本文整理汇总了Java中net.minecraft.util.math.Vec3d.add方法的典型用法代码示例。如果您正苦于以下问题:Java Vec3d.add方法的具体用法?Java Vec3d.add怎么用?Java Vec3d.add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.Vec3d
的用法示例。
在下文中一共展示了Vec3d.add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: breakBlockPacketSpam
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static void breakBlockPacketSpam(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
// check if side is facing towards player
if(eyesPos.squareDistanceTo(hitVec) >= distanceSqPosVec)
continue;
// break block
WConnection.sendPacket(new CPacketPlayerDigging(
Action.START_DESTROY_BLOCK, pos, side));
WConnection.sendPacket(
new CPacketPlayerDigging(Action.STOP_DESTROY_BLOCK, pos, side));
return;
}
}
示例2: FireBall
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static Object FireBall(Object... args) {
ScriptExecutor executor = (ScriptExecutor)args[0];
Vec3d look = (Vec3d)executor.resolveInput((short)1);
Double speed = (Double)executor.resolveInput((short)2);
Vec3d initPos = (Vec3d)executor.resolveInput((short)3);
Vec3d initPosRel = (Vec3d)executor.resolveInput((short)4);
if (look == null) {
look = executor.player.getLookVec();
}
if (speed == null) {
speed = 0.1;
}
if (initPos == null) {
if(initPosRel==null)
initPos = executor.player.getPositionEyes(1.0F).add(executor.player.getLookVec().scale(2));
else
initPos = initPosRel.add(executor.player.getPositionVector());
}
look = look.scale(speed);
EntityLargeFireball fireball = new EntityLargeSettableFireball(executor.player.worldObj, initPos.xCoord,
initPos.yCoord, initPos.zCoord,
look.xCoord, look.yCoord,
look.zCoord);
executor.player.worldObj.spawnEntityInWorld(fireball);
executor.resolveOutput((short)5, true);
return true;
}
示例3: placeBlockSimple
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean placeBlockSimple(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
for(EnumFacing side : EnumFacing.values())
{
BlockPos neighbor = pos.offset(side);
// check if neighbor can be right clicked
if(!WBlock.canBeClicked(neighbor))
continue;
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
// check if hitVec is within range (6 blocks)
if(eyesPos.squareDistanceTo(hitVec) > 36)
continue;
// place block
WPlayerController.processRightClickBlock(neighbor,
side.getOpposite(), hitVec);
return true;
}
return false;
}
示例4: prepareToBreakBlockLegit
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean prepareToBreakBlockLegit(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (4.25 blocks)
if(distanceSqHitVec > 18.0625)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// check line of sight
if(WMinecraft.getWorld().rayTraceBlocks(eyesPos, hitVec, false,
true, false) != null)
continue;
// AutoTool
WurstClient.INSTANCE.mods.autoToolMod.setSlot(pos);
// face block
if(!RotationUtils.faceVectorPacket(hitVec))
return true;
return true;
}
return false;
}
示例5: breakBlockLegit
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean breakBlockLegit(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (4.25 blocks)
if(distanceSqHitVec > 18.0625)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// check line of sight
if(WMinecraft.getWorld().rayTraceBlocks(eyesPos, hitVec, false,
true, false) != null)
continue;
// damage block
if(!mc.playerController.onPlayerDamageBlock(pos, side))
return false;
// swing arm
WPlayer.swingArmPacket();
return true;
}
return false;
}
示例6: breakBlockSimple
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean breakBlockSimple(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (6 blocks)
if(distanceSqHitVec > 36)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// AutoTool
WurstClient.INSTANCE.mods.autoToolMod.setSlot(pos);
// face block
RotationUtils.faceVectorPacket(hitVec);
// damage block
if(!mc.playerController.onPlayerDamageBlock(pos, side))
return false;
// swing arm
WPlayer.swingArmPacket();
return true;
}
return false;
}
示例7: breakBlocksPacketSpam
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static void breakBlocksPacketSpam(Iterable<BlockPos> blocks)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
for(BlockPos pos : blocks)
{
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
// check if side is facing towards player
if(eyesPos.squareDistanceTo(hitVec) >= distanceSqPosVec)
continue;
// break block
WConnection.sendPacket(new CPacketPlayerDigging(
Action.START_DESTROY_BLOCK, pos, side));
WConnection.sendPacket(new CPacketPlayerDigging(
Action.STOP_DESTROY_BLOCK, pos, side));
break;
}
}
}
示例8: rightClickBlockLegit
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean rightClickBlockLegit(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (4.25 blocks)
if(distanceSqHitVec > 18.0625)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// check line of sight
if(WMinecraft.getWorld().rayTraceBlocks(eyesPos, hitVec, false,
true, false) != null)
continue;
// face block
if(!RotationUtils.faceVectorPacket(hitVec))
return true;
// place block
WPlayerController.processRightClickBlock(pos, side, hitVec);
WPlayer.swingArmClient();
mc.rightClickDelayTimer = 4;
return true;
}
return false;
}
示例9: rightClickBlockSimple
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean rightClickBlockSimple(BlockPos pos)
{
Vec3d eyesPos = RotationUtils.getEyesPos();
Vec3d posVec = new Vec3d(pos).addVector(0.5, 0.5, 0.5);
double distanceSqPosVec = eyesPos.squareDistanceTo(posVec);
for(EnumFacing side : EnumFacing.values())
{
Vec3d hitVec =
posVec.add(new Vec3d(side.getDirectionVec()).scale(0.5));
double distanceSqHitVec = eyesPos.squareDistanceTo(hitVec);
// check if hitVec is within range (6 blocks)
if(distanceSqHitVec > 36)
continue;
// check if side is facing towards player
if(distanceSqHitVec >= distanceSqPosVec)
continue;
// place block
WPlayerController.processRightClickBlock(pos, side, hitVec);
return true;
}
return false;
}
示例10: canSee
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
/**
* checking if two Vec3d can see each other (there are not any block between)
*
* the started pos can be likely to:
* for block: new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5)
* for entity: entity.getPositionVector().addVector(0, entity.getEyeHeight(), 0);
*
* @return if can see each other
*/
public static boolean canSee(World world, Vec3d traceStart, Vec3d traceEnd) {
Vec3d vecDelta = new Vec3d(
traceEnd.x - traceStart.x,
traceEnd.y - traceStart.y,
traceEnd.z - traceStart.z
);
// Normalize vector to the largest delta axis
double vecDeltaLength = MathHelper.absMax(vecDelta.x, MathHelper.absMax(vecDelta.y, vecDelta.z));
vecDelta = vecDelta.scale(1 / vecDeltaLength);
// Limit how many non solid block a turret can see through
for (int i = 0; i < 10; i++) {
// Offset start position toward the target to prevent self collision
traceStart = traceStart.add(vecDelta);
RayTraceResult traced = world.rayTraceBlocks(traceStart.add(Vec3d.ZERO), traceEnd.add(Vec3d.ZERO));
if (traced != null && traced.typeOfHit == RayTraceResult.Type.BLOCK) {
IBlockState hitBlock = world.getBlockState(traced.getBlockPos());
// If non solid block is in the way then proceed to continue
// tracing
if (hitBlock != null && !hitBlock.getMaterial().isSolid() && MathHelper.absMax(
MathHelper.absMax(traceStart.x - traceEnd.x, traceStart.y - traceEnd.y),
traceStart.z - traceEnd.z) > 1) {
// Start at new position and continue
traceStart = traced.hitVec;
continue;
}
}
return traced != null;
}
// If all above failed, the target cannot be seen
return false;
}
示例11: findExitPortal
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
private void findExitPortal()
{
Vec3d vec3d = (new Vec3d((double)this.getPos().getX(), 0.0D, (double)this.getPos().getZ())).normalize();
Vec3d vec3d1 = vec3d.scale(1024.0D);
for (int i = 16; getChunk(this.world, vec3d1).getTopFilledSegment() > 0 && i-- > 0; vec3d1 = vec3d1.add(vec3d.scale(-16.0D)))
{
LOG.debug("Skipping backwards past nonempty chunk at {}", new Object[] {vec3d1});
}
for (int j = 16; getChunk(this.world, vec3d1).getTopFilledSegment() == 0 && j-- > 0; vec3d1 = vec3d1.add(vec3d.scale(16.0D)))
{
LOG.debug("Skipping forward past empty chunk at {}", new Object[] {vec3d1});
}
LOG.debug("Found chunk at {}", new Object[] {vec3d1});
Chunk chunk = getChunk(this.world, vec3d1);
this.exitPortal = findSpawnpointInChunk(chunk);
if (this.exitPortal == null)
{
this.exitPortal = new BlockPos(vec3d1.xCoord + 0.5D, 75.0D, vec3d1.zCoord + 0.5D);
LOG.debug("Failed to find suitable block, settling on {}", new Object[] {this.exitPortal});
(new WorldGenEndIsland()).generate(this.world, new Random(this.exitPortal.toLong()), this.exitPortal);
}
else
{
LOG.debug("Found block at {}", new Object[] {this.exitPortal});
}
this.exitPortal = findHighestBlock(this.world, this.exitPortal, 16, true);
LOG.debug("Creating portal at {}", new Object[] {this.exitPortal});
this.exitPortal = this.exitPortal.up(10);
this.createExitPortal(this.exitPortal);
this.markDirty();
}
示例12: performBlink
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static boolean performBlink(World world, EntityPlayer player, int distance) {
Vec3d eye = new Vec3d(player.posX, player.posY + player.getEyeHeight() - 0.08, + player.posZ);
Vec3d look = player.getLookVec();
Vec3d end = eye.add(new Vec3d(look.x * distance, look.y * distance, look.z * distance));
RayTraceResult res = world.rayTraceBlocks(eye, end, false, true, false);
if(res == null) {
movePlayer(end, player, true);
return true;
}
else {
List<BlockPos> empty = getBlinkPositions(res, eye, end, distance, world);
if(empty.size() == 0) {
return false;
}
BlockPos target = empty.get(empty.size() / 2);
if(target != null) {
movePlayer(new Vec3d(target.getX() + 0.5, target.getY(), target.getZ() + 0.5), player, false);
return true;
}
}
return false;
}
示例13: findExitPortal
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
private void findExitPortal()
{
Vec3d vec3d = (new Vec3d((double)this.getPos().getX(), 0.0D, (double)this.getPos().getZ())).normalize();
Vec3d vec3d1 = vec3d.scale(1024.0D);
for (int i = 16; getChunk(this.worldObj, vec3d1).getTopFilledSegment() > 0 && i-- > 0; vec3d1 = vec3d1.add(vec3d.scale(-16.0D)))
{
LOG.debug("Skipping backwards past nonempty chunk at {}", new Object[] {vec3d1});
}
for (int j = 16; getChunk(this.worldObj, vec3d1).getTopFilledSegment() == 0 && j-- > 0; vec3d1 = vec3d1.add(vec3d.scale(16.0D)))
{
LOG.debug("Skipping forward past empty chunk at {}", new Object[] {vec3d1});
}
LOG.debug("Found chunk at {}", new Object[] {vec3d1});
Chunk chunk = getChunk(this.worldObj, vec3d1);
this.exitPortal = findSpawnpointInChunk(chunk);
if (this.exitPortal == null)
{
this.exitPortal = new BlockPos(vec3d1.xCoord + 0.5D, 75.0D, vec3d1.zCoord + 0.5D);
LOG.debug("Failed to find suitable block, settling on {}", new Object[] {this.exitPortal});
(new WorldGenEndIsland()).generate(this.worldObj, new Random(this.exitPortal.toLong()), this.exitPortal);
}
else
{
LOG.debug("Found block at {}", new Object[] {this.exitPortal});
}
this.exitPortal = findHighestBlock(this.worldObj, this.exitPortal, 16, true);
LOG.debug("Creating portal at {}", new Object[] {this.exitPortal});
this.exitPortal = this.exitPortal.up(10);
this.createExitPortal(this.exitPortal);
this.markDirty();
}
示例14: getFluidCostBlink
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
public static int getFluidCostBlink(World world, EntityPlayer player, int distance) {
Vec3d eye = new Vec3d(player.posX, player.posY + player.getEyeHeight(), + player.posZ);
Vec3d look = player.getLookVec();
Vec3d end = eye.add(new Vec3d(look.x * distance, look.y * distance, look.z * distance));
RayTraceResult res = world.rayTraceBlocks(eye, end, false, true, false);
if(res == null) {
return 0;
}
else {
return ItemTransporter.teleportFluidBlinkCost;
}
}
示例15: getImpactPos
import net.minecraft.util.math.Vec3d; //导入方法依赖的package包/类
/**
* Find the position the arrows trajectory will hit
*/
public static Vec3d getImpactPos(ItemStack itemStack, Vec3d initPos, Vec3d hitPos, Angle angle) {
double force = getForce(itemStack);
Angle initAngle = new Angle(-angle.getPitch(), angle.getYaw() + 90.D, 0);
double fixX = Math.cos(initAngle.getYaw(true) - Math.PI / 2.0) * 0.16;
double fixY = PROJECTILE_SHOOTPOS_OFFSET;
double fixZ = Math.sin(initAngle.getYaw(true) - Math.PI / 2.0) * 0.16;
initPos = initPos.subtract(fixX, fixY, fixZ);
Vec3d velocity = initAngle.getCartesianCoords().normalize().scale(force);
Vec3d acceleration = getGravity(itemStack);
Vec3d airResistance = getAirResistance(itemStack);
double bestDistance = -1;
Vec3d startPos = VectorUtils.copy(initPos);
Vec3d endPos = VectorUtils.copy(startPos);
for(int i = 1; i < SIMULATION_ITERATIONS; i++) {
// add velocity
startPos = startPos.add(velocity);
// add air resistance
velocity = VectorUtils.multiplyBy(velocity, airResistance);
// add gravity (acceleration)
velocity = velocity.add(acceleration);
double x = startPos.x - hitPos.x;
double z = startPos.z - hitPos.z;
double distance = x*x + z*z;
if(distance == -1 || distance < bestDistance)
bestDistance = distance;
else
break;
endPos = VectorUtils.copy(startPos);
}
RayTraceResult trace = MC.world.rayTraceBlocks(startPos, endPos);
if(trace != null &&
trace.typeOfHit.equals(RayTraceResult.Type.BLOCK))
return trace.hitVec;
else
return initPos;
}