本文整理汇总了Java中net.minecraft.world.gen.structure.MapGenVillage.villageSpawnBiomes方法的典型用法代码示例。如果您正苦于以下问题:Java MapGenVillage.villageSpawnBiomes方法的具体用法?Java MapGenVillage.villageSpawnBiomes怎么用?Java MapGenVillage.villageSpawnBiomes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.gen.structure.MapGenVillage
的用法示例。
在下文中一共展示了MapGenVillage.villageSpawnBiomes方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: postInit
import net.minecraft.world.gen.structure.MapGenVillage; //导入方法依赖的package包/类
public void postInit(final FMLPostInitializationEvent event) {
Assets.initialize();
// Patch up the village biome list with the configured
// settings. We need to create a new map because
// the one that is there is immutable.
final int[] additional = ModOptions.getAdditionalVillageBiomes();
if(additional.length > 0) {
final List<BiomeGenBase> newList = new ArrayList<BiomeGenBase>();
newList.addAll(MapGenVillage.villageSpawnBiomes);
for(final int biomeId: additional) {
final BiomeGenBase biome = BiomeGenBase.getBiome(biomeId);
if(biome != null)
newList.add(biome);
}
MapGenVillage.villageSpawnBiomes = newList;
}
// Initialize themes
if(ModOptions.getEnableTheming())
BlockThemes.initialize();
MobControl.initialize();
}
示例2: addVillageBiome
import net.minecraft.world.gen.structure.MapGenVillage; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
public static void addVillageBiome(BiomeGenBase biome, boolean canSpawn)
{
if (!MapGenVillage.villageSpawnBiomes.contains(biome))
{
ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
biomes.add(biome);
MapGenVillage.villageSpawnBiomes = biomes;
}
}
示例3: removeVillageBiome
import net.minecraft.world.gen.structure.MapGenVillage; //导入方法依赖的package包/类
@SuppressWarnings("unchecked")
public static void removeVillageBiome(BiomeGenBase biome)
{
if (MapGenVillage.villageSpawnBiomes.contains(biome))
{
ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
biomes.remove(biome);
MapGenVillage.villageSpawnBiomes = biomes;
}
}
示例4: addVillageBiome
import net.minecraft.world.gen.structure.MapGenVillage; //导入方法依赖的package包/类
public static void addVillageBiome(BiomeGenBase biome, boolean canSpawn)
{
if (!MapGenVillage.villageSpawnBiomes.contains(biome))
{
ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
biomes.add(biome);
MapGenVillage.villageSpawnBiomes = biomes;
}
}
示例5: removeVillageBiome
import net.minecraft.world.gen.structure.MapGenVillage; //导入方法依赖的package包/类
public static void removeVillageBiome(BiomeGenBase biome)
{
if (MapGenVillage.villageSpawnBiomes.contains(biome))
{
ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
biomes.remove(biome);
MapGenVillage.villageSpawnBiomes = biomes;
}
}