本文整理汇总了Java中net.minecraft.world.gen.structure.template.Template.getDataBlocks方法的典型用法代码示例。如果您正苦于以下问题:Java Template.getDataBlocks方法的具体用法?Java Template.getDataBlocks怎么用?Java Template.getDataBlocks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.gen.structure.template.Template
的用法示例。
在下文中一共展示了Template.getDataBlocks方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateTower
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
BlockPos size = template.getSize();
int airBlocks = 0;
for(int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
airBlocks++;
if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
return;
}
}
}
}
for (int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
for (int y = 0; y < size.getY(); y++) {
BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
IBlockState checkState = world.getBlockState(checkPos);
if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
return;
}
}
}
}
}
}
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
EntityPigMage pigMage;
switch (tokens[0]) {
case "pigman_mage":
pigMage = new EntityPigMage(world);
pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
world.spawnEntity(pigMage);
break;
case "fortress_chest":
IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
chestState = chestState.withMirror(Mirror.FRONT_BACK);
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile != null && tile instanceof TileEntityLockableLoot)
((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
break;
}
}
}
示例2: generateMonument
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
BlockPos size = template.getSize();
int airBlocks = 0;
for(int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
airBlocks++;
if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
return;
}
}
}
}
for (int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
for (int y = 0; y < size.getY(); y++) {
BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
IBlockState checkState = world.getBlockState(checkPos);
if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
return;
}
}
}
}
}
}
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
if (tokens[0].equals("pedestal")) {
IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile instanceof TilePedestal) {
((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
}
}
}
}
示例3: addComponentParts
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (!this.offsetToAverageGroundLevel(worldIn, structureBoundingBoxIn, -1))
{
return false;
}
else
{
StructureBoundingBox structureboundingbox = this.getBoundingBox();
BlockPos blockpos = new BlockPos(structureboundingbox.minX, structureboundingbox.minY, structureboundingbox.minZ);
Rotation[] arotation = Rotation.values();
MinecraftServer minecraftserver = worldIn.getMinecraftServer();
TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
PlacementSettings placementsettings = (new PlacementSettings()).setRotation(arotation[randomIn.nextInt(arotation.length)]).setReplacedBlock(Blocks.STRUCTURE_VOID).setBoundingBox(structureboundingbox);
Template template = templatemanager.getTemplate(minecraftserver, IGLOO_TOP_ID);
template.addBlocksToWorldChunk(worldIn, blockpos, placementsettings);
if (randomIn.nextDouble() < 0.5D)
{
Template template1 = templatemanager.getTemplate(minecraftserver, IGLOO_MIDDLE_ID);
Template template2 = templatemanager.getTemplate(minecraftserver, IGLOO_BOTTOM_ID);
int i = randomIn.nextInt(8) + 4;
for (int j = 0; j < i; ++j)
{
BlockPos blockpos1 = template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - j * 3, 5), placementsettings, new BlockPos(1, 2, 1));
template1.addBlocksToWorldChunk(worldIn, blockpos.add(blockpos1), placementsettings);
}
BlockPos blockpos4 = blockpos.add(template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - i * 3, 5), placementsettings, new BlockPos(3, 5, 7)));
template2.addBlocksToWorldChunk(worldIn, blockpos4, placementsettings);
Map<BlockPos, String> map = template2.getDataBlocks(blockpos4, placementsettings);
for (Entry<BlockPos, String> entry : map.entrySet())
{
if ("chest".equals(entry.getValue()))
{
BlockPos blockpos2 = (BlockPos)entry.getKey();
worldIn.setBlockState(blockpos2, Blocks.AIR.getDefaultState(), 3);
TileEntity tileentity = worldIn.getTileEntity(blockpos2.down());
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_IGLOO_CHEST, randomIn.nextLong());
}
}
}
}
else
{
BlockPos blockpos3 = Template.transformedBlockPos(placementsettings, new BlockPos(3, 0, 5));
worldIn.setBlockState(blockpos.add(blockpos3), Blocks.SNOW.getDefaultState(), 3);
}
return true;
}
}
示例4: addComponentParts
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (!this.offsetToAverageGroundLevel(worldIn, structureBoundingBoxIn, -1))
{
return false;
}
else
{
StructureBoundingBox structureboundingbox = this.getBoundingBox();
BlockPos blockpos = new BlockPos(structureboundingbox.minX, structureboundingbox.minY, structureboundingbox.minZ);
Rotation[] arotation = Rotation.values();
MinecraftServer minecraftserver = worldIn.getMinecraftServer();
TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
PlacementSettings placementsettings = (new PlacementSettings()).setRotation(arotation[randomIn.nextInt(arotation.length)]).setReplacedBlock(Blocks.STRUCTURE_VOID).setBoundingBox(structureboundingbox);
Template template = templatemanager.getTemplate(minecraftserver, IGLOO_TOP_ID);
template.addBlocksToWorldChunk(worldIn, blockpos, placementsettings);
if (randomIn.nextDouble() < 0.5D)
{
Template template1 = templatemanager.getTemplate(minecraftserver, IGLOO_MIDDLE_ID);
Template template2 = templatemanager.getTemplate(minecraftserver, IGLOO_BOTTOM_ID);
int i = randomIn.nextInt(8) + 4;
for (int j = 0; j < i; ++j)
{
BlockPos blockpos1 = template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - j * 3, 5), placementsettings, new BlockPos(1, 2, 1));
template1.addBlocksToWorldChunk(worldIn, blockpos.add(blockpos1), placementsettings);
}
BlockPos blockpos4 = blockpos.add(template.calculateConnectedPos(placementsettings, new BlockPos(3, -1 - i * 3, 5), placementsettings, new BlockPos(3, 5, 7)));
template2.addBlocksToWorldChunk(worldIn, blockpos4, placementsettings);
Map<BlockPos, String> map = template2.getDataBlocks(blockpos4, placementsettings);
for (Entry<BlockPos, String> entry : map.entrySet())
{
if ("chest".equals(entry.getValue()))
{
BlockPos blockpos2 = (BlockPos)entry.getKey();
worldIn.setBlockState(blockpos2, Blocks.AIR.getDefaultState(), 3);
TileEntity tileentity = worldIn.getTileEntity(blockpos2.down());
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setLootTable(LootTableList.CHESTS_IGLOO_CHEST, randomIn.nextLong());
}
}
}
}
else
{
BlockPos blockpos3 = Template.transformedBlockPos(placementsettings, new BlockPos(3, 0, 5));
worldIn.setBlockState(blockpos.add(blockpos3), Blocks.SNOW.getDefaultState(), 3);
}
return true;
}
}