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Java Village.getNearestTargetPlayer方法代码示例

本文整理汇总了Java中net.minecraft.village.Village.getNearestTargetPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java Village.getNearestTargetPlayer方法的具体用法?Java Village.getNearestTargetPlayer怎么用?Java Village.getNearestTargetPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.village.Village的用法示例。


在下文中一共展示了Village.getNearestTargetPlayer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shouldExecute

import net.minecraft.village.Village; //导入方法依赖的package包/类
@Override
public boolean shouldExecute() {
	Village village = ((IVillageDefender) defender).getVillageToDefend();
	if (village == null) {
		return false;
	} else {
		aggressor = village.findNearestVillageAggressor(defender);

		if (!isSuitableTarget(aggressor, false)) {
			if (taskOwner.getRNG().nextInt(20) == 0) {
				aggressor = village.getNearestTargetPlayer(defender);
				return isSuitableTarget(aggressor, false);
			} else {
				return false;
			}
		} else {
			return true;
		}
	}
}
 
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:21,代码来源:GenericAIDefendVillage.java

示例2: shouldExecute

import net.minecraft.village.Village; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    Village village = this.irongolem.getVillage();

    if (village == null)
    {
        return false;
    }
    else
    {
        this.villageAgressorTarget = village.findNearestVillageAggressor(this.irongolem);

        if (this.villageAgressorTarget instanceof EntityCreeper)
        {
            return false;
        }
        else if (!this.isSuitableTarget(this.villageAgressorTarget, false))
        {
            if (this.taskOwner.getRNG().nextInt(20) == 0)
            {
                this.villageAgressorTarget = village.getNearestTargetPlayer(this.irongolem);
                return this.isSuitableTarget(this.villageAgressorTarget, false);
            }
            else
            {
                return false;
            }
        }
        else
        {
            return true;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:38,代码来源:EntityAIDefendVillage.java

示例3: shouldExecute

import net.minecraft.village.Village; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    Village village = this.irongolem.getVillage();

    if (village == null)
    {
        return false;
    }
    else
    {
        this.villageAgressorTarget = village.findNearestVillageAggressor(this.irongolem);

        if (this.villageAgressorTarget instanceof EntityCreeper)
        {
            return false;
        }
        else if (this.isSuitableTarget(this.villageAgressorTarget, false))
        {
            return true;
        }
        else if (this.taskOwner.getRNG().nextInt(20) == 0)
        {
            this.villageAgressorTarget = village.getNearestTargetPlayer(this.irongolem);
            return this.isSuitableTarget(this.villageAgressorTarget, false);
        }
        else
        {
            return false;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:EntityAIDefendVillage.java


注:本文中的net.minecraft.village.Village.getNearestTargetPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。