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Java EnumWorldBlockLayer.values方法代码示例

本文整理汇总了Java中net.minecraft.util.EnumWorldBlockLayer.values方法的典型用法代码示例。如果您正苦于以下问题:Java EnumWorldBlockLayer.values方法的具体用法?Java EnumWorldBlockLayer.values怎么用?Java EnumWorldBlockLayer.values使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.EnumWorldBlockLayer的用法示例。


在下文中一共展示了EnumWorldBlockLayer.values方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: RenderChunk

import net.minecraft.util.EnumWorldBlockLayer; //导入方法依赖的package包/类
public RenderChunk(World worldIn, RenderGlobal renderGlobalIn, BlockPos blockPosIn, int indexIn)
{
    this.world = worldIn;
    this.renderGlobal = renderGlobalIn;
    this.index = indexIn;

    if (!blockPosIn.equals(this.getPosition()))
    {
        this.setPosition(blockPosIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
        {
            this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:RenderChunk.java

示例2: deleteGlResources

import net.minecraft.util.EnumWorldBlockLayer; //导入方法依赖的package包/类
public void deleteGlResources()
{
    this.stopCompileTask();
    this.world = null;

    for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
    {
        if (this.vertexBuffers[i] != null)
        {
            this.vertexBuffers[i].deleteGlBuffers();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:RenderChunk.java

示例3: renderBlockDamage

import net.minecraft.util.EnumWorldBlockLayer; //导入方法依赖的package包/类
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
{
    Block block = state.getBlock();
    int i = block.getRenderType();

    if (i == 3)
    {
        state = block.getActualState(state, blockAccess, pos);
        IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);

        if (Reflector.ISmartBlockModel.isInstance(ibakedmodel))
        {
            IBlockState iblockstate = (IBlockState)Reflector.call(block, Reflector.ForgeBlock_getExtendedState, new Object[] {state, blockAccess, pos});

            for (EnumWorldBlockLayer enumworldblocklayer : EnumWorldBlockLayer.values())
            {
                if (Reflector.callBoolean(block, Reflector.ForgeBlock_canRenderInLayer, new Object[] {enumworldblocklayer}))
                {
                    Reflector.callVoid(Reflector.ForgeHooksClient_setRenderLayer, new Object[] {enumworldblocklayer});
                    IBakedModel ibakedmodel2 = (IBakedModel)Reflector.call(ibakedmodel, Reflector.ISmartBlockModel_handleBlockState, new Object[] {iblockstate});
                    IBakedModel ibakedmodel3 = (new SimpleBakedModel.Builder(ibakedmodel2, texture)).makeBakedModel();
                    this.blockModelRenderer.renderModel(blockAccess, ibakedmodel3, state, pos, Tessellator.getInstance().getWorldRenderer());
                }
            }

            return;
        }

        IBakedModel ibakedmodel1 = (new SimpleBakedModel.Builder(ibakedmodel, texture)).makeBakedModel();
        this.blockModelRenderer.renderModel(blockAccess, ibakedmodel1, state, pos, Tessellator.getInstance().getWorldRenderer());
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:33,代码来源:BlockRendererDispatcher.java


注:本文中的net.minecraft.util.EnumWorldBlockLayer.values方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。