本文整理汇总了Java中net.minecraft.util.math.Vec3d.squareDistanceTo方法的典型用法代码示例。如果您正苦于以下问题:Java Vec3d.squareDistanceTo方法的具体用法?Java Vec3d.squareDistanceTo怎么用?Java Vec3d.squareDistanceTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.Vec3d
的用法示例。
在下文中一共展示了Vec3d.squareDistanceTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: breakBlockPacketSpam
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static void breakBlockPacketSpam(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
// check if side is facing towards player
if(eyesPos.squareDistanceTo(hitVec) >= distanceSqPosVec)
continue;
// break block
WConnection.sendPacket(new CPacketPlayerDigging(
Action.START_DESTROY_BLOCK, pos, side));
WConnection.sendPacket(
new CPacketPlayerDigging(Action.STOP_DESTROY_BLOCK, pos, side));
return;
}
}
示例2: generateBranch
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
private void generateBranch(World world, Random rand, BlockPos trunkPos, Vec3d endPos) {
Vec3d curr = new Vec3d(trunkPos);
Vec3d next = next(world, curr, endPos.subtract(curr).normalize(), endPos, trunkPos);
BlockPos prev;
do {
BlockPos currBlock = new BlockPos(curr);
Vec3d dir = endPos.subtract(curr).normalize();
prev = currBlock;
curr = next;
next = next(world, curr, dir, endPos, trunkPos);
IBlockState state = (xzEqual(currBlock, trunkPos) ? LOG : LOG.withProperty(BlockLog.LOG_AXIS, getLogAxis(world, currBlock, dir)));
setBlockInWorld(world, currBlock, state);
// check to avoid long straight up branches
BlockPos nextBlock = new BlockPos(next);
if (endPos.squareDistanceTo(next) > Math.sqrt(3) && xzEqual(prev, currBlock) && xzEqual(currBlock, nextBlock)) {
next = next.addVector(rand.nextBoolean() ? -1 : 1, 0, rand.nextBoolean() ? -1 : 1);
}
} while (endPos.squareDistanceTo(curr) > Math.sqrt(3));
generateLeaves(world, rand, curr);
generateLeaves(world, rand, new Vec3d(prev));
}
示例3: pathFollow
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
@Override
@SuppressWarnings("ConstantConditions")
protected void pathFollow() {
Vec3d vec3d = this.getEntityPosition();
float f = this.entity.width * this.entity.width;
if(vec3d.squareDistanceTo(this.currentPath.getVectorFromIndex(this.entity, this.currentPath.getCurrentPathIndex())) < (double) f) {
this.currentPath.incrementPathIndex();
}
for(int j = Math.min(this.currentPath.getCurrentPathIndex() + 6, this.currentPath.getCurrentPathLength() - 1); j > this.currentPath.getCurrentPathIndex(); --j) {
Vec3d vec3d1 = this.currentPath.getVectorFromIndex(this.entity, j);
if(vec3d1.squareDistanceTo(vec3d) <= 36.0D && this.isDirectPathBetweenPoints(vec3d, vec3d1, 0, 0, 0)) {
this.currentPath.setCurrentPathIndex(j);
break;
}
}
this.checkForStuck(vec3d);
}
示例4: pathFollow
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
protected void pathFollow()
{
Vec3d vec3d = this.getEntityPosition();
float f = this.theEntity.width * this.theEntity.width;
int i = 6;
if (vec3d.squareDistanceTo(this.currentPath.getVectorFromIndex(this.theEntity, this.currentPath.getCurrentPathIndex())) < (double)f)
{
this.currentPath.incrementPathIndex();
}
for (int j = Math.min(this.currentPath.getCurrentPathIndex() + 6, this.currentPath.getCurrentPathLength() - 1); j > this.currentPath.getCurrentPathIndex(); --j)
{
Vec3d vec3d1 = this.currentPath.getVectorFromIndex(this.theEntity, j);
if (vec3d1.squareDistanceTo(vec3d) <= 36.0D && this.isDirectPathBetweenPoints(vec3d, vec3d1, 0, 0, 0))
{
this.currentPath.setCurrentPathIndex(j);
break;
}
}
this.checkForStuck(vec3d);
}
示例5: getSquareDist
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
private static double getSquareDist(Entity source, Entity dest) {
Vec3d lowPosition = new Vec3d(source.posX, source.posY - 1, source.posZ);
Vec3d position = new Vec3d(source.posX, source.posY, source.posZ);
Vec3d eyePosition = new Vec3d(source.posX, source.posY + source.getEyeHeight(), source.posZ);
double d0 = lowPosition.squareDistanceTo(dest.posX, dest.posY, dest.posZ);
double d1 = position.squareDistanceTo(dest.posX, dest.posY, dest.posZ);
double d2 = eyePosition.squareDistanceTo(dest.posX, dest.posY, dest.posZ);
return Math.min(Math.min(d0, d1), d2);
}
示例6: getDistanceApartSq
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public double getDistanceApartSq() {
Vec3d start = getShootPos();
Vec3d hit = getHitPos();
if(start != null && hit != null) {
return start.squareDistanceTo(hit);
} else return 0.D;
}
示例7: placeBlockScaffold
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean placeBlockScaffold(BlockPos pos)
{
Vec3d eyesPos = new Vec3d(WMinecraft.getPlayer().posX,
WMinecraft.getPlayer().posY + WMinecraft.getPlayer().getEyeHeight(),
WMinecraft.getPlayer().posZ);
for(EnumFacing side : EnumFacing.values())
{
BlockPos neighbor = pos.offset(side);
EnumFacing side2 = side.getOpposite();
// check if side is visible (facing away from player)
if(eyesPos.squareDistanceTo(
new Vec3d(pos).addVector(0.5, 0.5, 0.5)) >= eyesPos
.squareDistanceTo(
new Vec3d(neighbor).addVector(0.5, 0.5, 0.5)))
continue;
// check if neighbor can be right clicked
if(!WBlock.canBeClicked(neighbor))
continue;
Vec3d hitVec = new Vec3d(neighbor).addVector(0.5, 0.5, 0.5)
.add(new Vec3d(side2.getDirectionVec()).scale(0.5));
// check if hitVec is within range (4.25 blocks)
if(eyesPos.squareDistanceTo(hitVec) > 18.0625)
continue;
// place block
RotationUtils.faceVectorPacketInstant(hitVec);
WPlayerController.processRightClickBlock(neighbor, side2, hitVec);
WPlayer.swingArmClient();
mc.rightClickDelayTimer = 4;
return true;
}
return false;
}
示例8: checkForStuck
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
/**
* Checks if entity haven't been moved when last checked and if so, clears current {@link
* net.minecraft.pathfinding.PathEntity}
*/
protected void checkForStuck(Vec3d positionVec3)
{
if (this.totalTicks - this.ticksAtLastPos > 100)
{
if (positionVec3.squareDistanceTo(this.lastPosCheck) < 2.25D)
{
this.clearPathEntity();
}
this.ticksAtLastPos = this.totalTicks;
this.lastPosCheck = positionVec3;
}
if (this.currentPath != null && !this.currentPath.isFinished())
{
Vec3d vec3d = this.currentPath.getCurrentPos();
if (vec3d.equals(this.timeoutCachedNode))
{
this.timeoutTimer += System.currentTimeMillis() - this.lastTimeoutCheck;
}
else
{
this.timeoutCachedNode = vec3d;
double d0 = positionVec3.distanceTo(this.timeoutCachedNode);
this.timeoutLimit = this.theEntity.getAIMoveSpeed() > 0.0F ? d0 / (double)this.theEntity.getAIMoveSpeed() * 1000.0D : 0.0D;
}
if (this.timeoutLimit > 0.0D && (double)this.timeoutTimer > this.timeoutLimit * 3.0D)
{
this.timeoutCachedNode = Vec3d.ZERO;
this.timeoutTimer = 0L;
this.timeoutLimit = 0.0D;
this.clearPathEntity();
}
this.lastTimeoutCheck = System.currentTimeMillis();
}
}
示例9: prepareToBreakBlockLegit
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean prepareToBreakBlockLegit(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (4.25 blocks)
if(distanceSqHitVec > 18.0625)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// check line of sight
if(WMinecraft.getWorld().rayTraceBlocks(eyesPos, hitVec, false,
true, false) != null)
continue;
// AutoTool
WurstClient.INSTANCE.mods.autoToolMod.setSlot(pos);
// face block
if(!RotationUtils.faceVectorPacket(hitVec))
return true;
return true;
}
return false;
}
示例10: breakBlockLegit
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean breakBlockLegit(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (4.25 blocks)
if(distanceSqHitVec > 18.0625)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// check line of sight
if(WMinecraft.getWorld().rayTraceBlocks(eyesPos, hitVec, false,
true, false) != null)
continue;
// damage block
if(!mc.playerController.onPlayerDamageBlock(pos, side))
return false;
// swing arm
WPlayer.swingArmPacket();
return true;
}
return false;
}
示例11: breakBlockSimple
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean breakBlockSimple(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (6 blocks)
if(distanceSqHitVec > 36)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// AutoTool
WurstClient.INSTANCE.mods.autoToolMod.setSlot(pos);
// face block
RotationUtils.faceVectorPacket(hitVec);
// damage block
if(!mc.playerController.onPlayerDamageBlock(pos, side))
return false;
// swing arm
WPlayer.swingArmPacket();
return true;
}
return false;
}
示例12: breakBlocksPacketSpam
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static void breakBlocksPacketSpam(Iterable<BlockPos> blocks)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
for(BlockPos pos : blocks)
{
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
// check if side is facing towards player
if(eyesPos.squareDistanceTo(hitVec) >= distanceSqPosVec)
continue;
// break block
WConnection.sendPacket(new CPacketPlayerDigging(
Action.START_DESTROY_BLOCK, pos, side));
WConnection.sendPacket(new CPacketPlayerDigging(
Action.STOP_DESTROY_BLOCK, pos, side));
break;
}
}
}
示例13: rightClickBlockLegit
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean rightClickBlockLegit(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (4.25 blocks)
if(distanceSqHitVec > 18.0625)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// check line of sight
if(WMinecraft.getWorld().rayTraceBlocks(eyesPos, hitVec, false,
true, false) != null)
continue;
// face block
if(!RotationUtils.faceVectorPacket(hitVec))
return true;
// place block
WPlayerController.processRightClickBlock(pos, side, hitVec);
WPlayer.swingArmClient();
mc.rightClickDelayTimer = 4;
return true;
}
return false;
}
示例14: func_190538_a
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
@Nullable
private Entity func_190538_a(Vec3d p_190538_1_, Vec3d p_190538_2_)
{
Entity entity = null;
List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expandXyz(1.0D));
double d0 = 0.0D;
for (Entity entity1 : list)
{
if (entity1 != this.field_190539_a)
{
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(p_190538_1_, p_190538_2_);
if (raytraceresult != null)
{
double d1 = p_190538_1_.squareDistanceTo(raytraceresult.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
return entity;
}
示例15: findEntityOnPath
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
@Nullable
protected Entity findEntityOnPath(Vec3d start, Vec3d end)
{
Entity entity = null;
List<Entity> list = this.worldObj.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expandXyz(1.0D), ARROW_TARGETS);
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1 != this.shootingEntity || this.ticksInAir >= 5)
{
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(start, end);
if (raytraceresult != null)
{
double d1 = start.squareDistanceTo(raytraceresult.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
return entity;
}