F));
    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPeep.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityUnicorn.class, 10, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCandySheep.class, 10, 4, 4));
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCalavera.class, 100, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityGingerbread.class, 100, 4, 6));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));
    BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(this, Config.candyWeight));
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.MAGICAL, BiomeDictionary.Type.MOUNTAIN, BiomeDictionary.Type.LUSH);
    setBiomeName("Rock Candy Mountain");
    setColor(0x8AFFF0);
    this.waterColorMultiplier = 0x899CFF;
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:25,代码来源:BiomeGenCandy.java

示例4: BiomeGenMadness

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenMadness(int id)
{
    super(id);
    this.spawnableCreatureList.clear();
    this.theBiomeDecorator.treesPerChunk = -1;
    this.theBiomeDecorator.grassPerChunk = -1;
    this.theBiomeDecorator.mushroomsPerChunk = -1;
    this.topBlock = Blocks.packed_ice;
    this.fillerBlock = Blocks.packed_ice;
    this.spawnableCreatureList.clear();
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityShoggoth.class, 90, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 30, 1, 4));
    BiomeManager.addBiome(BiomeManager.BiomeType.ICY, new BiomeManager.BiomeEntry(this, Config.madnessWeight));
    BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeManager.BiomeEntry(this, Config.madnessWeight));
    BiomeManager.addStrongholdBiome(this);
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.COLD, BiomeDictionary.Type.DEAD, BiomeDictionary.Type.MOUNTAIN, BiomeDictionary.Type.SNOWY);
    setBiomeName("Mountain of Madness");
    setTemperatureRainfall(0.05F, 0.5F);
    this.setHeight(BiomeGenBase.height_HighPlateaus);
    this.setColor(0x0E875B);
    this.waterColorMultiplier = 0x004A07;
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:26,代码来源:BiomeGenMadness.java

示例5: BiomeGenSpooky

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenSpooky(int id)
{
    super(id);
    this.spawnableCreatureList.clear();
    this.theBiomeDecorator.treesPerChunk = 10;
    this.theBiomeDecorator.grassPerChunk = 2;
    this.theBiomeDecorator.mushroomsPerChunk = 1;
    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityFrankenstein.class, 90, 4, 4));
    BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeEntry(this, Config.spookyWeight));
    BiomeManager.addStrongholdBiome(this);
    BiomeDictionary.registerBiomeType(this, Type.SPOOKY, Type.MAGICAL, Type.FOREST);
    setBiomeName("Spooky Forest");
    setTemperatureRainfall(0.25F, 0.5F);
    setColor(0xF2A100);
    this.waterColorMultiplier = 0x970E0E;
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:20,代码来源:BiomeGenSpooky.java

示例6: BiomeGenShadow

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
BiomeGenShadow(int id){
    super(id);
    this.theBiomeDecorator.treesPerChunk = 0;
    this.theBiomeDecorator.flowersPerChunk = 0;
    this.theBiomeDecorator.deadBushPerChunk = 4;
    this.theBiomeDecorator.mushroomsPerChunk = 8;
    this.theBiomeDecorator.reedsPerChunk = 0;
    this.theBiomeDecorator.clayPerChunk = 1;
    this.theBiomeDecorator.waterlilyPerChunk = 0;
    this.theBiomeDecorator.sandPerChunk2 = 0;
    this.theBiomeDecorator.sandPerChunk = 0;
    this.theBiomeDecorator.grassPerChunk = 8;
    this.waterColorMultiplier = 0x00002F;
    this.flowers.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityShadowSlime.class, 60, 1, 1));
    BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeManager.BiomeEntry(this, Config.shadowWeight));
    BiomeManager.addStrongholdBiome(this);
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.SPOOKY, BiomeDictionary.Type.WET, BiomeDictionary.Type.SWAMP,
            BiomeDictionary.Type.COLD, BiomeDictionary.Type.MAGICAL);
    setBiomeName("Shadow Fen");
    setColor(0x3D3D3D);
    setHeight(height_PartiallySubmerged);
    setTemperatureRainfall(0.4F, 0.9F);
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:25,代码来源:BiomeGenShadow.java

示例7: main

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public void main() {
	//Ores
	GameRegistry.registerWorldGenerator(new WorldGenDerpyOres(), 42);
	
	//Biome
	BiomeGenBase magicBiome = new MagicBiomeGen(Main.idMagicBiome);
	BiomeDictionary.registerBiomeType(magicBiome, BiomeDictionary.Type.MAGICAL);
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(magicBiome, 10));
	BiomeManager.addSpawnBiome(magicBiome);
	
	//Trees
	GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenMagicTree(false),magicBiome,9,1),42);
	GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenEbonyTree(false),magicBiome,10,1),42);
	
	BiomeGenBase[] forests = BiomeDictionary.getBiomesForType(Type.FOREST);
	for (int i=0;i<forests.length;i++) {
		BiomeGenBase b = forests[i];
		GameRegistry.registerWorldGenerator(new DerpyTreeGen(new WorldGenEbonyTree(false),b,2,3),1);
	}
}
 
开发者ID:Wuerfel21,项目名称:The-Derpy-Shiz-Mod,代码行数:21,代码来源:DerpyWorld.java

示例8: init

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public static void init(){
	float height = ((float)68 - 65.0F) / 17.0F;
	float heightVar = Math.abs((((float)10 - 7.0F) / (20.0F * 4.0F) + ((float)5 - 4.0F) / 20.0F) / 2.0F);
	Biome.BiomeProperties bambooProperties = new Biome.BiomeProperties("Bamboo Forest").setBaseHeight(height).setHeightVariation(heightVar).setTemperature(0.8F).setRainfall(0.4F);
	BAMBOO_FOREST = (BiomeBambooForest) new BiomeBambooForest(bambooProperties).setRegistryName(CrystalMod.resourceL("bambooforest"));
	GameRegistry.register(BAMBOO_FOREST);
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(BAMBOO_FOREST, 10));
	BiomeDictionary.addTypes(BAMBOO_FOREST, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.WET);
	BiomeManager.addSpawnBiome(BAMBOO_FOREST);
	ModLogger.info("Added "+BAMBOO_FOREST.getBiomeName()+" id = "+Biome.getIdForBiome(BAMBOO_FOREST));
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:12,代码来源:ModBiomes.java

示例9: registerBiomes

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
private static void registerBiomes(BiomeGenBase biome, BiomeType type, Type forgeType, int id, boolean canSpawnIn)
{
	BiomeDictionary.registerBiomeType(biome, forgeType);
	BiomeManager.addBiome(type, new BiomeEntry(biome, id));
	if (canSpawnIn)
	{
		BiomeManager.addSpawnBiome(biome);
	}
}
 
开发者ID:MinestrapTeam,项目名称:Minestrappolation-4,代码行数:10,代码来源:MBiomeManager.java

示例10: BiomeGenOssuary

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenOssuary(int id)
{
    super(id);
    setDisableRain();
    setHeight(height_LowPlains);
    this.topBlock = RidiculousBlocks.boneDust;
    this.fillerBlock = RidiculousBlocks.boneDust;
    this.spawnableCreatureList.clear();
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.grassPerChunk = -999;
    this.spawnableCreatureList.clear();
    this.spawnableWaterCreatureList.clear();
    this.spawnableCaveCreatureList.clear();
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityDaySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityDayZombie.class, 100, 4, 4));
    BiomeManager.addBiome(BiomeManager.BiomeType.DESERT, new BiomeManager.BiomeEntry(this, Config.ossuaryWeight));
    BiomeManager.addStrongholdBiome(this);
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.SPOOKY, BiomeDictionary.Type.DEAD, BiomeDictionary.Type.WASTELAND,
            BiomeDictionary.Type.DRY, BiomeDictionary.Type.HOT);
    setBiomeName("Ossuary");
    setTemperatureRainfall(1.0F, 0.0F);
    setColor(0xF4F5E6);
    this.waterColorMultiplier = 0x155A00;
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:28,代码来源:BiomeGenOssuary.java

示例11: BiomeGenBotania

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenBotania(int id){
    super(id);
    this.theBiomeDecorator.treesPerChunk = 1;
    this.theBiomeDecorator.grassPerChunk = 2;
    this.theBiomeDecorator.mushroomsPerChunk = 0;
    setHeight(height_MidPlains);
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityUnicorn.class, 8, 4, 4));
    if(Compat.botania)
        BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(this, Config.botaniaWeight));
    BiomeManager.addSpawnBiome(this);
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.MAGICAL, BiomeDictionary.Type.PLAINS, BiomeDictionary.Type.LUSH);
    setBiomeName("Botanical Garden");
    setColor(0xFF70F7);
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:15,代码来源:BiomeGenBotania.java

示例12: BiomeGenMurica

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenMurica(int id){
    super(id);
    this.theBiomeDecorator.treesPerChunk = 6;
    this.theBiomeDecorator.grassPerChunk = 2;
    this.theBiomeDecorator.mushroomsPerChunk = 0;
    setHeight(height_MidPlains);
    BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(this, Config.muricaWeight));
    BiomeDictionary.registerBiomeType(this, BiomeDictionary.Type.FOREST, BiomeDictionary.Type.PLAINS);
    setBiomeName("Murica");
    setColor(0x0000FF);
    waterColorMultiplier = 0x0000FF;
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:13,代码来源:BiomeGenMurica.java

示例13: BiomeGenTime

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public BiomeGenTime(int id)
{
    super(id);
    /*this.spawnableCreatureList.clear();
    this.theBiomeDecorator.treesPerChunk = 10;
    this.theBiomeDecorator.grassPerChunk = 2;
    this.theBiomeDecorator.mushroomsPerChunk = 1;
    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));
    this.spawnableMonsterList.add(new SpawnListEntry(EntityFrankenstein.class, 90, 4, 4));*/
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityOldEnderman.class, 10, 1, 4));
    this.setHeight(height_LowPlains);
    this.theBiomeDecorator.treesPerChunk = -999;
    this.theBiomeDecorator.flowersPerChunk = -1;
    this.theBiomeDecorator.grassPerChunk = 5;
    this.flowers.clear();
    this.flowers.add(new FlowerEntry(Blocks.yellow_flower, 0, 10));
    this.flowers.add(new FlowerEntry(RidiculousBlocks.flower, 0, 10));
    this.flowers.add(new FlowerEntry(RidiculousBlocks.flower, 1, 1));
    this.flowers.add(new FlowerEntry(RidiculousBlocks.flower, 2, 1));
    BiomeManager.addSpawnBiome(this);
    BiomeManager.addBiome(BiomeManager.BiomeType.COOL, new BiomeEntry(this, Config.timeWeight));
    BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeEntry(this, Config.timeWeight));
    //BiomeManager.addStrongholdBiome(this);
    BiomeDictionary.registerBiomeType(this, Type.PLAINS, Type.MAGICAL);
    setBiomeName("Timeslip Fields");
    setTemperatureRainfall(0.25F, 0.5F);
    setColor(0x7FBBFF);
    //this.waterColorMultiplier = 0x970E0E;
}
 
开发者ID:SpitefulFox,项目名称:RidiculousWorld,代码行数:38,代码来源:BiomeGenTime.java

示例14: init

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
public static void init() {
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(cherryForest, 4));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(rubberPlains, 4));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(lemonForest, 4));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(pearForest, 4));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(mangoForest, 4));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(fruitForest, 2));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(mapleWoods, 5));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(oliveWoods, 5));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(ebonyWoods, 5));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(jacarandaWoods, 5));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(endearingWoods, 3));
	BiomeManager.addBiome(BiomeType.DESERT, new BiomeEntry(bananaGrove, 6));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(cherryForest, 4));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(rubberPlains, 4));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(lemonForest, 4));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(pearForest, 4));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(mangoForest, 4));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(fruitForest, 2));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(mapleWoods, 5));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(oliveWoods, 5));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(ebonyWoods, 5));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(jacarandaWoods, 5));
	BiomeManager.addBiome(BiomeType.COOL, new BiomeEntry(endearingWoods, 3));
	BiomeManager.addBiome(BiomeType.WARM, new BiomeEntry(bananaGrove, 3));
	
	BiomeManager.addVillageBiome(rubberPlains, true);
	BiomeManager.addVillageBiome(bananaGrove, true);
}
 
开发者ID:OmgImAlexis,项目名称:TheStuffMod,代码行数:30,代码来源:ModBiomes.java

示例15: registerBiomes

import net.minecraftforge.common.BiomeManager; //导入方法依赖的package包/类
private static void registerBiomes()
{
    biomeWasteland = new BiomeWasteland(100).setBiomeName("Wasteland");
    BiomeDictionary.registerBiomeType(biomeWasteland, BiomeDictionary.Type.DEAD);
    BiomeManager.addBiome(BiomeManager.BiomeType.WARM, new BiomeManager.BiomeEntry(biomeWasteland,1000));




    BiomeManager.removeSpawnBiome(BiomeGenBase.beach);
    BiomeManager.removeSpawnBiome(BiomeGenBase.birchForest);
    BiomeManager.removeSpawnBiome(BiomeGenBase.birchForestHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.coldBeach);
    BiomeManager.removeSpawnBiome(BiomeGenBase.coldTaiga);
    BiomeManager.removeSpawnBiome(BiomeGenBase.coldTaigaHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.deepOcean);
    BiomeManager.removeSpawnBiome(BiomeGenBase.desert);
    BiomeManager.removeSpawnBiome(BiomeGenBase.desertHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.extremeHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.extremeHillsEdge);
    BiomeManager.removeSpawnBiome(BiomeGenBase.extremeHillsPlus);
    BiomeManager.removeSpawnBiome(BiomeGenBase.forest);
    BiomeManager.removeSpawnBiome(BiomeGenBase.forestHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.frozenOcean);
    BiomeManager.removeSpawnBiome(BiomeGenBase.frozenRiver);
    BiomeManager.removeSpawnBiome(BiomeGenBase.hell);
    BiomeManager.removeSpawnBiome(BiomeGenBase.iceMountains);
    BiomeManager.removeSpawnBiome(BiomeGenBase.icePlains);
    BiomeManager.removeSpawnBiome(BiomeGenBase.jungle);
    BiomeManager.removeSpawnBiome(BiomeGenBase.jungleEdge);
    BiomeManager.removeSpawnBiome(BiomeGenBase.jungleHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.megaTaiga);
    BiomeManager.removeSpawnBiome(BiomeGenBase.megaTaigaHills);
    BiomeManager.removeSpawnBiome(BiomeGenBase.mesa);
    BiomeManager.removeSpawnBiome(BiomeGenBase.mesaPlateau);
    BiomeManager.removeSpawnBiome(BiomeGenBase.mesaPlateau_F);
    BiomeManager.removeSpawnBiome(BiomeGenBase.mushroomIsland);
    BiomeManager.removeSpawnBiome(BiomeGenBase.mushroomIslandShore);
    BiomeManager.removeSpawnBiome(BiomeGenBase.ocean);
    BiomeManager.removeSpawnBiome(BiomeGenBase.plains);
    BiomeManager.removeSpawnBiome(BiomeGenBase.river);
    BiomeManager.removeSpawnBiome(BiomeGenBase.roofedForest);
    BiomeManager.removeSpawnBiome(BiomeGenBase.savanna);
    BiomeManager.removeSpawnBiome(BiomeGenBase.savannaPlateau);
    BiomeManager.removeSpawnBiome(BiomeGenBase.sky);
    BiomeManager.removeSpawnBiome(BiomeGenBase.stoneBeach);
    BiomeManager.removeSpawnBiome(BiomeGenBase.swampland);
    BiomeManager.removeSpawnBiome(BiomeGenBase.taiga);
    BiomeManager.removeSpawnBiome(BiomeGenBase.taigaHills);

    BiomeManager.addSpawnBiome(biomeWasteland);
}
 
开发者ID:JWStrube,项目名称:Aftermath,代码行数:53,代码来源:BiomesAftermath.java


注:本文中的net.minecraftforge.common.BiomeManager.addBiome方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。