本文整理汇总了Java中net.minecraft.world.gen.structure.template.Template.addBlocksToWorld方法的典型用法代码示例。如果您正苦于以下问题:Java Template.addBlocksToWorld方法的具体用法?Java Template.addBlocksToWorld怎么用?Java Template.addBlocksToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.gen.structure.template.Template
的用法示例。
在下文中一共展示了Template.addBlocksToWorld方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generate
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
@Override
public boolean generate(World world, Random rand, BlockPos position)
{
WorldServer server = (WorldServer) world;
TemplateManager manager = server.getStructureTemplateManager();
Template dungeonEntrance = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/test_entrance"));
PlacementSettings settings = new PlacementSettings();
if (LSCWorldGenerator.canSpawnHere(dungeonEntrance, world, position))
{
LootSlashConquer.LOGGER.info("Generating Dungeon at " + position);
// spawn the entrance on the surface
BlockPos entrancePos = DungeonHelper.translateToCorner(dungeonEntrance, position, Rotation.NONE);
dungeonEntrance.addBlocksToWorld(world, entrancePos, new DungeonBlockProcessor(entrancePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
// start the procedural generation
procedurallyGenerate(manager, world, position, this.generateStaircase(manager, world, position));
return true;
}
return false;
}
示例2: generateOverworldStructures
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
private void generateOverworldStructures(World world, Random random, int posX, int posZ) {
if(OinkConfig.piggyActive) {
WorldServer server = (WorldServer) world;
TemplateManager manager = server.getStructureTemplateManager();
Template piggy = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(TheOink.MODID, "pigstructure"));
if ((int) (Math.random() * OinkConfig.piggyStructChance) == 0) {
int randX = posX + (int) (Math.random() * 16);
int randZ = posZ + (int) (Math.random() * 16);
int groundY = getGroundFromAbove(world, randX, randZ);
BlockPos pos = new BlockPos(randX, groundY, randZ);
if (canSpawnHere(piggy, world, pos)) {
TheOink.LOGGER.info("Generating Pig at " + pos);
piggy.addBlocksToWorld(world, pos, new PlacementSettings());
handleDataBlocks(piggy, world, pos, new PlacementSettings());
}
}
}
}
示例3: generateHallway
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
private PotentialPosition generateHallway(TemplateManager manager, World world, BlockPos roomCenter, Rotation rotation)
{
Template hallway = getRandomizedHallwayTemplate(manager, world); // get hallway and its center position
BlockPos hallwayCenter = getHallwayPosition(hallway, roomCenter, rotation);
for (BlockPos position : hallwayPositions) // check to make sure hallway can spawn. If not, exit.
{
if (position.equals(hallwayCenter))
return null;
}
PlacementSettings settings = new PlacementSettings().setRotation(rotation);
BlockPos hallwayCorner = translateHallwayToCorner(hallway, hallwayCenter, rotation);
hallway.addBlocksToWorld(world, hallwayCorner, settings); // add hallway into world at translated position
handleDataBlocks(hallway, world, hallwayCorner, settings);
hallwayPositions.add(hallwayCenter); // add hallway to hallwayPositions list
BlockPos potentialPosition = getRoomPosition(getRandomizedDungeonTemplate(manager, world), hallwayCenter, rotation);
return new PotentialPosition(potentialPosition, rotation);
}
示例4: generate
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
@Override
public void generate(World world, BlockPos pos)
{
PlacementSettings settings = new PlacementSettings();
Template temp = null;
String suffix = world.provider.getDimensionType().getSuffix();
String opts = world.getWorldInfo().getGeneratorOptions() + suffix;
if (!Strings.isNullOrEmpty(opts))
temp = StructureUtil.loadTemplate(new ResourceLocation(opts), (WorldServer)world, true);
if (temp == null)
temp = StructureUtil.loadTemplate(new ResourceLocation("/config/", this.fileName + suffix), (WorldServer)world, !Strings.isNullOrEmpty(suffix));
if (temp == null)
return; //If we're not in the overworld, and we don't have a template...
BlockPos spawn = StructureUtil.findSpawn(temp, settings);
if (spawn != null)
{
pos = pos.subtract(spawn);
world.setSpawnPoint(pos);
}
temp.addBlocksToWorld(world, pos, settings, 0); //Push to world, with no neighbor notifications!
world.getPendingBlockUpdates(new StructureBoundingBox(pos, pos.add(temp.getSize())), true); //Remove block updates, so that sand doesn't fall!
}
示例5: generateStaircase
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
/** Generates the staircase underneath the entrance. */
// WORKING
private List<DungeonRoomPosition> generateStaircase(TemplateManager manager, World world, BlockPos entranceCenter)
{
Template encasedStaircase = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/encased_staircase"));
Template bottomStaircase = manager.getTemplate(world.getMinecraftServer(), new ResourceLocation(Reference.MODID, "dungeons/bottom_staircase"));
PlacementSettings settings = new PlacementSettings();
int depth = 4; // how many staircases are generated?
List<DungeonRoomPosition> list = null;
for (int i = 0; i < depth; i++)
{
if (i < depth - 1) // make sure we aren't at the last staircase
{
BlockPos encasedStaircasePos = DungeonHelper.translateToCorner(encasedStaircase, entranceCenter.add(0, -4 * (i + 1), 0), Rotation.NONE); // get the staircase position; offset by height and multiply by depth.
encasedStaircase.addBlocksToWorld(world, encasedStaircasePos, new DungeonBlockProcessor(encasedStaircasePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
}
else // we know this is the bottom staircase, so spawn bottom staircase and store potential rooms.
{
BlockPos bottomStaircaseCenteredPos = entranceCenter.add(0, -4 * (depth - 1) + -5, 0);
BlockPos bottomStaircasePos = DungeonHelper.translateToCorner(bottomStaircase, bottomStaircaseCenteredPos, Rotation.NONE);
bottomStaircase.addBlocksToWorld(world, bottomStaircasePos, new DungeonBlockProcessor(bottomStaircasePos, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
roomList.add(DungeonHelper.getStructureBoundingBox(bottomStaircase, Rotation.NONE, bottomStaircaseCenteredPos)); // add StructureBoundingBox to room list. Used to make sure we don't generate rooms inside of other bounding boxes.
list = this.generatePotentialRooms(manager, world, bottomStaircase, Rotation.NONE, bottomStaircaseCenteredPos, null);
}
}
return list;
}
示例6: generateRoom
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
/** Generates a room based on the DungeonRoomPosition passed in. */
@Nullable
private List<DungeonRoomPosition> generateRoom(TemplateManager manager, World world, DungeonRoomPosition drp)
{
Template template = drp.getTemplate();
PlacementSettings settings = new PlacementSettings().setRotation(drp.getTemplateRotation());
BlockPos centeredPosition = drp.getPos();
BlockPos cornerPosition = DungeonHelper.translateToCorner(template, centeredPosition, settings.getRotation());
template.addBlocksToWorld(world, cornerPosition, new DungeonBlockProcessor(cornerPosition, settings, Blocks.NETHER_BRICK, Blocks.NETHERRACK), settings, 2);
DungeonHelper.handleDataBlocks(template, world, cornerPosition, settings, 1);
roomList.add(drp.getBoundingBox());
return this.generatePotentialRooms(manager, world, template, settings.getRotation(), centeredPosition, drp.getSide());
}
示例7: gen
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
@Override
void gen(World world, int x, int z, IChunkGenerator generator, IChunkProvider provider) {
random.setSeed(world.getSeed());
long good = random.nextLong();
long succ = random.nextLong();
good *= x >> 3;
succ *= z >> 3;
random.setSeed(good * succ * world.getSeed());
//Generate
if(GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity > 0D
&& GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.rarity / 100D > random.nextDouble()) {
List<AxisAlignedBB> occupied = Lists.newArrayList();
for(int i = 0; i < GEN_CONFIG.MONOLITH_CONFIG.OBELISK_DECORATOR.size; i++) {
BlockPos top = world.getTopSolidOrLiquidBlock(randomVector().add(x, 0, z).toBlockPos());
int below = random.nextInt(7);
if(top.getY() > below) {
top = top.add(0, -below, 0);
}
Template obelisk = obelisks.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(obelisk.getSize()).rotate(rotation);
AxisAlignedBB obeliskBB = new AxisAlignedBB(top, vec.add(top).toBlockPos()).grow(1);
if(occupied.stream().noneMatch(bb -> bb.intersects(obeliskBB))) {
PlacementSettings settings = new PlacementSettings();
settings.setRotation(rotation);
settings.setRandom(random);
obelisk.addBlocksToWorld(world, top, settings);
occupied.add(obeliskBB);
}
}
}
}
示例8: genCubes
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
private void genCubes(World world, BlockPos pos) {
//Gen Cube
BlockPos origin = pos.add(5, 0, 5);
Template template = Structure.ASHEN_CUBE.load(world);
boolean loot = GEN_CONFIG.ASHEN_CUBE_STRUCTURE.loot / 100D > random.nextDouble();
PlacementSettings integrity = new PlacementSettings();
integrity.setIntegrity(loot ? 1F : 0.35F + 0.45F * random.nextFloat());
template.addBlocksToWorld(world, origin, integrity);
integrity.setIntegrity(!loot && random.nextFloat() > 0.45F ? 1F : random.nextFloat());
Structure.ASHEN_CUBE_.generate(world, origin, integrity);
//Add loot
for (int i = 0; i < 6 + random.nextInt(6); i++) {
loot = GEN_CONFIG.MONOLITH_CONFIG.MONOLITH_STRUCTURE.loot / 100D > random.nextDouble();
if (loot) {
BlockPos inside = origin.add(1 + random.nextInt(4), 1, 1 + random.nextInt(4));
IBlockState pot = ModBlocks.LARGE_POT.getDefaultState().withProperty(State.POT_VARIANT, random.nextInt(3));
world.setBlockState(inside, pot);
}
}
//Gen Cubes
AxisAlignedBB cubeBB = new AxisAlignedBB(origin, origin.add(template.getSize()));
for(int i = 0; i < GEN_CONFIG.ASHEN_CUBE_STRUCTURE.size; i++) {
Template cube = nuggets.next().load(world);
Rotation rotation = Rotation.values()[random.nextInt(4)];
Vector3 vec = Vector3.create(cube.getSize()).rotate(rotation);
BlockPos offset = randomVector().add(pos).toBlockPos();
if(offset.getY() < 1 || (world.canSeeSky(offset) && GEN_CONFIG.ASHEN_CUBE_STRUCTURE.underground)) continue;
AxisAlignedBB nuggetBB = new AxisAlignedBB(offset, vec.add(offset).toBlockPos());
if(!nuggetBB.intersects(cubeBB)) {
PlacementSettings settings = new PlacementSettings();
settings.setIntegrity(random.nextFloat() > 0.85F ? 0.9F : 0.35F + 0.45F * random.nextFloat());
settings.setRotation(rotation);
settings.setRandom(random);
cube.addBlocksToWorld(world, offset, settings);
}
}
}
示例9: generate
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Random random = worldIn.getChunkFromBlockCoords(position).getRandomWithSeed(987234911L);
MinecraftServer minecraftserver = worldIn.getMinecraftServer();
Rotation[] arotation = Rotation.values();
Rotation rotation = arotation[random.nextInt(arotation.length)];
int i = random.nextInt(FOSSILS.length);
TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
ChunkPos chunkpos = new ChunkPos(position);
StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
BlockPos blockpos = template.transformedSize(rotation);
int j = random.nextInt(16 - blockpos.getX());
int k = random.nextInt(16 - blockpos.getZ());
int l = 256;
for (int i1 = 0; i1 < blockpos.getX(); ++i1)
{
for (int j1 = 0; j1 < blockpos.getX(); ++j1)
{
l = Math.min(l, worldIn.getHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
}
}
int k1 = Math.max(l - 15 - random.nextInt(10), 10);
BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
placementsettings.setIntegrity(0.9F);
template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
placementsettings.setIntegrity(0.1F);
template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 20);
return true;
}
示例10: generate
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
Random random = worldIn.getChunkFromChunkCoords(position.getX(), position.getZ()).getRandomWithSeed(987234911L);
MinecraftServer minecraftserver = worldIn.getMinecraftServer();
Rotation[] arotation = Rotation.values();
Rotation rotation = arotation[random.nextInt(arotation.length)];
int i = random.nextInt(FOSSILS.length);
TemplateManager templatemanager = worldIn.getSaveHandler().getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, FOSSILS[i]);
Template template1 = templatemanager.getTemplate(minecraftserver, FOSSILS_COAL[i]);
ChunkPos chunkpos = new ChunkPos(position);
StructureBoundingBox structureboundingbox = new StructureBoundingBox(chunkpos.getXStart(), 0, chunkpos.getZStart(), chunkpos.getXEnd(), 256, chunkpos.getZEnd());
PlacementSettings placementsettings = (new PlacementSettings()).setRotation(rotation).setBoundingBox(structureboundingbox).setRandom(random);
BlockPos blockpos = template.transformedSize(rotation);
int j = random.nextInt(16 - blockpos.getX());
int k = random.nextInt(16 - blockpos.getZ());
int l = 256;
for (int i1 = 0; i1 < blockpos.getX(); ++i1)
{
for (int j1 = 0; j1 < blockpos.getX(); ++j1)
{
l = Math.min(l, worldIn.getHeightmapHeight(position.getX() + i1 + j, position.getZ() + j1 + k));
}
}
int k1 = Math.max(l - 15 - random.nextInt(10), 10);
BlockPos blockpos1 = template.getZeroPositionWithTransform(position.add(j, k1, k), Mirror.NONE, rotation);
placementsettings.setIntegrity(0.9F);
template.addBlocksToWorld(worldIn, blockpos1, placementsettings, 4);
placementsettings.setIntegrity(0.1F);
template1.addBlocksToWorld(worldIn, blockpos1, placementsettings, 4);
return true;
}
示例11: execute
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length != 2)
throw new WrongUsageException(getUsage(sender));
EntityPlayer player = getPlayer(server, sender, args[1]);
if (player != null)
{
PlacementSettings settings = new PlacementSettings();
WorldServer world = (WorldServer) sender.getEntityWorld();
int platformNumber = SpawnPlatformSavedData.get(world).addAndGetPlatformNumber();
BlockPos pos = getPositionOfPlatform(world, platformNumber);
Template temp = StructureUtil.loadTemplate(new ResourceLocation(args[0]), world, true);
BlockPos spawn = StructureUtil.findSpawn(temp, settings);
spawn = spawn == null ? pos : spawn.add(pos);
sender.sendMessage(new TextComponentString("Building \"" + args[0] + "\" at " + pos.toString()));
temp.addBlocksToWorld(world, pos, settings, 2); //Push to world, with no neighbor notifications!
world.getPendingBlockUpdates(new StructureBoundingBox(pos, pos.add(temp.getSize())), true); //Remove block updates, so that sand doesn't fall!
if (player instanceof EntityPlayerMP) {
((EntityPlayerMP) player).setPositionAndUpdate(spawn.getX() + 0.5, spawn.getY() + 1.6, spawn.getZ() + 0.5);
}
player.setSpawnChunk(spawn, true, world.provider.getDimension());
}
else
{
throw new WrongUsageException(getUsage(sender));
}
}
示例12: generateTower
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
BlockPos size = template.getSize();
int airBlocks = 0;
for(int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
airBlocks++;
if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
return;
}
}
}
}
for (int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
for (int y = 0; y < size.getY(); y++) {
BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
IBlockState checkState = world.getBlockState(checkPos);
if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
return;
}
}
}
}
}
}
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
EntityPigMage pigMage;
switch (tokens[0]) {
case "pigman_mage":
pigMage = new EntityPigMage(world);
pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
world.spawnEntity(pigMage);
break;
case "fortress_chest":
IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
chestState = chestState.withMirror(Mirror.FRONT_BACK);
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile != null && tile instanceof TileEntityLockableLoot)
((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
break;
}
}
}
示例13: generateMonument
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
BlockPos size = template.getSize();
int airBlocks = 0;
for(int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
airBlocks++;
if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
return;
}
}
}
}
for (int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
for (int y = 0; y < size.getY(); y++) {
BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
IBlockState checkState = world.getBlockState(checkPos);
if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
return;
}
}
}
}
}
}
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
if (tokens[0].equals("pedestal")) {
IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile instanceof TilePedestal) {
((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
}
}
}
}
示例14: generate
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
public void generate(World world, BlockPos pos, PlacementSettings settings) {
Template template = load(world);
template.addBlocksToWorld(world, pos, settings);
}
示例15: generateRandomRoom
import net.minecraft.world.gen.structure.template.Template; //导入方法依赖的package包/类
private ArrayList<PotentialPosition> generateRandomRoom(TemplateManager manager, World world, BlockPos center, Rotation rotation)
{
// if there is a room at a potential position, return.
for (int i = 0; i < roomPositions.size(); i++)
{
if (center.equals(roomPositions.get(i)))
{
LostEclipse.LOGGER.info("Room and potential position matched.");
return null;
}
}
// settings and such
PlacementSettings settings = new PlacementSettings().setRotation(rotation);
Template template = getRandomizedDungeonTemplate(manager, world);
// add blocks (and handle any data blocks)
BlockPos corner = translateToCorner(template, center, rotation); // translate from center to corner
template.addBlocksToWorld(world, corner, settings); // spawn in template at corner pos
handleDataBlocks(template, world, corner, settings); // update chest contents
roomPositions.add(center); // add template position to array
ArrayList<PotentialPosition> potentialPositions = new ArrayList<PotentialPosition>();
int hallways = (int) (Math.random() * 3 + 1);
LostEclipse.LOGGER.info("Hallways: " + hallways);
for (int i = 1; i <= hallways; i++)
{
boolean none = false;
boolean clockwise = false;
boolean clockwise180 = false;
boolean counterclockwise = false;
Rotation hallwayRotation = Rotation.values()[(int) (Math.random() * 4)];
LostEclipse.LOGGER.info("Hallway Rotation: " + hallwayRotation);
switch (hallwayRotation)
{
case NONE:
if (!none) potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
else potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
none = true;
break;
case CLOCKWISE_90:
if (!clockwise) potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
else potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
clockwise = true;
break;
case CLOCKWISE_180:
if (!clockwise180) potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
else potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
clockwise180 = true;
break;
case COUNTERCLOCKWISE_90:
if (!counterclockwise) potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
else potentialPositions.add(generateHallway(manager, world, center, hallwayRotation));
counterclockwise = true;
break;
}
}
for (int i = 0; i < potentialPositions.size(); i++)
{
if (potentialPositions.get(i) == null)
potentialPositions.remove(i);
}
return potentialPositions;
}