本文整理汇总了Java中net.minecraftforge.client.model.AdvancedModelLoader类的典型用法代码示例。如果您正苦于以下问题:Java AdvancedModelLoader类的具体用法?Java AdvancedModelLoader怎么用?Java AdvancedModelLoader使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
AdvancedModelLoader类属于net.minecraftforge.client.model包,在下文中一共展示了AdvancedModelLoader类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderBase
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
private void renderBase(EntityExtruder extruder, double x, double y, double z) {
GL11.glTranslated(x, y, z);
float angle = determineAngle(extruder);
switch (extruder.getFacing()) {
case DOWN:
GL11.glRotatef(angle, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.5F, -0.5F);
break;
case UP:
GL11.glRotatef(angle, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.5F, 0.5F);
break;
case NORTH:
case SOUTH:
case WEST:
case EAST:
GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F);
break;
}
AdvancedModelLoader.loadModel(model).renderPart("Base");
}
示例2: preInit
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
@Override
public void preInit(FMLPreInitializationEvent event) {
super.preInit(event);
MinecraftForge.EVENT_BUS.register(new ItemTooltipEventHandler());
FMLCommonHandler.instance().bus().register(new KeyInputEventHandler());
ClientRegistry.registerKeyBinding(Keybindings.charge);
ClientRegistry.registerKeyBinding(Keybindings.mode);
ClientRegistry.registerKeyBinding(Keybindings.release);
ClientRegistry.registerKeyBinding(Keybindings.toggle);
AdvancedModelLoader.registerModelHandler(new TechneModelLoader());
ClientRegistry.bindTileEntitySpecialRenderer(TileCondenser.class, new RenderTileCondenser());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(MMBlocks.condenser), new RenderItemCondenser());
ClientRegistry.bindTileEntitySpecialRenderer(TileAlchemicalChest.class, new RenderTileAlchemicalChest());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(MMBlocks.alchemicalChest), new RenderItemAlchemicalChest());
ClientRegistry.bindTileEntitySpecialRenderer(TileCollector.class, new RenderTileCollector());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(MMBlocks.collector), new RenderItemCollector());
}
示例3: EnergyContainerTESR
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public EnergyContainerTESR() {
texture = new ResourceLocation("minecraft:textures/blocks/planks_oak.png");
model = AdvancedModelLoader.loadModel(new ResourceLocation("biotechmod:models/energyContainer.obj"));
potato = new RenderItem() {
public boolean shouldBob() {
return false;
}
public boolean shouldSpreadItems() {
return false;
}
};
dummy = new EntityItem(null);
dummy.hoverStart = 0.0f;
dummy.motionX = 0.0f;
dummy.motionY = 0.0f;
dummy.motionZ = 0.0f;
potato.setRenderManager(RenderManager.instance);
}
示例4: registerRenderInformation
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
@Override
public void registerRenderInformation()
{
ClientRegistry.bindTileEntitySpecialRenderer(SCVenusTileEntityTreasureChest.class, new SCVenusTileEntityTreasureChestRenderer());
RenderingRegistry.addNewArmourRendererPrefix("gem");
RenderingRegistry.addNewArmourRendererPrefix("sulfer");
RenderingRegistry.addNewArmourRendererPrefix("jetpack");
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityVenusianVillager.class, new SCVenusRenderVenusianVillager());
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityFlameling.class, new SCVenusRenderFlameling());
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityEvolvedBlaze.class, new SCVenusRenderEvolvedBlaze());
IModelCustom cargoRocketModel = AdvancedModelLoader.loadModel("/assets/galacticraftmars/models/cargoRocket.obj");
RenderingRegistry.registerEntityRenderingHandler(SCVenusEntityRocketT3.class, new GCCoreRenderSpaceship(new SCCoreModelSpaceshipTier3(), VenusCore.ASSET_DOMAIN, "rocketT3"));
MinecraftForgeClient.registerItemRenderer(VenusItems.spaceshipT3.itemID, new SCVenusItemRendererSpaceshipT3(cargoRocketModel));
}
示例5: render
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public void render(){
if(helmetModel == null) {
helmetModel = AdvancedModelLoader.loadModel(Models.PNEUMATIC_HELMET);
eyesModel = AdvancedModelLoader.loadModel(Models.PNEUMATIC_HELMET_EYES);
faceModel = AdvancedModelLoader.loadModel(Models.PNEUMATIC_HELMET_FACE);
if(!Config.useHelmetModel) {
PneumaticCraft.proxy.getPlayer().addChatComponentMessage(new ChatComponentTranslation("message.date.ironman"));
}
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glColor4d(1, 0.2, 0.2, 1);
helmetModel.renderAll();
GL11.glColor4d(1, 1, 0.7, 1);
faceModel.renderAll();
GL11.glColor4d(1, 1, 1, 1);
GL11.glDisable(GL11.GL_CULL_FACE);
eyesModel.renderAll();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
示例6: postInit
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event)
{
IModelCustom chamberModel = AdvancedModelLoader.loadModel(new ResourceLocation(MarsModule.ASSET_PREFIX, "models/chamber.obj"));
IModelCustom cargoRocketModel = AdvancedModelLoader.loadModel(new ResourceLocation(MarsModule.ASSET_PREFIX, "models/cargoRocket.obj"));
// Tile Entity Renderers
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreasureChestMars.class, new TileEntityTreasureChestRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCryogenicChamber.class, new TileEntityCryogenicChamberRenderer(chamberModel));
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTerraformer.class, new TileEntityBubbleProviderRenderer(0.25F, 1.0F, 0.25F));
// Entities
RenderingRegistry.registerEntityRenderingHandler(EntitySludgeling.class, new RenderSludgeling());
RenderingRegistry.registerEntityRenderingHandler(EntitySlimeling.class, new RenderSlimeling());
RenderingRegistry.registerEntityRenderingHandler(EntityCreeperBoss.class, new RenderCreeperBoss());
RenderingRegistry.registerEntityRenderingHandler(EntityTier2Rocket.class, new RenderTier1Rocket(new ModelTier2Rocket(), MarsModule.ASSET_PREFIX, "rocketT2"));
// RenderingRegistry.registerEntityRenderingHandler(EntityTerraformBubble.class, new RenderBubble(0.25F, 1.0F, 0.25F));
RenderingRegistry.registerEntityRenderingHandler(EntityProjectileTNT.class, new RenderProjectileTNT());
RenderingRegistry.registerEntityRenderingHandler(EntityLandingBalloons.class, new RenderLandingBalloons());
RenderingRegistry.registerEntityRenderingHandler(EntityLandingBalloons.class, new RenderLandingBalloons());
RenderingRegistry.registerEntityRenderingHandler(EntityCargoRocket.class, new RenderCargoRocket(cargoRocketModel));
// Add Armor Renderer Prefix
RenderingRegistry.addNewArmourRendererPrefix("desh");
// Item Renderers
MinecraftForgeClient.registerItemRenderer(MarsItems.spaceship, new ItemRendererTier2Rocket(cargoRocketModel));
MinecraftForgeClient.registerItemRenderer(MarsItems.key, new ItemRendererKey(new ResourceLocation(MarsModule.ASSET_PREFIX, "textures/model/treasure.png")));
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(MarsBlocks.machine), new ItemRendererMachine(chamberModel));
}
示例7: postInit
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event)
{
RenderingRegistry.registerEntityRenderingHandler(EntitySmallAsteroid.class, new RenderSmallAsteroid());
RenderingRegistry.registerEntityRenderingHandler(EntityGrapple.class, new RenderGrapple());
IModelCustom podModel = AdvancedModelLoader.loadModel(new ResourceLocation(AsteroidsModule.ASSET_PREFIX, "models/pod.obj"));
RenderingRegistry.registerEntityRenderingHandler(EntityEntryPod.class, new RenderEntryPod(podModel));
IModelCustom rocketModel = AdvancedModelLoader.loadModel(new ResourceLocation(AsteroidsModule.ASSET_PREFIX, "models/tier3rocket.obj"));
RenderingRegistry.registerEntityRenderingHandler(EntityTier3Rocket.class, new RenderTier3Rocket(rocketModel, AsteroidsModule.ASSET_PREFIX, "tier3rocket"));
RenderingRegistry.registerEntityRenderingHandler(EntityAstroMiner.class, new RenderAstroMiner());
IModelCustom grappleModel = AdvancedModelLoader.loadModel(new ResourceLocation(AsteroidsModule.ASSET_PREFIX, "models/grapple.obj"));
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.grapple, new ItemRendererGrappleHook(grappleModel));
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.beamReceiver), new ItemRendererBeamReceiver());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.beamReflector), new ItemRendererBeamReflector());
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.tier3Rocket, new ItemRendererTier3Rocket(rocketModel));
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.astroMiner, new ItemRendererAstroMiner());
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.thermalPadding, new ItemRendererThermalArmor());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.shortRangeTelepad), new ItemRendererShortRangeTelepad());
MinecraftForgeClient.registerItemRenderer(AsteroidsItems.heavyNoseCone, new ItemRendererHeavyNoseCone());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.blockWalkway), new ItemRendererWalkway());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.blockWalkwayOxygenPipe), new ItemRendererWalkway());
MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(AsteroidBlocks.blockWalkwayWire), new ItemRendererWalkway());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBeamReflector.class, new TileEntityBeamReflectorRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBeamReceiver.class, new TileEntityBeamReceiverRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMinerBase.class, new TileEntityMinerBaseRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityShortRangeTelepad.class, new TileEntityShortRangeTelepadRenderer());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTreasureChestAsteroids.class, new TileEntityTreasureChestRenderer());
if (Loader.isModLoaded("craftguide"))
CraftGuideIntegration.register();
}
示例8: TileEntityBubbleProviderRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public TileEntityBubbleProviderRenderer(float colorRed, float colorGreen, float colorBlue)
{
sphere = AdvancedModelLoader.loadModel(new ResourceLocation(GalacticraftCore.ASSET_PREFIX, "models/sphere.obj"));
this.colorRed = colorRed;
this.colorGreen = colorGreen;
this.colorBlue = colorBlue;
}
示例9: RenderRhodes
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public RenderRhodes()
{
texture = new ResourceLocation(RivalRebels.MODID, "textures/entity/rhodes.png");
flametex = new ResourceLocation(RivalRebels.MODID, "textures/entity/flame.png");
head = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/head.obj"));
torso = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/torso.obj"));
flag = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/flag.obj"));
upperarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/upperarm.obj"));
lowerarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/lowerarm.obj"));
flamethrower = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/flamethrower.obj"));
rocketlauncher = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/rocketlauncher.obj"));
thigh = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/thigh.obj"));
shin = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/shin.obj"));
flame = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/flame.obj"));
laser = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/laser.obj"));
booster = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/booster.obj"));
ffhead = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffhead.obj"));
fftorso = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/fftorso.obj"));
ffupperarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffupperarm.obj"));
fflowerarm = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/fflowerarm.obj"));
ffthigh = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffthigh.obj"));
ffshin = AdvancedModelLoader.loadModel(new ResourceLocation(RivalRebels.MODID, "models/rhodes/ffshin.obj"));
modelsphere = new ModelBlastSphere();
try
{
md = ModelFromObj.readObjFile("d.obj");
b2jet = ModelFromObj.readObjFile("s.obj");
md.scale(2.5f, 2.5f, 2.5f);
b2jet.scale(2.5f, 2.5f, 2.5f);
}
catch (Exception e)
{
e.printStackTrace();
}
}
示例10: getModel
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public static WavefrontObject getModel(String path)
{
ResourceLocation rl = resourceMap.containsKey(path) ? resourceMap.get(path) : new ResourceLocation(path);
if(!resourceMap.containsKey(path))
{
resourceMap.put(path, rl);
}
return (WavefrontObject) AdvancedModelLoader.loadModel(rl);
}
示例11: ItemRenderBase
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public ItemRenderBase(String modelName, String texturePath) {
this.textureName = texturePath;
this.modelName = modelName;
model = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID + ":obj/" + modelName + ".obj"));
texture = new ResourceLocation(Reference.MOD_ID + ":textures/models/" + texturePath + ".png");
}
示例12: postInit
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event)
{
rocketModel = AdvancedModelLoader.loadModel(new ResourceLocation(AmunRa.ASSETPREFIX, "models/shuttle2.obj"));
engineModel = AdvancedModelLoader.loadModel(new ResourceLocation(AmunRa.ASSETPREFIX, "models/jet.obj"));
engineModelIon = AdvancedModelLoader.loadModel(new ResourceLocation(AmunRa.ASSETPREFIX, "models/jet-ion.obj"));
ClientProxy.registerEntityRenderers();
ClientProxy.registerItemRenderers();
}
示例13: MediumQuantumTankRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public MediumQuantumTankRenderer()
{
modelBlock = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/quantumTank.obj"));
modelTexture = new ResourceLocation("m4ththings","models/fluidTank3.png");
fluidTexture = TextureMap.locationBlocksTexture;
modelCube = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/cube.obj"));
modelHexPlate = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/sphereHexPlate.obj"));
hexTexture = new ResourceLocation("m4ththings","models/sphereHexPlate.png");
getValveIcons();
}
示例14: SolarGeneratorRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public SolarGeneratorRenderer()
{
super();
blockModel = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarGenerator.obj"));
blockTexture = new ResourceLocation(Reference.MOD_ID,"models/solarGenerator.png");
energyTexture = new ResourceLocation(Reference.MOD_ID,"textures/overlays/energySquare.png");
fluidTexture = new ResourceLocation(Reference.MOD_ID,"textures/overlays/waterSquare.png");
sunEmblem = new ResourceLocation(Reference.MOD_ID,"textures/overlays/SunEmblem.png");
}
示例15: SolarCollectorRenderer
import net.minecraftforge.client.model.AdvancedModelLoader; //导入依赖的package包/类
public SolarCollectorRenderer()
{
model = AdvancedModelLoader.loadModel(new ResourceLocation("m4ththings","models/solarCollection.obj"));
glassPanesModel = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarCollectionGlassPanes.obj"));
modelBase = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarCollectionBase.obj"));
tankModel = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.MOD_ID,"models/solarCollectionTanks.obj"));
modelTexture = new ResourceLocation("m4ththings","models/defaultTexture.png");
textureMap = TextureMap.locationBlocksTexture;
glassPaneTexture = new ResourceLocation(Reference.MOD_ID,"textures/blocks/glassTest.png");
baseTexture = new ResourceLocation("m4ththings","models/solarCollectionBase.png");
tankTexture = new ResourceLocation("m4ththings","models/solarCollectionTanks.png");
}