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Java MapGenVillage类代码示例

本文整理汇总了Java中net.minecraft.world.gen.structure.MapGenVillage的典型用法代码示例。如果您正苦于以下问题:Java MapGenVillage类的具体用法?Java MapGenVillage怎么用?Java MapGenVillage使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


MapGenVillage类属于net.minecraft.world.gen.structure包,在下文中一共展示了MapGenVillage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setRules

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
protected void setRules() {
    ClimateControlRules newRules = new ClimateControlRules();
    newRules = new ClimateControlRules();
    for (BiomeSettings biomeSettings: settings().biomeSettings()) {
        biomeSettings.setRules(newRules);
    }
    List<Biome> villageSpawnBiomes = new ArrayList<Biome>();
    for (int i = 0 ; i < 256;i++) {
        if (newRules.hasVillages(i)) {
            villageSpawnBiomes.add(Biome.getBiome(i));
        }
    }
    VillageBiomes villageBiomes = new VillageBiomes(villageSpawnBiomes);
    villageBiomes.reportMembers();
    if (settings.controlVillageBiomes.value()) {
        MapGenVillage.VILLAGE_SPAWN_BIOMES = villageBiomes;
    }
    rules = newRules;
}
 
开发者ID:Zeno410,项目名称:Geographicraft,代码行数:20,代码来源:AbstractWorldGenerator.java

示例2: onInitMapGenEvent

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
@SubscribeEvent
public void onInitMapGenEvent(final InitMapGenEvent event) {

	// Hook village generation
	if (event.type == EventType.VILLAGE && event.newGen instanceof MapGenVillage) {
		final MapGenVillage village = (MapGenVillage) event.newGen;

		int t = ModOptions.getVillageDensity();
		if (t > 0)
			village.field_82665_g = t;

		t = ModOptions.getMinimumVillageDistance();
		if (t > 0)
			village.field_82666_h = t;
		ModLog.debug("Village parameters: %d density, %d distance", village.field_82665_g, village.field_82666_h);
	}
}
 
开发者ID:OreCruncher,项目名称:Restructured,代码行数:18,代码来源:TerrainEventBusHandler.java

示例3: postInit

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
public void postInit(final FMLPostInitializationEvent event) {
	
	Assets.initialize();
	
	// Patch up the village biome list with the configured
	// settings.  We need to create a new map because
	// the one that is there is immutable.
	final int[] additional = ModOptions.getAdditionalVillageBiomes();
	if(additional.length > 0) {
		final List<BiomeGenBase> newList = new ArrayList<BiomeGenBase>();
		newList.addAll(MapGenVillage.villageSpawnBiomes);
		
		for(final int biomeId: additional) {
			final BiomeGenBase biome = BiomeGenBase.getBiome(biomeId);
			if(biome != null)
				newList.add(biome);
		}
		MapGenVillage.villageSpawnBiomes = newList;
	}
	
	// Initialize themes
	if(ModOptions.getEnableTheming())
		BlockThemes.initialize();

	MobControl.initialize();
}
 
开发者ID:OreCruncher,项目名称:Restructured,代码行数:27,代码来源:Proxy.java

示例4: func_75077_d

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
private static StructureComponent func_75077_d(ComponentVillageStartPiece p_75077_0_, List p_75077_1_, Random p_75077_2_, int p_75077_3_, int p_75077_4_, int p_75077_5_, int p_75077_6_, int p_75077_7_) {
   if(p_75077_7_ > 50) {
      return null;
   } else if(Math.abs(p_75077_3_ - p_75077_0_.func_74874_b().field_78897_a) <= 112 && Math.abs(p_75077_5_ - p_75077_0_.func_74874_b().field_78896_c) <= 112) {
      ComponentVillage var8 = func_75081_c(p_75077_0_, p_75077_1_, p_75077_2_, p_75077_3_, p_75077_4_, p_75077_5_, p_75077_6_, p_75077_7_ + 1);
      if(var8 != null) {
         int var9 = (var8.field_74887_e.field_78897_a + var8.field_74887_e.field_78893_d) / 2;
         int var10 = (var8.field_74887_e.field_78896_c + var8.field_74887_e.field_78892_f) / 2;
         int var11 = var8.field_74887_e.field_78893_d - var8.field_74887_e.field_78897_a;
         int var12 = var8.field_74887_e.field_78892_f - var8.field_74887_e.field_78896_c;
         int var13 = var11 > var12?var11:var12;
         if(p_75077_0_.func_74925_d().func_76940_a(var9, var10, var13 / 2 + 4, MapGenVillage.field_75055_e)) {
            p_75077_1_.add(var8);
            p_75077_0_.field_74932_i.add(var8);
            return var8;
         }
      }

      return null;
   } else {
      return null;
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:24,代码来源:StructureVillagePieces.java

示例5: func_75080_e

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
private static StructureComponent func_75080_e(ComponentVillageStartPiece p_75080_0_, List p_75080_1_, Random p_75080_2_, int p_75080_3_, int p_75080_4_, int p_75080_5_, int p_75080_6_, int p_75080_7_) {
   if(p_75080_7_ > 3 + p_75080_0_.field_74928_c) {
      return null;
   } else if(Math.abs(p_75080_3_ - p_75080_0_.func_74874_b().field_78897_a) <= 112 && Math.abs(p_75080_5_ - p_75080_0_.func_74874_b().field_78896_c) <= 112) {
      StructureBoundingBox var8 = ComponentVillagePathGen.func_74933_a(p_75080_0_, p_75080_1_, p_75080_2_, p_75080_3_, p_75080_4_, p_75080_5_, p_75080_6_);
      if(var8 != null && var8.field_78895_b > 10) {
         ComponentVillagePathGen var9 = new ComponentVillagePathGen(p_75080_0_, p_75080_7_, p_75080_2_, var8, p_75080_6_);
         int var10 = (var9.field_74887_e.field_78897_a + var9.field_74887_e.field_78893_d) / 2;
         int var11 = (var9.field_74887_e.field_78896_c + var9.field_74887_e.field_78892_f) / 2;
         int var12 = var9.field_74887_e.field_78893_d - var9.field_74887_e.field_78897_a;
         int var13 = var9.field_74887_e.field_78892_f - var9.field_74887_e.field_78896_c;
         int var14 = var12 > var13?var12:var13;
         if(p_75080_0_.func_74925_d().func_76940_a(var10, var11, var14 / 2 + 4, MapGenVillage.field_75055_e)) {
            p_75080_1_.add(var9);
            p_75080_0_.field_74930_j.add(var9);
            return var9;
         }
      }

      return null;
   } else {
      return null;
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:25,代码来源:StructureVillagePieces.java

示例6: addVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
public static void addVillageBiome(Biome biome, boolean canSpawn)
{
    if (!MapGenVillage.VILLAGE_SPAWN_BIOMES.contains(biome))
    {
        ArrayList<Biome> biomes = new ArrayList<Biome>(MapGenVillage.VILLAGE_SPAWN_BIOMES);
        biomes.add(biome);
        MapGenVillage.VILLAGE_SPAWN_BIOMES = biomes;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:BiomeManager.java

示例7: removeVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
public static void removeVillageBiome(Biome biome)
{
    if (MapGenVillage.VILLAGE_SPAWN_BIOMES.contains(biome))
    {
        ArrayList<Biome> biomes = new ArrayList<Biome>(MapGenVillage.VILLAGE_SPAWN_BIOMES);
        biomes.remove(biome);
        MapGenVillage.VILLAGE_SPAWN_BIOMES = biomes;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:BiomeManager.java

示例8: addVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static void addVillageBiome(BiomeGenBase biome, boolean canSpawn)
{
    if (!MapGenVillage.field_75055_e.contains(biome))
    {
        ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.field_75055_e);
        biomes.add(biome);
        MapGenVillage.field_75055_e = biomes;
    }
}
 
开发者ID:SchrodingersSpy,项目名称:TRHS_Club_Mod_2016,代码行数:11,代码来源:BiomeManager.java

示例9: removeVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static void removeVillageBiome(BiomeGenBase biome)
{
    if (MapGenVillage.field_75055_e.contains(biome))
    {
        ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.field_75055_e);
        biomes.remove(biome);
        MapGenVillage.field_75055_e = biomes;
    }
}
 
开发者ID:SchrodingersSpy,项目名称:TRHS_Club_Mod_2016,代码行数:11,代码来源:BiomeManager.java

示例10: cancelVillage

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
/** Alters vanilla structure generation. */
@SubscribeEvent
public void cancelVillage(InitMapGenEvent event) {
    
    // Cancel any village generation
    if (event.getType() == EventType.VILLAGE) {

        event.setNewGen(new MapGenVillage() {
            
            @Override
            public void generate(World world, int x,
                    int z, ChunkPrimer primer) {}
        });
    }
}
 
开发者ID:JayAvery,项目名称:geomastery,代码行数:16,代码来源:WorldGenerator.java

示例11: getNextVillageStructureComponent

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
/**
 * attempts to find a next Structure Component to be spawned, private Village function
 */
private static StructureComponent getNextVillageStructureComponent(StructureVillagePieces.Start p_75077_0_, List p_75077_1_, Random p_75077_2_, int p_75077_3_, int p_75077_4_, int p_75077_5_, int p_75077_6_, int p_75077_7_)
{
    if (p_75077_7_ > 50)
    {
        return null;
    }
    else if (Math.abs(p_75077_3_ - p_75077_0_.getBoundingBox().minX) <= 112 && Math.abs(p_75077_5_ - p_75077_0_.getBoundingBox().minZ) <= 112)
    {
        StructureVillagePieces.Village village = getNextVillageComponent(p_75077_0_, p_75077_1_, p_75077_2_, p_75077_3_, p_75077_4_, p_75077_5_, p_75077_6_, p_75077_7_ + 1);

        if (village != null)
        {
            int j1 = (village.getBoundingBox().minX + village.getBoundingBox().maxX) / 2;
            int k1 = (village.getBoundingBox().minZ + village.getBoundingBox().maxZ) / 2;
            int l1 = village.getBoundingBox().maxX - village.getBoundingBox().minX;
            int i2 = village.getBoundingBox().maxZ - village.getBoundingBox().minZ;
            int j2 = l1 > i2 ? l1 : i2;

            if (p_75077_0_.getWorldChunkManager().areBiomesViable(j1, k1, j2 / 2 + 4, MapGenVillage.villageSpawnBiomes))
            {
                p_75077_1_.add(village);
                p_75077_0_.field_74932_i.add(village);
                return village;
            }
        }

        return null;
    }
    else
    {
        return null;
    }
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:37,代码来源:StructureVillagePieces.java

示例12: getNextComponentVillagePath

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
private static StructureComponent getNextComponentVillagePath(StructureVillagePieces.Start p_75080_0_, List p_75080_1_, Random p_75080_2_, int p_75080_3_, int p_75080_4_, int p_75080_5_, int p_75080_6_, int p_75080_7_)
{
    if (p_75080_7_ > 3 + p_75080_0_.terrainType)
    {
        return null;
    }
    else if (Math.abs(p_75080_3_ - p_75080_0_.getBoundingBox().minX) <= 112 && Math.abs(p_75080_5_ - p_75080_0_.getBoundingBox().minZ) <= 112)
    {
        StructureBoundingBox structureboundingbox = StructureVillagePieces.Path.func_74933_a(p_75080_0_, p_75080_1_, p_75080_2_, p_75080_3_, p_75080_4_, p_75080_5_, p_75080_6_);

        if (structureboundingbox != null && structureboundingbox.minY > 10)
        {
            StructureVillagePieces.Path path = new StructureVillagePieces.Path(p_75080_0_, p_75080_7_, p_75080_2_, structureboundingbox, p_75080_6_);
            int j1 = (path.getBoundingBox().minX + path.getBoundingBox().maxX) / 2;
            int k1 = (path.getBoundingBox().minZ + path.getBoundingBox().maxZ) / 2;
            int l1 = path.getBoundingBox().maxX - path.getBoundingBox().minX;
            int i2 = path.getBoundingBox().maxZ - path.getBoundingBox().minZ;
            int j2 = l1 > i2 ? l1 : i2;

            if (p_75080_0_.getWorldChunkManager().areBiomesViable(j1, k1, j2 / 2 + 4, MapGenVillage.villageSpawnBiomes))
            {
                p_75080_1_.add(path);
                p_75080_0_.field_74930_j.add(path);
                return path;
            }
        }

        return null;
    }
    else
    {
        return null;
    }
}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:35,代码来源:StructureVillagePieces.java

示例13: addVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static void addVillageBiome(BiomeGenBase biome, boolean canSpawn)
{
    if (!MapGenVillage.villageSpawnBiomes.contains(biome))
    {
        ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
        biomes.add(biome);
        MapGenVillage.villageSpawnBiomes = biomes;
    }
}
 
开发者ID:alexandrage,项目名称:CauldronGit,代码行数:11,代码来源:BiomeManager.java

示例14: removeVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static void removeVillageBiome(BiomeGenBase biome)
{
    if (MapGenVillage.villageSpawnBiomes.contains(biome))
    {
        ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
        biomes.remove(biome);
        MapGenVillage.villageSpawnBiomes = biomes;
    }
}
 
开发者ID:alexandrage,项目名称:CauldronGit,代码行数:11,代码来源:BiomeManager.java

示例15: addVillageBiome

import net.minecraft.world.gen.structure.MapGenVillage; //导入依赖的package包/类
public static void addVillageBiome(BiomeGenBase biome, boolean canSpawn)
{
    if (!MapGenVillage.villageSpawnBiomes.contains(biome))
    {
        ArrayList<BiomeGenBase> biomes = new ArrayList<BiomeGenBase>(MapGenVillage.villageSpawnBiomes);
        biomes.add(biome);
        MapGenVillage.villageSpawnBiomes = biomes;
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:10,代码来源:BiomeManager.java


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