本文整理汇总了Java中net.minecraftforge.client.model.AdvancedModelLoader.loadModel方法的典型用法代码示例。如果您正苦于以下问题:Java AdvancedModelLoader.loadModel方法的具体用法?Java AdvancedModelLoader.loadModel怎么用?Java AdvancedModelLoader.loadModel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.client.model.AdvancedModelLoader
的用法示例。
在下文中一共展示了AdvancedModelLoader.loadModel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EnergyContainerTESR
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public EnergyContainerTESR() {
texture = new ResourceLocation("minecraft:textures/blocks/planks_oak.png");
model = AdvancedModelLoader.loadModel(new ResourceLocation("biotechmod:models/energyContainer.obj"));
potato = new RenderItem() {
public boolean shouldBob() {
return false;
}
public boolean shouldSpreadItems() {
return false;
}
};
dummy = new EntityItem(null);
dummy.hoverStart = 0.0f;
dummy.motionX = 0.0f;
dummy.motionY = 0.0f;
dummy.motionZ = 0.0f;
potato.setRenderManager(RenderManager.instance);
}
示例2: registerRenderInformation
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
@Override
public void registerRenderInformation()
{
ClientRegistry.bindTileEntitySpecialRenderer(SCVenusTileEntityTreasureChest.class, new SCVenusTileEntityTreasureChestRenderer());
RenderingRegistry.addNewArmourRendererPrefix("gem");
RenderingRegistry.addNewArmourRendererPrefix("sulfer");
RenderingRegistry.addNewArmourRendererPrefix("jetpack");
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityVenusianVillager.class, new SCVenusRenderVenusianVillager());
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityFlameling.class, new SCVenusRenderFlameling());
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityEvolvedBlaze.class, new SCVenusRenderEvolvedBlaze());
IModelCustom cargoRocketModel = AdvancedModelLoader.loadModel("/assets/galacticraftmars/models/cargoRocket.obj");
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityRocketT3.class, new GCCoreRenderSpaceship(new SCCoreModelSpaceshipTier3(), VenusCore.ASSET_DOMAIN, "rocketT3"));
MinecraftForgeClient.registerItemRenderer(VenusItems.spaceshipT3.itemID, new SCVenusItemRendererSpaceshipT3(cargoRocketModel));
}
示例3: postInit
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event)
{
IModelCustom chamberModel = AdvancedModelLoader.loadModel(new ResourceLocation(MarsModule.ASSET_PREFIX, "models/chamber.obj"));
IModelCustom cargoRocketModel = AdvancedModelLoader.loadModel(new ResourceLocation(MarsModule.ASSET_PREFIX, "models/cargoRocket.obj"));
// Tile Entity Renderers
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreasureChestMars.class, new TileEntityTreasureChestRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCryogenicChamber.class, new TileEntityCryogenicChamberRenderer(chamberModel));
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTerraformer.class, new TileEntityBubbleProviderRenderer(0.25F, 1.0F, 0.25F));
// Entities
RenderingRegistry.registerEntityRenderingHandler(EntitySludgeling.class, new RenderSludgeling());
RenderingRegistry.registerEntityRenderingHandler(EntitySlimeling.class, new RenderSlimeling());
RenderingRegistry.registerEntityRenderingHandler(EntityCreeperBoss.class, new RenderCreeperBoss());
RenderingRegistry.registerEntityRenderingHandler(EntityTier2Rocket.class, new RenderTier1Rocket(new ModelTier2Rocket(), MarsModule.ASSET_PREFIX, "rocketT2"));
// RenderingRegistry.registerEntityRenderingHandler(EntityTerraformBubble.class, new RenderBubble(0.25F, 1.0F, 0.25F));
RenderingRegistry.registerEntityRenderingHandler(EntityProjectileTNT.class, new RenderProjectileTNT());
RenderingRegistry.registerEntityRenderingHandler(EntityLandingBalloons.class, new RenderLandingBalloons());
RenderingRegistry.registerEntityRenderingHandler(EntityLandingBalloons.class, new RenderLandingBalloons());
RenderingRegistry.registerEntityRenderingHandler(EntityCargoRocket.class, new RenderCargoRocket(cargoRocketModel));
// Add Armor Renderer Prefix
RenderingRegistry.addNewArmourRendererPrefix("desh");
// Item Renderers
MinecraftForgeClient.registerItemRenderer(MarsItems.spaceship, new ItemRendererTier2Rocket(cargoRocketModel));
MinecraftForgeClient.registerItemRenderer(MarsItems.key, new ItemRendererKey(new ResourceLocation(MarsModule.ASSET_PREFIX, "textures/model/treasure.png")));
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(MarsBlocks.machine), new ItemRendererMachine(chamberModel));
}
示例4: RenderRhodes
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public RenderRhodes()
{
texture = new ResourceLocation(RivalRebels.MODID, "textures/entity/rhodes.png");
flametex = new ResourceLocation(RivalRebels.MODID, "textures/entity/flame.png");
head = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/head.obj"));
torso = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/torso.obj"));
flag = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/flag.obj"));
upperarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/upperarm.obj"));
lowerarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/lowerarm.obj"));
flamethrower = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/flamethrower.obj"));
rocketlauncher = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/rocketlauncher.obj"));
thigh = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/thigh.obj"));
shin = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/shin.obj"));
flame = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/flame.obj"));
laser = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/laser.obj"));
booster = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/booster.obj"));
ffhead = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffhead.obj"));
fftorso = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/fftorso.obj"));
ffupperarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffupperarm.obj"));
fflowerarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/fflowerarm.obj"));
ffthigh = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffthigh.obj"));
ffshin = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffshin.obj"));
modelsphere = new ModelBlastSphere();
try
{
md = ModelFromObj.readObjFile("d.obj");
b2jet = ModelFromObj.readObjFile("s.obj");
md.scale(2.5f, 2.5f, 2.5f);
b2jet.scale(2.5f, 2.5f, 2.5f);
}
catch (Exception e)
{
e.printStackTrace();
}
}
示例5: MediumQuantumTankRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public MediumQuantumTankRenderer()
{
modelBlock = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/quantumTank.obj"));
modelTexture = new ResourceLocation("m4ththings","models/fluidTank3.png");
fluidTexture = TextureMap.locationBlocksTexture;
modelCube = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/cube.obj"));
modelHexPlate = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/sphereHexPlate.obj"));
hexTexture = new ResourceLocation("m4ththings","models/sphereHexPlate.png");
getValveIcons();
}
示例6: SolarGeneratorRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public SolarGeneratorRenderer()
{
super();
blockModel = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarGenerator.obj"));
blockTexture = new ResourceLocation(Reference.MOD_ID,"models/solarGenerator.png");
energyTexture = new ResourceLocation(Reference.MOD_ID,"textures/overlays/energySquare.png");
fluidTexture = new ResourceLocation(Reference.MOD_ID,"textures/overlays/waterSquare.png");
sunEmblem = new ResourceLocation(Reference.MOD_ID,"textures/overlays/SunEmblem.png");
}
示例7: SolarCollectorRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public SolarCollectorRenderer()
{
model = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/solarCollection.obj"));
glassPanesModel = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarCollectionGlassPanes.obj"));
modelBase = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarCollectionBase.obj"));
tankModel = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarCollectionTanks.obj"));
modelTexture = new ResourceLocation("m4ththings","models/defaultTexture.png");
textureMap = TextureMap.locationBlocksTexture;
glassPaneTexture = new ResourceLocation(Reference.MOD_ID,"textures/blocks/glassTest.png");
baseTexture = new ResourceLocation("m4ththings","models/solarCollectionBase.png");
tankTexture = new ResourceLocation("m4ththings","models/solarCollectionTanks.png");
}
示例8: SimpleBlockOBJRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public SimpleBlockOBJRenderer(Addon addon, int renderID, ResourceLocation modelLocation) {
super(addon, renderID);
final IModelCustom temp = AdvancedModelLoader.loadModel(modelLocation);
if (!(temp instanceof WavefrontObject)) {
throw new IllegalArgumentException("SimpleBlockOBJRenderer is only for WaveFrontObjects (.obj)!");
}
model = (WavefrontObject) temp;
}
示例9: ModelRobot
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public ModelRobot() {
modelBaseBase = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/base/base.obj");
modelBaseBlock = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/base/block.obj");
modelBaseEye = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/base/eye.obj");
modelBaseThrust = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/base/thrust.obj");
modelBaseTurnbottom = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/base/turnbottom.obj");
modelLeftArm = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/leftarm/arm.obj");
modelLeftArmZap = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/leftarm/armzap.obj");
modelRightArm = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/rightarm/arm.obj");
modelRightArmZap = AdvancedModelLoader.loadModel("/mods/weapons/models/robot/rightarm/armzap.obj");
}
示例10: Rendermalleablestaff
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public Rendermalleablestaff()
{
/* 23 */ this.BlackquenaModel = AdvancedModelLoader.loadModel(new ResourceLocation("FF7:models/malleablestaff.obj"));
/* 24 */ this.BlackquenaTexture = new ResourceLocation("FF7:models/malleablestaff.png");
}
示例11: RenderTileEntityventshaft1
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public RenderTileEntityventshaft1(){
texture = new ResourceLocation(Main.MODID, "models/ventshaft1.png");
objModelLocation = new ResourceLocation(Main.MODID, "models/ventshaft1.obj");
model = AdvancedModelLoader.loadModel(objModelLocation);
}
示例12: Rendercinquesmace
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public Rendercinquesmace()
{
/* 23 */ this.ApocalypseModel = AdvancedModelLoader.loadModel(new ResourceLocation("FF7:models/cinquesmace.obj"));
/* 24 */ this.ApocalypseTexture = new ResourceLocation("FF7:models/cinquesmace.png");
}
示例13: Rendersicesscythe
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public Rendersicesscythe()
{
/* 23 */ this.CleansingstaffModel = AdvancedModelLoader.loadModel(new ResourceLocation("FF7:models/sicesscythe.obj"));
/* 24 */ this.CleansingstaffTexture = new ResourceLocation("FF7:models/sicesscythe.png");
}
示例14: Rendertisword3
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public Rendertisword3()
{
/* 23 */ this.DaggerModel = AdvancedModelLoader.loadModel(new ResourceLocation("FF7:models/Tisword3.obj"));
/* 24 */ this.DaggerTexture = new ResourceLocation("FF7:models/Tisword3.png");
}
示例15: Rendertisword2
import net.minecraftforge.client.model.AdvancedModelLoader; //导入方法依赖的package包/类
public Rendertisword2()
{
/* 23 */ this.CypresspoleModel = AdvancedModelLoader.loadModel(new ResourceLocation("FF7:models/Tisword2.obj"));
/* 24 */ this.CypresspoleTexture = new ResourceLocation("FF7:models/Tisword2.png");
}